Horizon Forbidden West™ Complete Edition - Nixxes_Community
Hey everyone,

Today's patch for Horizon Forbidden West Complete Edition contains various optimizations, bug fixes and stability improvements. It's now possible to remap the TAB key, and we've implemented options to change the position of the HUD on ultra-wide monitors.

This update also includes several other bug fixes and improvements. See the release notes below for more details. Our thanks go out to all players sharing feedback. The teams at Nixxes and Guerrilla continue to closely monitor reports and are actively working on future patches with more bug fixes and optimizations.

Release Notes

  • Remapping TAB now works correctly.
  • Added HUD Widescreen Scale options to the settings menu.
  • Various optimizations and stability improvements.
  • Custom difficulty settings now work correctly.
  • Improved Shieldwing responsiveness when using mouse and keyboard controls.
  • Fixed graphic corruption on waterfalls when using DLSS Frame Generation.
  • Fixed lighting issues that could occur in Tenakth settlements.
  • Master Vibration Intensity for DualSense controllers no longer resets with each game session.
  • HDR settings have been moved to the display menu to allow live viewing of changes.
  • The option to disable letterboxing in cinematics when using ultra-wide aspect ratios is now also available from the launcher.
  • Fixed visual issues with save previews when HDR is enabled.
  • Various minor UI fixes.
If you encounter any issues, please contact support and supply the requested files, to help us gather more data and insights.

Bombox - 905799905


The Bombox game will be available on the Steam platform on April 25.
Welcome to add it to your Steam wishlist at https://store.steampowered.com/app/2892770/Bombox/.

Discard:https://discord.gg/ZKvqmEnF
(game activation codes will be randomly distributed from time to time).


CANDYLAND: Sweet Survival - maxim.tanasoglo
Dive into the delectable yet eerie world of ‘Candyland: Sweet Survival’ as Midnight Games prepares to unveil its latest sensation on May 7th, promising a blend of sugary delights and spine-chilling mysteries.

Inspired by the timeless tale of ‘Charlie and the Chocolate Factory,’ this game offers a fresh, dark twist on a familiar story. Uncover the secrets that lie buried beneath layers of chocolate and confront the chilling truth at the heart of Candyland.

Step into this unforgettable adventure, where each solved puzzle reveals a fragment of the past, and every shadow may hold a hidden danger. Are you ready to confront the darkness?
Secret of the Deep - helga.martinkova1
As the fated hour draws near, the veil between worlds begins to thin, and the dark secrets now whisper to you. Will you summon the courage to heed their call?



We are honored to announce our first title, the single-player game Secret of the Deep (Early Access). Crafted with love and unwavering determination, our project aims to convey the passion and dedication poured into its every aspect, and we hope it will resonate with you. It’s an action adventure game with a unique blend of RPG elements, hack-n-slash combat, and resource management. All wrapped in a gripping fantasy story about uncovering the echoes of the past, battling darkness, and bringing hope to the hopeless.



You will take on the role of a hero who must repeatedly venture to a wretched place called the Deep, fight through hordes of enemies plagued by darkness and corruption, and collect resources that will aid him on his journey, but also help the people surviving in these forsaken lands. Managing collected resources and preparing for future battles will prove crucial. Enhance your equipment, and obtain magical abilities capable of piercing the dark abyss with light. Seek refuge from the oppressing horrors in the small, peaceful settlement of The Bailey, and help rebuild it while forming relationships with its residents. The sinister forces are trying to swallow them and you entirely, gnawing at your soul.

Everything is shrouded in mystery, even yourself. Slash through this enigmatic veil engulfing all you see and try not to lose your sanity in the process.



Secret of the Deep (Early Access version) will retail at 29.99 € on Steam in 2024. In the future, those who buy the game in Early Access now will receive the remaining content up to full release for free. By purchasing a supporter edition called Keepers of the Deep for 39.99 €, players will receive the base game, soundtrack, unique armor skin, in-game tombstone with the player’s nickname, and any future additional content after full release, without any further payment. This edition is limited only for preorders and these in-game bonuses won’t be available in the future.



Esanti Games aims to fully immerse players in the Secret of the Deep story even during the game’s development phase. This approach allows players to contribute to the creation of the in-game universe actively, allowing them to leave their mark on the game. Through shared decisions made on one of the studio’s communication platforms or at events, Esanti Games will incorporate the resulting elements into various aspects of the game.

Bring light not only to the dark world of the Deep but to the game’s development. You have a unique opportunity to influence certain aspects of the gameplay content. You hold the light in your hands, and we will show you the power it can have.

#BringTheLight

Thank you for bringing the light into the darkness and brace yourself to venture into the Deep.

If you want to try out Secret of the Deep, visit us at Comic-Con Prague 2024 in Hall A at 5.4. - 7.4. 2024

May the whispers guide your steps.

---

If you have any questions, review our FAQs or contact us here.

Subscribe to our Newsletter by clicking here.

Download PressKit here.

Join our Discord.

Secret of Deep Social Media - Facebook, Twitter, Youtube, Twitch, Instagram, Threads, TikTok.

Tag us #SecretOfTheDeep #BringTheLight

Esanti Games Social Media - Facebook, Twitter, YouTube, Twitch, Instagram, Threads, TikTok.
Doors: Paradox - Big Loop Team
We been featured on Steam's Homepage! 🚪🎉


The reason?
We are offering a solid 40% discount until April 9th. 🏷️
Check out the deal below and grab Doors at a special price!

🔗Join us on Discord to become a part of our community!

https://store.steampowered.com/app/1622770/Doors_Paradox/?utm_source=tdr&utm_medium=twitter
Dosoland: Snake Man's Adventure - Doso_123


Thank you for playing Snake Man's Adventure! This update represents my most substantial effort yet, enhancing various aspects of the game. Its primary focus is on polish and quality, but it also introduces improvements in accessibility and game balance. To emphasize the importance of this update, I've chosen to rename the game. Welcome to Dosoland: Snake Man's Adventure! 🎮🐍

Detailed Change Log:

  • Various level design balancing Improvements
  • Full English voice-over
  • Various new background animations / effects (e.g. moving clouds, twinkling stars, heat haze)
  • More and better particle effects
  • Added character shadows
  • New animated title screen image, improved intro images
  • Improved introduction level (graphics and level design)
  • Improved jungle level tileset design
  • Added an optional timer to support speedruns
  • Added possibility to look up and down
  • Added additional animations for Snake Man (e.g. talking, idle, balance)
  • Improved the design of Doggo's ship
  • Improved controller support, now also supporting Playstation controllers and others
  • Added option to change the language directly from the options menu
  • Added enemy knockback animation
  • Various additional animations for the UI and the ingame action
  • Added support for lower resolution devices, such as the Steam Deck
  • Improved end boss fight with new music and adjusted gameplay
  • Additional sound effects (e.g. reverb effect in caves)
  • New and improved UI elements (like button prompts)

Please note that save states from the previous version will not be compatible, so it is necessary to start a new game. Thank you for your understanding!
Home Sweet Home : Online - PR


Announcement from Home Sweet Home : Online Team
The server is opened. The following updates and fixes have been applied.

New Update
  • HSHO Happy Songkran 2024 Event has been added to the game. Click here for more information.

Shop Update
  • A new Blood Moon Ritual item has been added to the game, Joyous Songkran, which is Back accesory of Visitor.
  • New item has been added to Direct Store (Limited Time: April 4th, 2024 - April 25th, 2024).

    • Songkran Yellow Fun (ฺBelle's Skin)
    • Songkran Berry Fun (Prisoner's Skin)
    • Songkran Purple Fun (Jane's Skin)
    • Songkran Blue Fun (Uncle Pae's Skin)
    • Songkran Rose Fun (Nipa's Skin)
    • Songkran Sky Fun (Tim's Skin)
    • Songkran White Fun (Yuri's Skin)
    • Songkran Orange Fun (Ong's Skin)




Known Issue
  • Players can check for bugs and issues that the development team is aware of and currently working to fix. Click Here


For any bug encounters or other issues please contact our support team at hshsupport@ygg-cg.com with the subject line: [bug][issue] alongside attaching screenshots and description of your issue.
Plague Inc: Evolved - Ndemic_Samuel


Hi Worm-Loving Well-Wishers!

Green Flu (Left 4 dead 2) by Tony_Suprano69 - You're about to make Nick's day very bad.
Rabies: A Dangerous Disease by InfectorRobert - What if Rabies got worse?
a CAT-astrophe by machupp - The Cats rule the world, but they have enemies
Hanahaki Disease by TaviDoodles - It just breaks your heart.

Have we missed an awesome Scenario? Drop a link in the comments!

Jealous of the creators that made this month’s list? You should be! Why not create a scenario of your own on the Plague Inc: Evolved Scenario Creator today? You might just make it next time…

As always, stay healthy!
Apr 4, 2024
Astra Protocol 2 - SliceBarGames
Ahoy Captains,

We have reviewed our roadmap for going forward and have started work on the next, 1.5, patch for Astra Protocol 2.

Alongside bug-fixes and improvements, this patch will introduce some new, and modified, features themed around Space Stations. We're hoping to keep the scope more focused than previous patches.

As usual, please feel free to leave comments here or in the Community Feedback thread - https://steamcommunity.com/app/2026750/discussions/0/5789982181540189847/


Watch this space for further updates
Stellaris - PDX_ladydzra

by Eladrin

Hello Stellaris Cube-munity!

Today’s dev diary looks at the civics and “kilostructures” in The Machine Age, as well as looking at a 3.12 “Andromeda” feature - Auto-Modding.

As with all of our previews, some of this is still in development, so there are still some placeholder icons and some details may still change before release. (Which is good, since it lets us incorporate some of your feedback.)
The Civics of The Machine Age​


Let’s go through each of the new civics that are coming in The Machine Age in detail.

Guided Sapience civics​
The Guided Sapience civics focus on coexistence with natural or created pre-sapient species and the environment around them. Their homeworld and Genesis Ark colony ships uplift some of the most promising local wildlife to pre-sapient status, creating a Genesis Preserve that increases Society Research and Unity.

The bonuses from the Genesis Preserve are doubled on Gaia worlds.


Not listed in these screenshots, but other “hostile” civics like Devouring Swarm and origins like Necrophage are also excluded from these.​

Natural Design civics​
While other empires seek to improve themselves through genetic modification or through ascension, others are quite certain that they are already at the apex of evolution.


02_INSULT_CLOTHES:0 "Behold the [From.GetSpeciesAdj] form, glorious and bared for all to admire. Contrast with the paltry [Root.GetSpeciesNamePlural], cowering under their layers of cloth, knowing that the world does not want to see their sad frames."​

Obsessional Directive
In 2003, human philosopher and professor Nick Bostrom created a thought experiment about the potential existential threat an artificial general intelligence could pose even if given seemingly harmless directives.

Nick Bostrom said:
Suppose we have an AI whose only goal is to make as many paper clips as possible. The AI will realize quickly that it would be much better if there were no humans because humans might decide to switch it off. Because if humans do so, there would be fewer paper clips. Also, human bodies contain a lot of atoms that could be made into paper clips. The future that the AI would be trying to gear towards would be one in which there were a lot of paper clips but no humans.

Available to gestalt machine intelligences, Obsessional Directive lets you enjoy faulty programming that drives you to produce ever increasing numbers of useless Consumer Goods... At any cost.


Object permanence is not necessarily one of your strengths.
The directive was to acquire the consumer goods, now that you’re done, there’s nothing preventing you from digging them back up again.​


If you meet or exceed your quota, you will have options regarding what to do with your stash of office supplies, toasters, handheld electronics, or whatever other form you imagine your Consumer Goods take. Until you make friendly contact with other empires you will only have the option to create a Spire of Commodities, but later on you could trade them away for various resources. Most of your consumer goods will be removed, but the reward will scale with the amount that you produced.

Failing to meet your quota will result in a bit of a breakdown until your new, lower quota is met. On the other hand, the experience of failure does unlock a new “direct to Consumer Goods” purge type to make it easier to achieve your next goal. (Determined Exterminators start with this purge type unlocked.)

Diplomatic Protocols
In The Machine Age, gestalt Machine Intelligences will also be getting their own variant of the diplomatic civics.


The other diplomatic civics have also been buffed to match the Diplomatic Protocols.​

Tactical Algorithms
Some machines were designed to study war in all its forms.


How about a nice game of chess?​

These gestalt Machine Intelligences can create Mercenary Enclaves (if the game host has Overlord), have immortal Commanders, and gain military benefits from getting the opportunity to study the strategy and tactics of other empires.

Augmentation Bazaars​
At the Augmentation Bazaars, you can build a better you, and all it will cost is an arm and a leg.



Now I’ll let Gruntsatwork talk about some new space structures.

Dyson Swarms

The path to a Dyson Sphere of your own is long and arduous, filled with empty building platforms and non-functional intermediate stages, or at least, it used to be.

Fresh with the Machine Age, we are introducing the Dyson Swarm, a predecessor and proof of concept for your Dyson Sphere plans. By putting many small satellites into orbit around a star, you can collect some of its output and enhance your research capabilities. But Paradox you say, we don’t get research from Dyson Spheres. Correct, but you do get it from Dyson Swarms, IF you place them correctly.

Dyson Swarms function slightly differently than Spheres. Instead of producing energy all on their own, they amplify whatever resources their star produces, up to 30 times. Yes, that delicate little 3 energy star will now produce 90 energy and if you were to put it on a 3 physics star, that would be a decent 90 physics research from 1 star.

And if you get really lucky and have an event spawn an even rarer resource on a star? Go right ahead, collect it all.


So swarmy.​

But with all that said, there are certain restrictions on building Dyson Swarms. Those restrictions exist for a simple reason. You can upgrade one of your Swarms directly into a Stage 2 Dyson Sphere, for those juicy 1000 energy per month.

That is why you may not build Swarms around Black Holes, Neutron Stars nor upgrade them past Swarm state in systems with thriving colonies.
The Arc Furnace​
For our second new Kilostructure, allow me to introduce the Arc Furnace to you. A splendid planet-based megastructure, meant to help you alleviate your industrial needs.

Just like the Dyson Swarm, to get the most out of your shiny new Arc Furnace requires a bit more effort than merely finding a molten world and putting it down. Instead of producing resources itself, it allows you access to more of the systems resources.

In less flowery language, that means at each stage, the Arc Furnace will create deposits on every planet or asteroid in the system. First 1 Mineral deposit, then another 1 Mineral deposit. Third 1 Mineral and 1 Alloy and for the final and fourth stage, 1 more Alloy deposit.

This gives you a total of 3 Minerals and 2 Alloys on every planet or asteroid in the system, however, in addition to the deposits, the Ard Furnace also makes mining in general more effective in the system, which manifests as a small bonus to your mining station output, at the final stage a measly 100%.

So to get the most out of your Arc Furnace, you want to find molten worlds in large systems, with plenty of planets and asteroids.


Hot.​

Both of those Kilostructures will become available in the early midgame, hopefully around the time you start to feel the constraints on your expansion as borders solidify and you begin to get cut off from the resources you desperately need.

Now in contrast to most Megastructures you are not limited to merely 1 of each, however, unlike Relays and Gates they have some limits. You will unlock the capacity to build 5 of these in total, spread out through the relevant technologies (6 for Arc Welders).

Species Auto-Modification (“Auto-Modding”)​

I’m back now to talk about Auto-Modding. No, we’re not automatically updating your outliner mod for you when an update releases. (Sorry modders!)

Biological and Cybernetic Ascensions were particularly vulnerable to being very micromanagement heavy playstyles. You had a lot of power available to you if you adjusted, tweaked, and applied various species templates to your pops. This was effective, but very time consuming and often tedious.

With the 3.12 “Andromeda” update, we have introduced a new class of traits that will, over time, replace themselves with temporary versions of other traits based on the job the pop is currently filling. For example, a Machine pop filling a Farmer job will eventually have their Adaptive Frames change to replicate the Harvesters trait, and if they move to a Mining job they’ll eventually switch to mimicking Power Drills.

AutoMod traits have a defined list of available traits to choose from for each trait, and one pop per month will adapt to their jobs, modified by buildings like the Robot Assembly Plants or Gene Clinics.



AutoMod traits exist for Mechanical (Adaptive Frames), Biological (Vocational Genomics), Cybernetics (Universal Augmentations), and Overtuned Traits (Fleeting Excellence).

Vocational Genomics becomes available with the Targeted Gene Expression technology, and the others are immediately available once you have access to the appropriate category of traits.

We recognize that these traits are extremely strong, but the quality of life benefits of having your pops modify themselves to fit their jobs is very high. As such, Auto-Modding and the associated traits are part of the free 3.12 “Andromeda” release.


MODDING INFORMATION
Traits can now be categorized into normal/cyborg/robotic/psionic/advanced_genetic/overtuned.

Here’s the script for the biological auto_mod trait:
TRAIT_AUTO_MOD_BIOLOGICAL
trait_auto_mod_biological = { cost = 3 auto_mod = yes category = normal allowed_archetypes = { BIOLOGICAL LITHOID } initial = no randomized = no species_potential_add = { hidden_trigger = { exists = from } from = { has_technology = tech_gene_expressions } } species_possible_remove = { always = yes } species_possible_merge_remove = { always = yes } potential_crossbreeding_chance = 1.0 slave_cost = { energy = 1000 } assembly_score = { base = 2 } custom_tooltip_with_modifiers = automodding_trait_biological_tooltip }

Traits themselves should also include a category if you want them to be included as auto_mod possibilities:
TRAIT_AGRARIAN
trait_agrarian = { cost = 2 category = normal species_possible_remove = { can_remove_beneficial_genetic_traits = yes } species_possible_merge_remove = { always = yes } potential_crossbreeding_chance = 1.0 # 1.0 = 100% chance of being considered for new traits when forming half-species. does not guarantee the trait will be added if it costs points. allowed_archetypes = { BIOLOGICAL } modifier = { planet_jobs_food_produces_mult = 0.15 } slave_cost = { energy = 500 } assembly_score = { modifier = { add = 1.5 from = { has_farming_designation = yes } } modifier = { add = 0.5 from = { has_rural_designation = yes } } } }

Jobs themselves need to have a list of traits associated with them. We’ve created a number of inline scripts to handle these.

So our farmer job has the following inline script at the end of the script block:
inline_script = "jobs/automodding_priority_food"

Which expands into:
AUTO_TRAIT_PRIO
auto_trait_prio = { #Farmers trait_agrarian trait_farm_hands trait_robot_harvesters trait_cyborg_harvesters }


Next Week​
Next week we’ll explore the new End-Game Crisis that’s coming in The Machine Age.

See you then!
...