As a token of our appreciation for your incredible support during our Early Access and Beta phases, we're excited to announce a special challenge running from today, April 2nd, until our official launch on April 5th!
🏆 Play a Game, Earn 150 Golds! 🏆
Play a game in any game mode between now and the launch date, and you'll be rewarded with 150 golds to help to unlock either the Roman or New Mayan civilization.
It's our way of thank you for being part of our journey and helping shape the game into what it is today.
Mark your calendars, rally your friends, and prepare for an epic journey in the full version of Dice Kingdoms. Whether you're a veteran or new to the realm, there's never been a better time to build your empire.
CONCRETE VISIONS is a psychological thriller with survival horror, FPS and beat’em up elements. The game is heavily influenced by games such as Condemned: Criminal Origins and Fahrenheit: Indigo Prophecy, all wrapped up in nostalgic, PS1 inspired graphics.
Unlike most horror shooters, gameplay is heavily focused on melee combat and environmental exploration as players strive to survive the night. Concrete Visions aims to combine a disturbing photo sourced lo-fi atmosphere with fresh, unique mechanics to create an endlessly replayable gameplay experience for retro FPS fans.
Check out How-to #2 (Tips & Tricks):
CONCRETE VISIONS OVERVIEW:
STORY
The town of Stonebrook is desolate and all the residents have disappeared. All that remains are the junkies, the dregs, & the scum, and every one of them is out for blood. Malone is a cult-like leader for these cretins, and you are certain he is responsible for the hordes of bastards on your tail.
Fight your way through these cold streets and wild overgrowth on a quest for answers, safety, and freedom. It’s time to put fist to concrete.
FEATURES
Bloody Fists Bottles Lead Pipes Kitchen Knives A Revolver & A Shotgun Crisps for Health OR Tasty Health Snacks! Various Unhinged Enemies That See You as Their Prey Brutally Visceral Melee Combat A Chilling OST Unnerving Photo-Sourced Environments & Character models Secrets a plenty - See if you can locate DOSMan in each level – chances are he’ll have something very helpful for your journey.
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ABOUT VOXPOP GAMES
VoxPop Games, Inc., is a New York based game development and distribution platform. VoxPop primarily caters to independent developers who may not have the marketing budget to pursue traditional advertising and hiring as a model.
Developers can use VoxPop to find collaborators using a percentage of their future profits, recruiting everything from programmers and artists to build the game, to influencers and celebrities to promote their products. Meanwhile, contractors can trust that their payments will be backed by a robust, and automated system which will keep their employers’ honest months or years after the project’s completion.
VoxPop is part of the NYC Games Industry Council and collaborates with non-profit groups like the NYC IGDA. VoxPop hopes to disrupt the gaming market by creating systems for smaller content creators to prop up one another.
ABOUT DOSMan Games:
DOSMan Games are all about FPS games.
Whether solo as Sam Marshall or as a team, they want to make each of their games feel completely different from one another.
It has come to my attention that on 2024/04/01, an update to Nullschwert Demo has been released. The update, among other things, contained a "Significant Feature" aka "Honk Button".
As this was done without my supervision and permission - the culprit has been found and punished accordingly. The threat of "honking" has been stopped, for now.
I have released an update which aims to remove that feature and fix the consequences of granting our Visitors such an insane power. Unfortunately, as my influence within the Abyss and over the affected realm is still limited, I wasn't able to fix everything, and you may find it quite different than it were half a year ago.
The main change is, of course:
"Honk" button has been removed. WARNING: to ensure this, do not hold Skip button (V/Y by default) for longer than 8 seconds. The timer/consequences may vary depending on which stage you are. Do not take unnecessary risks.
In addition, some of the observed changes (mind the spoilers):
Splash screens added (press any key to skip them)
Main Menu labels changed
Improved performance overall thanks to various engine updates
St1 Boss - Phase 1 slightly rebalanced (a little more during EotL Route), sword shots are less random
St2 Boss - reduced HP during her "Named" phases
St1 and St2 - certain unnaturally colored entities HP reduced
Password screen - condition to trigger it has been changed hold C(X) during the intro of St1
St3 - replaced some bullet sprites and adjusted the boss VFX
Dialogue adjustments overall (ongoing change)
Other smaller fixes/improvements/adjustments. Please report any anomalies.
Work on the full game still continues. The Demo will not receive any big new content, but will be updated at a later date (which may have something to do with fests) including polish/balancing/story adjustments as we get closer to release.
I apologize for the silence - very little of my work can be shared without spoiling something. However, I'm always happy to hear comments, thoughts and speculations regarding Nullschwert, and I do take them into account while working on things. Whenever I feel down and like my work has no meaning - I read the comments here on Steam, on Youtube and on Discord. They remind me that, despite its various flaws, there are many people who really, really enjoy the game so far.
I will keep working as hard as I can, aiming for 2024 release. Visitors, Players, Readers - thank you all for putting up with my nonsense so far, and I hope you'll look forward to what the Abyss has in store.
With great excitement we announce that OVERRIDER is now LIVE ON KICKSTARTER!
Join us as we embark on this high-speed adventure together!
By backing us on Kickstarter, you not only support the development of OVERRIDER but also gain access to exclusive rewards and behind-the-scenes insights into the making of the game.
And that's not all! To celebrate our launch, we just released a brand new demo which you can play right now. So go give it a spin! We're eager to hear your feedback.
Since the announcement of Pet Shop Simulator 2, we are happy to share with you some of the features we are developing for the first time.
We thought it would be good to interact more with your pets. So take care of your animals. We didn't want your animals to be stuck in their living spaces, so we think free-roam animals will be happier. Of course, they shouldn't go too far. :)
All animals, except fish and arthropods, will be able to roam freely in the shop and you will be able to teach your parrots new words.
🐶NOTE:😻
You must place food bowls inside the shop for free-roaming animals.
You can join our Discord channel for your requests and suggestions. With your participation, we can make more player-oriented developments. You can also add this game to your wishlist on Steam so you don't miss future dev logs!👍👇