Hello fellows, our "Steam Card Festival" has come to an end, and we have started evaluating the feedback received from the community and making necessary adjustments. First of all, we would like to thank you for the support you have provided us. Although we haven't reached the desired audience and couldn't increase our wishlist numbers significantly, we will continue to work on this issue and take further steps in advertising and promotion. Like you, we are also aware of the potential of our game "Age of Cards" and we will continue to develop it to the best of our ability with all our belief. Even though our community may be small, we will never forget the support you have given us and will continue to offer gifts to all community members who have been following us since the beginning. Don't forget to follow the announcements as we'll soon have even more exciting events. You can also join our Discord to keep up with the announcements.
We are working diligently to finally bring Alganon back online in the coming months, with a view to doing an invite-only alpha access by YE24 ahead of a final public release sometime in 2025.
Most of the news and updates are going to be sent via the social media channels as well as the new website which we expect to go live at some point this Summer. It is important that you follow those accounts because important news such as claims (see below) will be broadcast there regularly instead of here on Steam.
As I have mentioned before, there are major upgrades and improvements coming to the re-release of Alganon - including a complete overhaul of the game's entire art assets. While I can't go into too much details at this point because some final plans are still up in the air, it is important that you follow the game's social media accounts so that you keep up to date as various updates start to trickle out.
The re-release will likely also see a complete wipe of the game's pre-existing user database in order to alleviate balancing issues whereby new players are at a great disadvantage against legacy players. Your account info will be retained. That being the case, we will devise a method to compensate legacy players based on the value of their inventory and $TRIBUTE wallet. This could take the form of a limited time only in-game claim system or something along those lines.
As we did with The Dawning and Rise Of The Ourobani expansions, the re-release will also have a new tagged name. This will be revealed when the new website goes live.
We've gathered your questions regarding the game's return to Steam and the Legacy Rewards, and we're excited to address the first part of them now.
We'll also be addressing your other questions a bit later. To provide complete answers to some of your queries, we need to gather as much detailed information as possible. We appreciate your patience and your continued support of Life is Feudal: MMO.
Are the developers considering lowering the price of the game (subscription) and/or making it Free?
Yes, we are planning to lower the subscription price for the game. Our team is still focused on creating comfortable conditions, expanding the player base, adding new content, and everything related to improving Life is Feudal: MMO as a game. The price will be reduced by at least 25%, and more details about the new pricing will be provided later. Those who subscribed from the beginning of operation can expect bonuses. Stay tuned for more details.
Will the release on Steam come with the new map? Or new map will come later?
The game's return to Steam will come with Godenland. Steam players will join the already existing map, which will NOT be wiped. The new map is in the works and we will notify you about its progress later. More details about the new map will be shared in the second episode of the development diaries, which we are already preparing.
Will you expand your development team in case of success with the Steam release?
We plan to work on and develop the project in any case, utilizing our maximum capabilities. The degree to which we develop the project will depend on audience interest. We will be able to adjust the development plan according to the engagement of our players in the game.
All the skins and cosmetics that we purchased on steam on the previous version of the game will be lost? same will happen with the characters that we created?
The old version of the game was closed by the previous developer. All your characters, purchased skins, and other game achievements stayed in it and can't be recovered. We are a new development team and have relaunched the project almost from scratch. All players who want to return will have to create new characters. However, despite the fact that the game was not previously published by us, we will credit you with a bonus proportional to your donations, which you can spend on the subscription.
Thanks to the subscription system, all game content is instantly available to you without any restrictions. The subscription also allows you to unlock skins, create multiple characters, and participate in any game activities.
What will you do if Bitbox releases something like life is feudal 2 with the new engine?
It does not affect our plans in any way. We will continue and keep on improving the Life is Feudal: MMO project in such a way that our players find it interesting and comfortable to play the game, build their kingdoms, and chill with friends. Depending on the players' interest in the game, we are also considering the possibility of updating the game engine.
Will the sub and the sub you can buy with the "LiF coins" apply for both maps: Godenland and the new one? Like, will we be able to have chars in both worlds at the same time with the same sub?
The subscription purchased with LIF Coins is no different from the regular subscription. All your characters will be accessible to you, on both game maps. Whether you pay for the subscription in a standard way or through Lif Coins, you get full access to the game, without any limitations.
Will we be able to obtain more of these LiF coins in game? (Farm them?)
At this moment, we don't have plans in place for players to obtain more of the LiF coins in-game through farming or other activities. However, we appreciate your question and it's something we'll consider. We are always looking for ways to enhance the gaming experience and we'll take your suggestion into account.
If we have changed our Steam username since the shutdown in 2021, will you still be able to identify and link our old Xsolla purchases to our new LTG account that we make through Steam?
Changing your Steam username will not prevent us from restoring information about your purchases. We look at the steamid, not the username, so changing your username won't affect our ability to recognize your account. Therefore, if you have the necessary data of the account through which you played the old version of the game, you will be able to get LIF Coins.
Will the cap be 6 characters per map? or 6 characters in total.
Currently, the cap is set at a total of 6 characters per account, not per map. This means that with one account, you can have up to 6 characters in total, regardless of the map they are on. However, we are considering the possibility of increasing the maximum number of characters.
Will there be any major innovations? Will there be a server wipe after the game is released on Steam?
Game innovations do not depend on the game's return to Steam, we are constantly working on improvements and preparing new content. The next major innovation is the new map, which we will talk about in more detail in the next issue of development diaries! A server wipe is also not planned.
Do you have any plans that player can earn those "lif coins" in the game via web 3 methods?
LIF Coins are not a cryptocurrency, and we currently do not have plans to add mechanics for their direct earning through blockchain. However, we remain open to evolving our approach as we continue to develop and improve the game.
You are going to put a calendar with the dates and objectives you have?
Yes, we're currently working on a new version of the roadmap which we'll be sharing very soon. However, due to the nature of game development—which can be a complex and unpredictable process—we won't be providing specific dates until we're close to being ready for release. That ensures that we give out accurate information and manage expectations appropriately. We appreciate your patience and look forward to sharing our roadmap with you soon.
Hello everyone, this is an update mostly to enable the Russian language as it has been worked on by community members recently - we've also had some corrections to the Simplified Chinese localization.
Additional Changes -Improved font readability for Simplified Chinese -Improved font readability for Japanese -Adjusted several UI elements where text would cut off, overflow or end up way too small
The Forgotten Villages of Gondomayit 2 - Kost Karangsari - Abadi Berkarya Indonesia
Thank you for your interest in our game, Apologize if our game currently has a lot of bugs, we are always trying to fix it so that players are always comfortable. This is a bug fix from Mr Jhon's review.
This thing is on, yeah? Sorry for the silence but we've finally locked down our first real patch for Cookie Cutter! Your patience is hugely appreciated and a big wet kiss to everyone who's been asking, commenting, and silently waiting for some new goodies to tinker with.
This is only the first round for patching Cookie Cutter! We're still working on some additional non-specific stuff and things for a future release, but we got this together for you now so you can finish your adventure, start over again, and/or recommend it to your friends, family, and neighbors down the street.
Here's what we got cooking for this patch, available now:
New item tracker has been added to the map! Great for those perfectionists that love to find every little treat hidden in the Megastructure. This required a bit of Cookie Cutter re-engineering to get it right, so you'll need to start a brand spankin' new game save to see it in your map.
Improved performance and updated art! Saving the game is now smooth as butter, and you'll find some new visual treats like activated fast travel points having a fresh coat of digital paint.
Four new languages! Players can now experience Cookie Cutter in Portuguese, Korean, Simplified Chinese, and Russian. Best if you can read those languages, but a fun, new mysterious way to play if you can't. Plus some people might enjoy seeing the "F-bomb" dropped in 9 different languages.
New accessibility options and settings! Subtitles can now be resized and colors changed. You can adjust the volume of the voice over dialogue, turn off some visual effects like damage numbers and enemy health bars. We've also added some more expected PC-centric options like, y'know, adjustable resolutions and being able to play in a window.
And yes, this is also one of those "stability updates." Many, many weird and random issues reported by the community have been squashed. Keep that feedback coming, we love stomping those bugs!
And as if that wasn't enough, we have now released the Cookie Cutter Soundtrack by popular demand, and it's available now! MEGASTRUCTURE'S MOANINGS
Please enjoy, and if you haven't already done so, a Steam review would be absolutely fab. Thanks!
We’re happy to announce that we’ve begun rolling out Community Milestones - band with your fellow Busters and Ghosts across ALL platforms to complete short-term community challenges and earn rewards!
For the first milestone, Busters and Ghosts must do $550,000,000 worth of property damage in online matches to get the Mini-Puft Mayhem Shirt Logo! Join our Discord for regular updates on the community’s collective progress. The deadline for the first milestone is Tuesday, April 9th at 11:59PM PT.
Our Discord is a hub for all sorts of GB:SU discussion and activities, and right now we're holding a Frozen Empire Creations Contest! Create and submit an art piece based on Ghostbusters: Frozen Empire to win an assortment of cool prizes! Details in the Contest Discord Channel!
Deadline for submission: April 12th, 2024 at 11:59PM PST.
Get your Twitch Drops while they’re live! The RARE Necrogeist Skins are mean, green, and dying to be seen!
Watch any participating Twitch channel streaming Ghostbusters: Spirits Unleashed! For every 2 hours you watch during the event, you'll get a new skin for up to 3 skins! Click here for details.
Necrogeist drops event ends on Tuesday, April 18th @ 12AM PT!
Thank you for your support and feedback, and for participating in our Community events! Read the DLC #5 Patch Notes for all the nitty gritty details about the latest ice cold DLC!
We are happy to introduce you the fourth major update of 1.4 - "New Stories", in which we have added more diverse events and incidents.
🍔 At the bottom of the page, there's a surprise waiting for you!
👀 The Mafia is waking up...
Be careful, you will now be pestered by a certain Mafia - its boss and members. They often demand that you pay your daily dues in the form of money and DNA data, and if you don't, rest assured that the Mafia members will do maximum damage to your space station.
💰 Trading and Merchants
The game now has merchants, who may occasionally call you and offer to buy all sorts of different items for the station. There are decor merchants, and there are those who trade other things. Moreover, you can now bargain with them, and not only with merchants. Be careful, sometimes traders offer not very favorable prices, and sometimes the price can be knocked down.
🪐 Second Chance
Many players were frustrated that bad endings led to total defeat and the loss of their space station. Now the story has changed, every player will have a chance to rectify the situation and continue to build their space station even if they reach a bad ending. However, there is a heavy price to pay for everything.
🏢 Greedy Corporation
Now, the Spherical Corporation may require you to pay daily taxes, fees, etc. At some point, these payments may even become indefinite. The Corporation notices how much money you make, they wants their piece of the pie from your space station.
🧑🏭 Mass Strikes
If you have a lot of employees, they may demand a massive wage increase. Of course, this is not a pleasant event, but you will have to comply with their demands or you will face a mass strike or even mass layoffs.
💩 New daytime events
We've added new events that take place during the day. We'll try to tell you without spoilers. Some of them are mafia related, some of them are tax related, some of them are related to the character of passengers at the station, some of them are related to chatter and trading. But rest assured, the game can surprise you during the day, not just in the morning!
👻 Chair and Art Thieves
We have added two new criminals, one steals chairs, the other steals paintings. Be careful, your station may be left without chairs and even without valuable paintings. The thief of paintings can appear at the moment when you are offered to buy something valuable.
🛠️ Improvements and fixes
Added: At the end of the working day, information about how much you pay your paycheck in total appeared.
The tooltip for station items will now have information about the lack of resources.
Tooltips above the cursor are now shown with a delay, thanks to this they will be less annoying.
Fixed minor UI bugs.
Fixed: Technology prices sometimes didn't take inflation and deflation into account, which could upset the balance.
Fixed a bug that after loading the game, some passengers required a bio-data check (via bio-scanners) even if the technology (bio-tests) was not open.
Fixed minor localization bugs.
Promised surprise
We are announcing a cozy new game in the Galaxy Pass Station universe! The game is Galaxy Burger, you will have to cook burgers, fry fries, make drinks for robo-kittens, Venusians and other aliens from our galaxy. You can play with friends or alone. We promise lots of fun!
Galaxy Burger will be released in August 2024, and you'll be able to play a demo of the game this July!
🍔 Add the game to Wishlist and Steam will send you a notification when it's released.
What's Next
We'll continue to support Galaxy Pass Station with updates, as well as evolving our universe with fun aliens, cats, and dogs.
P.S.
Write your reviews and impressions about these games. What do you think of Galaxy Burger, what do you think of Galaxy Pass Station? Suggest your ideas!