Apr 4, 2024
Warhammer 40,000: Rogue Trader - Starrok
Lord Captains, patch 1.1.52 is live! In this patch we’re dealing with a handful of quest problems, multiple annoying mechanical issues including crazy damage from Killing Edge, and you can now finally install mods directly from Steam Workshop!

As usual, the same update will be available on consoles within ~24 hours.

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.

Please be aware of plot spoilers in the description below!

System and stability

  • Fixed a case of lag at Eufrates II;
  • Fixed a case of significant lag in the final encounter;
  • Fixed cases of freezing on the global map for consoles and when playing with a controller;
  • Fixed lag caused by Point Blank talent;

Narrative

  • In Cassia's Price of Power quest, the dialogue with xenos no longer suddenly ends if you entered the location without Yrliet;
  • Cassia will no longer mention Felek's stone in Act III, if you haven't used it on her in Act I ;
  • Fixed a broken cutscene in Duty of the Navis Nobilite quest;
  • Fixed a case where Idira unintentionally could be killed during Echo of the Past quest and remained dead, blocking further progress of the quest;
  • Fixed a case where the dialogue with the High Factotum and Clementia in Act III could break if Yrliet was missing in the party;
  • Fixed a case where the quest of Heinrix at Kiava Gamma was incorrectly being marked as failed if the player left the location before completing the quest;
  • Fixed a case with Ulfar's quest becoming stuck;
  • Fixed a couple more rare cases of broken cutscenes in Act III and IV;
  • Fixed a dialogue in the Duty of the Navis Nobilite quest, where a failed negotiation attempt could cause the dialogue to break;
  • Fixed A Rare Find rumour not completing;
  • Fixed a yet another rare case of invisible throne riding at Footfall, which could cause cutscenes to break;
  • Fixed an incorrect condition in the quest Driven, which caused the dialogue to break;
  • Fixed an incorrect condition, causing a wrong dialogue to be shown in final Marazhai's romance event cutscene;
  • Fixed some rumours not ending correctly;
  • It is made a bit more clear that you need to talk to Bloodstained Proselytes before entering the arena in Act III;
  • Kunrad could transform into Chaos Spawn in save files made before patch 1.1, causing the whole scene to go haywire - fixed;
  • Outcast's Duty quest will now fail as intended if you attack the Aeldari at Quetza Temer;
  • Pasqal will no longer invade the Lord Captain's dreams;
  • The second quest of Heinrix, incorrectly reopened after the last patch for those who have already completed it, will now be correctly marked as completed again. Told you, this Imperial bureaucracy is unbearable...

Mechanics

  • Binharic Dissector talent now works correctly;
  • Fiend of Vheabos VI now can only affect every enemy once per character turn and will no longer work during preparation round;
  • Fixed a rare case where one of the characters could get stuck behind the door during transition to a new zone;
  • Fixed issues with difficulty scaling at the beginning of the game if the player used custom difficulty;
  • In some cases, Bounty Hunter's Wild Hunt was not working, if one Prey was dead - fixed;
  • Killing the Necrons with any sort of movement enforcement could lock your turn - fixed;
  • The encounter with the infected of the Footfall Shadow Quarters has received new disease mechanics;
  • Unholy Flesh and Purity of the True Flesh features now give both positive and negative effects;
  • Vanguard's Unyielding Beacon now correctly gives temporary wounds, if Vanguard has less temporary wounds than stacks of this ability;
  • Warp Reflex Ring no longer provides an extra turn. Instead, it heals 2x(WP Bonus) wounds and gives (Psy Rating) MP after triggering Psychic Phenomena, and after triggering Perils of the Warp, the wearer gains 1 Action Point;

Items

  • Icons of many items were updated;
  • Some items that were supposed to let the user ignore Dodge, in fact were giving a -999% reduction in Dodge, ending up in spectacular 6-digit damage numbers when interacting with mechanics based on enemy dodge (Lethality and Killing Edge, in particular). Fixed, no more Exterminatus by a single sniper shot!
  • The Chaos Space Marine's heavy bolter in Act I has received a unique name;
  • Warp Surge Brooch only activates for the extra turn and not the entire round as per description;
  • Yrliet and Marazhai are now capable of using both Drukhari and Aeldari equipment;

Locations

  • Fixed a broken condition, which caused the assault after leaving the Anatomical Opera in Act III to begin in a wrong place and time;
  • Fixed a case where the Lord Captain could end up on the Epitaph solo;
  • Fixed some missing textures on the Inquisition Shipwreck;
  • Improved lighting, water effects, added critters and other minor environmental visuals at Quetza Temer;
  • When entering Outer Spire Halls, Marazhai could suddenly leave the party - fixed;

Visual

  • Added destruction visual effects to Drukhari turrets and Imperial turrets;

User Interface

  • Added missing descriptions to Aurora's abilities;
  • Fixed a bug causing certain abilities to sometimes be unavailable during level up and retraining;
  • Fixed a bug causing Jae to remain in her dress after one of the romance scenes, causing her ability bar and inventory to become a mess;
  • Fixed a case where if there were prone creatures on the battlefield, the End Turn button wasn't working until the player opened any menu;
  • Fixed an issue, where the UI could stop responding if the player initiated combat simultaneously with detecting a trap;
  • Fixed an issue, where the UI could stop responding if the player opened the journal from colonization screen while rewards popup was still active;
  • It is now possible to skip the final credits;
  • Unequipping the weapon will now always correctly remove all the associated abilities from the ability bar;

Sound and Music
  • Added new Defiler animation sounds;

Space

  • Ships in space combat could sometimes end their movement facing a different direction from what was displayed on the hologram - fixed;

Co-op

  • Fixed some cases of desync caused by initiative check at the beginning of combat;

Mods
  • You can now automatically install mods through Steam Workshop!
  • Blueprint patches for mods are now working with asset references correctly;
  • Fixed exceptions caused by parsing null value fields while applying blueprint patches;
  • Fixed searching blueprint fields while patching values from private fields of parent classes in blueprint mod patcher;
  • Added various UnityModManager and OwlcatModManager stability fixes;

Miscellaneous

  • Added a few more latecomers to the Credits and the Shrine of Remembrance;
  • The Unexpected Company achievement is now awarded correctly;
Apr 4, 2024
Holo X Break - Kay
Hello, today we have another batch of updates and bug fixes.

Some bugs were introduced from the last update that needed to be urgently fixed, where under certain conditions, all items and holo coins were no longer able to be picked up.

We have also made some slight game changes.

-All treasure chests may now drop heal orbs at a chance.
-Furthermore, if the player picking up a heal orb is at full HP, all freed followers will be healed instead.
-Botan has been given some slight adjustments to her Ability 1.
-Botan's basic reload animation duration has been slightly reduced.
-The damage of Lamy's Abilities have been increased slightly.
-Koyori's Ultimate damage has been increased, while lowering its knockdown strength.

Thank you all very much for your patience as we continue to roll out updates and fixes.
Community Announcements - 小愿望吴邪
In the secluded mountains, Stengum stands watch over her tribe. Outsiders are unwelcome, met with warning drums and her deadly scythes. With fierce loyalty, she protects her kin from the disruptions of outsiders. Her mission: maintain the tribe's harmony with nature.

Once, she had a sister stolen by an outsider. Seeking vengeance, she ventured beyond the mountains but returned alone, hardened.

Now, Stengum is the silent sentinel, ensuring the tribe's survival amidst the untouched wilderness, eliminating any possible threat."

📜 Journey with Stengum and discover the secrets of the mountain realm! ✨

🚀 Dive Deep,Battle Peak!
#dragonheir #dragonheirsilentgods #downloadnow
🔥 Download Dragonheir NOW: {LINK REMOVED}
闲置神话 - 狮子
# 将每轮战斗中60只怪物的技能随机化,更加稳定化挂机战斗体验

PS:之前的设计是每轮随机出几个技能,本轮所有小怪都用这几个技能,导致如果某轮小怪的技能池随机到比较简单粗暴的道术(比如纯伤害,烧血上限,烧蓝等)将会另此轮产生难度波动。现在所有小怪出现时都从技能池里随机再抽取一次道术种类,完全稀释特别技能带来的影响
Deep Dark Wrath - crafted.circuitry01
Heyyo, I am CraftedCircuitry and welcome to my first to-be-released game, Deep Dark Wrath! It’s been 6 months of game development and it's finally about to be released in a couple of months.

The game started as an idea when I was playing Monster Hunter World: Iceborne. I wanted to get the endgame grind experience, but at a smaller package. For years the idea of a quick-to-play game was in my head but was left on the backburner because of life. I also haven't really set on a proper idea of what the game loop would be.

But inspiration hit me from a very odd place. I got inspiration from a Minecraft minigame, Decked Out from Hermitcraft. And it finally clicked, I really liked the dungeon diving experience that minigame had so I put a little twist on it and gave it my own flare.

The game loop for the game was:
  • Enter the Dungeon
  • Gather Points from Dungeon
  • Safely Escape the Dungeon
  • Use those Points to buy Enchanted Cards, ideally increasing in rarity and power
  • Repeat
With the end goal of diving deeper and deeper so that you gain more and more Points, access to more powerful Enchanted Cards, and to find the source of the darkness, the Oracle Pieces, at the end of the Dungeon. The Oracle Pieces which can turn into Oracle Cards that can be used to make it easier to dive deeper in the Dungeon, and to hopefully quell the Deep Dark Wrath.

I now had a game loop, a rough idea of what the game will be, and a drive to make this game. It's been 6 months of solo developing and here we are. I'm proud of what I've achieved and done so far. And, I hope people like and enjoy this small game.

Let me quickly showcase the progress so far.



V0.1



Promptly after the idea was finally formulated, I started prototyping the mechanics. Making sure everything works and all that. After weeks of prototyping, I spent almost 2 months completing the content of the game. The vast Dungeon Areas, the challenging Enemies, all the Key Items, and the goal of the game. I already had a pretty good idea of what I want this game to be so it was simply a matter of making the game a reality.

V0.2



The Lighting and Feel of the Game were added here. This gave the game the mostly signature look it has now. It's a lot lighter back then as I still wanted to keep the big visibility. This was also when I ripped out the camera movement via mouse as it wasn’t really needed anymore.

V0.3 - v0.4



These versions focused on polishing the content and mechanics of the game. This was also the time where I was finally confident enough to start showing off this game to the world and on various social media platforms.

V0.5



The Fireball was introduced in this progress version, a powerful attack the Adventurer can unlock later down the line(not in the Free Demo). I also did a lot more polishing to this game, of course.

V0.6 - V0.7



The Combat Update happened in v0,6, while a Speed and Pacing Update happened in v0.7. These were 2 very big balancing of mechanics updates that I did due to a lot of feedback from a game jam. These updates helped shaped a better experience for the player as they explore the Dungeon.

I also made this game a bit more optimized for lower-end hardware. It's a fairly simple 2D game, surely it can run on a good range of hardware. A lot more lag was quelled, and a lot of mechanics optimized and made easier to run.

v0.7 is also the version of the Free Demo you can download to try out the game! I’ve been working hard to polish and perfect it, and to give it the best experience so that you get the gist of the game. As such, this is also the point where I finally made and released the Steam Page!

V0.8



The Final Stretch of Polishing is here. From little quality of life changes to bug fixes, this current version I’m working on is really about finishing this game. I've still got a lot to do, better sound design, better quality of life changes, and maybe add some Steam Achievements later on.

Multiple times I thought, 'I am done with this game'. I'm glad I didn't just released my game willy-nilly as it wouldn't have been so much better. I'm glad I can introduce this first Steam game to you all, Wishlist the game if you like what you see!

https://store.steampowered.com/app/2891520

This has been CraftedCircuitry, signing off for now.


Yupitergrad 🚀(Virtual Reality Adventure) - Gamedust_Amarant

We are approaching the anniversary of the release of our biggest, most ambitious game, Yupitergrad 2: The Lost Station. Therefore, we would like to remind you of the most important information about this title!

First, take a look at infographic:



Now let's get to the facts:

⭐You can play Yupitergrad 2 on Meta Quest 2, Meta Quest 3, Pico Neo 3, Pico 4, HTC XR Elite, Steam VR, Rift, and Meta Quest Pro.
⭐The game revolves around traversing a vast space station in search of upgrades, keys, and secret passages. Players must solve environmental puzzles and combat rebellious machines that have seized control of the station. Consequently, it epitomizes a classic Metroidvania experience within a modern VR environment.
⭐Despite being the second installment in the Yupitergrad series, its narrative embarks on a new adventure in a fresh setting, making it a distinct entity in its own right.
⭐A significant challenge in the VR game was introducing an interactive, clear map that enhances the enjoyment of exploring new secrets and solving puzzles. Through numerous tests, trials, and continuous presentation improvements, we've ensured that Yupitergrad 2 features a meticulously crafted, high-quality map rarely seen in VR games.
Development and prototyping of the game spanned over 18 months, during which we expanded upon the movement system introduced in Yupitergrad 1. Key enhancements included the addition of enemies and the weapons required to engage them. This project represents a remarkably ambitious undertaking, where we relentlessly pursued the highest possible quality up until release day and beyond, through subsequent free updates.

https://store.steampowered.com/app/1969000/Yupitergrad_2_The_Lost_Station/

Having a moment of your attention, we would like to express our gratitude for the support you've shown during the past challenging months for the gaming industry. We're thrilled that Yupitergrad 2 has captured the attention of so many people!

Stay tuned for our upcoming announcements as we're preparing something new and exciting.

~Gamedust Team
Spuds Unearthed - Gamedust_Amarant

We are approaching the anniversary of the release of our biggest, most ambitious game, Yupitergrad 2: The Lost Station. Therefore, we would like to remind you of the most important information about this title!

First, take a look at infographic:



Now let's get to the facts:

⭐You can play Yupitergrad 2 on Meta Quest 2, Meta Quest 3, Pico Neo 3, Pico 4, HTC XR Elite, Steam VR, Rift, and Meta Quest Pro.
⭐The game revolves around traversing a vast space station in search of upgrades, keys, and secret passages. Players must solve environmental puzzles and combat rebellious machines that have seized control of the station. Consequently, it epitomizes a classic Metroidvania experience within a modern VR environment.
⭐Despite being the second installment in the Yupitergrad series, its narrative embarks on a new adventure in a fresh setting, making it a distinct entity in its own right.
⭐A significant challenge in the VR game was introducing an interactive, clear map that enhances the enjoyment of exploring new secrets and solving puzzles. Through numerous tests, trials, and continuous presentation improvements, we've ensured that Yupitergrad 2 features a meticulously crafted, high-quality map rarely seen in VR games.
Development and prototyping of the game spanned over 18 months, during which we expanded upon the movement system introduced in Yupitergrad 1. Key enhancements included the addition of enemies and the weapons required to engage them. This project represents a remarkably ambitious undertaking, where we relentlessly pursued the highest possible quality up until release day and beyond, through subsequent free updates.

https://store.steampowered.com/app/1969000/Yupitergrad_2_The_Lost_Station/

Having a moment of your attention, we would like to express our gratitude for the support you've shown during the past challenging months for the gaming industry. We're thrilled that Yupitergrad 2 has captured the attention of so many people!

Stay tuned for our upcoming announcements as we're preparing something new and exciting.

~Gamedust Team
Yupitergrad 🚀: Sneaki Peaki (Virtual Reality Adventure) - Gamedust_Amarant

We are approaching the anniversary of the release of our biggest, most ambitious game, Yupitergrad 2: The Lost Station. Therefore, we would like to remind you of the most important information about this title!

First, take a look at infographic:



Now let's get to the facts:

⭐You can play Yupitergrad 2 on Meta Quest 2, Meta Quest 3, Pico Neo 3, Pico 4, HTC XR Elite, Steam VR, Rift, and Meta Quest Pro.
⭐The game revolves around traversing a vast space station in search of upgrades, keys, and secret passages. Players must solve environmental puzzles and combat rebellious machines that have seized control of the station. Consequently, it epitomizes a classic Metroidvania experience within a modern VR environment.
⭐Despite being the second installment in the Yupitergrad series, its narrative embarks on a new adventure in a fresh setting, making it a distinct entity in its own right.
⭐A significant challenge in the VR game was introducing an interactive, clear map that enhances the enjoyment of exploring new secrets and solving puzzles. Through numerous tests, trials, and continuous presentation improvements, we've ensured that Yupitergrad 2 features a meticulously crafted, high-quality map rarely seen in VR games.
Development and prototyping of the game spanned over 18 months, during which we expanded upon the movement system introduced in Yupitergrad 1. Key enhancements included the addition of enemies and the weapons required to engage them. This project represents a remarkably ambitious undertaking, where we relentlessly pursued the highest possible quality up until release day and beyond, through subsequent free updates.

https://store.steampowered.com/app/1969000/Yupitergrad_2_The_Lost_Station/

Having a moment of your attention, we would like to express our gratitude for the support you've shown during the past challenging months for the gaming industry. We're thrilled that Yupitergrad 2 has captured the attention of so many people!

Stay tuned for our upcoming announcements as we're preparing something new and exciting.

~Gamedust Team
Neverout - Gamedust_Amarant

We are approaching the anniversary of the release of our biggest, most ambitious game, Yupitergrad 2: The Lost Station. Therefore, we would like to remind you of the most important information about this title!

First, take a look at infographic:



Now let's get to the facts:

⭐You can play Yupitergrad 2 on Meta Quest 2, Meta Quest 3, Pico Neo 3, Pico 4, HTC XR Elite, Steam VR, Rift, and Meta Quest Pro.
⭐The game revolves around traversing a vast space station in search of upgrades, keys, and secret passages. Players must solve environmental puzzles and combat rebellious machines that have seized control of the station. Consequently, it epitomizes a classic Metroidvania experience within a modern VR environment.
⭐Despite being the second installment in the Yupitergrad series, its narrative embarks on a new adventure in a fresh setting, making it a distinct entity in its own right.
⭐A significant challenge in the VR game was introducing an interactive, clear map that enhances the enjoyment of exploring new secrets and solving puzzles. Through numerous tests, trials, and continuous presentation improvements, we've ensured that Yupitergrad 2 features a meticulously crafted, high-quality map rarely seen in VR games.
Development and prototyping of the game spanned over 18 months, during which we expanded upon the movement system introduced in Yupitergrad 1. Key enhancements included the addition of enemies and the weapons required to engage them. This project represents a remarkably ambitious undertaking, where we relentlessly pursued the highest possible quality up until release day and beyond, through subsequent free updates.

https://store.steampowered.com/app/1969000/Yupitergrad_2_The_Lost_Station/

Having a moment of your attention, we would like to express our gratitude for the support you've shown during the past challenging months for the gaming industry. We're thrilled that Yupitergrad 2 has captured the attention of so many people!

Stay tuned for our upcoming announcements as we're preparing something new and exciting.

~Gamedust Team
Best Forklift Operator - Gamedust_Amarant

We are approaching the anniversary of the release of our biggest, most ambitious game, Yupitergrad 2: The Lost Station. Therefore, we would like to remind you of the most important information about this title!

First, take a look at infographic:



Now let's get to the facts:

⭐You can play Yupitergrad 2 on Meta Quest 2, Meta Quest 3, Pico Neo 3, Pico 4, HTC XR Elite, Steam VR, Rift, and Meta Quest Pro.
⭐The game revolves around traversing a vast space station in search of upgrades, keys, and secret passages. Players must solve environmental puzzles and combat rebellious machines that have seized control of the station. Consequently, it epitomizes a classic Metroidvania experience within a modern VR environment.
⭐Despite being the second installment in the Yupitergrad series, its narrative embarks on a new adventure in a fresh setting, making it a distinct entity in its own right.
⭐A significant challenge in the VR game was introducing an interactive, clear map that enhances the enjoyment of exploring new secrets and solving puzzles. Through numerous tests, trials, and continuous presentation improvements, we've ensured that Yupitergrad 2 features a meticulously crafted, high-quality map rarely seen in VR games.
Development and prototyping of the game spanned over 18 months, during which we expanded upon the movement system introduced in Yupitergrad 1. Key enhancements included the addition of enemies and the weapons required to engage them. This project represents a remarkably ambitious undertaking, where we relentlessly pursued the highest possible quality up until release day and beyond, through subsequent free updates.

https://store.steampowered.com/app/1969000/Yupitergrad_2_The_Lost_Station/

Having a moment of your attention, we would like to express our gratitude for the support you've shown during the past challenging months for the gaming industry. We're thrilled that Yupitergrad 2 has captured the attention of so many people!

Stay tuned for our upcoming announcements as we're preparing something new and exciting.

~Gamedust Team
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