I released a small patch to fix a bug that occurred when the player saved the game while the radar was zoomed out. After loading the game, the radar remained zoomed in and could not be zoomed out anymore.
Big thanks to the players irnnn and Shved for pointing that out. ːsteamthumbsupː
The patch will be automatically applied the next time you restart Steam. The fix will work on saves where the bug has not occurred and will prevent it from happening again for new players who start the game.
If you place items in a world container they will now save and also not be reset when loot refill timer is turned on
New loot difficulty setting that adds a degradation value to all loot multipliers. For example, after 20 days finding food will be slightly more rare, etc
If you are in close proximity to AI (Especially when first spawning in) they will not spawn
New medical item models
New medical bag item
Change to depth blur when zooming in (Sight or MMB)
Increased wood and stone from harvestable resources
Airdrop spawn location is now more central to the map
Improved Deadeye range and damage
Improved zombie hitbox
Optimization to foliage, certain models and UI
Reduced gun powder required for crafting ammo
Adjusted some UI menus and how they work/look
Fixed Battle Ready Glock Suppressor not reducing noise produced by weapon
Fixed overlap for roofing showing up as not allowed (Is allowed now)
Fixed object distance culling
Fixed issue for example where setting loot rarity lower would cause no meat to spawn on an animal
Fixed an issue that could cause enemy health bars and notifications to not show
Fixed issue where dying in water would cause weird flying movement when respawning
Fixed issue where exiting to main menu and back after being in a body of water also caused weird flying movement (Should also fix other similar issues)
Fixed player suicide if permadeath was active
Player rotation now gets loaded correctly
Fixed human AI not attacking wolves and bears
Fixed random convoys having broken note spawns
Fixed landmines being immune to gunfire
Fixed turrets not correctly locking onto and attacking targets
Launched projectiles should no longer explode in your face in first person
Fixed AI spawning after an infestation was destroyed
Fixed exit lockpick UI saying 'None'
Fixed magnifier icon on world containers not showing
Fixed shooting while on a ladder
Fixed not being able to rebind auto walk/run
Fixed XM250 box mag
Change to make AI shooting through terrain hopefully fixed
Both Pathfinder and Sentinel loadouts have access to the Explosive Nitron
Chaff grenade added to the Pathfinder
“Striker” loadout added to 4v4 game modes
Does not suffer from drag effects while carrying a bomb or flag
Medium
Plasma Gun added to the primary weapon slot
“Interceptor” loadout added to 4v4 game modes
Does an additional 15% damage to players carrying a bomb or flag
Heavy
Plasma Gun added to the secondary weapon slot
Force Field added to the Juggernaut
Nova Colt added to third weapon slot
“Defender” loadout added to 4v4 game modes
Gains +60% increased mass to combat knockback effects
Perks
Doombringer
Additional health gained from health nuggets reduced to 750
Added a 10% improvement to AoE sizes for weapons and grenades
Weapons
Plasma Gun added!
Slow moving projectiles with high damage make this a great close-range dueling weapon, just don’t rely on it for knockback effects
Weapon Achievement added for the Plasma Gun.
Shotgun
Damage per bullet reduced from 110 to 95
Falloff reduction has been adjusted to overall be more generous
No longer does damage beyond 120 meters
Phase Rifle
Reduced particle effects around new tracer
Improved the scope reticle
Fusion Mortar
Will no longer explode before its set fuse timer of 1.5 seconds
Light Chaingun, Chaingun, and Stormslicer
Tracers have been improved
Bolt Launcher, Thumper, and Heavy Bolt Launcher
Ammo reserves have been standardized with their Spinfusor counterparts
Ability Packs and Grenades
Force Field added!
More defensive assistance for Juggernauts to help defend their flag with this deployable wall of energy that damages enemies who pass through it. Be careful though, as it is only functional as long as your generator is running!
Chaff Grenade added!
A new tool for the Light Offense to disorient defensive players by taking away their HUD elements for a period of time
Impulse Grenade replaced with Explosive Nitron
A powerful tool offering high knockback and dealing a fair amount of damage in a small area, great for self impulses or clearing stands
Charges available reduced from 2 to 1
Regen Station
Station health raised by +200
AoE size increased by +50%
Health granted per tick increased to 45
Cooldown lowered to 35 seconds
Light Turret
Damage increased from 65 to 75
Can no longer be placed on top of the flag stand
Phase Shift
Cooldown lowered to 38 seconds
Increased VFX visibility while the pack is active
Stealth
Players will now exit stealth if they shoot their weapons while under the effect
Cooldown lowered to 24 seconds
Dome Shield
Cooldown lowered to 38 seconds
GAMEPLAY
CTF
Reduced match size to 12v12
We will continue to monitor performance to weigh out best player limits moving forward.
Honorball
Honorball is back as a 4v4 arena mode!
Deathmatch Arena
Moved to Custom Matches only.
Added “Final Blow” accolade to the end of match screen.
Players can no longer recall during TDM
More randomized spawn points have been added so players will not so easily benefit from hiding with the flag near their team’s side.
General
Generator health has been reduced from 17,000 to 13,000
The lower health value should enable players to more easily destroy generators, and reduce the up-time of the new force field packs
The Orbital Strike from controlling an outpost has been removed
We will be monitoring gameplay to identify other ways to safely reduce rabbiting efficacy in a more player-friendly manner
Health nuggets now restore 100 health per second, and duration scales with the amount of additional health they are healing for (Juggernaut perk)
Overall improvement to grenade throwing physics, they now travel faster and will feel more predictable to aim
Added a notification icon to the Customization tab when a new Suit, Weapon skin, Title, Banner or Avatar icon is unlocked.
Lowered the Flag Killer 5 achievement to 2500 kills from 10000.
Added inheritance sliders for Chaingun weapons.
Added inheritance sliders for the Thumper.
Thumper visuals have been remastered and it will now be able to receive weapon skins.
The Flag now fully inherits both lateral and forward velocity when thrown. Increased linear drag on the Flag to compensate.
Recall decreased from 5 to 2 seconds.
Shooting weapons and throwing grenades will now take players out of Stealth.
VGS now blocks 3P toggle input.
Outpost and Flag overlays do not show in the “Waiting for Players” phase.
The Outpost Teleporter overlay is hidden while you have the flag.
Enabled shooting in 3P.
Added new loading screen tips.
Added a setting to hide crosshairs.
Added volume slider for ambient map SFX (rain, wind, etc.).
Added in special “Community” identity title items as a thanks for the support we have received from certain members of the community
General map collision fixes.
Torment
Added new terrain elements.
Adjusted fog.
Hollow
Adjusted hills and bounce for Left and Right flag runs.
Wavemist
Fixed slight bump players were getting when running left and right flag caps.
FIXES
Fixed an issue where Sparrow skins were not properly granted from reward crates.
Fixed an issue where players were getting removed from their parties after leaving a match at the End of Match screen.
Fixed an issue with how JumpZ was calculated.
Fixed an issue where the Dome Shield would not be visible from long distances.
Fixed an issue where the Dome Shield could block flags.
Fixed an issue where pings would not be cleaned up after the "Waiting For Players" phase.
Fixed multiple issues with killfeed icons showing an inaccurate depiction of the weapon used
Fixed an issue where players could get the Deadeye achievement for killing an enemy’s deployable turret.
Fixed an issue where the Phase Rifle crosshair would not render at certain resolutions.
Fixed an issue where the Impact Nitron would not apply correct impulse to flag after forcing the targeted player to drop it.
Fixed an issue where clamped icons on the minimap would sometime have their directional arrows pointing the wrong way.
Fixed an issue where certain key prompts would not update correctly after they changed their keybind settings (repair/capture prompt, zoom, etc.).
Fixed an issue where Ski VFX would be visible on Stealthed players.
Fixed an issue where players could clip inside base turrets and sensors.
Fixed an issue where players would see “Cannot use while holding flag” messages when walking over enemy teleporters without the flag.
Fixed an issue where Recall FX would not play correctly.
Fixed an issue where players could score after the match had ended.
Fixed an issue where SFX would play in the Deathmatch Arena pre-match phase.
Fixed an issue where the Flag could be auto-passed to a recalling player.
Fixed an issue where the flag was not visible on the minimap in Deathmatch Arena.
Fixed an issue where reward names were cut off in the End of Match screen.
Fixed an issue where the End of Match screen would not show rewards sometimes.
Fixed an issue where Caerbannog would trigger when killing a player-deployed turret in CTF and Deathmatch Arena.
Fixed an issue where Flag Defender would trigger when killing a player-deployed turret near the flag in CTF.
Fixed an issue where Air Mail and Blue Plate Special accolades could be rewarded from enemy deployable turrets.
Known Issues
DLC rewards may sometimes grant the items and not show a crate to open.
Global Performance updates across maps New vision modes Updated Main menu Added team player outline/highlights Updated location/camera tags to accurately reflect area Started reviewing physical materials throughout maps (ongoing)
Jungle reduced directional light updated entrances Corrected Foliage LOD Audio corrected in Jungle Elevator correction
HQ Corrected lights on second floor unable to be disabled
Still working on persistent menu settings. The only things left that aren't saved to the user profile are the DLSS settings. Another update to come to fix that up.