Apr 5, 2024
Genotype - Mark Olsen
- Fixed fog color banding
- FIxed missing dialog when collecting all samples in an area
- Minor bug fixes

Thanks for all the feedback :)
I commissioned some invisible people 0 - Follow The Fun
Changelog:
FIXED - 100% achievement fires after completing level 4 (1 level still to go).

Caused by:
On completing a level, clicking the win screen 'next level' button updates the meta data for the *next* level (it's meant to update the *current* level, so the level selection screen will be updated to now show 100% for that level).

But the next level isn't loaded in yet, so this check errors, and for some reason the fallback for that is "100%".

At some point during development, I noticed that the meta data wasn't being updated after completing a level, so I added some code elsewhere to update the meta data for the current level.

So the achievement checker now thinks that all levels are completed, and releases the 100% achievement (early).
Apr 5, 2024
QUIT TODAY - YOHCAN Co., Ltd.
Fixed:
Avoid show max-level skills chices
boss execution problem
Caught some bugs
Apr 5, 2024
Minimalist Tower Defense - HappyFairy213
ver1.1.5.8
调整:
- 调整了部分关卡的难度
- 调整了关卡4-S的难度
World of Guns: Gun Disassembly - -=NE=-
Dardick Model 1500 has been updated.
What's new:
- upper receiver conversation kit added
- rear sight adjustment added
- action meshes assigned
- materials for caliber .22 cartridges adjusted

Warhammer: Vermintide 2 - [Fatshark] Trelly
Greetings Heroes and Pactsworn,

Hope you had a great 6-year anniversary! My name is Joakim and I’m the Design Director for Vermintide 2. In this dev blog, I’ll provide an update on the Versus game mode by following up on the recent Open Alpha Test. Actually, we dubbed it the Great Open Alpha Test, or GOAT, as it was preceded by the Closed Alpha Test, or CAT. Tradition now mandates that we can’t have a next test before we decide on a good animal acronym. Suggestions are welcome.

First off, thank you everyone for playing and supporting the game! The GOAT was active at the same time as our Anniversary event, from March 7th to March 17th, with Versus being available from the (new-ish) PC main menu. The test saw some polishing and balancing, it featured a new Versus map - Righteous Stand - and supported our DLC careers.

All in all the test was successful, but unfortunately, it was quite unstable in the first days of play, requiring five hotfixes to resolve the stability issues.
After 6 years Vermintide 2 consists of a lot of moving parts, and as the previous test had been on a separate beta app the integration of the game mode into Vermintide simply proved trickier than anticipated. Apologies for all the inconvenience it caused for your Quiet Drinks - but hopefully this should have been one of the biggest production hurdles, and we expect things to roll out smoother now for any future binging in Helmgart.

With that, cry ‘Havoc!’ and let slip the rats of statistics!

The GOAT saw just shy of 24000 players fighting across 39529 rounds in 9345 games, compared to the 3600 players in CAT. The tweaks to balance and scoring were successful in reducing the number of games ending in draws on both maps - only 0.4% compared to nearly 7% in CAT. With Righteous Stand we also wanted to test a longer, three-section map over Screaming Bell’s two sections, and we saw match times averaging around 30 minutes toward the end of the test. Overall you seem to approve of both the map and the longer playtime compared to the previous test, and we’ll take that into consideration going forward.

The balance tweaks and the introduction of the DLC careers had a definite impact on the Hero meta, with the top ten most-played careers shifting slightly as a result:

CAT
GOAT
Mercenary
Mercenary
Battle Wizard
Ranger Veteran
Ranger Veteran
Waystalker
Waystalker
Warrior Priest
Witch Hunter Captain
Iron Breaker
Bounty Hunter
Necromancer
Handmaiden
Handmaiden
Ironbreaker
Footknight
Footknight
Pyromancer
Unchained
Bounty Hunter

Grenades and sniping weapons continue to be the core of the weapon arsenal against the Pactsworn; handguns, crossbows, longbows, and bolt staff are in the lead, while brace of pistols seemed to perform well, specifically for Saltzpyre.

From a Pactsworn perspective there was little change in terms of pick rate and longevity compared to the CAT: the Globadier still outperforms as a safely hidden damage dealer whilst the Warpfire Thrower could do with more buffing to increase usability and appeal. The Gutter Runner saw a slight uptick in picking, which may be a result of the general open layout of Righteous Stand, and the Packmaster players were probably having the times of their (short) lives, happily lurking by the cliff sections in the third set (or in the second set’s labyrinthine sauna spots).

With the GOAT being available to so many players we saw lots of good feedback on the forums and in our social channels, all of which is much appreciated. The survey made an appearance in the launcher as well and we got a great turnout of over 1500 responses. Huge thank you for all your responses and feedback, it makes all the difference going through your answers and tracking how things are improving over different tests.

Last time we did the survey, for CAT, we ended up with a majority of Legend and Cataclysm player responses. A goal for GOAT was to get more responses from Recruit, Veteran and Champion players, and/or players with <60h playtime, and we… mostly accomplished that. To our 8 Recruit players; thank you, but we need to make sure even more of you find your way to the survey next time.

In general, all of you seem to have a really good time in Versus, with 84% of you rating the game mode between 7-10 in “fun”, and with Cataclysm players being overwhelmingly the most positive to both Versus and playing Pactsworn. Looking at the mid-to-negative responses, the majority of these mention balancing and stability as the biggest issues we can improve on.

So what do the feature requests look like at this point? Well, nothing has really changed from CAT, with the most common requests being balancing the teams further (special shoutout to Warrior Priest and Life staff this time!), adding Pactsworn talents or abilities, designing a training area for Pactsworn and implementing both some form of matchmaking and private game options.

Oh, and also to add a playable boss. But we’re working on that, so don’t you worry.

We’re also aware of frustrations with getting a random Hero when joining into a game, as well as having too many Globadiers around at the same time, and we’ll look into these things as well. The next test, Animal Name Pending, will be a fun one I reckon.

Appearances aside, we are working on other things aside from Versus. For instance, we are finally working on a loadout system and hope to have that out together with the next test. But what about the Ubersreik 5, you may ask? What’s in store now that Karak Azgaraz is saved (again), Sienna has a penchant for the undead and Lohner is receiving unexpected guests? Whale, we can’t reveal anything about the future just yet, so you’ll just have to wait and sea what it holds for oar heroes.

But not for too long, we expect.

Thank you for these past 6 years and for your continued support. In a year we’ll meet up again to try to find that door to the Obese Megalodon (though if Queen Kerillian was a door - she’d be the best door, obviously).

Joakim, and the Vermintide team
Apr 5, 2024
Frogmonster - frogmonster_dev
Some more small fixes this morning

-Fixed audio crash when entering a diff arena after beating game
-Bog + Chog tweak
-Fixed rocket through portals
IfSunSets - POLYMORPH:IFSUNSETS
[Content Update and Fix Notes 2024.04.05]

Hello, everyone!

This is the development team of If Sunset!

Hope you've all been well these past few weeks!

Today, we've brought updates on contents other than the desert update, along with bug fixes!

Thanks to many of you who have found various bugs and provided feedbacks on Discord and forums. We've been able to address many issues!

Currently, we are focusing on delivering the desert contents to you as soon as possible, while also concentrating on various optimizations!

We'll continue to do our best in game developing to update many other contents and achieve further optimization!

Thank you!!


------------------------------------------------------------------------------------------

Contents Update


Content Related


Added the Crimson Marsh area!


The Crimson Marsh is an extremely dangerous area where contamination levels rise continuously. In this area, you can obtain new items newly added along with unique monsters and acquire blueprint items to craft special equipment that defends against contamination!


Introduced a new item called the Red Egg!
The Red Egg is an item that can be obtained in the Crimson Marsh. You can use Red Eggs to craft Red Potions. Red Potions not only restore health but also slightly reduce contamination.


Added a new monster called the OceanRock!

The OceanRock attacks like ordinary monsters but uses special abilities upon death.


Introduced Jellyfish monsters!

Jellyfish monsters use special abilities.


Inventory window UI has been changed!

The UI will gradually change over time. Various elements like health bars, hotbars, etc., will be sequentially modified in the future.


Earrings and Rings equipments tab have been added!

The new equipment tabs, Earrings and Rings, increase additional damage or attribute defense. Although there aren't many earring and ring items yet, more will be added gradually.


Element system has been added!

There are fire, water, nature, contamination, and purification element attributes. Water is strong against fire, fire is strong against nature, and nature is strong against water. Contamination and purification attributes deal additional damage to all attributes but oppose each other. When applying attribute damage to enemies, special abilities may be triggered probabilistically. Check out what special abilities are available!


Added Trap Mallet!

Unlike the conventional traps that had to be crafted and placed, Trap Mallet allows you to place traps similar to Construction Hammer if you have enough materials. You can freely pick up and move traps.


Various traps have been added!
Various traps that can kill monsters in new ways have been added.

Explosive Trap: Explodes significantly when damaged, dealing large area damage to enemies.
Mine Trap: Causes explosive area damage when monsters step on it.
Sticky Trap: When a monster steps on it, its movement speed significantly decreases.
Arrow Trap: Automatically hunts monsters using arrows when loaded with fuel.


Monster AI overhaul


Wave Monsters

Wave monsters now attempt mantling. If they can't, they'll try to find a path to the player and destroy nearby structures if they can't reach the player. Wave monsters will now find the optimal path to reach the player. If the best path to the player is determined to be simply falling down, they will jump off cliffs to approach the player. There are no longer any places where wave monsters can't go!

Field Monsters

The concepts of ranged and melee have been implemented for field monsters. If a monster has a charge weapon while far away from itself, it will charge the player, and if it shoots arrows while the player is nearby, it will roll back or attempt to kick backward.

Furthermore, we're implementing AI that calculates more cases, is more complex, and moves smarter. In the future, If Sunset's monsters will become much smarter! Just like they're alive!

Implemented a feature to store duplicate items at once!
If there are duplicate items in your inventory or the boxes you've made, you can now store them all at once.


Item Slot System has been developed!



What is the Item Slot?

It's a system that allows you to put decorations and modification items into equipment and weapons to give them additional abilities! You can obtain decorations and modification items through farming and crafting! Keep an eye out for blueprints scattered throughout the island, and enhance your equipment items more powerfully!


Monster optimization work has been done!


The amount of data for monsters has been greatly reduced. Gameplay should now be smoother! We'll continue to optimize to provide smoother gameplay!


Electrical device system has been added!


You can now place electrical device turrets through Trap Hammer, powered by fragments of Ktuga and purified Ktuga stones. Electrical devices are much stronger and sturdier than regular traps. To use electrical devices, you can craft Mana Regulators and Mana Generators through the workbench.


World map marker system has been added!

You can now mark on the world map and edit it as you like!

Pressing 'E' for auto-pickup now automatically closes the window!
Many of you found this feature inconvenient, so we've changed it to automatically close the window when you pick up all items.


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Bug Fixes


Changed the mouse activation/deactivation key from Q to L.

Fixed the bug where pressing the Tap key to open the inventory also displayed the log.

Fixed the bug where climbing to high places and rolling would cause the map to break and fall down.

Fixed the bug where '?' would appear for uncooked dishes, now mouse-overing will reveal the information of the completed dish.

Fixed the blueprint experience infinite bug.

Fixed the bug where you couldn't upgrade equipment even when the anvil was upgraded to the maximum.

Fixed the bug where gold ore was not coming out.

Fixed the missing translation for the resurrection button after death.

Fixed the bug where item grades affected attack range.

Reduced the amount of stones flying when mining ore.

Added the added stats from enhancement to the tooltip.

Durability now varies by item grade.

Fixed parts where the text was too small to read. (Item tooltip, workbench description, etc.)

Fixed the bug where two puzzles were generated upon entering the boss room.

Fixed the bug where crops would stop growing even after watering and fertilizing.

Fixed the bug where the roofs of buildings collided strangely.

Reduced the duration of fuel due to balance issues.

Changed watering crops twice and significantly changed wet ground.



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Work in Progress
Increasing more monsters!
We're not just increasing the numbers, we're creating special mid-boss monsters that utilize special gimmicks.


Developing desert content!
The desert will feature various new items, NPCs, and monsters forming new groups!

Please look forward to the desert content to be revealed this month!











For more information about desert content, you can refer to the official YouTube channel 'Game Meeting' Episode 43, where you can find a lot of information and development process!

Apr 5, 2024
Goalgetter - netmin games GmbH
The following improvements are included in Version 1.6.2.

  • More energy loss upon substitution analogous to substitution
  • Reduction of energy loss during matches
  • Improved display of contract penalty for too few followers among sponsors
  • Co-Personal Coach no longer fills free days and game days with assignments and special training
  • Improved weekly training schedule
  • Incorrect highscore entry for "Influencer of the Year" fixed
  • Incorrect highscore entry for "Benefactor of the Year" fixed
  • Improved texts in the ticker indicating whether the ball was caught or missed
  • Slightly more variation in the ticker texts
  • Better scroll area for the lines in the ticker
Breachway - RIV
Hey friends,
Breachway is taking part in the TurnBasedThursday Fest, and to mark the occasion we have updated our demo build!

This update is decently sized as far as updates go, and while we don't have a comprehensive change list (the game is in constant flux with small things changing daily) , you can read the main things we added below:

  • A revamped save and load system, allowing you to quit and continue mid-fight without losing any progress
  • 100+ new card art images to replace our placeholders.
  • 2 New enemy ship models for early game Solarii and Starkin enemies.
  • A new set of 5 early game enemies, including a new elite.
  • A set of 12 stronger enemies that can appear if you hang around the map long enough before going to the boss.
  • Added the ability to buy fuel in space stations.
  • Added a way to fast forward through events, by holding the right mouse button down.
  • Added a new set of subsystems for you to discover.
  • Added a system that gives each elite a buff selected out of a random set, this makes elite encounters play out slightly differently, and also gives you a higher credit reward when defeating them.
  • Faction relations now matter for Free-roamer, Solarii and Starkin elite encounters (will add Deadweights soon, we're preparing something special for that).
  • A slew of new equipment and cards, including a Mass Driver and a Coil Gun.
  • Fixed a few instances where an event would cause a soft lock, leading you to quit to the menu and return to the run.
  • A lot of bug fixes for cards and events.
  • many more changes I'm forgetting right now :)

We also added some stat tracking to the demo to help us spot problems and help balance the game. It is completely optional and anonymized, and opting out does not affect the game in any way.

Have a great weekend and keep on playing turn-based games!

Victor

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