"Hash Oasis" server will be updated from 18:00 to 18:30 on April 1, during the update period, there may be problems such as dropped calls, and you can re-enter the game after the update is completed. Specific updates are as follows:
1. Add an amusement park scene 2. Add big turntable play 3. Add dynamic capture function
We're introducing your one-stop shop for all things construction and combat - the incredible Mech! Once the guardian of these depths, this hulking automaton boasts two key features that will revolutionise your mining operation:
Mighty Lifting: Stuck by pesky mine puzzles? Not anymore! The Mech's immense strength is tailored to help you move, pull and lift to solve any problem you encounter.
Punching Power: The Mech isn't just a construction worker. It packs a serious punch, ready to take on a brand new assortment of threats lurking in the depths of your mine including the Abomination; a fearful foe that will shatter your defences if you don’t tread carefully.
Watch the full trailer:
Not only will you have to unearth your Mech buddy, you’ll also have a range of features and puzzles to keep you occupied:
8 new mine features
Container
Aura Crystals
Crystal Bedrock
Battery & Socket
Generator
Vault
Laser Machinery
Magma
10 new blocks with unique functions
Container
Damagite Crystal
Healite Crystal
Resourcite Crystal
Crystal Bedrock (square)
Crystal Bedrock (triangle)
Crystal Bedrock (square)
Battery
Magma
Mechanite Block
6 new "machine" objects
Vault
Laser Emitter
Laser Deflector
Movable Laser Deflector
Laser Receiver
Static Laser Deflector
2 Non-block Items
Battery Socket
Generator
1 new building
The Mech Center
1 new boss
The Abomination
What are you waiting for? With your new best friend, it’s time to step courageously (and cautiously) into the Crackling Depths as you work together to escape.
Ready to Mech Your Way to Success?
Mechanized DLC. Coming to PC, Xbox, and PlayStation on April 4th!
AlexanderBall: A Countryball Tale - RedThornInteractive
We got some more suggestions and they’ve been implemented.
Improvements:
- Rotate Button added to battle. You can rotate your units as long as that unit hasn’t attacked in that turn. - A bunch of special perks have been added to some of the under-appreciated balls in our game that need a bit more love. These include Athenians, Thracians, Illyrians, Paeonians, Phoenicians and a few more. - The garrison mechanic is now more important for making sure you receive the maximum yields from your conquered POIs. Player’s will have the gold, glory and manpower yields of a POI slashed if they do not have atleast a half-strength garrison in the POI. A full-strength garrison will lead to a small bonus to yields. - The +2 opinion modifier for owning a city with the inhabitant ball in question is now granted for fully garrisoning a city with the inhabitant ball in question. - Alexander and Hephaestion can now use the Charge ability. - 3 new achievements. - We have tried to make the building UI a bit more intuitive. Players will now be prompted more when they are in the process of building something. - Some achievements have been rebalanced. - Some of the tutorials have been updated to reflect the new features in battles.
Area 8-9 Helm icon changed so it's not confused with the Shield anymore.
Cow Factory boost remain open after ascending if the Area required is kept.
We are making a new game plus mode that will be available to anyone who reach A#20, this allow anyone to start a 2nd save and go back and forth between the main game and new game plus.
It will have a lot of QoL kept right from the beginning such as the A#20 milestone so Ascension won't be a thing anymore as well as a few others nice thing kept. It should be ready in ~14 days and right before the next end game content is being worked on.
We've got a spring present for you - a new Knock on the Coffin Lid trailer.
What do you think about it? Share your impressions in comments and don't forget to support us with your ‘Like’. We are waiting for harsh and merciless critics on our Discord server. Drop by to discuss the new trailer and more with the team.
And in honor of the trailer release we decided to hold one more drawing of KOTCL keys on X (formerly Twitter). To participate follow the link, like, repost and in 2 weeks we'll pick the winners at random.
Last week's winners are announced on the Gleam page, congratulations!
The emails with the keys have already been sent to the email you provided when you entered the giveaway.
Add Knock on the Coffin Lid to your Wishlist so you don't miss out on the release and more giveaways!
Entropy Survivors needs beta testers! Our studio is working on big new systems in the leadup to our release announcement, and would really value more feedback from players like you.
We are testing out some new systems and would love your input, sign up using the form below.