We added a new way to gain XP, challenges! You always have one active challenge, which will grant an XP reward. We currently have 49 challenges (with more coming in the future), with some challenges being harder but granting you even more XP! You can view your challenge progress from the main menu or in the game when pausing.
New cosmetics
Daddy’s Dump Truck
Eggplant car, banana hat and banana wheels
General Improvements
There is now a disclaimer about drunk driving at game startup. Added death barriers to every map Alcohol picked up now shows the type in the xp reward popup Made the race countdown timer shorter Made the jump sound effect quieter The effects of alcohol when drunk driving have been increased and tweaked. You can now scroll in the saved presets when customizing
Bug Fixes
Fixed ice cream hat colors not working Fixed Dash Shooters hat colors not working You are now invincible longer when you spawn (from 3s to 5s) to prevent the player instantly getting destroyed.
= = = VA build `Win_VectoredArmada_20240402_1914` - Fixed an issue causing the Fleet Fight menu to lock up the entire game when Reseting the bench with a ship selected. Weird that I've never done this to myself in months of testing, hah. - Fixed an issue with the Fleet Composer not correctly counting the amount of ships on Reset, causing it to constantly think there are unsaved changes unless Saved. - Set the App Icon. - Disabled HDR force support mode. - Set a nice background for the initialisation screen.
Thank you for your patience while we’ve worked through a number of issues and bugs introduced in the last update. In this patch, we have resolved a number of crashes and bugs players had identified as well as made balance adjustments to both Baihe and Nidra. Our goal with this patch is to ensure a better player experience for both competition as well as improved stability. We remain committed to ensuring TFH stays competitive and viable for all players, and we will continue to patch the game as needed moving forward.
General Bug Fixes:
Fixed localization issues on Salt Mines end screen.
Fixed issues with Baihe combo steps being tracked and localized incorrectly during combo trials.
Fixed a phenomenon where combo trials were inaccessible with the appropriate DLC downloaded.
Fixed a potential crash when fighting Texas on Mac and Linux versions.
Fixed lagging cosmetics and body parts on pixel lobby training animations for Nidra and Baihe
Baihe Balance Changes:
Baihe's Air-Backdrafts can no longer be used as a stalling technique high-up on-screen.
Baihe's Tactical Retreat now has an additional landing state.
Siege Cannon (SC) Changes
Added a 1.5 second cooldown during which Magic cannot be regenerated.
Added 3 Siege Cannon levels that are dependent upon Magic available.
SC Level 1 requires at least 1 Magic stock.
SC Level 2 requires at least 3 Magic stocks.
SC Level 3 requires at least 5 Magic stocks.
Phalanx Strike (PS) Changes
Introduced 3 variations that work like Siege Cannon.
PS Level 1 requires at least 1 Magic stock.
PS Level 2 requires at least 3 Magic stocks.
PS Level 3 requires at least 5 Magic stocks.
Counter Changes
Counter now has 5 frames of startup.
Counter loses invulnerability if the enemy does a super before Baihe hits after the Counter is triggered.
Counter, once active, now has a single point of Armor.
Counter now only triggers from physical attacks.
Baihe Bug Fixes:
Baihe's projectiles should now cause proper Juggle Decay, preventing infinites.
Baihe's Cinder Shots and Backdrafts should no longer have any invincibility during their duration.
Fixed a phenomenon with Baihe's Scorching Nexus projectiles accumulating and crashing the game.
These were caused from fighting opponents with invincible attacks, such as Arizona's Magic Dash and Pom's Puppy Pummel.
Fixed Baihe’s animation during crouching pushblock.
Fixed Baihe’s animation during an unsuccessful Last Round super.
Fixed Baihe's Magic-Counter attack not getting hit properly by supers.
Fixed an issue with Baihe building incorrect meter amounts when being hit.
Fixed an issue where Player-2 Baihe's Last Shot did not do the correct amount of damage.
Fixed Baihe’s Intro and Outro related game stalls.
Fixed a previously missing palette name.
Nidra Bug Fixes:
Dream Drop and Magic Dream Drop now despawn when Phantasmal Feast hits.
Cross Canter now has the same startup and invulnerability timings as other characters.
Fixed a freeze phenomenon that occurred when Blooming Lotus was canceled into Lotus Seed.
Fixed Nidra being able to do her Wake Up! attack during her Sleepy Sweep attack without requiring Magic.
Fixed a crash that occurred when an opponent’s projectile hit Nidra during Blooming Lotus while the opponent was blocking.
Fixed game slowdown/crashes that would occur when Nidra was hit by projectiles when the opponent was blocking Nidra's attacks.
Fixed Nidra's P1 intro not playing on Oleander's level.
Fixed game stalls related to Nidra’s Intro and Outro.
Let us know what you think about the Version 6.0.0 Rev2 patch in the comments!
The update v1.0.1 is now available! Let's go to the patch notes!
This update was focused on making the game bug-free. We will release a new update over the weekend to finalize all the bugs that were reported on Discord #bug-report ( https://discord.gg/SMUMaKJ6qX ).
For players who are looking for an extra challenge, we are working on the "Nightmare" mode, which can be activated on any map and corruption level, drastically increasing the strength of enemies and their rewards. We are planning to release it in the next update (v1.0.2).
Added
"Give Up" button added to the Pause menu.
New wave of enemies on the "Leviathan's Lair" map in the "Endless Mode".
Bug Fixes
Fixed the "King of The Hill" talent scaling infinitely.
Skeleton Staff (Base and Fusions) now removes the oldest skeleton to summon a new one if the player has reached the summon limit.
Familiar abilities are now correctly brought.
Missions with area on the minimap now display correctly (Necro).
Improvements in the font selection screen.
Champions (NPCs) no longer occupy summon space.
Weapon tooltips now open correctly.
Translation of the tooltip on how to unlock maps is now correctly translated.
Ghost icons on the minimap fixed.
Fixed fusion tooltip sometimes showing "Fusion with:" instead of the weapon name.
Engineer's mission now displays the percentage correctly.
Issues with hovering and selection in the chest UI have been fixed.
Menu animation issues fixed.
If you're enjoying the game, don't forget to rate us on steam, it helps us a lot! 🧛♀️🙏🏽
STAR WARS™: The Old Republic™ - SWTOR Community Team
Galactic Seasons
Copero Stronghold access keys will be removed from the Mission Items tab following unlocking the corresponding rooms.
"Anarchy in Paradise" Galactic Season Objective grants Blueprint Fragments as intended.
The Galactic Season 6 Objective "Anarchy in Paradise" now rewards Blueprint Fragments as intended.
The Northwestern, Northeastern and Southeastern "Eyto Eyto" mounts are now correctly available for purchase from their respective Galactic Season vendors on the Fleet.
The "Freedom from FR3-D0M" objective no longer misspells "Legacy of the Sith" as "Legends of the Sith".
Daily Areas The following Conquest Objectives have been added for Kessan's Landing:
Kessan's Landing: Mission Complete
Kessan's Landing: Defeat Enemies 1
Kessan's Landing: Defeat Enemies 2
Kessan's Landing: Weekly Patrol
The requirement to access the following Daily Areas has been updated to require only one character having unlocked that area previously (and having the relevant Legacy Achievement). Previously it required each character to individually progress their story to unlock them:
Iokath
Kessan's Landing
Makeb
Manaan
Onderon
Oricon
Ruhnuk
Yavin IV
General
Players who unlocked the "Mek-Sha Safehouse" before 7.4.1 should now have the unlock displayed in their Legacy window.
Elevator sound effects will no longer play numerous times when exiting the elevator during Koth's Date Night "A Place to Call Home"
The infinitely repeatable “Complete a Heroic Mission” Conquest Objective is now available at all levels (previously only available from 10-49).
The “Complete a Heroic Mission” Conquest Objective is now worth 2000 Conquest points (up from 1650).
Items
The Copero Umbrella (Blue) decoration can now be placed on Medium and Medium Narrow hooks.
Voice modulation has been added to the Master Builder's Headguard.
Removed clipping bottles from the "Arrangement: Cantina Restaurant Pod" decoration.
Updates have been made to the known issue lists here.
From tacti-cool to straight dope, Season 3 has it all as new Battle Pass, BlackCell, and Store content arrives for Call of Duty®: Modern Warfare® III, Call of Duty: Warzone™, and the recently released Call of Duty: Warzone Mobile.
The Season 3 Battle Pass features over 100 rewards, including new Operator Skins, Weapon Blueprints, base weapons, and more. Purchase the full Battle Pass and earn up to 1,400 COD Points as you progress through the Sectors, or purchase BlackCell for the ultimate content payout with a variety of high-tech, digital-themed Weapon Blueprints, Operator Skins, Battle Token Tier Skips, CP, and other exclusive rewards.
Read on for a deep dive into the epic Battle Pass content launching with Season 3, starting with BlackCell’s premium offering.
BlackCell Season 3
Get technical with Season 3’s BlackCell offering, featuring the latest in cybernetic advancements with digitized glyph patterns, gilded tattoos, and golden glitch-wear across a variety of Operator Skins, Weapon Blueprints, and more.
The Battle Pass: Upgrade to BlackCell for full access to the Season 3 Battle Pass along with 1,400 CP, 6 Tracer Weapon Blueprints, 11 Reactive Operators, 20 Battle Token Tier Skips; a value of over 7,000 CP. The full Battle Pass includes up to 1,400 earnable COD Points within 100 Tiers of unlockable content from Battle Pass progress.
BlackCell Sector: Overview
Drop into the Battle Pass AO at an alternative starting location by accessing the exclusive BlackCell Sector. Unlock this Sector to immediately receive 1,100 COD Points, the new “Stasis” BlackCell Operator, and the following:
The animated “All That Glitters BlackCell” BAS-B Battle Rifle Weapon Blueprint featuring streaming glyphs and a glowing blue barrel along with Async Tracers and the “Desync Dismemberment” Death Effect. Also get the “Double Barrel Disrespect” Operator Finishing Move and the “Aggressive Action” Frag Grenade Blueprint.
Other BlackCell-only items are spread throughout the Season 3 Battle Pass. These include 11 BlackCell Variant Operator Skins and six BlackCell Variant Weapon Blueprints.
Players who upgrade to BlackCell after purchasing the Battle Pass will also receive bonus 1,100 COD Points.
Engage in Digitized Warfare with BlackCell’s Stasis
Enveloped by streaming glyphs, nano drones, and a fully animated black and gold bodysuit, Stasis is prepared to take on the most technical of foes while maintaining anonymity with a full-face mask, leaving only enough room for her twin braids as a calling card.
Stasis is backed up by a roster of digitized soldiers, donning the finest in black and gold tacti-cool apparel.
Purchase the Battle Pass: Instantly Unlock Snoop Dogg II, Dominus
Whether you purchase the BlackCell offering or the full Battle Pass for 1,100 COD Points, the Instant Reward Sector becomes available, including two infamous Operators.
Snoop Dogg II (SpecGru, Battle Pass Instant Reward)
Smoke out the competition as the Doggfather himself returns as “Snoop Dogg II” for his Modern Warfare III debut! Sporting a black and blue tactical fit with shades and cornrows, the legendary rapper and media icon is ready to blaze a trail of destruction against foes high and low.
BlackCell Owners: You also unlock the “Snoop Dawg” BlackCell Operator Skin, transforming Snoop into a literal interpretation of the Doggfather.
Free and on the loose, the nefarious Vladimir Makarov makes his mark with renewed operations against Urzikstan, with recent sightings of the ultranationalist on the remote Rebirth Island, too. In his “Dominus” Operator Skin, Makarov retains his sharp style while remaining viable across a variety of combat situations.
BlackCell Owners: You also unlock the “Makarov – Dominus BlackCell” Operator Skin, favoring a more concealed though highly menacing look.
The Instant Reward Sector also grants you a 10% Battle Pass boost, the “Hope Breaker” Weapon Blueprint for the BAS-B Battle Rifle, and the “Tactical Pet: D-O-Double-G” Operator Finishing Move, featuring a brutal K-9 takedown.
Additional Battle Pass Skins
Complete the Battle Pass Sectors to unlock a variety of new Operator Skins, all of which come paired with an animated BlackCell alternate Skin featuring vertical glyph streams:
“Akuma” Skins (Operator Skin, Swagger, Sector 2)
Battle Pass Skin: Swagger gets tacti-cool with aviator shades, tattoos, slacks and dress shoes combined with a sleek windbreaker and flak jacket.
BlackCell Additional Skin: True to his name, Swagger dons gilded tattoos, a face mask, and prominent dragon designs on his flak jacket.
“Corsair” Skins (Operator Skin, Ripper, Sector 5)
Battle Pass Skin: In this no-frills military getup, Ripper favors practicality and mobility while still retaining an unmatched style.
BlackCell Additional Skin: Exchange the standard military garb for modernized tactical apparel complimented by golden shades, a scarf, tattoos, and gloves.
“Cardinal” Skins (Operator Skin, Doc, Sector 7)
Battle Pass Skin: Gear up with a headband and camouflaged cape over all-weather gear and boots.
BlackCell Additional Skin: Pull up the gold-emblazoned hood of Doc’s cape along with gilded metal and imprinted glyphs.
Battle Pass Skin: Conceal your identity with a scrim net while showing off full-sleeve tattoos with a tank top and flak jacket over digital camo pants.
BlackCell Additional Skin: Add golden ink to Riptide’s tattoos for a fierce look accompanied by goldthreads intertwined with his scrim net.
Battle Pass Skin: Banshee is ready to lead KorTac’s forces with a headset and mic paired with a Konni Group jacket, digital camo pants, and boots.
BlackCell Additional Skin: Add a helmet with a golden visor to Banshee’s mic setup along with additional gilded flair throughout her uniform.
“Cask” Skins (Operator Skin, Corso, Sector 16)
Battle Pass Skin: Deploy with a headset and balaclava for discrete combat operations, coupled with a full sleeve Konni Group jacket and black pants and boots.
BlackCell Additional Skin: While still unrecognizable, Corso is bound to stand out in a crowd with a golden face mask and gloves.
Battle Pass Skin: Byline prepares for technological warfare with a robot on her back, goggles, and a controller along with camouflaged tactical gear.
BlackCell Additional Skin: Byline adds a black and gold paintjob to the robot and goggles, with gold-inked tattoos for extra style.
Also expect two further Skins (each with a BlackCell variant) once you finish the Battle Pass and unlock the Completion Sector (detailed below).
New Functional Weapons
Unlock three new functional weapons in Sectors 4, 8, and 15:
MORS Sniper Rifle (Sector 4, HVT, Free)*
This single-load railgun delivers a high-damage payload with excellent velocity and penetration.
Boasting a high rate of fire and great bullet velocity, the MORS railgun is ideal for sharpshooters across a variety of combat situations. Though offering lower mobility compared to other Sniper Rifles, its sheer power is evident in the electrical current blasting over its body after every shot.
(*The MORS Sniper Rifle, its weapon blueprints and certain other content not available for use in Call of Duty: Warzone Mobile at the start of the Season. We will update the community at a later date, when this weapon becomes available in that game.)
FJX Horus SMG (Sector 8, HVT, Free)
An ultra-compact SMG with best-in-class CQC damage and mobility.
Boasting fantastic mobility and handling along with a lightning quick reload speed, the FJX Horus is ideal for rapid, close-ranged engagements. Close the distance for optimal damage output and utilize its breakneck swap speed to switch between weapons without missing a beat.
Gladiator Melee (Sector 15, HVT, Free)
A compact, concealable punch knife that was initially used by gamblers and politicians.
What the Gladiator lacks in range, it more than makes up for with excellent mobility, handling, and damage output. They’ll never see it coming as you move in for the elimination with more than just your knuckles at work.
New Weapon Blueprints
The Season 3 Battle Pass features 20 Weapon Blueprints along with a variety of Calling Cards, Weapon Charms, Decals, Stickers, Emblems, Finishing Moves, COD Points, and Zombies Acquisitions (including Ammo Mods, Perk-a-Colas, Aether Tools, Raw Aetherium Crystals, and a Weapon Case).
Weapon Blueprints
The Season 3 Battle Pass Weapon Blueprints represent a variety of visual themes, including the following themes:
Wood and Yellow
Sector 1: “Steely Gaze” Lockwood 300 Shotgun*
Sector 5: “Sworn Blade” TAQ Eradicator LMG
Sector 10: “Bladed Praise” DG-58 LSW LMG
Sector 11: “Blade Eater” TAQ Evolvere LMG*
Sector 20: “Gleaned Slash” FJX Horus SMG*
This series of Weapon Blueprints feature intricate yellow designs over the body with wooden stocks and handles from the rugged to pristine with inlaid patterns.
Equip the high-tech KOHHN-themed series of Weapon Blueprints, featuring a sleek black and red style with white highlights.
Weapons with Additional BlackCell Blueprints
This season’s digital BlackCell aesthetic can be found across seven Weapon Blueprints in the Season 3 Battle Pass, including the following six Blueprints that feature both a regular and BlackCell variant within the same tier. Both versions feature the same attachments, so swap between them at will without disrupting your playstyle.
BlackCell variant comes with Async Tracers and “Desync” Death Effect.
Deploy with the rugged version featuring carved wood and a yellow-taped handle, customized with a wider pellet spread and improved reload quickness. The BlackCell variant fires hot at the barrel with glowing geometric patterns.
The BlackCell variant grants the “Shaped Fate BlackCell” WSP-9 SMG Blueprint, customized for stealth strikes and featuring Async Tracers and “Desync Dismemberment” Death Effect.
Stay firmly on target while striking from the shadows with this Battle Pass Weapon Blueprint that’s undetectable by radar with a 2.5x magnification Optic, a 40-round Magazine, and enhanced horizontal and vertical recoil control. Equip its BlackCell variant for an SMG with a geometric black and gold design.
BlackCell variant comes with Async Tracers and “Desync Dismemberment” Death Effect.
Suppress enemy forces without giving up your position using this carved wood and worn Weapon Blueprint featuring a 100-round belt-fed Magazine, the Shadowstrike Suppressor, and improved recoil control. Trade its worn appearance for a high-tech modern look using the BlackCell variant.
BlackCell variant comes with Async Tracers and “Desync Dismemberment” Death Effect.
Vaporize your opponents with this hard-hitting, koi-inlaid Sniper Rifle equipped with a suppressor, improved bullet velocity and rechambering speed, a .50 Cal Spire Point Rounds. Equip the BlackCell variant for a more opulent alternative.
BlackCell variant comes with Async Tracers and “Desync Dismemberment” Death Effect.
Take the new Season 3 MORS Sniper Rifle into the thick of it with a close-ranged dot sight Optic and the new Photonic Charge Barrel, allowing for high-energy projectiles. Opt for the BlackCell variant for a richer version of the powerful railgun.
(*The MORS Sniper Rifle, its weapon blueprints and certain other content not available for use in Call of Duty: Warzone Mobile at the start of the Season. We will update the community at a later date, when this weapon becomes available in that game.)
BlackCell variant comes with Async Tracers and “Desync Dismemberment” Death Effect.
Based on the new Season 3 SMG, this Weapon Blueprint greatly bolsters target tracking by pairing muzzle flash concealment with improved recoil and gun kick control. For a more gilded look, take the BlackCell variant into your next battle.
Complete the Battle Pass for Completion Sector Tier 100 Rewards
Complete 100% of the map by conquering all Sectors to access the final Completion Sector, featuring 300 COD Points toward your next Battle Pass or Store Bundle purchase, the “Fated” MTZ-762 Battle Rifle Weapon Blueprint, the “Scoped and Loaded” Emblem, and the following Operator Skins:
“Fenrir” Skins for Makarov
Makarov takes on the mantle of the legendary wolf of Norse mythology, famed for his role in the world-ending battle of Ragnarök. With dripping fangs and glowing red eyes, this is one Operator you don’t want to cross paths with.
BlackCell Additional Skin: Vertical glyphs stream from the wolf’s golden eyes combined with gold-plated fangs, gilded highlights, and deep black tactical gear.
“Hush” Skins for the New Hush Operator
A former farmhand thrust into the chaos of war, Bashiir Shirwa began his journey toward battle as a security guard in the city of Mogadishu. He learned survival the hard way after suffering a near fatal slashing that left him with visible facial scars. Attracting the attention of a KorTac recruiter, he was soon enlisted as an international mercenary.
BlackCell Additional Skin: In his alternate BlackCell Skin, Hush displays the immense wealth he’s earned during his reign as a highly sought after mercenary.
Store Highlights: Cheech and Chong, Stoney Sloth, Big Brain, and More
Dive into an incredible assortment of Store Bundles arriving in Season 3, from the super chilled out to the terrifying and bizarre, including a special guest appearance from two legendary icons of the counterculture revolution. Here are just a few of the offerings on the way:
Tracer Pack: Cheech & Chong
This massive Bundle featuring two icons of the counterculture revolution includes both the “Cheech” and “Chong” Operator Skins alongside three Weapon Blueprints featuring Still Smokin’ Tracers and the “Up In Smoke” Death Effect: the “Dankest” MTZ-556 Assault Rifle, the “Hashassin” HRM-9 SMG, and the “Mellow and Mild” Haymaker Shotgun.
Intoxicate foes with the “Secondhand Smoke” Finishing Move, the “Be Mellow” and “Cheech & Chong’s” Large Decals, the “Smoke Buds” Weapon Sticker, the “Iconic” and “Cheech and Chong’s Seltzer” Weapon Charms, and the “Blunt Buddies” Loading Screen.
Tracer Pack: Stoney Sloth
Slow it down and chill out with the “Feelin’ Slothy” Operator Skin for Price. Smoke your enemies with two Weapon Blueprints featuring Blazed Tracers and the “Ding Dong You’re Bonged” Death Effect: the “High Hitter” WSP Swarm SMG and the “Toke N’ Smoke” XRK Stalker Sniper Rifle.
Spread good vibes with the “Leafy Greens” Large Decal, the “Slow Rollin’” Weapon Sticker, the “Slow and Unsteady” Animated Emblem, and the “Let ‘Er Rip” Weapon Charm. Blaze through the tiers with an additional 1 Hour Double Battle Pass XP Token.
Tracer Pack: CODasaurus Ultra Skin
Try not to eat your enemies when deploying with the “Sickle” Operator Skin for Riptide, featuring a carnivorous dinosaur head and reptilian camouflage. Tear into enemies with two Weapon Blueprints featuring Slash Damage Tracers and the “Reptilian Rupture” Death Effect.
Reach millions of years back with the “Dino Pod” Weapon Charm, the “Primal Instinct” Animated Calling Card, the “Life Cycle” Animated Emblem, and the “Raptor Rage” Large Decal.
Tracer Pack: Big Brain Ultra Skin
Deploy as a brain in a bucket with “The Mind” Operator Skin for Corso, held up by cybernetic body parts with a half-length cape. Eliminate enemies using two Weapon Blueprints with Super Gooper Tracers: the “Brain Brine” Sidewinder Battle Rifle featuring the JAK Thunder LMG Kit Aftermarket Part, and the “Cranial Carver” Striker 9 SMG.
Display your brilliance with “The Nerve of That Guy” Large Decal, the “Wetware” Weapon Sticker, and the “My Eyes Are Down Here” Weapon Charm. This Bundle also includes a Battle Pass Tier Skip Token.
Tracer Pack: Horseman: Vi.Rus Ultra Skin
Appear as a dreaded robotic nightmare with the “Bacillus” Operator Skin for Ghost, featuring glowing red eyes over an electrifying helmet. Infect your opponents with two Weapon Blueprints featuring Trojan Tracers and the “Malware” Death Effect.
Show your evil side with the “Death Tally” Large Decal, the “Vile Vial” Weapon Sticker, and the “Infectious” Weapon Charm. This Bundle also includes a Flawless Aetherium Crystal for Zombies and a Battle Pass Tier Skip Token.
Tracer Pack: Killer Circus Freak Party Pack
Usher in a circus of chaos with the “Happy” Operator Skin for Enigma, instilling anything but in those unlucky enough to face against the terrifying visage. Riddle foes with laughter using two Weapon Blueprints with Carny Carnage Tracers: the “Funny Business” HRM-9 SMG and the “Joke’s On You” MTZ Interceptor Marksman Rifle.
Elevate the killer clown using the “Murderous Moppet” Large Decal, the “Circus Slasher” Weapon Sticker, and the “Some Required” Weapon Charm. Receive additional XP bonuses when you and your party play using Operator Skins from the Killer Bundle series, including Killer: Circus Freak, Killer: Porcelain, Killer: Serial Creep, and Killer: Bone Collector.
Tracer Pack: CyberJunkie Pro Pack
Jack into new virtual heights with the “Raider” Operator Skin for Swagger, featuring a highly advanced robotic helmet and heavy frontline armor. Eliminate enemies with the “Protosignal” MTZ-556 Assault Rifle and the “Worn Steel” KV Inhibitor Sniper Rifle Weapon Blueprints.
Show off your techno credentials with the “Closed-Circuit” Large Decal, the “Filmed Live” Weapon Sticker, and the “Back Cap” Weapon Charm. This Bundle brings exceptional value with the inclusion of a staggering 2400 COD Points!
Godzilla x Kong: New Empire Bundles
Plus, Complete the Godzilla x Kong Titan Collection: Following up the recently released Tracer Pack: Godzilla x Kong: The New Empire — Kong Bundle, expect three more to arrive within Season 3, including the Shimo, Skar King, and Godzilla variants.
The “Tracer Pack: Godzilla x Kong: The New Empire – Godzilla” Bundle comes with the “Godzilla” Operator Skin, two Blueprints, a Charm, Loading Screen, Large Decal, and the “Feel the Heat Ray” Finishing Move.
The “Tracer Pack: Godzilla x Kong: The New Empire – Skar King” Bundle comes with the “Ape” Operator Skin, two Blueprints, a Charm, Loading Screen, Large Decal, and the “Whiplashed Unleashed” Finishing Move.
The “Tracer Pack: Godzilla x Kong: The New Empire – Shimo” Bundle features the “Shimo” Operator Skin, two Blueprints, a Charm, Flash Grenade Skin and effect, Loading Screen, Large Decal, and the “Frostbite Finish” Finishing Move.
Purchase all four to complete the Titan Collection and unlock the exclusive “B.E.A.S.T. Glove” Gladiator Skin Melee Weapon.
Modern Warfare III: Free Trial
For a limited time from April 4 until April 8, play Multiplayer and Modern Warfare Zombies in Call of Duty: Modern Warfare III for FREE.
Dive into Multiplayer in Call of Duty and check out the brand-new 6v6 map Emergency, along with five more 6v6 maps such as Das Haus, Stash House, and Rust — playable across five core modes, including Capture the Flag, new to Season 3. Plus, the free access offering includes not only Modern Warfare Zombies but also the MWIII mode Hordepoint, playable on reskinned maps like Tetanus, Satan’s Quarry, and Skidgrow. It’s time to rally the squad and leave no friend behind.
Upgrade to Modern Warfare III
Modern Warfare III celebrates the 20th anniversary of Call of Duty with one of the greatest collections of Multiplayer maps ever assembled, including modernized versions of all 16 launch maps from Call of Duty: Modern Warfare 2 (2009), plus the introduction of an all-new open-world Zombies and a Campaign that finds Task Force 141 facing off against the ultimate threat in Vladimir Makarov.
English language has been added But in terms of skills, the original text was retained because the skill name is not closely related to its effect, and it is difficult for the translated skill name to match the original meaning. Don't worry, your own skills have been explained in the description section, and the effects of enemy skills are also easy to understand, so it won't affect gameplay.
Patch incoming with some major improvements to the fluid system as well as many important issues resolved and even some bonus changes. Once again, thank you to everyone for your patience and diligence in reporting problems.
NOTE: Any existing fluid networks may need to be picked up and placed back down to work properly to get it out of a broken state from earlier versions.
I am going to continue streaming development working on AutoForge so if that's something you would like to see you can join my Twitch channel at https://www.twitch.tv/jmcmorris.
Critical Issues Resolved
Resolved crash when attempting to destroy a fluid related machine
Resolved issue with many machines and other things not working properly after quitting to menu and loading a world or starting a new one
Resolved an issue with monster invasions incorrectly going after structures in Point of Interests
When upgrading to v0.2.6 any current monster invasions are cleared out due to them being in a bad state
Resolved issue with inventory incorrectly thinking there is space in it with empty locked items
Resolved issue with ladder slide sfx continuing to play after getting off a ladder
Resolved issue with Advanced Conduit Tapping research not unlocking tapping without a restart
Issues Resolved
Canceling a craft with full inventory now drops the items
Resolved issue with planting Eldor tree not rendering properly
Eldor Tree now drops Eldor Bloom when harvested manually
Fixed icons for Pipe Bypass, Large Pipe Bypass, Fire Wisp Ovoid, and Wind Wisp Ovoid
Resolved issue with UI updating power production value when it is 0
Porter II placement render fix
Crankos is now indestructible
Resolved issue with plant support tool progress bar not updating properly
Resolved several issues with fluid connections not being established correctly
Resolved many issues with pipe bypasses not working
Resolved several issues with being able to establish a fluid connection with differing fluid types (this is a WIP and needs to give players feedback)
Other Changes
Destroying a plant support now gives back the seed and tool if it is fully charged
Changing the plant support recipe now gives back the tool if it is fully charged
Gumvine shoot now stacks to 99
Tweaks to a few Tutorial and Upgrade Phrases
Mana Conduits now regenerate HP when not being attacked
Repair Tools can no longer be used on Mana Conduits
Reduced Mana Conduit hitbox
Added "Required Essences" to Foldery UI
Improved Excavate Upgrade Icon
Pump rotation is conveyed visually
Storage Tank now defaults to no fluid type
Fluid inputs and outputs now have to be connected directly and not from the side (there is a small remaining issue with this)
• Added jewelry that raises intellect that can be found in buried chests or at Astrid’s shop for those that don’t brain good • Roland’s outfit can now appear in his shop • Made various UI tweaks • Bunkers can now spawn in large arenas. They are sealed and require intellect of 20 or higher to open. Be on the lookout… your captors are adept at camouflage…
0.1.26a
• Fixed issue with cats • Fixed issue with lockpicking on obstacle course • Removed katana from Caroline’s shop after she’s recruited • Fixed issue with NPC targeting • Fixed issue that allowed Shaun to be attacked before he appears