- Slight nerf to the Reaper Bowtie - Slightly buffed the Peasant Slime's drop rates! - Added an item to World 0 that should greatly help with fighting big groups of enemies! - Added more interactables in Trottaville - Added Reaper Slime encounters into Slime Castle
0.7.6e has been pushed to the new beta branch! This includes a ton of new balancing changes, aesthetic changes, and more. I'm pushing this to a new branch because I'm still testing the difficulty and balance with some of these new changes, and it'll take a ton of testing to make sure this is what's right for the game overall.
The majority of these changes are to suit the vibe closer to the vision I have for the game, as well as to insist on a more mature and restrained tension.
Below is the changelog of changes that I can remember making in this version:
New NPC Conversation UI System. Click on NPCs to talk to them. It will either be a questgiver, or an NPC which opens a conversation window, where you can converse with and respond to NPCs. They will give positive and negative dialog, and you can respond with positive/negative/goodbye responses. The NPCs can give rewards, alert the player of stashes of items nearby, or alert the player of nearby spirits.
New "haunting level" system and difficulty rebalancing. Invisible haunting meter rises as the player explores, which is then the origin of most spirit and enemy spawns the higher it rises. Beating levels (-33%), collecting keys, and hanging out in blessed rooms are a few ways to lower the haunting level.
Subtle new effects on many talismans. New particle effects, and brief physics pulse (pushes phys objects) from used talismans. Warp talismans tosses objects around within the path of the warp.
Overhaul on many SFX. New ambient sounds added (creaks etc). Many of the old more aggressive ambient sounds have been made much more rare, making for a quiet experience when hauntings are not occurring. Ambient sounds on outdoor floors completely overhauled. New SFX upon beating a floor with a key. New SFX upon beating a floor with an elevator. Footstep SFX softened slightly. Some SFX reduced in volume.
Many new songs added to OST. Some songs removed.
New spirit behaviors and types. "Standing" ghosts which are little to no harm to the player (I think). "The haunting" which is an invisible intangible entity that moves around the level, makes sounds, imitates player footsteps, and interacts with objects like doors.
New TV animations. 16 new TV animations which can play on TVs. TVs will now attract spirits to it every 15-45 seconds that they are making sound, which can cause problems for the player, or can be used by the player to concentrate spirits in one spot (like a less effective Beacon Talisman). TVs can also now be smashed by throwing a physics object at it, which will stop its sound and stop it from attracting spirits.
"A door has opened somewhere on the floor" text removed, from floors without an end door / key. The door will now silently unlock with no text shown.
New room "Room5a" added to Japanese Mansion floortype. More rooms soon to be added.
Swinging wooden doors added to many rooms and floortypes. New sounds added to those doors.
New hanging decor added to many halls and rooms. New SFX when running through these objects.
Bugs fixed associated with particle lag, flashlight, etc.
Various changes to RNG and probability.
Other stuff I can't remember.
Known bugs:
Sometimes flashlight needs to be toggled twice to turn on after opening map.
Sometimes after entering an NPC conversation, dialog options cannot be clicked, softlocking the game.
Sometimes questgivers reward the player with notes, which have been removed from the game, so they drop nothing and say "here's a note".
Weird rubberbanding issue after beating some floors which softlocks the game. Very rare. Still trying to figure out what causes this.
To switch to the beta branch, right click on the game in your Steam library and click "properties". Go to the "betas" tab, and switch to the "beta" branch, as shown here:
Enjoy and let me know what you think! Feel free to start a discussion on Steam, join our discord, or reach out on twitter if you have any suggestions.
Soulscape: Shadows of The Past (Episode 1) - HexonineGames
This is the first build we are releasing for Soulscape: Shadows of The Past (EP1) but we are going to be constantly updating and working on porting our builds.
Currently we are working on adding different languages such as French and Japanese to our game.
We are so happy to release Soulscape today, Enjoy!
Vampire Syndicate: Gangs of MoonFall - manlymousedan
Hi everyone!
I'm commissioning some new artwork for the cover and wanted to get your feedback. Here's a draft of what it looks like so far. The character is Iolanthe, those hands aren't hers.
Spring has come, and so new event. But in Braveland’s territory is still cold. However, there is no time to freeze since you have so many tasks to complete. And whoever works hard will receive a worthy reward. Get started!
The king announces the tournament. Gather a clan army, fight shoulder to shoulder with your comrades, try to get an Assassin into your army!
The event won't last for long, so hurry up and join the tournament. Prove yourself worthy to wield the power of this fighter!
If you enjoyed Islands of the Caliph, you may find this short project I made interesting. It was made in 3 days for the Dungeon Crawler Jam 2024 over on the itch website.
3 Day Game Development
Making something in 3 days required borrowing things from some of my previous games, so you may recognize some of the artwork.
Turn-Based Dungeon Crawler
Cyclopean is a turn-based dungeon crawler with roguelike elements. It has a somewhat procedurally generated dungeon, with Lovecraft inspired monsters, and a story that hearkens loosely back to the Dream Quest of Unknown Kadath.
Short and Not So Sweet
The game is very short, and can be played (and won) within 10 - 15 minutes or so. Like traditional roguelikes it will summaries your success or failure at the and. You can view reports of up to 10 of your best playthroughs from the main menu. (not my best score)
Cats
It also has cats! You can watch a short clip in which the player rescues a cat here...