Three Goblin Wobblin' - burst_CuttingEdge
Salutations!

As many of you might already be aware, Three Goblin Wobblin' was recently featured in the first episode of OTK's Pixel Pitch! We want to take this opportunity to extend our heartfelt thanks to the organizers and judges for giving us this opportunity to show off our game to a wider audience.

In case you missed the first episode you can watch it here (our pitch starts at 2h 20m 48s):
https://www.youtube.com/watch?v=bEolSoGlGBc&t=8453

A special thank you to all the other participants for their incredible work. Be sure to check out their games as well!

Since both Asmongold and Sodapoppin were such good sports, and helped their goblins complete the tutorial, we will be adding their respective skins to the full game.



We are immensely grateful to all our players and supporters. We can't wait to share more updates and exciting developments as we continue working on the game!
Apr 2, 2024
Factory Town Idle - Erik Asmussen
New Features
  • New Game Modifier: Trading Tokens. In this mode, exporting an item earns 'Trading Tokens' based on the value of the item. Imports require spending these tokens. This system encourages towns to have a balanced import/export scheme. In this mode, there is no maximum storage limit within Trading Posts so that towns can always earn Trading Tokens. This modifier unlocks once the player has reached Town Level 25 at some point in any playthrough.
  • New Game Modifier: Default Auto-Assign. In this mode, the Auto-Assign feature is always available and is on by default for all buildings (except trading buildings). This modifier unlocks once the player has reached Town Level 25 at some point in any playthrough.

Balance Changes
  • Added ‘Continue’ button to main menu. (It appears after the player has loaded a save file in this version once, as that info must be stored first before the game knows which file to continue playing)
  • Game modifiers Easy Mode, Hard Mode, Mild Biomes and Extreme Biomes are now available by default instead of requiring game progress.
  • In Extreme Biomes mode, Magic Jewelry research is now exclusive to the Magic biome (not the Jungle Biome) because those items are made at the Enchanter (which is only in the Magic Biome).
  • Magic Potion recipe no longer requires Mana Transmitter research, because in Extreme Biomes mode, Magic Potions can only be made in the Forest biome's Medicine Hut but Mana Transmitter research is only available in the Magic biome.
  • Magic Medicine research now has Mana Power as an input, to guarantee the player has access to Mana Power which is required for making Magic Medicine items.
  • Quest that unlocks Steam Pipeline now also requires the player to produce a certain amount of Steam as well, otherwise the Steam Pipeline may be unlocked before Steam can be produced.
  • Trading recipes for Steam, Fire, Power, and Omnistones default to trade mode “Auto-Balance” instead of “Off”
  • World Panel icons are not hidden for unlocked biomes when game modifier Extreme Biomes or Mild Biomes is active

Bug Fixes
  • Tooltip for ‘Excluded’ buildings on World Panel was not localized
  • Turbo mode timer would occasionally flicker the counter up and down based on odd timing of accruing and spending time tokens
  • Game could not load files with a period character in the file name
  • Research and Upgrade buttons were available in the World panel before they were normally unlocked
Cave Crawlers - GhostSpartan117
Uploaded build 0.706 to default branch

April Fools Event:
Increased beard size by 50%.


Added new gamemode "Bombastic" that can be played in multiplayer lobbies. Players spawn with infinite bombs and a completely destructible floor which has a pit of spikes underneath. Last dwarf standing wins!


Added new common pickaxe Diamond Pickaxe: "Allows you to dig and craft using blocks." New players now start with a Diamond Pickaxe instead of a Dwarven Pickaxe.

We do not have a set-in-stone end date on when this event will end. We'd like feedback on if/how this content should stay in the game!


Perks:
Added perk "Eternal Souvenir" with desc: "Drop a random item from your inventory when you die."
Added perk "Quarry Queller" with desc: "Increases pickaxe damage by 100%."
Changed "Final Crawl" to proc regardless of distance to nearest player: "When downed, your crawl speed greatly increases."


Achievements:
Added achievement "Tier 1 Crawler" with desc: "Defeat the Crimson Slosh on Normal mode or higher."
Added achievement "Tier 2 Crawler" with desc: "Defeat the Crystal Goliath on Normal mode or higher."


Balancing:
Lowered mob health by 10% on Normal and Hard difficulties.
Increased the number of expertise points players receive by 20%.
Buffed "Basic Hammer" damage from 5 -> 6


Misc Changes:
Added United Arab Emirates as a region option in the settings.
There is something new in the crystal caverns...


Fixes:
Fixed goblin bandage not healing on the final heal tick.
Fixed spell Holy Strike resetting it's spell charge even when you miss the attack.
Fixed an invisible collider in the Crystal Mega room.
Fixed mobs not being able to walk up a pathway in the Crystal Mega room.
Fixed "Lost Cache" task completing when you walk into the Ancient Door room.
Fixed Cloak of Shadows showing on the character.
Fixed collision on doorway into Goblin Camp event room.
Fixed armor talent Threatening not applying to hammers.
Fixed Silver Ring description.
Fixed achievement "Lone Wolf" not working.
Fixed the kickable crystals in the Crystal Caverns start room going through walls.
Fixed bees attacking invisible mobs.
Fixed player snapping to the floor when dropped by the Crystal Scorpion.
Fixed mimics from being buffed by AOE before they are awaken.
Fixed bug where players could join a game after it has started.
Fixed game crashing when a player disconnects during loading.
Fixed typo in Stalagmite Shiv description.


Discord:
To stay up to date on what we're actively working on, feel free to join our discord where we post regular development updates in our #development-updates channel, and often we pop in chat to chat with players or answer questions!
https://discord.gg/cRD7ZhJChw
Darkest Dungeon® II - RedHookMichaela
We've just released a hotfix to our coming_in_hot branch.

Important Note on this Coming_in_Hot Release:
We encourage players who want to help test these changes and provide feedback to switch to the "coming_in_hot" beta branch . Your save will carry over when you switch to that branch.

IMPORTANT: Once you switch your branch you MUST stay there until we push the update to the retail branch for everyone. We always recommend making a backup of your save file!

GAMEPLAY
  • The Fragile Flame: Reduced the number of random debuffs from 5 to 3
  • Hero Goals: Increased chance for hero trinket and signature inn item goals to appear
  • Added new variation on the Working Fields UI for when Inventory Grants feature is active (ie. after 100% completion of base game Working Fields Unlocking)
  • Added small animation to Vitrine entry completion
FIXES
  • Fixed an issue where Vanquisher quirk did not receive it's healing effect from kills with Murder Weapon
  • Fixed issue allowing rare chance to flee from fights on the Mountain
  • Fixed an issue where combat would not end correctly if target dies on their turn
  • Fixed an issue where encounter choice barks would change if you hover on and off repeatably
  • Fixed issue where Pouch of Lye removed corpses on miss
  • Fixed an issue where hero ribbons temporarily overlap after hero replacements or run restart
  • Fixed incorrect quantity range for the appearance of Inn items
  • Fixed Almanacs not appearing from Completed Working Fields Stagecoach item rolls
  • Fixed an issue with the Plague Doctor's hero palette being applied to the Crusader
  • Fixed an issue where the Vitrine UI would appear out of position for a few frames before being put in the correct final position
  • Fixed issue with radiant flame showing infernal flame visuals when equipping
  • Fixed some tutorial toasts not triggering at the right time
Train Valley 2 - Vauban


Hello friends! Due to the fact that many people had to stay at home in isolation due to COVID-19, we decided to add another Let's Play Together competition in the middle of the week, just for fun-with different crazy levels and (alas!) no prizes. We think it is clear by now this extra LPT is a permanent addition too :)

The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun!
Visit our Discord server (#lets-play-together channel) to learn more.

This week's level is

https://steamcommunity.com/sharedfiles/filedetails/?id=2594515058

Just open the game - there's a link right on the main menu screen.

Good luck everyone!
Maniac - MM


Followers (which you get with the Leader upgrade) can now enter cars and shoot the law enforcement from your vehicle. How popular can you get? :)

Other than that a bunch of important bug fixes.

0.9.18
  • followers can enter cars
  • higher Leader upgrade level gives better guns for followers
  • fixed immediate first wanted level on second and later runs
  • fixed mafia from mafia house not counting to stats
  • fixed issues causing levelup hobo to not spawn
  • fixed NPC gun jitters
  • worse gun pickups don't drop or spawn
  • nerfed money gained from money maker upgrade
  • upgrade prices slightly adjusted

Have fun!
MM
Apr 2, 2024
BOXHEAD:Immortal - fafaaa
General
  • Added windowed mode option
  • Introduced combined keyboard and mouse controls
  • Implemented the ability to skip the splash screen animation by pressing the space key
  • Improved the detection of possible stuck at a level
  • Expanded camera field of view
  • Optimized game performance
Fixed
  • Resolved issues that could cause crashes or abrupt game exits
  • Known bugs
Apr 2, 2024
Intoxicated Driver - NinjaHisser
Challenges
We added a new way to gain XP, challenges!
You always have one active challenge, which will grant an XP reward.
We currently have 49 challenges (with more coming in the future), with some challenges being harder but granting you even more XP!
You can view your challenge progress from the main menu or in the game when pausing.

New cosmetics
Daddy’s Dump Truck


Eggplant car, banana hat and banana wheels


General Improvements
There is now a disclaimer about drunk driving at game startup.
Added death barriers to every map
Alcohol picked up now shows the type in the xp reward popup
Made the race countdown timer shorter
Made the jump sound effect quieter
The effects of alcohol when drunk driving have been increased and tweaked.
You can now scroll in the saved presets when customizing

Bug Fixes
Fixed ice cream hat colors not working
Fixed Dash Shooters hat colors not working
You are now invincible longer when you spawn (from 3s to 5s) to prevent the player instantly getting destroyed.
Apr 2, 2024
Vectored Armada - Laps
= = =
VA build `Win_VectoredArmada_20240402_1914`
- Fixed an issue causing the Fleet Fight menu to lock up the entire game when Reseting the bench with a ship selected. Weird that I've never done this to myself in months of testing, hah.
- Fixed an issue with the Fleet Composer not correctly counting the amount of ships on Reset, causing it to constantly think there are unsaved changes unless Saved.
- Set the App Icon.
- Disabled HDR force support mode.
- Set a nice background for the initialisation screen.
Them's Fightin' Herds - Geoff
Hello everyone,

Thank you for your patience while we’ve worked through a number of issues and bugs introduced in the last update. In this patch, we have resolved a number of crashes and bugs players had identified as well as made balance adjustments to both Baihe and Nidra. Our goal with this patch is to ensure a better player experience for both competition as well as improved stability. We remain committed to ensuring TFH stays competitive and viable for all players, and we will continue to patch the game as needed moving forward.


General Bug Fixes:
  • Fixed localization issues on Salt Mines end screen.
  • Fixed issues with Baihe combo steps being tracked and localized incorrectly during combo trials.
  • Fixed a phenomenon where combo trials were inaccessible with the appropriate DLC downloaded.
  • Fixed a potential crash when fighting Texas on Mac and Linux versions.
  • Fixed lagging cosmetics and body parts on pixel lobby training animations for Nidra and Baihe


Baihe Balance Changes:
  • Baihe's Air-Backdrafts can no longer be used as a stalling technique high-up on-screen.
  • Baihe's Tactical Retreat now has an additional landing state.


Siege Cannon (SC) Changes
  • Added a 1.5 second cooldown during which Magic cannot be regenerated.
  • Added 3 Siege Cannon levels that are dependent upon Magic available.
  • SC Level 1 requires at least 1 Magic stock.
  • SC Level 2 requires at least 3 Magic stocks.
  • SC Level 3 requires at least 5 Magic stocks.


Phalanx Strike (PS) Changes
  • Introduced 3 variations that work like Siege Cannon.
  • PS Level 1 requires at least 1 Magic stock.
  • PS Level 2 requires at least 3 Magic stocks.
  • PS Level 3 requires at least 5 Magic stocks.


Counter Changes
  • Counter now has 5 frames of startup.
  • Counter loses invulnerability if the enemy does a super before Baihe hits after the Counter is triggered.
  • Counter, once active, now has a single point of Armor.
  • Counter now only triggers from physical attacks.


Baihe Bug Fixes:
  • Baihe's projectiles should now cause proper Juggle Decay, preventing infinites.
  • Baihe's Cinder Shots and Backdrafts should no longer have any invincibility during their duration.
  • Fixed a phenomenon with Baihe's Scorching Nexus projectiles accumulating and crashing the game.
  • These were caused from fighting opponents with invincible attacks, such as Arizona's Magic Dash and Pom's Puppy Pummel.
  • Fixed Baihe’s animation during crouching pushblock.
  • Fixed Baihe’s animation during an unsuccessful Last Round super.
  • Fixed Baihe's Magic-Counter attack not getting hit properly by supers.
  • Fixed an issue with Baihe building incorrect meter amounts when being hit.
  • Fixed an issue where Player-2 Baihe's Last Shot did not do the correct amount of damage.
  • Fixed Baihe’s Intro and Outro related game stalls.
  • Fixed a previously missing palette name.


Nidra Bug Fixes:
  • Dream Drop and Magic Dream Drop now despawn when Phantasmal Feast hits.
  • Cross Canter now has the same startup and invulnerability timings as other characters.
  • Fixed a freeze phenomenon that occurred when Blooming Lotus was canceled into Lotus Seed.
  • Fixed Nidra being able to do her Wake Up! attack during her Sleepy Sweep attack without requiring Magic.
  • Fixed a crash that occurred when an opponent’s projectile hit Nidra during Blooming Lotus while the opponent was blocking.
  • Fixed game slowdown/crashes that would occur when Nidra was hit by projectiles when the opponent was blocking Nidra's attacks.
  • Fixed Nidra's P1 intro not playing on Oleander's level.
  • Fixed game stalls related to Nidra’s Intro and Outro.


Let us know what you think about the Version 6.0.0 Rev2 patch in the comments!
...