We will be performing server maintenance in the EU, NA and SEA regions on the following schedule:
[Scheduled date and time]
April 3, 2024 10:00 ~ 14:00 (CET) AM 4:00 ~ AM 8:00 (EST) PM 4:00 ~ PM 8:00 (GMT+8)
Schedules may change due to unexpected problems. The update makes minor changes to the game.
STALCRAFT servers will be unavailable during maintenance. We apologize for any inconvenience this may cause and we thank you in advance for your understanding and patience. If you have any questions, please visit our support website.
Dive into optimization and efficiency with our latest release, featuring the addition of our performance profiling tool, designed to empower you with insights into your system's efficiency and speed.🚀
New Features 💫
Introducing the Performance Profiling Tool
Our Performance Profiling Tool offers a comprehensive suite of features tailored to provide deep insights into your application's performance metrics. With an integrated FPS meter, you gain real-time visibility into frame rate performance, enabling you to identify and address any bottlenecks that may impact user experience. Additionally, the tool's geometry count functionality allows you to precisely monitor the complexity of your application's graphics rendering, ensuring optimal resource allocation and efficient rendering pipelines. Furthermore, detailed memory usage analysis empowers you to track and manage memory consumption, allowing for efficient memory utilization and proactive optimization to enhance overall application stability and performance.
You can easily access it by opening the Shortcut Menu and selecting the Performance Profiler option.
Improvements 👍🏾
Big rework of the Avatar Recorder
As a beta feature, the Avatar Recorder is undergoing significant evolution. Due to an unforeseen shift in the underlying technology, we've overhauled the entire animation system. While this revamp has enabled us to greatly expand its capabilities, it also renders all previous Avatar Recorder versions obsolete.
Avatar Recorders retained the possibility to record an animation following your own movements.
We've streamlined the lip-sync functionality by introducing the option to directly bind audio to the recorder, enhancing ease of use and efficiency.
Stay tuned for many more forthcoming changes!
Bug Fixes 🐞
Multiplayer Create: Fixed issue where remixing any asset and locking/unlocking it before moving would reset its position.
Multiplayer Create: Addressed bug causing caret to move incorrectly in remix fields with refresh.
Multiplayer Create: Users can now connect to multi-server without getting stuck in a black screen.
Multiplayer Create: Resolved crash occurring when creating a session is called simultaneously.
Media Panel: Fixed issue causing VR keyboard to close media selection and thus, making the Avatar Recorder stuck in its media selection state.
Media Panel: Corrected media file playback when added on top of another media.
Media Panel: Prevented audio sphere from spawning in space after adding media to the panel and then leaving and returning to the Space.
Glow: Adjusted glow effect to only apply to emissive parts of imported and cloud assets.
Importation Hub: Resolved duplication of zip assets in the collection.
Asset Hub: Fixed issue preventing Spaces with cloud assets added by another user from opening.
Lock/Unlock: Assets included in scenarios with animations will no longer be locked after preview.
Undo/Redo: Fixed broken commands when an asset is destroyed by a tool.
UI: Radial menu and remix options are now disabled during "Black screen" save prompt.
UI: Users can now move assets without closing the remix panel.
Avatar Recorder: Animations recorded on one platform can now be played on another.
Basecamp: Fixed error caused by spamming "create new space" button.
Basecamp: Fixed an issue with the size of a Space that wasn't getting updated correctly after changes.
Basecamp: Black screen issue resolved when attempting to re-enter space with cloud assets from Basecamp while you have no internet connection.
Basecamp: Fixed black screen when opening shared space in create or play while you have no internet connection.
Basecamp: Templates with scenarios now display correct size upon creation.
Basecamp: StellarX now opens with correct section when no spaces are present.
VoIP: Addressed crash causing voice IP to stop working after a while.
As many of you might already be aware, Three Goblin Wobblin' was recently featured in the first episode of OTK's Pixel Pitch! We want to take this opportunity to extend our heartfelt thanks to the organizers and judges for giving us this opportunity to show off our game to a wider audience.
A special thank you to all the other participants for their incredible work. Be sure to check out their games as well!
Since both Asmongold and Sodapoppin were such good sports, and helped their goblins complete the tutorial, we will be adding their respective skins to the full game.
We are immensely grateful to all our players and supporters. We can't wait to share more updates and exciting developments as we continue working on the game!
New Game Modifier: Trading Tokens. In this mode, exporting an item earns 'Trading Tokens' based on the value of the item. Imports require spending these tokens. This system encourages towns to have a balanced import/export scheme. In this mode, there is no maximum storage limit within Trading Posts so that towns can always earn Trading Tokens. This modifier unlocks once the player has reached Town Level 25 at some point in any playthrough.
New Game Modifier: Default Auto-Assign. In this mode, the Auto-Assign feature is always available and is on by default for all buildings (except trading buildings). This modifier unlocks once the player has reached Town Level 25 at some point in any playthrough.
Balance Changes
Added ‘Continue’ button to main menu. (It appears after the player has loaded a save file in this version once, as that info must be stored first before the game knows which file to continue playing)
Game modifiers Easy Mode, Hard Mode, Mild Biomes and Extreme Biomes are now available by default instead of requiring game progress.
In Extreme Biomes mode, Magic Jewelry research is now exclusive to the Magic biome (not the Jungle Biome) because those items are made at the Enchanter (which is only in the Magic Biome).
Magic Potion recipe no longer requires Mana Transmitter research, because in Extreme Biomes mode, Magic Potions can only be made in the Forest biome's Medicine Hut but Mana Transmitter research is only available in the Magic biome.
Magic Medicine research now has Mana Power as an input, to guarantee the player has access to Mana Power which is required for making Magic Medicine items.
Quest that unlocks Steam Pipeline now also requires the player to produce a certain amount of Steam as well, otherwise the Steam Pipeline may be unlocked before Steam can be produced.
Trading recipes for Steam, Fire, Power, and Omnistones default to trade mode “Auto-Balance” instead of “Off”
World Panel icons are not hidden for unlocked biomes when game modifier Extreme Biomes or Mild Biomes is active
Bug Fixes
Tooltip for ‘Excluded’ buildings on World Panel was not localized
Turbo mode timer would occasionally flicker the counter up and down based on odd timing of accruing and spending time tokens
Game could not load files with a period character in the file name
Research and Upgrade buttons were available in the World panel before they were normally unlocked
Added new gamemode "Bombastic" that can be played in multiplayer lobbies. Players spawn with infinite bombs and a completely destructible floor which has a pit of spikes underneath. Last dwarf standing wins!
Added new common pickaxe Diamond Pickaxe: "Allows you to dig and craft using blocks." New players now start with a Diamond Pickaxe instead of a Dwarven Pickaxe.
We do not have a set-in-stone end date on when this event will end. We'd like feedback on if/how this content should stay in the game!
Perks:
Added perk "Eternal Souvenir" with desc: "Drop a random item from your inventory when you die." Added perk "Quarry Queller" with desc: "Increases pickaxe damage by 100%." Changed "Final Crawl" to proc regardless of distance to nearest player: "When downed, your crawl speed greatly increases."
Achievements:
Added achievement "Tier 1 Crawler" with desc: "Defeat the Crimson Slosh on Normal mode or higher." Added achievement "Tier 2 Crawler" with desc: "Defeat the Crystal Goliath on Normal mode or higher."
Balancing:
Lowered mob health by 10% on Normal and Hard difficulties. Increased the number of expertise points players receive by 20%. Buffed "Basic Hammer" damage from 5 -> 6
Misc Changes:
Added United Arab Emirates as a region option in the settings. There is something new in the crystal caverns...
Fixes:
Fixed goblin bandage not healing on the final heal tick. Fixed spell Holy Strike resetting it's spell charge even when you miss the attack. Fixed an invisible collider in the Crystal Mega room. Fixed mobs not being able to walk up a pathway in the Crystal Mega room. Fixed "Lost Cache" task completing when you walk into the Ancient Door room. Fixed Cloak of Shadows showing on the character. Fixed collision on doorway into Goblin Camp event room. Fixed armor talent Threatening not applying to hammers. Fixed Silver Ring description. Fixed achievement "Lone Wolf" not working. Fixed the kickable crystals in the Crystal Caverns start room going through walls. Fixed bees attacking invisible mobs. Fixed player snapping to the floor when dropped by the Crystal Scorpion. Fixed mimics from being buffed by AOE before they are awaken. Fixed bug where players could join a game after it has started. Fixed game crashing when a player disconnects during loading. Fixed typo in Stalagmite Shiv description.
Discord:
To stay up to date on what we're actively working on, feel free to join our discord where we post regular development updates in our #development-updates channel, and often we pop in chat to chat with players or answer questions! https://discord.gg/cRD7ZhJChw
We've just released a hotfix to our coming_in_hot branch.
Important Note on this Coming_in_Hot Release:
We encourage players who want to help test these changes and provide feedback to switch to the "coming_in_hot" beta branch . Your save will carry over when you switch to that branch.
IMPORTANT: Once you switch your branch you MUST stay there until we push the update to the retail branch for everyone. We always recommend making a backup of your save file!
GAMEPLAY
The Fragile Flame: Reduced the number of random debuffs from 5 to 3
Hero Goals: Increased chance for hero trinket and signature inn item goals to appear
Added new variation on the Working Fields UI for when Inventory Grants feature is active (ie. after 100% completion of base game Working Fields Unlocking)
Added small animation to Vitrine entry completion
FIXES
Fixed an issue where Vanquisher quirk did not receive it's healing effect from kills with Murder Weapon
Fixed issue allowing rare chance to flee from fights on the Mountain
Fixed an issue where combat would not end correctly if target dies on their turn
Fixed an issue where encounter choice barks would change if you hover on and off repeatably
Fixed issue where Pouch of Lye removed corpses on miss
Fixed an issue where hero ribbons temporarily overlap after hero replacements or run restart
Fixed incorrect quantity range for the appearance of Inn items
Fixed Almanacs not appearing from Completed Working Fields Stagecoach item rolls
Fixed an issue with the Plague Doctor's hero palette being applied to the Crusader
Fixed an issue where the Vitrine UI would appear out of position for a few frames before being put in the correct final position
Fixed issue with radiant flame showing infernal flame visuals when equipping
Fixed some tutorial toasts not triggering at the right time
Hello friends! Due to the fact that many people had to stay at home in isolation due to COVID-19, we decided to add another Let's Play Together competition in the middle of the week, just for fun-with different crazy levels and (alas!) no prizes. We think it is clear by now this extra LPT is a permanent addition too :)
The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun! Visit our Discord server (#lets-play-together channel) to learn more.