Apr 1, 2024
Virtual Handheld - ZanyCat
NOTE: Updates may take some time to roll out for everyone. A restart of the Steam client may be required.

Changelog v0.5.1a minor patch (4/1/2024)

-Added missing names (Hexson and Ayadea) to the testers section of the "About" screen

-Added Must Be Kitten! logo to the "About" screen (Nefarius Software logo added in previous update but forgot to mention in changelog)

-Fixed minor visual bug where the color of icons on the input overlay would be erroneously changed to the color of the face buttons when switching between Main and AltSet
Iron Meat - ryan.rasing
As the global organization aimed at defending humanity from The Meat, the Earth Counter Invasion Force (ECIF) is always prepared against any extraterrestrial threat...

UNTIL NOW.



Comprised of the finest soldiers, technicians, and scientists from across the globe, the ECIF rallies its forces to stand against The Meat!



As you wage war against the all-consuming MEAT, you'll find your fellow humans also engaged in combat with the minions of the interdimensional entity!



You'll see ECIF soldiers fighting off The Meat at several points across your missions. Sometimes, they'll even throw you helpful weapon upgrades! At other times, you may even find the fallen bodies of deceased soldiers, or those consumed by The Meat.



When facing off against such overwhelming odds, it's always good to know you've got your fellow humans fighting by your side! Unless, of course, they've already been taken over by The Meat, in which case...BLAST THEM!



Check back here for even more updates!

Be sure to follow Retroware's developer page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/developer/Retroware
Apr 1, 2024
Godsworn - Jackdaw [Thunderoak]
====== Version Early Access 0.1.15892106 ==========

Features:
  • Tabbing through buildings now goes through them one by one.
  • Hotkey for pausing the game has been added, default on Pause key.
  • Jumis Way has a new icon.
  • Feast glyph has been added to Journey From Dausos, good luck glyph hunting.
  • Reduced the search targeting of units to attack walls by 75% of search radius, making them target units more.
  • Hotkeys can now be cleared instead of only replaced.
  • Added an event to Bishop's Bane when breaching the castle.

Fixes:
  • Sometimes starting a campaign mission would result in allies fighting each other. This should be fixed now.
  • In Bishop's Bane, the AI player will now keep following instead of attacking the fort on its own.
  • Farm description no longer has upkeep.
  • Glyphs enabled UI updates if client joins late.
  • Worshippers less likely to get stuck on Order faction building corners.
  • Worshippers less likely to get stuck on Hunter's Lodge corners.
  • Bell of Baltic Fortress works now.
  • Final reckoning can no longer be cast in the FoW.
  • Fixed some of the spelling mistakes.
  • Filled up south area of Union Divided with more trees to prevent AI placing buildings there.
  • Filled up north of Tervete with rocks to prevent AI placing buildings there.
  • Spawner neutrals can now be charmed.
  • Wooden Fortress glyph is now granted, not a pickup.
  • Slight lag relief in Siege of Lennewarden during the Blood Moon. Will investigate further.
  • Michael's achievements should work now.
  • Worshippers will now ungarrison on tower death, instead of going down with the ship.
  • Lietuven's ward does not explode anymore if destroyed before "construction" is done.
  • Unassigning units from gather buildings as a non host now works correctly.
  • Timeout warning after leaving a game should not show up anymore.
  • Joining someone when hosting should be more stable now.
  • Attempt at preventing double-starting the campaign. It should be less common now, but we keep investigating.

Balance:
  • Lowered the damage on Cleansing Fire.
  • Crescent now has foul damage but damage has been reduced.
  • Michael's base health has been reduced by 50.
  • Acquiring the Wooden Fortress glyph is now easier on lower difficulties.
  • Lietuven's ward no longer counts a construction defense type, allowing ranged units to clear it easier.
  • Cast time of Lietuven's Ward has been increased from 3 to 5 seconds.
  • Lietuven's Ward damage reduced from 150 to 110.
  • Zealot HP reduced from 225 to 200.
  • Mission 2 the AI player keeps following you the whole mission.
  • Gabija's Fire Spirits no longer do siege damage.
  • Gabija's Fire Spirits cooldown upped from 30 to 50.
  • Gabija's Fire Spirits Cost has been increased.
  • Skybull's defense type has beast added so it is easier to be countered.
  • Damage of Skirmisher slightly increased.
  • Features:
  • Tabbing through buildings now goes through them one by one.
  • Hotkey for pausing the game has been added, default on Pause key.
  • Jumis Way has a new icon.
  • Feast glyph has been added to Journey From Dausos, good luck glyph hunting.
  • Reduced the search targeting of units to attack walls by 75% of search radius, making them target units more.
  • Hotkeys can now be cleared instead of only replaced.
  • Added an event to Bishop's Bane when breaching the castle.


We are reading all reports and feedback, and are working to bring out more patches whenever we can. Keep an eye out.
Apr 1, 2024
Primeval - Exhibyte
Observer mode is now available for singleplayer games. Press the magnifying glass button on the main menu to enter Observer mode. Fly the camera around the game world to observe creatures in their environment without the influence of the player. Press the Escape key to get to the menu and then click the "Main Menu" button to exit Observer mode and return to the main menu.
Cozy Space Survivors - simonschreibt
Languages

The game is now available in Simplified Chinese & Spanish.

Cool Changes

  • Portal Dogs (the green creatures which fire beams) are now spawned less often but drop more XP
  • Game is paused when Steam-Overlay is opened

  • Quest Arrows now have a small animation when they appear because people never noticed their existence

  • Chocolate Store (to buy meta upgrades is now accessible from the main menu)
Apr 1, 2024
Unspoken - taT1Koma
Small hotfix for critical bug.
Bloodhound - Kruger & Flint Productions


https://store.steampowered.com/app/1926270/Bloodhound/

Hello again Demon Hunters! o/


These verses carry our Easter wishes to you, Demon Hunters! 🎉🌟

On Easter, seek the might of mystical creatures, 🔍🐰
Hunt them down with skill and sharp eyes. đŸŽ¯âœ¨
May your victories be grand, battles bold, 🏆đŸ”Ĩ
A year of gaming thrills, waiting to be told! 🎮🌟


In the pre-Easter update, we made the following improvements and fixes:
  • DLSS fix for Nvidia 20+ series cards and FSR for AMD cards, along with fixing image existing issues. đŸ–Ĩī¸âœ¨

  • Adjusted enemy AI behaviors to more closely resemble Horde behavior rather than goose-stepping :D

  • Addressed texture flickering issues. 🎨đŸšĢ

  • Improved collision detection in the environment in Act 4. đŸŒŗđŸ”§

  • Enhanced pathfinding for enemies on the villa map. đŸ—ēī¸đŸ°

  • Fixed the bug causing disappearing keybindings in settings. 🔑🐞

WHAT NEXT INFO

Stay tuned for an update before the Steam FPS Fest, where we'll be adding controller support for gamepads. 🎮🎉

STEAM FPS FEST INFO

Get ready for an adrenaline-fueled experience during the Steam FPS Fest! 🎮đŸ”Ĩ Don't miss out on the action-packed fun! 🎉🚀



Announcing an 80% discount on our game during the Steam FPS Fest, taking place from April 15th to April 22nd! đŸ”Ĩ🎮 Join the demon-hunting action at an unbeatable price. 🎉👾

Your continuous support means the world to us! Step boldly into the game and confront every obstacle with absolute assurance! 🎮đŸ’Ē

Check out our FREE DLC:

"Bring the Bloodhound world fully into the retro dimension đŸ•šī¸ and enjoy juicy old-style gameplay! o7. 🎉 Dive in and embrace the challenge! 🎮đŸ”Ĩ"



https://store.steampowered.com/app/2535550/Juicy_Retro_Style__Bloodhound/

Join us and let the demonic adventures begin! 🎮đŸ”Ĩ

Bloodhound Team
From Players for Players! o7
Apr 1, 2024
Rogues Don't Cry - FunEntersTheChat
Hey everyone,

I created quick video tutorials to showcase the game's mechanics.

Here's the YouTube playlist:https://www.youtube.com/playlist?list=PLjZ084EJ4-c92Eb735ou5Tu27TrNdsvWN

Let me know if you find these videos useful. If so, I will make others.

You can leave feedback in the Steam Thread: Tutorials.

Or you can join the Discord at https://discord.gg/B9qtzAFKW3.

Talk to you soon.
Apr 1, 2024
Turkish Throne - ulufarkas
This is the main part of the update I have been working on for about a week. Interaction with the European part is not active at the moment, it will be active in the coming days.

  • EUROPE ADDED. (Even if you can't interact with other countries yet, they are there. There are some small mechanics that will be added to Europe soon!)
  • PLAYER PARTY COLOR SELECTION ADDED! (Already have a party set up? Don't worry, you can go to the "Parties" section and edit your party there!)
  • A new map mode called "Election Investment" has been added, allowing players to track their election investments.
  • Now when moving to the next week, province majority values will be updated accordingly.
  • Changed the rally background color to dark. (The whole rally system needs an overhaul, I'm aware of that, one day...)
  • Numerous localization and typo fixes.
  • Added a notification that pops up when the game is saved.
  • Added multiple new party names to the party name pool, removed one.
  • Added a notification sound that plays when there is a notification when moving to next week.
  • Added a sound effect that plays when the player tries to go to next week when there are unanswered notifications.
  • Limited weekly law voting to 1. (Note that laws still don't affect your votes!)
  • Added 2 new party logos.
  • Fixed a bug which made player unable to click on election days.

Note: This update took about a week because adding new countries was a lot of work. Future updates will continue to come more frequently as before!
Apr 1, 2024
Terranny - padrote
Sorry about lack of patches but it was the perfect storm of Balatro addiction, lack of motivation, and the bear of an implementation that was the template chips.

Changes:
- Drones now have 2 converter slots for a little mix-and-match variety
- Added a red indicator to all ammo/emitter slots if they're not filled
- Nodes no longer stay selected after move or paste, i found it annoying

- Added templated chips
  • Any changes to a templated chip will reflect on all chips attached to the same template
  • Right click a chip button and select "Save as Template" to save that chip as a template
  • Chips connected to a template have a different color button and different color background on the 3d chip title background
  • You can detach from templates and attach chips to templates in the chip button's right-click context menu
  • Right click part button menu also has an option to add a templated chip (in addition to the blank chip addition option)
  • You can manage (rename, change description, delete) template chips from a part's context menu, only the templates associated with that part type will be displayed
  • Added an orientation step to slightly introduce templates
...