There will be a temporary restriction where new email accounts for ASTRA: Knights of Veda will not be able to be made. We apologize to any new users who attempt to create an email account during this time.
■ New ‘Email Login Account’ Temporary Restrictions - Period: Until further notice - Reason: Introduction of email authentication system upon ‘Email Login’ registration - Issue: You will not be able to make new email accounts during this period.
※ During this time, only accounts with other login methods can be created. ※ If you already have an email account, you will be able to log in as normal.
We will notify you through additional announcements when the system has been applied, and we will make efforts to reduce any inconvenience when joining ASTRA: Knights of Veda.
Hey there, thanks for playing v0.7.0 and giving feedbacks. This hotfix (more like warmfix now) should solve these problems:
We hope, problems with last drill area are solved. Now you can find and open the cells on last drill area without any problems.
Late game waves are harder. You won't make it out alive.
Tentacle attack and Vortex Blade pull areas are now correctly represented.
Cursed Chests can be see from a bit farther.
Cursed Chests now open instantly. Some players stop expecting the game to stop instantly and enemies would catch up and damage the player.
Some little quality of life and text improvements:
Hp regen upgrade in Workshop now correctly displays health regen, from 0.4 to 0.2.
Main Menu -> Back to Lobby in Run End Screen
Confirm prompt for refunding Workshop purchases
Hovering over Gadget and Evolution selections in Selection menu now selects them and updates info text.
Sometimes WASD and gamepad navigation would stop working in specific menus. They should mostly be fixed now.
Some more unmentioned text and bug fixes.
We are aware of the issue preventing the game from opening only on the Mac version, and we are still working to resolve this issue. Thank you for your patient waiting, and we apologize for this unexpected problem.
The first patch for Bears In Space is here! We have fixed some major issues like the progression blocker in the Outskirts level involving the battery. We have also fixed the player’s video settings being synced between platforms using the Steam Auto-Cloud save; no more having to reset your video settings every time you switch from desktop to SteamDeck!
There are a lot of small bugfixes and changes in here as well, please keep letting us know if you find any bugs either on the Steam Discussions page or in our Discord, your feedback is invaluable to us in helping us make Bears in Space be the best game that it can be!
Gameplay
- Jumping while toggle-crouched will uncrouch now - Fixed an issue that caused the player to not be able to jump - Cards which have already been collected will now be black & white when returning to a level to indicate that it has already been picked up - Challenges are now displayed in the approximate order in which they can be obtained in the Journal - The Gundex now says “Upgrade Path Hidden” for weapons that don’t upgrade by simply getting kills - Increased the blast radius in the fishing game - Reduced the Ghost bot’s melee attack range slightly - Fixed some playstation glyphs not displaying properly - The ingame timer is now more accurate. It starts counting as soon as the player gets control of the character and stops at the end of the level screen so load times aren’t counted. It also stops when opening menus - Fixed an issue where the mouse cursor could become stuck on screen when it shouldn’t - Adjusted some timings on some conversations
Levels
Crashland - Fixed a line in the Astronomer Bot’s dialogue not auto-continuing Crashland - “Collect 5 Trading Cards” Challenge can now be completed without having to collect all the cards in one go. If you have already collected all 5 cards, start the Crashland level from the beginning and it will recheck the goal. Outskirts - Moved some trigger boxes to avoid enemies spawning too soon Outskirts - Added additional respawn points in the bear combat Outskirts - Added a ramp in the Bearjira section Outskirts - Fixed an issue where a forcefield would turn on after picking up the battery Outskirts - Fixed the platform to “One Night Only” not reappearing after a game load Industrial Zone - Slightly reduced max spawn of shooter bots in the Leaper Miniboss battle. Added one extra health pack. Adjusted the blocking meshes around the arena slightly Industrial Zone - Added some shield bots to the Armarang arena to help teach players that the weapon can destroy shields. (Thank you paulby on discord for the suggestion) The Warden - Made a button single use to stop players trapping themselves while attempting to be worthy enough The Warden - Modified The Warden’s ground heck attack so that it’s not impossible to dodge projectiles from that attack now Dungeon - Moved a save point to avoid a possible soft-lock Bottingham - Adjusted the navmesh around the Babotshka fight so she doesn’t get stuck now Bottingham - Added some meshes to climb on if you fail the Magnaswing/binary switch introduction area Bottingham - The Robin Of Botsly fight now locks the player in properly Botday - Fixed an issue where reloading after the Mint Challenge would cause the player to be stuck in place Rollingbot - Collision added to the hallway (Thanks Nullified on steam for pointing this one out) Trainstation - Adjusted navmesh in the Morbot arena Trainstation - Fixed some collision issues near Bottleberry Ferry Trainstation - Added a jump pad in the bouncy castle where the player could get stuck. (Sorry Gøønit on steam!) Trainstation - Brightplace Hospital is no longer locked off after doing the Bottleberry Ferry fight Carnival - JC Checkpoint added to the Carnival Hub (Thanks pagb666 for the suggestion!) Radium in the Stadium - Rebound controls now properly appear in the boxing fight Radium in the Stadium - Strongo now attacks slightly faster Radium in the Stadium - Better visual feedback when player is hit Playstation glyphs appear properly now too Grobia - Moved and highlighted Wired Steve better Grobia - Made some tweaks to the Chicken Town encounter so the player can’t get stuck without their weapon out Honey Factory - Made the moving platform that leads to the boardroom always on so it can’t get stuck if you leave the area instead of jumping on it straight away Honey Factory - Adjusted navmesh in the Blind Faith arena Lonely Road - Shortened the “10 Minutes Later” fades slightly Lonely Road - The game now saves when reuniting with Beartana Lonely Road - Made ATOMS more interesting. SpaceBase - Slightly reduced difficulty in the arena fight before the appearance of Yo Dawg SpaceBase - Removed track switch at end of Mine Cart game SpaceBase - Triggered a respawn point in the final arena just in case the player doesn’t overlap it and trigger it Spaceport - Added more respawning health pickups during the shooting section Spaceport - Added more Honey Health pots in the Bear fight. Spaceport - Reduced the HP of the final boss slightly Spaceport - Added a checkpoint when entering the Bear section of the boss fight
Weapons
- Aim Assist now disables correctly when turned off. Aim Magnetism is also now affected by the Aim Assist Strength setting - Fixed an animation for the Tier 1 Basketcube Launcher when the player has no ammo - Buffed the Tri-Shooter projectiles from 150 > 250 damage to make it more useful - Buffed the Carp gun slightly - Reduced Carp gun ammo capacity slightly - Bear Swipes attack now breaks shields
Misc
- Added some secret stuff in - Updated credits - Moved the video settings save file to a different folder so it doesn't automatically sync between multiple systems. This should stop your SteamDeck video settings getting overridden by your desktop settings and vice-versa. Your settings will be reset because of this, they just need to be re-setup one time - Fixed some challenge related achievements not triggering properly, players may need to play a level and collect any level challenge, even one that’s already been collected, to recheck eligibility for the corresponding achievement - Changed how “Click To Continue” is displayed in conversations so it stands out more - Fixed not being able to access the last page of the Trading Card Binder - Fixed an issue with video settings not reapplying properly when changing them in the menu - Added 75hz, 120hz, 165hz & 240hz to the frame limit options - Added 5120x1440 & 3840x1600 to the resolution options - Added a confirmation when applying video settings, if the settings aren’t confirmed, it will revert to previous settings - Fixed some typos
For those that missed it, the Easter event is now live until the 23rd. It was delayed for reasons explained in our most recent dev blog. The dev blog also details the upcoming event as well as some sneak peeks into the next game, CRYO.
We'd love to hear your opinions on everything we've done so far, feel free to join our discord: Valko Game Studios Official Discord and share your thoughts!
Get your hands on savings as hot as the desert wind, and cosmetics as cool as Mediterranean waves. If you’re a fan of the flows and hues of the Atlas Mountains, these looks are for you!
Berber Corsair Outfit (30% off!) – from the Atlantic Coast to the Mediterranean, and finally to the shores of X-Isle. Includes the Berber Corsair Headwear, Berber Corsair Chest, and Berber Corsair Legs.
Corsair Coin Gear Skin (30% off!) – Give your Kick-Back Coin a flash of desert sun, sending your bullets right on target!
Sahara Color Scheme (30% off!) – Paint your outfits in the deep blue of night, highlighted by orange sands.
Arabesque Weapon Pattern (30% off!) – Pure pattern for the pure deadly shot.
Visit the Shop for more limited-time offers, including 30% off the Atlas Locker, Houara Dance Emote, Aksel Traverser, Xebec Hoverboard, and Afri Backpack. Discounts are active until April 14, and items will remain available even once removed from the featured section.
To check out the full range, just stop by the lower deck of the Riftwake and chat with GE-0 or access it via the navigation menu.
Color differences have been added to the Mad Thunder event loot models to make it easier to visually distinguish the different types of resources.
Areas in the Forgotten Lands event map where you could get stuck have been fixed.
In the Team Battle mode, the enemy team’s extraction zones have been given an out of bounds area until the arrival of the sandstorm, where when this happens all extraction zones become available to both teams.
Ground Vehicles
Black Prince — a bug that caused neutral steering to be very slow has been fixed. (Report)
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Add the deluxe edition bundle to your cart = save on the Mechanized DLC!
Deluxe Edition: 15% if you already own the base game Gold Edition: 25% if you own SteamWorld Dig 1 + soundtrack Complete Collection: 35% if you own everything
Some have everything just perfect, others like to chase endlessly, but one thing is undeniable, there's nothing that brings such peace as sheep grazing... A content Highlander knows that after a day full of work, he'll return to his cottage, and his wife will treat him to a proper meal. A prophesied life on the mountain slopes, when the frost gives way and the grass breaks through the snow... Nothing can replace it, though many try to tell, especially to the youngsters, that what's far away is better than what's familiar. They don't understand that all the bad things have blown in from afar... But how could they know, they've seen too few springs to know anything. Well, but such talk is for another time. Unless you're willing to pay extra, my lord!
It's time to start the Easter event! Here are some important details: • Access to the event location: Jozek in Verbin (29,46). • Exit from the event location: Klimek at Granny's Hillock (49,18). • End of the event: morning hours of 25.04.2024 (GMT +1). • Availability of shops after the event: one of the inhabitants of Granny's Hillock will be available in Karka-han until the morning of 02.05.2024 (GMT +1).
Monsters: ⚔ Herosi: • Number of heroes: 5. • Levels: 75, 120, 150, 210, 290. • Availability: no level restrictions. • Loot: unique items useful in general gameplay. ⚔ Elite III: • Access: Entrance to the Barn at Granny's Hillock (50,48). • Requirements: minimum 40 level of experience. • Number of difficulty levels: three. • Fights: only once at a given difficulty level. • Ability to kill: once a day. • Instance reset: Lucerne item available from attractions in event locations. • Loot: items useful in combat, crafting, and general gameplay. • Additional information: a fight ended in a draw or escape results in losing the chance to defeat the monster at a given difficulty level.
Attractions: • Requirements: 25 level of experience. • Guaranteed amount of currency from the calendar: 29. • Additional currency: possible to obtain from various attractions at the event location. • Colossus Fights: On certain days in the calendar, you can obtain a special chest containing currency AND a special item that allows you to reset the location with the colossus. • Attractions: in the event location, you will find many diversions, including: helping count the shepherd's sheep, searching for spring flowers, playing rock, paper, scissors. • Teleportation to Verbin: During the event, the Planar Order offers free teleportation to Verbin.
Lottery and Event Shops: • Lottery: shop at Rauber's Mother-in-Law in Granny's Hillock (50,9). • Outfits: shop at Hanka the Panhandler in Granny's Hillock (41,14). • Pet exchange: barter at Rauber's Mother-in-Law. • Outfit exchange: barter at Hanka the Panhandler. • Lottery item exchange: Nestor at the Barracks - 2nd Floor in Ithan. • Coupon exchanges: dwarves in the Dwarven Warehouse in Verbin.
We also remind you to open the calendar daily so you don't miss your chance to get a special gift hidden in the last window!