Invited by WindField Games, YinYang Street, a game published by Cube Game, will take part in 37TH NGU ACG EXPO with demo and giveaway at the Chinese Indie Horror Game Zone. Meanwhile, the 50% discount on Steam will last until April 5th, don’t miss it~
I've been receiving numerous bug reports. I am very sorry that someone could not complete the game or get an unpleasant gaming experience because of thisːsteamsadː. I'm currently working on patch for most critical bugs, that soft-lock the game. If you catch a bug and want to report it, I will be very grateful.
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It's been quite a while since we last updated our game's demo version, but the time has finally come! We're excited to present to you a detailed breakdown of all the new features in the update (well, almost all of them), now available to everyone on Steam!
We've been hard at work refining and adding exciting new content, and we can't wait for you to dive in and experience it for yourselves. Whether you're a seasoned player or new to the game, we hope you'll enjoy what we've prepared for you.
So without further ado, fire up your Steam client and update your demo version now! And don't forget to let us know what you think – your feedback helps us continue to improve and polish the game to perfection.
Combat System Enhancements:
New Abilities: Characters now have new abilities from the beginning of the game to diversify combat.
Swordsman now has the Stagger Attack - a lunging strike that stuns enemies in front of you. Stunned enemies take double damage from your regular attacks.
Archer's new Rebound Attack - allows you to leap backward while firing an arrow, creating a short-lived decoy that absorbs enemy attacks.
Empowered Special Attacks: Each character now has a gauge to enhance special attacks, which fills by meeting certain conditions.
Improved Guide System:
No more excuses for not learning the controls! A handy guide is now available in the pause menu, providing a clear overview of the basic gameplay mechanics.
Enhanced Gameplay Experience:
Automatic Aiming: The archer now automatically locks onto the nearest enemy, while manual aiming remains available.
Button Buffer: Attacks, jumps, or dashes are automatically triggered after the previous action, enhancing fluidity in combat.
Gamepad Vibration: Feel the intensity of the battle with the new gamepad vibration options, which provide subtle feedback for minor damage and stronger pulses for heavy blows or character death.
Rage Mode Balancing: Unleash mayhem for extended periods with the rebalanced Rage Mode, which no longer stuns enemies but features a significantly longer duration and removes the previous penalty for early deactivation.
Note: This update includes various minor fixes and improvements to enhance overall gameplay experience.
Guardians of the Citadel (Raids 2) is here! In this one, you're not the one doing the raiding - the Citadel is under attack and your mission is to keep it standing by completing a variety of tasks to reinforce defenses and arm troops with ammunition. Foraging, Farming, Brewing, Woodcutting, Carpentry, and Crafting are all heavily utilized. You might be able to complete the raid with stats as low as 75s but around 90s are recommended for consistent runs. In a party with some decent planning though, you could get away with even less.
Rewards
A variety of different resources, 5 new equipable and tradeable tools and item requirements for 2 new upgrades:
Guardian's lamp (drop rate 0.1%) - offers a 20% chance to receive coal when mining higher quality ore than coal
Guardian's brewing spoon (drop rate 0.1%) - Brewing tasks use 10% less ingredients
Guardian's mallet (drop rate 0.1%) - 10% chance to receive the relevant plank (on top of the log) when chopped
Guardian's chisel (drop rate 0.1%) - receive 10% more experience from using gemstones
Citadel's woodworking tips (drop rate 0.25%, untradeable) - provides a book that can be used to purchase the "Prestigious woodworking" upgrade. When unlocked, planks sell for 10% more gold
Grouping techniques (drop rate 0.5%, untradeable) - used to unlock the upgrade "Getting in sync". When unlocked, you receive 10% more experience from skilling clan events
Changes
Reworked the raid finish screen for Reckoning of the Gods to be more compact and better looking
The number of your active phase is now displayed in the Reckoning of the Gods
Added a leave button to the clan event party view
The level 100 achievement is now unlocked when gaining experience at or after level 100 so that it can be unlocked retroactively on each platform
Tabs in task pages now have a bit less padding so more of them can be shown at once without needing to scroll
Smithing tabs are now split into 2 rows so that they can always all be seen at once without needing to scroll
Max FPS target is now 120 (currently only on Steam version)
Bug fixes
Player shop purchases will no longer go through if the transaction would put the seller above the 2B gold limit
Fixed Kronos' book being included in the Scrolls inventory sorting tab
When applying to a clan with an application message that was detected to contain profanity, you'd be told that your username potentially contained offensive language rather than the application message. Fixed
Fixed a small issue where if in a group combat lobby the 3rd party member left the group while not being marked ready, the "Waiting for players to be ready" text would remain even if the remaining 2 players were ready until they toggled their readiness off and on
Fixed the "Invitations received" text in Raids not updating when changing your game language
It's been a while since our last update, and we're thrilled to share some exciting progress with you all. Despite the silence after Steam Next Fest, rest assured, we've been hard at work behind the scenes, making significant strides towards our upcoming Early Access launch. So, without further ado, let's dive into some of the recent developments. Please note that all the content shown below is still in development. They do not represent the final quality of the game, nor will they be updated into the demo.
Firstly, we've made substantial headway in stage design and enemy development over the past month. With a plethora of enemy types to consider, we've decided to focus on discussing three stages that follow the fully developed first stage from the demo.
Watch the Map Reveal Trailer here.
The "Animitta Mountain" stage offers a captivating blend of divinity and darkness. While the towering Buddha statues initially exude a sense of sacredness, closer inspection reveals a sinister undertone. Broken statues, extinguished incense, and scattered gold coins hint at a malevolent presence lurking within the mountain's depths. The stage's boss, "Monk Jin," embodies this duality, wielding weapons with monk-like serenity yet harboring a hidden darkness beneath.
Moving on to the "Eerie Garden," its ominous ambiance is palpable. Illuminated solely by eerie red lanterns, this stage sets the scene for a chilling encounter. Despite the lanterns traditionally symbolizing auspiciousness, their presence here adds to the foreboding atmosphere, warning players of the danger that lies ahead. The stage's boss, "Peony Demon: Keh," epitomizes this danger, her allure masking a malevolent intent waiting to be uncovered.
Last but not least, the "Mythic Graves" stage transports players to the ancient resting place of the Ink Gods. Giant skulls, burial objects, and the ever-burning lamp imbue the setting with an otherworldly aura. With the incorporation of Loong elements, such as statues and exit gates, players will unravel the mysteries hidden within these hallowed grounds. The stage's boss, "Dream Master," embodies the enigmatic nature of his illusion magic power, promising an unforgettable confrontation.
In addition to stage development, we've also made significant updates to the "Fox Inn." From the welcoming entrance to the bustling dining area, every corner exudes charm and character. New NPCs and sets further enrich the inn's atmosphere, inviting players to explore its depths and uncover its secrets.
The entrance:
The counter:
The huge hotpot and dining area:
New NPCs:
We've also been hard at work refining interactions between the player and our beloved companion, Momo the Ink Pet. We've introduced higher tier Momos with unique battle commands, these enhancements promise to elevate Momo's role in battles, providing players with exciting new strategies to master. Expect our adorable pet to showcase some of the coolest looks and abilities in the EA version!
We have plenty more to share with you, but we don't want to overwhelm you with too many updates at once. In the next devlog, we'll introduce updates for core gameplay elements like new Ink Gems, new weapon stances and abilities, and new special levels. Stay tuned for more updates as we continue our journey together!
Good day Helldivers! Today we have a slightly bigger update for you all to assist in the liberation efforts of our galaxy as well as some new environmental threats to watch out for. May Liberty guide your path.
Overview
This update includes: -Balance changes to missions, stratagems, weapons, enemies and Helldivers. -General fixes and stability improvements. - Increased Level Cap [EDIT]
Gameplay
Planetary Hazard additions
Blizzards
Sandstorms
Increased level cap
Level cap has been increased from 50 to 150
Balancing
Missions Retrieve Essential Personnel
Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
There are fewer civilians required to complete the mission on higher difficulties.
Destroy Command Bunkers
Now has more objective locations, the mission was too easy before compared to other missions.
It can now appear in operations from difficulty 5.
Operation Modifiers
Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.
Primary, Secondary, & Support Weapons
Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.
Arc Thrower: reduced distance from 50m to 35m.
Arc Thrower: increased stagger force.
Guard Dog: now restores full ammo from supply boxes.
Anti-Materiel Rifle: damage increased by 30%.
Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.
Fire damage per tick increased by 50% (from all sources).
Liberator Penetrator: now has a full auto mode.
Dominator: increased damage from 200 to 300.
Dominator: increased stagger.
Diligence Counter Sniper: increased armor penetration from light to medium.
Slugger: reduced stagger.
Slugger: reduced damage from 280 to 250.
Slugger: reduced demolition force.
Slugger: fixed armor penetration tag in the menu.
Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.
Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.
Spear: increased the number of missiles you restore from supply boxes from 1 to 2.
Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950.
Stratagems
Patriot Exosuit: rockets will now penetrate armor only on direct hit.
Enemies
Balancing adjustments have been made to
Chargers normal melee attack now does less damage against Exosuits.
Bile Spewer and Nursing Spewer do less damage with their puke.
The Bile Titan can no longer be stunned.
Shriekers no longer create bug breaches.
Shriekers hitting you while they are dead now does significantly less damage.
Helldiver Balancing adjustments have been made to
Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.
Fixes
Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.
Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
Fixed Exosuits being able to fire their weapons while opening the minimap.
The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.
Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.
We have improved the system that prevents hellpod steering close to large or important objects.
We have solved issues where the effective area around objects was a lot larger than intended.
We have reduced the number of objects that prevent hellpod steering.
Note: This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.
Fixed cases where the ground under some assets could be bombed causing them to float.
Ballistic Shield changes
Collision mesh has been slightly increased in size for more forgiveness
Changed shield poses so that less of the helldiver is exposed
Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person
Tutorial
Invisible collision partially blocking the doorway leading to the launch pad in the Tutorial
Known Issues These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Game might crash when picking up a snowball or throwing back a grenade
Various issues involving friend invites and cross-play
Cross-platform friend invites might not show up in the Friend Requests tab.
Players cannot unfriend other players befriended via friend code.
Players cannot unblock players that were not in their Friends list beforehand.
Players cannot befriend players with Steam names shorter than 3 characters
Explosive weapon stats include only direct hit damage but not explosive damage.
Explosions do not break your limbs (except for when you fly into a rock).
Planet liberation reaches 100% at the end of every Defend mission.
Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
Stratagem beam might attach itself to an enemy but it will deploy to its original location.
Some player customizations (like title or body type) may reset after restarting the game.