More fixes for y'all! Plant can now TRAMPLE the Kingdom!
Size: 149.3 KBs
Fixes: :swirlies: Fixed buggy Plant to Cat/Moth conquers :swirlies: Fixed possible crashes with Campsite dialogues with Candy Princess :swirlies: Fixed Dragon Breath/Warlust Beans/Bloodbath possibly setting the HPs to 0 :swirlies: Fixed buggy events during Military Wins and Dragon Princess I's Route when Plant is the leading Reign :swirlies: Fixed some collision issues during sneaky sessions in Mouse Princess' room
Sex and the Furry Titty 3: Come Inside, Sweety - shanesmith
Hey there, friends!
Now that the Fool’s Day is over you can take us seriously, no joke. I’m pleased to tell you that the spring discounts are still here - you can get almost all of our games and DLCs with a 50% discount! Now, isn’t it a steal? Enjoy the casual one hand gaming ːls_heartː
I bet you can’t wait for the Sex And The Furry Titty 3 to roll in as soon as possible, and you’re dying to know what’s in our pockets in terms of the stories. I guess it’s time to introduce you to the new plots. Buckle up, we’re rolling into the City!
Résidence à trois
Owning an apartment? In this economy? No, thanks! It’s not your thought, though, you’d rather be the owner than to go through the renting hell again, Yet, here you are - in front of the apartment complex, desperate to find a corner for yourself.
It just so happens that you’re dumb enough to confuse the buildings and find yourself in front of two gorgeous girls wanting to show you the apartment. And you’re not in the position to stand there and think of the world problems. So, naturally, you take the free spot.
And the girls are absolutely amazing and a little bit crazy, but it’s fine, as long as you three are in good terms. Will you be able to conquer their hearts with delicious home-made food and a little bit of care for them both?
Smells Like Sex Spirit
Ashley and Curt dream of becoming the biggest rock stars of all times. They are also hopelessly in love with each other, and none of them knows it. Except for, maybe, their friends who are, by the way, always the first ones to disappear after the practice.
Curt is kind and cute, and strong and… Ashley really wants him to turn his gaze on her. So, she takes every opportunity to spend more time with him. Gladly, there’s always a lot to do, like cleaning up the garage.
Will be Curt brave enough to finally notice her romantic moves and accept her feelings, or is he just another brick in the wall? Find out in Sex And The Furry Titty 3!
Don’t forget to check out our social media, we share more of the process there.
Put down the fish gun and wield the all-new Portal Sword! This legendary weapon harnesses the power of interdimensional portals to slash through enemies with unparalleled precision and strength. Immerse yourself in fast-paced hack-and-slash action as you carve your way through hordes of foes across all 50 levels of intense gameplay.
Pete Portal Power:
Each Pete Portal you carry empowers the Portal Sword, enhancing its capabilities and unleashing devastating attacks upon your enemies. Strategically collect and utilize Pete Portals to amplify your sword's power and overcome even the most formidable adversaries that stand in your path.
Don't miss out on the excitement! Wield the power of the Portal Sword and embark on the adventure of a lifetime.
Join all of the Nexon Community Managers as they come together to celebrate April Fools'! Join us on the MapleStory Twitch channel on Wednesday, April 3rd at 1:00 PM PDT (4:00 PM EDT). The Community Managers will be competing in different activities, and there will be giveaways for all participating games!
An often requested feature was infinite waves for the wave defense game mode. We've had to brainstorm a bit on how to best implement it, but I think we found a good solution. You can now toggle the infinite waves checkbox in the wave survival setup menu. Instead of 1 big boss after 10 waves you now get a mini-boss assault-platform that attacks you every fifth wave! They have long range weaponry but aren't especially tanky... Their damage output is serious though!
In addition to that we did the following:
Added the multi-ion beamweapon
Adding a techfrigate with built in self-repair and 4 module slots
SAVE/LOAD support in all Single Player game modes
Fixed randomizer error preventing type B to be spawn.
Added the Support Platform wave miniboss
Added the Support Platform type B wave miniboss
Improved the visuals for several menus
Updated the visuals of the scorescreen
Updated the splashscreen
Added the Box Attack functionality so that people can try it out to multi-select
Tweaked shield visuals and shield impact visuals
Doubled the size of Zabu Repairs in Battle Royale
Updated score screen functionality
In battle royale you can now 'order' ships before the game starts from the multiplayer menu
Fleet loadouts now can be switched without visiting the fleet editor (multiplayer lobbies only for now).
In Battle Royale mode you now will be able to pick your starting fleet
Your starting funds in BR will be 3600/3600 minus the cost of your spawned fleet.
If you won't select any starting ship - game will spawn first ship in your loadout
I've also decided to experiment with some more engine variations. You can see those changes below:
The following ships now have Green Engine Flames:
Frigate
Raider
Towerer
The following ships now have Yellow/orange Engine Flames:
Bee
The following ships now have Purple Engine Flames:
Colony
Nest
The following ships now have Teal engine flames:
Fish
Hammerer
Flint
The following ships now have Red engine flames:
Ant
Wrapup That's it for this update! There's a few things we still want to improve upon and we will gradually add those as well. May you be safeguarded from The Light. See you in space!
Dear players! I've made a whole series of improvements to the game in the past since the release date. Today, due to your numerous requests, I am publishing a new tool in the game. A drawing tool! With its help you will be able to do literally everything, from simple marks on the material to full-fledged paintings! Enjoy your creativity, blacksmiths! (Full version feature only)
The main focus of this long overdue update is to bring the in-game music tracks up to par with the soundtrack's Steam/Bandcamp release, which had some small extra touches. Sorry about the delay. If you listen closely, you might spot the differences!
This version also comes with a plethora of bugfixes, typo corrections and other small miscellaneous adjustments, most of which have been blissfully forgotten at the time of writing. Nevertheless, we're thankful for your continued support and bug reports!
BUGFIXES:
During certain edge cases (mostly involving lightning statues, bomb floors and Void Wings), player was able to move twice per "turn" and avoid certain doom.
Re-entering dev room at certain point would loop the music incorrectly.
MISC:
The requirements for a certain young hothead appearing during the DIS end credits have been slightly altered.
The game no longer takes (or reads) save backups that are explicitly not Steam Cloud synced. This resolves an issue concerning multiple Steam users on the same device, where a user starting the game completely fresh would inherit another user's save file from that device, skipping who knows how far ahead.