"Hash Oasis" server will be updated from 18:00 to 18:30 on April 1, during the update period, there may be problems such as dropped calls, and you can re-enter the game after the update is completed. Specific updates are as follows:
1. Add an amusement park scene 2. Add big turntable play 3. Add dynamic capture function
We're introducing your one-stop shop for all things construction and combat - the incredible Mech! Once the guardian of these depths, this hulking automaton boasts two key features that will revolutionise your mining operation:
Mighty Lifting: Stuck by pesky mine puzzles? Not anymore! The Mech's immense strength is tailored to help you move, pull and lift to solve any problem you encounter.
Punching Power: The Mech isn't just a construction worker. It packs a serious punch, ready to take on a brand new assortment of threats lurking in the depths of your mine including the Abomination; a fearful foe that will shatter your defences if you don’t tread carefully.
Watch the full trailer:
Not only will you have to unearth your Mech buddy, you’ll also have a range of features and puzzles to keep you occupied:
8 new mine features
Container
Aura Crystals
Crystal Bedrock
Battery & Socket
Generator
Vault
Laser Machinery
Magma
10 new blocks with unique functions
Container
Damagite Crystal
Healite Crystal
Resourcite Crystal
Crystal Bedrock (square)
Crystal Bedrock (triangle)
Crystal Bedrock (square)
Battery
Magma
Mechanite Block
6 new "machine" objects
Vault
Laser Emitter
Laser Deflector
Movable Laser Deflector
Laser Receiver
Static Laser Deflector
2 Non-block Items
Battery Socket
Generator
1 new building
The Mech Center
1 new boss
The Abomination
What are you waiting for? With your new best friend, it’s time to step courageously (and cautiously) into the Crackling Depths as you work together to escape.
Ready to Mech Your Way to Success?
Mechanized DLC. Coming to PC, Xbox, and PlayStation on April 4th!
AlexanderBall: A Countryball Tale - RedThornInteractive
We got some more suggestions and they’ve been implemented.
Improvements:
- Rotate Button added to battle. You can rotate your units as long as that unit hasn’t attacked in that turn. - A bunch of special perks have been added to some of the under-appreciated balls in our game that need a bit more love. These include Athenians, Thracians, Illyrians, Paeonians, Phoenicians and a few more. - The garrison mechanic is now more important for making sure you receive the maximum yields from your conquered POIs. Player’s will have the gold, glory and manpower yields of a POI slashed if they do not have atleast a half-strength garrison in the POI. A full-strength garrison will lead to a small bonus to yields. - The +2 opinion modifier for owning a city with the inhabitant ball in question is now granted for fully garrisoning a city with the inhabitant ball in question. - Alexander and Hephaestion can now use the Charge ability. - 3 new achievements. - We have tried to make the building UI a bit more intuitive. Players will now be prompted more when they are in the process of building something. - Some achievements have been rebalanced. - Some of the tutorials have been updated to reflect the new features in battles.
Area 8-9 Helm icon changed so it's not confused with the Shield anymore.
Cow Factory boost remain open after ascending if the Area required is kept.
We are making a new game plus mode that will be available to anyone who reach A#20, this allow anyone to start a 2nd save and go back and forth between the main game and new game plus.
It will have a lot of QoL kept right from the beginning such as the A#20 milestone so Ascension won't be a thing anymore as well as a few others nice thing kept. It should be ready in ~14 days and right before the next end game content is being worked on.
We've got a spring present for you - a new Knock on the Coffin Lid trailer.
What do you think about it? Share your impressions in comments and don't forget to support us with your ‘Like’. We are waiting for harsh and merciless critics on our Discord server. Drop by to discuss the new trailer and more with the team.
And in honor of the trailer release we decided to hold one more drawing of KOTCL keys on X (formerly Twitter). To participate follow the link, like, repost and in 2 weeks we'll pick the winners at random.
Last week's winners are announced on the Gleam page, congratulations!
The emails with the keys have already been sent to the email you provided when you entered the giveaway.
Add Knock on the Coffin Lid to your Wishlist so you don't miss out on the release and more giveaways!
Entropy Survivors needs beta testers! Our studio is working on big new systems in the leadup to our release announcement, and would really value more feedback from players like you.
We are testing out some new systems and would love your input, sign up using the form below.
Our belated Easter update is now live! The following changes have been made:
Lola's Revenge
Lola, once a docile bunny, is now pissed off and ready to make you pay for stealing her eggs. Every hour, on the hour, until the end of the event, Lola will open her portal to have you hunt for her eggs! You'll unfortunately have to kill her at the end but she's jam packed with some sweet loot!
Event Details
Start: 4/1/2024 PST End: 4/15/2024 PST
Additions
Added a new craftable consumable. Thanks @Battleship for the idea
Added a Teleportable Waystone NPC at the beginning of Experienced dungeons for faster backtracking (art pending)
New Heavy Armor Affixes: Destroyed, Hefty, Tough, Knight's, Ruinic
New Light Armor Affixes: Heinous, Shaky, Clean, Mystical, Bejeweled
New Robe Affixes: Nasty, Fraying, Warm, Pretty, Beautiful
New Staff Affixes: Cursed, Creaky, Evil, Raging, Bloodstained
New Crosier Affixes: Excommunicated, Ugly, Curious, Holy, Righteous
New Quiver Affixes: Punishing, Weighted, Slicked, Bloody, Demonic
New Mortar Affixes: Smelly, Chipped, Mean, Pungent, Eldritch
New Cape Affixes: Nasty, Cocky, Comforting, Returning, Royal
New Mask Affixes: Possessive, Cursed, Guilty, Maniacal, Feral
New Helmet Affixes: Dreaded, Dented, Jealous, Believer's, Glorious
New Talisman Affixes: Parasitic, Itchy, Leeching, Ghastly, Unleashed
New Whip Affixes: Withered, Painful, Charmed, Hungering, Spectral
Gee is now available at all four mountain taverns within the dominion
Added a Loot Fountain to Outback Hunt
Added a Free 2 Play skin drop to Outback Hunt
Added related Attainment for F2P Outback Hunt skin
Added sprites to the following titles: Helpless, Crafter, Friendly, Jungle Fever, Void and Null, Impunity
Added chaotic solution related attainments
New unique mortar is available for apothecaries from the Aspect of Conquest (Betraying Hex has been placed back in Aspect of the Void's loot table)
Essences have been added or adjusted for the following: Axis of Trade, Ancient Ruins, Rampant Citadel, Butterfly Woods, Primal Marsh, Infested Cellar, Aspect of Conquest, Aspect of the Void, & Ravana
Glorious & Regular Crates now include equipment for Bishops
Soulbound gems can now be split & turned into dust
Added Action Timer's to Ohtli's Charge behaviors
Added cooldown period for Green Cici after Blue Cici for players to grab loot
Changes
Removed some snow from certain areas of the Tavern
Returned loot rate of Mara's Nut to normal values
Drop chances for dungeons from Event Bosses in the dominion have been increased
Vesta's small spinners now hit multiple players
Light will now persist upon defeating the Reaper
Added new Ambient Lighting behaviors to Darza fight
Outback Hunt boss spawns are now more commonly closer to the center
Polish elements added to Outback Boss behaviors
TURQ CHEESE BALLS NOW PIERCE ENTITIES
Hands of Darza base HP reduced: 60,000 → 40,000
Shrine of Devas generation dispersion lowered: 100 → 20
Dispersion removed from Rampant Citadel generation
Slightly increased speed of Chase behavior during Darza Rage phase
Darza's main hand circling phases now spawn both hands each time. The first phase rotates them clockwise, the second counter-clockwise The 3rd hand phase is now split into two faster rotating single hand parts.
Reduced number of rooms between spawn and boss in Primal Marsh 7 → 4
Reduced Dispersion of Primal Marsh Room Generation 90 → 60
Rampant Citadel's basic mobs have received behavior updates to be less punishing
The walls separating Players from the Rampant Bishop can now go bye-bye
Rampant Bishop fight has been slightly reworked
Cecil, False Prophet fight has been slightly reworked
Cecil, False Prophet's base HP 160,000 → 100,000
Rampant Bishop base HP 160,000 → 120,000
Removed chase distance limitation on Blue Cici
Slightly reduced lifetime of Green Cici fireballs so they don't re-stack when boomeranging
Slightly reduced lifetime of BlueCici fireballs so they dont re-stack when boomeranging
Slightly reduced Damage for multiple projectiles in the Twin Cici fight
Slightly reduced chase speed for multiple Blue Cici behaviors
Slightly reduced speed of Ohtli's Mud Shots
Reduced Curve and Lifetime of Ohtli's Club Shots for better visibility
Made Ohtili less capable of plane-walking to Dominus' room
Removed Damage from Dominus' AoE bombs, replaced with Vulnerability debuffs
Removed Central AoE from Dominus spreads
Reduced frequency of close-inner Dominus AoE bombs
Slightly reduced the Curve and MaxSpeed of Dominus' Blue/Green Lightning
Removed Chase Distance Limit on Dominus' Cicis
Tiered Mana Potions efficacy increased across the board
Stacking of Mana Potions removed, except for Supreme Mana Elixirs (stack size 3 → 2)
Speakeasy Mana Regen Increased 50 → 55 (big tings)
Dharma Decanter Mana Regen Increased 22 → 44 (bigger tings)
Removed Death Cutscenes from Outback Hunt bosses to speed up dungeon clearing
Reduced Cooldown before 2nd boss Cutscene after 1st boss dies in Outback
Increased Gladiator's maximum Vitality from 55 → 60
IncreasedPaladin's Max Wisdom 70 → 75
Increased Bishop max Speed from 55 → 60
Increased Mage max Speed from 55 → 60
Increased range of Vitality gain per level for Gladiator (0-1) → (0-2)
Changed Betraying Hex Attainment back to Aspect of the Void
Reduced number of rooms to boss in Butterfly Woods
Removed +HP from Tiered Masks
Final Dusk Cooldown Reduced 8.0s → 7.5s
Monument Crest Base Cooldown Reduced from 6.0s → 5.0s
Monument Crest Empowered → Healing, Level 1 → 2, Switched to a Linger
Increased essence required to get chest to value of lowest cost essence craft
Increased Quickmarch Barbute MP Cost 135 → 140
Decreased Colossus MP Cost 180 → 175
Reduced Colossus DPT 275 → 222
Changed Venemous Pestle AoE to be consistent with Player Damage AoEs