We are so excited to share that the Tower Song soundtrack is now available for download on Steam! These rich but haunting tunes were composed by the talented Will Aleshire (website), and now they can go with you anywhere you take your music library (in both MP3 and lossless WAV formats)!
Crafting the music for Tower Song was, in case the title didn't give it away, a core piece of the creative vision we had for this game. We hope you guys enjoy listening to these pieces as much as we enjoyed using them to breathe life into the world of Tower Song.
You can grab it now from the main store page, or by visiting this link: Tower Song Soundtrack
The Tower Song Suite
As part of this release, we will also be offering a new store bundle: the Tower Song Suite! Grab both the game and soundtrack at once for an additional 10% off both game and soundtrack!
Listeners can enjoy all of the original tracks today and find more music from Tower Song through Will's expansive music library (which you can use in your own games)! You can find those tracks here: Will's Game Music Shop
However, we are also happy to announce that when Tower Song goes to full release, the soundtrack will be updated to included all of the tracks used in game - and maybe a few more secrets too ;)
Of course, anyone who buys the soundtrack for this early price will receive the bonus tracks for free once they are released!
In response to user requests, we've programmed a series of achievements designed to reward players who have gotten "almost everything" the game has to offer! :)
Improved Matchmaking
We've improved the matchmaking system, fixing an issue that could occur in some cases where, after finding an opponent, the system would freeze.
Experience Points
We've made an adjustment that no longer allows players to earn experience points if they leave the match without playing.
Remote Match Information
We've added information about the additional minutes being played in a remote match when we're waiting for the end of the first or second half, letting us know that the other game is still running.
Post-Match Screen
We've added information to the post-match screen, making it clearer to see the results of XP, MMR, and leaderboard position, depending on whether you've won, drawn, or lost.
How to give feedback
You are more than welcome to communicate with us through the channel of your preference. You can write to us in the discussion area on Steam or send us an email at support@batovi.com. Or even better! You can join the conversation with our community on Discord: https://discord.gg/dJAenYrz9G
I now plan to focus more on optimizing daily lag spikes in future updates, since most monthly calculations have already had multithreading optimizations.
'New Worlds': Colony Management Prototype
I'm working on a new demo for a colony management prototype (built from scratch), which is planned to eventually be playable for free on https://newstarsgame.com when it is ready.
The idea is that interacting with a more tangible procedurally-generated world that you can see, will likely be more enjoyable and engaging than an imagined world from a UI panel.
You can see a preview of its current state here:
It might not have No Mans Sky level of detail in world generation, as it's in its early stages, but there is a lot more features planned with it. If the future demo goes well, it's possible to integrate it into New Stars.
Development Update
Development will be slower until June, due to IRL exams. Admittedly, I didn't do well in the last exams, as a significant amount of my time dedicated towards releasing the project, so it means I will have to resit them, and the game may take slightly longer to reach a full-release state.
Today I present a major update for the demo of The Dark Horde!
NEW RANK 1 DESTRUCTION DECK This update is much needed for a simple reason: players who started the game playing the Orc Warlord deck clearly felt the game being... dumb? If you already played the Orcs starter deck maybe you already know the reason: Orcs are WAY TOO powerful! So powerful you can simply play an Orc Brawler and wipe out any resistance for the first 3-4 rounds of battle or even more. If your played the Orcs for your first game of The Dark Horde the game felt... stupid! The thing with the Orcs is that you have an easy time destroying the enemy village but you struggle looting resources since your warriors stomp on any easy prey. This aspect is simply not clear for a newcomer, while you immediatly feel the lack of resources if you already experienced the game playing the Zombie starter deck or the Graverobber deck.
So I decided to assign the Orc Warlord deck to Destruction rank 3 and now we have the Blood-Eyed starter deck in its place for the Destruction domain as rank 1!
Who are those Blood-Eye barbarians? While less powerful than the Orcs they replaced, those fierce marauders draw their power from the Sun: every Blood-Eye tribe member has a different ability with the DAY keyword. This means that their ability triggers only if it is daytime. Let's see which cards are included in the Blood-Eyed starter deck.
1) Blood-Eye Plunderer: a warrior with an ability that let you gain Sacrifice if you activate any Action button. 2) Blood-Eye Blacksmith: the cleric of the tribe. If you activate any Action button during the day, all you WARRIORS gain +2 damage on their attacks! 3) Viking Funeral: a pyromancy that applies BURN to each peasant on the battlefield (only PEASANTS, not Heroes or Big Wigs...) 4) Blood-Eye Plainstrider: a ranged warrior that increase its attack damage when you play an Action during the day. Couple it with the Blood-Eye Blacksmith an you will have a ranged killer on the Battlefield!
I hope you enjoy the new starter deck! If you miss the ORcs, they will make their return in Early Access, and they will be available again when you hit level 7!
I also changed the availability for some cards in the uncommon/rare/epic ranks. Mainly because with the Orcs starter deck out, there was little room left for the Orc Drummer, the Orc Motivator, the Orc King and the Wild Pillage! Feel free to spot what was added new... and if you see something missing, just wait for the Early Access :D
DEMO SHOP UPDATE: I changed the upgrades available in the demo. The Forges are no longer available in the demo but now you'll have access to the Action Upgrades, which feel more interesting for the demo. The Icons for Death/Destruction/Corruption boosters have changed and should more clearly reflect the effect of adding a Death/Destruction/Corruption to your deck.
That's all for now, see you on the Battlefields! Matt
This hotfix contains a number of changes and fixes including a fix for errors thrown for systems set to Turkish language as well as some other languages, as well as a multiplayer issue causing client positions to get out of sync.
Changlog v0.2.4902.22241
Fixed Airlocks that go into an error state when the cable connecting any device is removed (including the console data cable) will now return to a functional state if the cable connection is restored.
Fixed Removing the cable directly connecting an airlock console puts the console into an unrecoverable broken error state on clients.
Fixed formatexception in German localization
Fixed long prefab names not being copied to clipboard when clicking on them in stationpedia
Removed CanEnter override in backpack which was incorrectly surrounded by UNITY_EDITOR tags
Fixed an audio pool exception when destroying a burst pipe
Tweaked pipe bender export slot collider position so you should no longer be able to put things into it.
Fixed slots behind sliding panel on atmospheric devices were interactable when the panel was closed.
Fixed an issue where client positions could get out of sync on server. This issue became increasingly apparent when the local host character had died and decayed into skeleton.
Fixed errors with GameStrings when system language is set to Turkish. This should also fix a few other specific cases for other languages.
There's more to Discolored 2 than monsters and vampires.đđ§ââī¸ Here's a quick peek at a few more puzzles you'll encounter in Discolored 2! Don't worry, no spoilers for any of the solutions are shown here. đ
Feel free to leave your thoughts in the comments and if you haven't already done so please follow and wishlist Discolored 2!
Bugfixes: - Fixed an issue where the effects of the troll robe wouldn't load properly from a save - Fixed an issue where dragging and dropping a skill into an empty slot makes it permanently stay on top of of the ui - Fixed an issue where viewing the skill tree of a class, while setting a target class would actually show the skill tree of the current class - Fixed an issue where changing the health slider would still not update the current hitpoints of some enemies
Performance: - Reduced loading time
Quality of Life: - Added Penetration to relevant stats windows - You can switch between characters in the Character Page with the movement keys - Added a hint to the mood tooltip when a character is in danger of leaving the guild