The Transylvania Adventure of Simon Quest - ryan.rasing
We’re back with the second half of our interview with Joe, our inhouse video editor!
How do you think the atmosphere and story distinguishes itself from Prison City and Dumpy & Bumpy--another one of Programancer's games?
Joe: This is Programmancer’s horror game opus. Nothing in this game is short of that electric passion and care that Programmancer puts into all of his projects. Along with his signature sprinklings to make everything pop, this is most certainly a fan of these games creating a game, and sparing no expense.
You don't have to get into any specific details, but do you think TASQ has opened up some future content ideas for you as a video editor?
Joe: It absolutely has! Whether I get a chance to bring all of those ideas to fruition is to be seen, but not only is it in my wheelhouse, but it’s like it was made for me. Especially being a creator as a whole, not just video editing, but the design, aesthetic, and even filmmaking portion that goes along with the marketing and overall branding for this game.
From what you've seen or played so far of TASQ, what are some things you can hint at that players may get excited for?
Joe: Let me make it clear that I am in love with this game. If you’re a fan of the NES style Castlevania’s, this is the ultimate experience. Not only does it capture the atmosphere of those games, but dare I say improves upon them in almost every way. It’s an absolute blast to play with plenty of easter eggs, side quests, gameplay extras, whip lashing, and beastie thrashing to go around.
Stay tuned for even more!
Be sure to follow Retroware’s publisher page to stay up-to-date on all our games, news, and more!
The Morganthe Saga Spellement Pack is here! This new pack offers a pool of 35 spellements that you could potentially receive and use to upgrade your favorite spells. Get upgrading now!
We’ve recently had an internal 2-person game jam that resulted in a prototype of a Lovecraftian pool game with non-linear story and roguelite elements. Yes, you read that right - it’s quite a combination.
We’ve decided to release an early demo to gather some feedback at the stage where we still have a lot of flexibility regarding its direction, so don’t expect a polished experience and many features, but we’ve had a lot of fun with it and decided we’d like to hear your initial thoughts - check it out and let us know!
The exclusive demo will only be available during Steam’s Lovecraftian Days, till April 8, so give it a spin!
Wishlist and try out Pool of Madness DEMO on Steam:
The night is dark, the moon is full, and the fog is thick.
You are alone, sequestered inside a creaking cabin of hardwood and soft silence.
Soft, because it is broken often by the gentle groans of the old timber frame. Soft, because it bends beneath the rushing winds that rattle the window panes. Soft like your breath, which flits between being held and pouring out in fits and starts.
Once the wind has finally settled down alongside your breathing, and once your eyes have adjusted to the darkness - turning deep shadows into mere shallow pools of black and gray - you find the strength to explore your surroundings. The place is empty, mostly. It looks like the previous occupants left in a hurry, and that they did so a long, long time ago. Dust, rust, and every other form of decay has laid its claim on this old house. The hint of light draws your attention along the hall, to where an indistinct haze of glowing blues and reds is coming from. It’s so faint you begin to question whether your fragile mind is playing tricks on you.
And then you feel the coarse crunch of broken glass beneath your feet…
Following the glittering trail of crystal breadcrumbs you find yourself at a round table in an otherwise empty room. The centerpiece of this table is a curious shattered artifact; leaking from its broken heart, a trembling light seems to grow stronger the closer you get to it. Like a feeble flame struggling to fight the wind.
Something about it draws you in closer, until your nose almost touches the jagged edges of the broken circle and your eyes are aglow with something magical. Are they images? Visions? Just a trick of the light? It reminds you of innocently peering into a kaleidoscope as a child, only brighter, fuller, and somehow darker, too.
Shapes and colors coalesce before your eyes to become…
Intrigued by More Visions from Farmouth?
We'll unveil exclusive visions within the #the-broken-seal channel for our Discord members. Curious to uncover what else The Broken Seal conceals? Embrace your calling and join The Bornless Discord now.
Stay Unholy!
- The Bornless Team 🖤
Support our vision by adding The Bornless to your wishlist.