Observer mode is now available for singleplayer games. Press the magnifying glass button on the main menu to enter Observer mode. Fly the camera around the game world to observe creatures in their environment without the influence of the player. Press the Escape key to get to the menu and then click the "Main Menu" button to exit Observer mode and return to the main menu.
These verses carry our Easter wishes to you, Demon Hunters! ๐๐
On Easter, seek the might of mystical creatures, ๐๐ฐ Hunt them down with skill and sharp eyes. ๐ฏโจ May your victories be grand, battles bold, ๐๐ฅ A year of gaming thrills, waiting to be told! ๐ฎ๐
In the pre-Easter update, we made the following improvements and fixes:
DLSS fix for Nvidia 20+ series cards and FSR for AMD cards, along with fixing image existing issues. ๐ฅ๏ธโจ
Adjusted enemy AI behaviors to more closely resemble Horde behavior rather than goose-stepping :D
Addressed texture flickering issues. ๐จ๐ซ
Improved collision detection in the environment in Act 4. ๐ณ๐ง
Enhanced pathfinding for enemies on the villa map. ๐บ๏ธ๐ฐ
Fixed the bug causing disappearing keybindings in settings. ๐๐
WHAT NEXT INFO
Stay tuned for an update before the Steam FPS Fest, where we'll be adding controller support for gamepads. ๐ฎ๐
STEAM FPS FEST INFO
Get ready for an adrenaline-fueled experience during the Steam FPS Fest! ๐ฎ๐ฅ Don't miss out on the action-packed fun! ๐๐
Announcing an 80% discount on our game during the Steam FPS Fest, taking place from April 15th to April 22nd! ๐ฅ๐ฎ Join the demon-hunting action at an unbeatable price. ๐๐พ
Your continuous support means the world to us! Step boldly into the game and confront every obstacle with absolute assurance! ๐ฎ๐ช
Check out our FREE DLC:
"Bring the Bloodhound world fully into the retro dimension ๐น๏ธ and enjoy juicy old-style gameplay! o7. ๐ Dive in and embrace the challenge! ๐ฎ๐ฅ"
This is the main part of the update I have been working on for about a week. Interaction with the European part is not active at the moment, it will be active in the coming days.
EUROPE ADDED. (Even if you can't interact with other countries yet, they are there. There are some small mechanics that will be added to Europe soon!)
PLAYER PARTY COLOR SELECTION ADDED! (Already have a party set up? Don't worry, you can go to the "Parties" section and edit your party there!)
A new map mode called "Election Investment" has been added, allowing players to track their election investments.
Now when moving to the next week, province majority values will be updated accordingly.
Changed the rally background color to dark. (The whole rally system needs an overhaul, I'm aware of that, one day...)
Numerous localization and typo fixes.
Added a notification that pops up when the game is saved.
Added multiple new party names to the party name pool, removed one.
Added a notification sound that plays when there is a notification when moving to next week.
Added a sound effect that plays when the player tries to go to next week when there are unanswered notifications.
Limited weekly law voting to 1. (Note that laws still don't affect your votes!)
Added 2 new party logos.
Fixed a bug which made player unable to click on election days.
Note: This update took about a week because adding new countries was a lot of work. Future updates will continue to come more frequently as before!
Sorry about lack of patches but it was the perfect storm of Balatro addiction, lack of motivation, and the bear of an implementation that was the template chips.
Changes: - Drones now have 2 converter slots for a little mix-and-match variety - Added a red indicator to all ammo/emitter slots if they're not filled - Nodes no longer stay selected after move or paste, i found it annoying
- Added templated chips
Any changes to a templated chip will reflect on all chips attached to the same template
Right click a chip button and select "Save as Template" to save that chip as a template
Chips connected to a template have a different color button and different color background on the 3d chip title background
You can detach from templates and attach chips to templates in the chip button's right-click context menu
Right click part button menu also has an option to add a templated chip (in addition to the blank chip addition option)
You can manage (rename, change description, delete) template chips from a part's context menu, only the templates associated with that part type will be displayed
Added an orientation step to slightly introduce templates
- Updated music manager so music should be able to turn on and off correctly... - added some checks to kick after attempts so, hopefully, kick after attempts can't both be "blocked" and "the kick was good" at the same time. Who knows if it actually works though
The day after tomorrow, Update 29 will be upon us as a tiny bit late Easter present!
Slightly uneasy to come back to you like that, after another few months of having to postpone this massive updateโฆ BUT. It is finally packaged and ready to go! We appreciate your patience with us very much. We are just doing some cleanup on the official servers - so expect some temporary server outages - we havenโt updated them in two years, itโs a miracle theyโre still up and running.
Happy Easter or whichever seasonal holiday you may be celebrating!
And as always, come hang out with us on our Discord.
โผUI Fixes -Fixed a bug where player names overflowing from the scoreboard. -Fixed a bug where the bomb icon corrupted the ammo icons. -Fixed an issue where some languages appeared in English in the menus in options. -Fixed an bug where the target sensitivity setting in the controllers menu did not work.
โผAudio Fix -Fixed a bug where the hosting player heard the damage sounds of all players (which was very annoying)
โผBots -Fixed an issue where bots get stuck in some parts of the maps.
===
Although this update does not solve all the problems of the game, we hope it will have a positive impact on your entertainment. Our work on major issues continues. Thanks to your contributions, it becomes easier for us to identify and solve issues.