Liquidum - Nigel
Hey there, divers! We are very proud to announce the winners of the March challenge!

For everyone that didn't know, during the month of March, Liquidum players were trying to get as many daily victories with 2 or fewer mistakes.

And our winners with the most completions are:
  1. pb
  2. eledwaine
  3. Anokturnus
  4. Lystella
  5. macwh
Congratulations!!!

Please reach out to us on our Discord to get your prize! Which will be any 1 future paid DLC of your choice for free (or if you haven't got it yet and would like it as a reward, our previous paid DLC Femme Fatale!)

Everyone else (together with our top 5 above) that got at least 15 will now get an exclusive pro flair next to your name on the leaderboards, to show-off that dedication towards hard puzzles. Congrats to all who made it!

What about future months?

We have decided to expand upon the challenge and getting new flairs in Liquidum!
There won't be a prize for the top 5, but for all future months, we'll be granting new flairs for each month you successfully completed 15+ daily levels with 2 or fewer mistakes.
Each month will have a different colored flair, and we'll be showing on the leaderboard how many flairs you have collected so far.
We are still working towards a system where you can choose which flair to show, display all your collected flairs, see how far you are in the daily montly challenge, and even have planned a few other little challenges to get other unique flairs, like for people that enjoy creating levels or speedrunning.
We'll be working and talking more about this in future updates later this month.

For now, congratulations again to everyone that participated, and we hope you'll continue enjoying playing Liquidum with us!


Stay hidrated,
Team Liquidum
Apr 1, 2024
Path of Exile - CommunityTeam_GGG
Over the weekend we launched Path of Exile: Necropolis and have been closely monitoring feedback ever since. In this news post, Mark overviews a number of changes and improvements to the Necropolis League we're currently working on.

Hi everyone,

Thanks for all the feedback and bingo cards.

To get straight to the point of the improvements to the league, here's what we're currently doing today in the studio. Our hope is to get each change out as soon as it is ready.

Area to Area or Map to Map gameplay:
  • We will be allowing you to itemise corpses as they drop, so you can choose to collect the corpse or itemise it for free. As a result itemising corpses in all contexts will now be free, as opposed to the 1 Chaos Orb it currently costs.
  • Each of the downsides from area to area will now display the increase to the amount of Collectable Corpses and Allflame Embers they cause.
  • We will be increasing the amount of Collectable Corpses and Allflame Embers dropping relative to difficult mods substantially.
  • We will be increasing the amount of Allflame Embers dropping base.
  • We will be adding new Allflame Ember packs that are more rewarding.
  • We will be revising the rewards and pack sizes from existing Allflame Ember packs in Endgame to make them substantially more rewarding also.
  • We will be making the Devoted Modifiers more rewarding, notably the ones that are granting Currency Items.
  • We are lowering the danger of the more dangerous modifiers especially at Endgame.
Grave-Crafting:
  • You will now be able to select the Base Type of the item you want to craft.
  • As such, we are removing some of the Crafts that allow you to influence Strength, Dexterity or Intelligence armour types, as they will no longer be necessary since you can just freely select the base type. Note that special base types will still need to be obtained through certain corpses, such as Atlas Base Types, and League Base types like Stygian Vise.
  • We are increasing the chances of many of the rarer crafts like Fractured Modifiers and Mirrored outcomes significantly.
  • We've removed the "Tiers" from the crafted modifiers. They'll now have the values of the existing highest tiers always.
  • We have taken all the crafts that affect the Modifier Rating and compressed it into a single craft that affects all modifiers, instead of being type specific. This will not affect existing crafts you have, those will stop dropping and the new one will start dropping once it's deployed.
  • The value of the craft that affects Modifier Rating is now always +100.
  • You will be able to directly use Coffins on your List of corpses in your Morgue panel instead of trying to find them within the Morgue.
  • Ctrl+F will go to the Search (Currently must be clicked).
  • We will be sorting crafts by their type, instead of by level, making it much easier to find crafts that affect a specific type of modifier, like Fire Modifiers.
  • The grave-crafts that reroll Sockets and Links have been significantly buffed.
There is a lot more happening in between the cracks but instead of me getting into all of that I am focusing my attention towards getting the fixes ready faster as that's what is more important! I will update more as we are making more changes.

This is just what we're immediately working on and will do more as soon as it's needed and we have resources available. The long weekend here unfortunately cost us the capability to respond to larger changes as fast as we'd like and a huge lesson going forward is to make sure we don't deploy expansions on public holiday weekends as we don't have the personnel available to make changes as fast as we want.
World of Grimm - Static City Games
0.6.4-EarlyAccess! Build Change Notes - April 1, 2024

NEW CARD:
  • Afflicted Priest - 2 Mana 1/1 - Channel: Your other Characters here get +1 Health.
  • Peace Treaty - 1 Mana Spell - On Play: Your opponent concedes. You get XP as if you played 6 Turns. Your opponent does not. (this may or may not be a real card. 😉)

ADDITIONS:
  • You can now play with your same decks on any device. We had to reset your current decks but none of your cards are gone!

CHANGES:
  • n/a

FIXES:
  • Fixed issue where the game was unplayable.
  • Fixed issue when you changed decks the game wouldn't save.
  • Fixed issue when you added a card to your deck, the game would crash.
  • Fixed issue where if you got kicked back out to the login screen, the game would quit.
  • Fixed issue where the wrong cards were loading into the CCL screen.

KNOWN ISSUES:
  • We're aware of an issue where Allerleirauh does not transform correctly and has been currently disabled from all collections.
  • We're aware of an issue where Damien Sykora does not send the next card you play to the opponent's side.
  • We're aware of sometimes an interaction between cards does not completely resolve, freezing the match into a "Waiting" state.

Join our Discord if you haven't already! https://discord.gg/e8cqm9eNd9

Good luck and happy collecting!

Josh
Studio Head / Static City Games
Bring The Chickens Home - clydemakesgames
I'm egg-cited to be releasing my game to you in Early Access.

This egg-sploding game will keep you on your toes as you take on them terrorising foxes with SEAL-team-cluck against the clock.

I hope you have fun and feel free to join my Discord and share ideas or puns for me to add into future updates.

If you love it, please share it with your friends and leave a review, I'll be feline good if you do!
Apr 1, 2024
Loya - Joyen
- The snow and desert biomes have been added to the main world.





Desert biome:
- Added a new sub biome: Desert Oasis.
- Added the following monsters in the desert biome:
- Desert slime
- Medium desert slime
- Huge desert slime
Snow biome:
- Added the main point of interest for the snow biome: The snow temple. Contains the dungeon entrance.
- Reworked the snow biome's height generation logic.
- Added the following monsters in the ice biome:
- Angry ice flower
- Blue Carnivorous plant
- Angry flower
- Confused plant
- The ice golem's design has been improved
- Mithril and Gold should now be found in the snow biome.
- Replaced rain with snow in the snow biome.

Changes:
- The red damage indicator ui will now only be displayed if you take damage equivalent to 5% or more of your max hp.
- The freezing and overheat debuffs now activate after 60s (was 20)
- Scroll of ice shield and Potion of ice resistance now reset the freezing environemental effect.
- Your core's tier now limits your character's max level (+5 max level per tier level).
- The overheat and freezing debuffs will now be reset on death.

Other:
- Maps can now have versions, if a version is changed, the persistent world objects will be regenerated (trees etc...)
- Added LOD levels for the snow biome trees.
- Added the following building blocs:
- Stone floor
- Stone wall
- Stone window
- Stone door

Bugs:
- Fixed a bug with the lights optimizer keeping the lights on event when they were out of range.
- Forged wands now have the proper offensive skill.
- Fixed a bug where the JumpEnd animation would be triggered when walking down in a ramp.
- Fixed a bug with the warrior's hotkeys were not working as intented.
- Fixed a bug where the chat ui would stay in edit mode blocking all inputs.
- Fixed a bug where the tooltip ui would spawn behind the crafting table ui.
FreshWomen - Season 1 - andre.vidal




Seduce Alyssa under the moonlight.

Enjoy a night of pleasure by the pool with your dream girl.

#Discussions_QuoteBlock_Author
Contains:

⏱️ ~15 minutes of sex scenes
🎥 35 animations in 60 fps
🖥️ 1440p (2K) and 1080p resolutions
🔈Fully voiced by Silky Milk




Apr 1, 2024
IRREVERSIBLE - vmsnkv
Corrected the initial language in the game. Now it's English
GIGABUSTER - mrmissile
This update adds some new features, changes to basic gameplay, and an assortment of other changes and fixes.

New Map System

A new map system has been added to the equipment screen, highlighting various points of interest (and more after you've obtained the visor upgrade), your location, and basic stage progress.
By default, the map will show your location, all transfer points, and the boss door. After finding the visor upgrade, it will also display powerup locations, and will mark ones you've collected.

Coyote Time
You now have an additional window of time to jump when running off ledges accidentally, making leaps a bit more forgiving.

Dashing and Melee
While you could both move while attacking and jump to cancel melee attacks before, you can now dash to cancel melee both on foot and in the air (when air dashing) with most melee weapons.

Additionally, there's a long list of other more minor updates!

  • The game now defaults to medium graphics when booted on Steam Deck.
  • The game now shows your stage time and total playtime in the equipment screen. Additionally, the loading screen has been reformatted to show more info. (old files might display strange info here sometimes, but newer files should fix this).
  • Nerfs to some mob types.
  • Platforming windows in some stages have been made more forgiving.
  • Cameras made slightly smoother, and some camera zones have been made simpler for less camera movement.
  • Spear now always has full range from the start.
  • Hospital beds spawn faster.
  • Changes to preloading for less pop-in.
  • Stage timer no longer runs while the game is paused.
  • Stage time rank thresholds made easier.
  • Hit rank thresholds have been increased.
  • Most interactable characters now have a rim lighting effect.
  • The Giga Meter is now a radial meter, instead of a spinning wheel.

On the Horizon
There are a few other changes I'd like to get to in future updates, such as more stat displays on the loading screen, showing a collectible count on the stage select screen so you don't have to enter one and open the map, a few more camera tweaks, and a weapon wheel (which was alluded to in 1.1, the game is designed so all of your abilities and inputs fit on a basic Xbox controller layout, but there are some cases like melee weapon switching that don't factor in).

For the time being, I've been trying to address comments about responsiveness by bringing combat and movement blending up to parity with other similar titles, adding things like coyote time, and addressing some of the game's challenges to make sure they aren't overly difficult with a default moveset (contained in the previously mentioned stage platforming changes).

As always, I'd like to make changes based on feedback, so feel free to leave a comment on the discussion forum if you run into any issues or something you'd like changed!
AploVVare Collection - Aplove
Happy April Fool's! I've got a new game for you, and that's definitely not a prank!

Wibby's Adventure

Wibby's Adventure is a short platformer about an adorable blue alien who travels across Planet Dreamstar to stop the wicked tyrant King Dodo and his foul army of baddies! Gobble up your foes to absorb their powers, and become unstoppable!







That's all, have fun!

Apr 1, 2024
Loya Playtest - Joyen
- The snow and desert biomes have been added to the main world.





Desert biome:
- Added a new sub biome: Desert Oasis.
- Added the following monsters in the desert biome:
- Desert slime
- Medium desert slime
- Huge desert slime
Snow biome:
- Added the main point of interest for the snow biome: The snow temple. Contains the dungeon entrance.
- Reworked the snow biome's height generation logic.
- Added the following monsters in the ice biome:
- Angry ice flower
- Blue Carnivorous plant
- Angry flower
- Confused plant
- The ice golem's design has been improved
- Mithril and Gold should now be found in the snow biome.
- Replaced rain with snow in the snow biome.

Changes:
- The red damage indicator ui will now only be displayed if you take damage equivalent to 5% or more of your max hp.
- The freezing and overheat debuffs now activate after 60s (was 20)
- Scroll of ice shield and Potion of ice resistance now reset the freezing environemental effect.
- Your core's tier now limits your character's max level (+5 max level per tier level).
- The overheat and freezing debuffs will now be reset on death.

Other:
- Maps can now have versions, if a version is changed, the persistent world objects will be regenerated (trees etc...)
- Added LOD levels for the snow biome trees.
- Added the following building blocs:
- Stone floor
- Stone wall
- Stone window
- Stone door

Bugs:
- Fixed a bug with the lights optimizer keeping the lights on event when they were out of range.
- Forged wands now have the proper offensive skill.
- Fixed a bug where the JumpEnd animation would be triggered when walking down in a ramp.
- Fixed a bug with the warrior's hotkeys were not working as intented.
- Fixed a bug where the chat ui would stay in edit mode blocking all inputs.
- Fixed a bug where the tooltip ui would spawn behind the crafting table ui.
...