GameCreator - Dne


Dear creators,

Recently, GameCreator has updated a lot of content. It now supports SteamSDK, Live2D, Spine, and the

coexistence of multiple game genres!



Feeling a bit confused? Don't worry, below is a simple explanation of each new feature:


SteamSDK - Seamless Integration with Steam System




● Steam Achievements Integration

● Steam DLC Integration

● Steam Anti-Piracy Measures

You can visit the Plug Store, search for SteamSDK, and install the plugin to enable these features!


Live2D - Support for the Latest Version 5.0




● Support for the latest version 5.0 of Live2D

● Ability to separately set expressions and actions for Live2D, allowing both to coexist

● Two additional modes added to the lip-sync feature

You can visit the Plug Store, search for Live2D, and install the plugin to enable these features!


Spine - Visualize Spine Integration




● Support for importing and using Spine

● Visual switching for actions, skins, resolutions, etc.

● This feature is currently under active development, with plans to support more features in the future

such as interface components, animations, and more...

You can visit the Plug Store, search for Spine, and install the plugin to enable these features!


Coexistence of Multiple Game Genres - Multiple Gameplay Types in One Game




● This feature allows for combining different gameplay types, such as integrating RPG elements into an

AVG game.

● Merge multiple templates of different types to create your unique game experience.

You can visit the Plug Store, search for Inner World, and install the plugin to enable these features!




GameCreator will continue to update, making it easier for more people to realize their ideal games.
Kagura Survivors: Endless Night - Swaps4
Hey, everyone! 🌠 🌌 Time has flown while we’ve been heads down, leveling up Kagura Survivors: Endless Night with some game-changing updates. We’re almost ready to serve up the first slice of the action with our upcoming OPT-IN BETA BRANCH for Stage 1. Let’s look at what’s been in the works and what you can look forward to in the near future.

Beta Branches Explained

For the uninitiated: Beta branches are like getting a backstage pass to the game’s next big hits. These unique versions let us share new goodies, tweaks, or whole new levels with our incredible community (yep, that’s you!) before they go mainstream. Eager to get on board? Keep an eye on your Steam library and our upcoming instructions on how to opt into the Kagura Survivors beta madness.

The Lowdown on Stage 1

We’ve given Stage 1 a total makeover, including new landmarks and secrets to discover. But hold your horses; we’re just warming up! Stages 2 and 3 will follow as juicy updates, each upping the ante and adding to the Kagura saga.








Calling All Kagura Champions!

Even though the beta isn’t live yet, we’re already scouting for heroes to help us fine-tune the experience. Once Stage 1 beta drops, your mission will be to test your might against new challenges and share feedback on what feels right and needs more polish.

The best way to share your feedback is on the official Kagura Games Discord.



Abilities Await

Out of the gate, you’ll have 5 out of 16 killer abilities to play with, each one brimming with potential. As the story unfolds, you’ll unlock even more power, especially after showing those boss enemies who the real boss is around here.



Your Future Foes

Stage 1 will introduce you to 6 foes; they and the rest of the enemies have gotten a visual upgrade. There are also 3 additional bosses that are sure to keep you on your toes. Get ready for unforgettable battles that’ll make those victory moments all the sweeter.



Sounds of the Showdown

We’re in the “blockout” phase for our sound effects, giving you a sample of the sonic boom that’s to come. Based on your feedback, we’ll be dialing up the audio experience to make every spell cast and enemy takedown an auditory delight.
What’s on the Horizon?

Your adventure with Kagura is about to get much more epic, and your input is the secret sauce that’ll make it all come together. As we gear up to launch Stages 2 and 3, your insights will light the way to making Kagura Survivors a legend in its own right.

So, hang tight a bit longer—the Stage 1 beta is coming mid to late April. We’re counting down the days until we can dive into this journey together and transform Kagura Survivors into the adventure of a lifetime, with you leading the charge.

Strap in, get excited and stay tuned for more updates. The beta is just around the corner, and we can’t wait to embark on this next chapter with you. Let the countdown begin!



Let’s continue to evolve Kagura Survivors: Endless Night together! Keep exploring, and stay tuned for more updates.
Overlewd - Meletric


The Soft Vampyr Event is live until April 9!

Don't forget to log in daily in order to get your free skin along with some valuable resources!
Apr 5, 2024
Life Not Supported - Fizzy.Co
This patch changes the following:
- Fixes save/load error caused by the asteroid storm referencing a ship that had been destroyed.

(Another patch will be out soon cleaning up any other similar (unreported) bugs now that I am aware of them)
Egging On - THE BILL
We continue our indie GameJam born project and we reached our first milestone - creating a steam page! Now we are working on our next milestone, which is polishing up a playable demo! What are your impressions so far? What would you want to see in our game? Let us know!
We have a lot of work ahead so if you want to see our progress more frequently follow us on our other platforms!

Instagram
Facebook
Twitter / X
YouTube

Happy Weekend everybody!
Wigged Out - Brad - Wigged Out
-Tutorial:

The camera now persistently focuses on Brad when using the Wigout Power.

Users cannot pause during the WigOut initiation.

-Gameplay:

The ranged wig no longer becomes unusable when bouncing off certain objects.

Players can throw the wig, hitting reported items without losing it afterwards.

-Softlock Fix:

Players can now return to the Main Menu Room after joining an online match, then a local match.

-Pause Menu Optimization:

The Wigout Power no longer loads quickly when the pause menu is opened, preventing the WiggedOut Meter from increasing.

-Animations:

Fixed an issue where entering the Pause Menu during Charles/Lucy/Brad's Wigout Power animation caused a modification in skill. Users can no longer pause during the WigOut state.

-Locker Room Control:

Second players in online matches can now control their WigOut Power display in the Locker Room.
Relationship Anarchy - Slideshow
Minor quality of life quickfixes:
  • Can now no longer quit game by hitting the escape key from the menu.
  • When pressing the escape key while playing players will be given explanations on how to exit, instead of just exiting current map
Quest Master's Realm - QMR
1.1.1 : fix missing mouse pointer

fixed mouse pointer, lost in some sections during previous update
Dark Age Legends Playtest - Winterdreams
Now rich presence texts can be shown in Steam Friends tab! (I hope)
Beer! - Radiant
Beer! has been updated to the latest stable version of Adventure Game Studio, 3.6.0 patch 6. This will improve stability on newer computers and compatibility with newer Windows versions.

A full list of engine changes can be found here.
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