Abiotic Factor - CrissCrossGal
Greetings esteemed colleagues,

We're one month from our Early Access release, and we've got A LOT to show off - so this Status Report's coming at you rapid fire!

Grab your GATE coffee mug, brace yourselves and let's dive in.

Pets
From enemies to friends to an exploitable power source, it's one of the features that the mystery dev writing this post is the most excited about: getting to adopt your own little space potato!



And if you don’t care about petting them, perhaps you'll be excited to utilize them in your base to power your benches throughout the night!


“It seems Dr. Manbanko's work with IS-0173 is bearing fruit. After restraining it in a box and feeding it for a time, the creature's aggression dropped remarkably. I'm intrigued to know whether this was due to its rapid learning or the coercive power of nachos.” - Dr. Derek Manse
Compendium
Every good scientist needs their journal! Your Compendium is just that, updating as you encounter locations and enemies to help you keep track of all those names and places that could turn out to be important to your research.


“TO ALL STAFF: Ensure you have consulted the GATE Compendium before interacting with or conducting research on any immured subject. Familiarity with protocols is essential for all those investigating or otherwise handling all contained specimens. Failure to do so risks injury, death or even dismissal.” - T. R. Enderson, GATE Immurement Manager
Cable Management

Highly requested during every playtest and demo, it's finally here: All you tidy scientists can rest a little bit easier knowing that your cables will be somewhat more manageable from now on.


from: rmoyer@cascade.internal.gate

For the thousandth time, we NEED to get Manufacturing tidied up to a basic safety standard. The place is a mess of cables and worse. Am I supposed to believe that in this facility, full of supposed geniuses, no-one has devised a way to organize power wiring?
New Art and Customizations

More hair options!



More face options!



Offices feel even more office-y with added details like blinds!



Trinkets! What are these for? Perhaps you’ll find out for yourself soon enough…



Scoot.



Scoot scoot.



GATE’s security has been tightened to keep its researchers safe from their research.



Different reloads for different levels of reload skill will help scientists understand their own abilities better. Our Art Director, Connor, has been hard at work making them apparent!

Low level reloading vs. high level reloading:




More plants, ingredients and overall recipes, which is good news for our Somatic Gastrologists. Have fun, soup hunters!


Paintable deployables will let you further personalize your bases.



In Case You Missed It

Early Access Info and Roadmap

Please check out our full Early Access Announcement for all the details!

EA Q&A

With Early Access on our minds we made a Q&A Dev Vlog to answer some related questions from community members.



The Steam Engine

All aboard IS-0138!



Stay Tuned

When you descend into the GATE Cascade Research Facility you’re going to be facing a lot of unexpected challenges. Follow these Status Reports for tips, insights and strategies to keep you safe, as well as fun looks-behind-the-scenes at development!

You can subscribe to our Newsletter to keep up-to-date on news about Abiotic Factor.



You can also join us on Discord!


Onward to science!

Wishlist Today!
https://store.steampowered.com/app/427410/Abiotic_Factor/

0th floor. - The cursed elevator to floor zero - - Half_Ymt
The player can now hold down the Shift key to hold the door open.
Apr 4, 2024
Warhammer 40,000: Darktide - FatsharkStrawHat

Devoted Rejects,

Here are the patch notes for Hotfix #35, which is live on Steam and will shortly be live on our other platforms.
  • Fixed a crash that could occur when aiming the Psyker Blitzes “Brain Burst” or “Brain Rupture”.
Dev Note: This is partially reverting a fix from 1.2.33 that was intended to fix a crash that occurred when aiming a Stimm at a teammate at the same time as aiming the Zealot Abilities “Chastise the Wicked” or “Fury of the Faithful”. This crash is fixed, but has the known issue of not being able to target enemies by aiming “Chastise the Wicked”/“Fury of the Faithful” at one while aiming a Stimm at a teammate.
  • Fixed a crash which could happen if every player left the Mourningstar during the mission voting phase.
  • Fixed an issue where approaching wounded Poxwalker enemies would make their wounds visually disappear.
  • Fixed an issue where facial hair was incorrectly displayed when wearing the Zealot “Incantata Mk IVa Obedience Helm” head gear cosmetic.
  • Fixed typos in the descriptions of the “Bargus”, “Calumny Fall” cosmetic bundles and the “Shadow Sanctum Crusader Garb”, “Incantata Mk IVa Obedience Helm” cosmetics.
Apr 4, 2024
Terminator: Dark Fate - Defiance - Death
Greetings players,

We have been hard at work on new plans, and we are now ready to tell you what is in store for the first year of post-release development of the game.


Free Updates
The initial free updates will primarily concentrate on enhancing multiplayer and skirmish modes, introducing new maps, modes, and features, including the first Multiplayer Co-op maps.

Subsequently, a campaign update will be released, offering customizable difficulty options, and a new mission for T-Force within the main campaign.

Further multiplayer updates are scheduled for later in the year with even more maps, more Co-Op games, and also in game chat. Alongside all of this will be ongoing quality-of-life improvements.

Premium Content
We are currently developing the first DLC to be released this year — a campaign that explores the continuing war between man and machine from a fresh perspective. In this DLC, players will have the opportunity to play as the Machines themselves. Expect new mission locations, units, and many other exciting additions as the story continues.
HOT WHEELS UNLEASHED™ 2 - Turbocharged - Milestone Community Manager
Feel the ground shake! Turbochargers, the Monster Trucks Pack is here!
Get ready for bigger wheels and bigger thrills in Hot Wheels Unleashed™ 2

https://store.steampowered.com/app/2370252/HOT_WHEELS_UNLEASHED_2__Monster_Trucks_Pack/
全托教师 - One one gets one
没有仔细测试,有问题请告诉我
Tower! Simulator 3 - lilla_FeelThere
Features
– Realistic modeling with over 100 custom modelled buildings.
– Detailed ground polygon model including 3D modelled taxi bridge and terminal entrance.
– Numbered gate parking stands.
– 3D parallax rooms on most buildings simulating an interior.
– Taxi signs and hand placed taxi lights around the airport.
– Runway approach lighting.
– OSM (open street map) background buildings and roads, along with illuminated street lights in the distance.
– Beautiful background scenery including the 17km-long Vasco da Gama Bridge and Estádio José Alvalade (José Alvalade Stadium).

PRODUCT PAGE



IATA: LIS; ICAO: LPPT – Welcome to Lisbon Airport, officially known as Humberto Delgado Airport and commonly called after its previous name (Portela Airport), is the major aviation hub of Portugal and the one serving Lisbon, the Portuguese capital. Let’s find out how you control the 12th largest airport as of 2023 in Europe in terms of passenger volume.



ASTRA: Knights of Veda - CM_Simon
Masters of the Book,

There will be a temporary restriction where new email accounts for ASTRA: Knights of Veda will not be able to be made. We apologize to any new users who attempt to create an email account during this time.

■ New ‘Email Login Account’ Temporary Restrictions
- Period: Until further notice
- Reason: Introduction of email authentication system upon ‘Email Login’ registration
- Issue: You will not be able to make new email accounts during this period.

※ During this time, only accounts with other login methods can be created.
※ If you already have an email account, you will be able to log in as normal.


We will notify you through additional announcements when the system has been applied, and we will make efforts to reduce any inconvenience when joining ASTRA: Knights of Veda.

Thank you
Apr 4, 2024
Swarm Grinder - kkerem26
Hey there, thanks for playing v0.7.0 and giving feedbacks. This hotfix (more like warmfix now) should solve these problems:

  1. We hope, problems with last drill area are solved. Now you can find and open the cells on last drill area without any problems.
  2. Late game waves are harder. You won't make it out alive.
  3. Tentacle attack and Vortex Blade pull areas are now correctly represented.
  4. Cursed Chests can be see from a bit farther.
  5. Cursed Chests now open instantly. Some players stop expecting the game to stop instantly and enemies would catch up and damage the player.
  6. Some little quality of life and text improvements:

  • Hp regen upgrade in Workshop now correctly displays health regen, from 0.4 to 0.2.
  • Main Menu -> Back to Lobby in Run End Screen
  • Confirm prompt for refunding Workshop purchases
  • Hovering over Gadget and Evolution selections in Selection menu now selects them and updates info text.
  • Sometimes WASD and gamepad navigation would stop working in specific menus. They should mostly be fixed now.
  • Some more unmentioned text and bug fixes.

We are aware of the issue preventing the game from opening only on the Mac version, and we are still working to resolve this issue. Thank you for your patient waiting, and we apologize for this unexpected problem.
Bears In Space - broadsidegamesdev
The first patch for Bears In Space is here! We have fixed some major issues like the progression blocker in the Outskirts level involving the battery. We have also fixed the player’s video settings being synced between platforms using the Steam Auto-Cloud save; no more having to reset your video settings every time you switch from desktop to SteamDeck!

There are a lot of small bugfixes and changes in here as well, please keep letting us know if you find any bugs either on the Steam Discussions page or in our Discord, your feedback is invaluable to us in helping us make Bears in Space be the best game that it can be!

Gameplay

- Jumping while toggle-crouched will uncrouch now
- Fixed an issue that caused the player to not be able to jump
- Cards which have already been collected will now be black & white when returning to a level to indicate that it has already been picked up
- Challenges are now displayed in the approximate order in which they can be obtained in the Journal
- The Gundex now says “Upgrade Path Hidden” for weapons that don’t upgrade by simply getting kills
- Increased the blast radius in the fishing game
- Reduced the Ghost bot’s melee attack range slightly
- Fixed some playstation glyphs not displaying properly
- The ingame timer is now more accurate. It starts counting as soon as the player gets control of the character and stops at the end of the level screen so load times aren’t counted. It also stops when opening menus
- Fixed an issue where the mouse cursor could become stuck on screen when it shouldn’t
- Adjusted some timings on some conversations

Levels

Crashland - Fixed a line in the Astronomer Bot’s dialogue not auto-continuing
Crashland - “Collect 5 Trading Cards” Challenge can now be completed without having to collect all the cards in one go. If you have already collected all 5 cards, start the Crashland level from the beginning and it will recheck the goal.
Outskirts - Moved some trigger boxes to avoid enemies spawning too soon
Outskirts - Added additional respawn points in the bear combat
Outskirts - Added a ramp in the Bearjira section
Outskirts - Fixed an issue where a forcefield would turn on after picking up the battery
Outskirts - Fixed the platform to “One Night Only” not reappearing after a game load
Industrial Zone - Slightly reduced max spawn of shooter bots in the Leaper Miniboss battle. Added one extra health pack. Adjusted the blocking meshes around the arena slightly
Industrial Zone - Added some shield bots to the Armarang arena to help teach players that the weapon can destroy shields. (Thank you paulby on discord for the suggestion)
The Warden - Made a button single use to stop players trapping themselves while attempting to be worthy enough
The Warden - Modified The Warden’s ground heck attack so that it’s not impossible to dodge projectiles from that attack now
Dungeon - Moved a save point to avoid a possible soft-lock
Bottingham - Adjusted the navmesh around the Babotshka fight so she doesn’t get stuck now
Bottingham - Added some meshes to climb on if you fail the Magnaswing/binary switch introduction area
Bottingham - The Robin Of Botsly fight now locks the player in properly
Botday - Fixed an issue where reloading after the Mint Challenge would cause the player to be stuck in place
Rollingbot - Collision added to the hallway (Thanks Nullified on steam for pointing this one out)
Trainstation - Adjusted navmesh in the Morbot arena
Trainstation - Fixed some collision issues near Bottleberry Ferry
Trainstation - Added a jump pad in the bouncy castle where the player could get stuck. (Sorry Gøønit on steam!)
Trainstation - Brightplace Hospital is no longer locked off after doing the Bottleberry Ferry fight
Carnival - JC Checkpoint added to the Carnival Hub (Thanks pagb666 for the suggestion!)
Radium in the Stadium - Rebound controls now properly appear in the boxing fight
Radium in the Stadium - Strongo now attacks slightly faster
Radium in the Stadium - Better visual feedback when player is hit
Playstation glyphs appear properly now too
Grobia - Moved and highlighted Wired Steve better
Grobia - Made some tweaks to the Chicken Town encounter so the player can’t get stuck without their weapon out
Honey Factory - Made the moving platform that leads to the boardroom always on so it can’t get stuck if you leave the area instead of jumping on it straight away
Honey Factory - Adjusted navmesh in the Blind Faith arena
Lonely Road - Shortened the “10 Minutes Later” fades slightly
Lonely Road - The game now saves when reuniting with Beartana
Lonely Road - Made ATOMS more interesting.
SpaceBase - Slightly reduced difficulty in the arena fight before the appearance of Yo Dawg
SpaceBase - Removed track switch at end of Mine Cart game
SpaceBase - Triggered a respawn point in the final arena just in case the player doesn’t overlap it and trigger it
Spaceport - Added more respawning health pickups during the shooting section
Spaceport - Added more Honey Health pots in the Bear fight.
Spaceport - Reduced the HP of the final boss slightly
Spaceport - Added a checkpoint when entering the Bear section of the boss fight

Weapons

- Aim Assist now disables correctly when turned off. Aim Magnetism is also now affected by the Aim Assist Strength setting
- Fixed an animation for the Tier 1 Basketcube Launcher when the player has no ammo
- Buffed the Tri-Shooter projectiles from 150 > 250 damage to make it more useful
- Buffed the Carp gun slightly
- Reduced Carp gun ammo capacity slightly
- Bear Swipes attack now breaks shields


Misc

- Added some secret stuff in
- Updated credits
- Moved the video settings save file to a different folder so it doesn't automatically sync between multiple systems. This should stop your SteamDeck video settings getting overridden by your desktop settings and vice-versa. Your settings will be reset because of this, they just need to be re-setup one time
- Fixed some challenge related achievements not triggering properly, players may need to play a level and collect any level challenge, even one that’s already been collected, to recheck eligibility for the corresponding achievement
- Changed how “Click To Continue” is displayed in conversations so it stands out more
- Fixed not being able to access the last page of the Trading Card Binder
- Fixed an issue with video settings not reapplying properly when changing them in the menu
- Added 75hz, 120hz, 165hz & 240hz to the frame limit options
- Added 5120x1440 & 3840x1600 to the resolution options
- Added a confirmation when applying video settings, if the settings aren’t confirmed, it will revert to previous settings
- Fixed some typos
...