We're happy to announce the release of a new Environment, "Adventurer's Folly!"
A Dungeon has been found and you can send your Creatures to investigate for Honor and Resources. Watch out though, if the dungeon is deep, they may never return!
Encased Spell Level 3 now gives you a Spawn of Reclusa!
Removed ascension levels that webbed minions
The campaign has special playmat art based on map position.
Fixed being unable to right-click to magnify card tooltips in the campaign map.
Fixed armor not being applied after undo.
Added a news button.
Filter clears when leaving the collection.
The cosmetics screen reflects the cosmetics you own.
Foiled cards can now be seen by opponents in online games!
Harbinger Staff will not be able to repeatedly trigger the creature in the same lane as the staff.
New Reclusa card art (now with 100% more arachnophobia).
Nova Elementalist and Seruzal plus cards (Rumblespark and Night Aspect) will now transform multiple times! but when transforming from creature to exalt the triggers are not showing but you are able to click on a lane.
Reclusa's Brood
Venture into the shadows of Reclusa's lair, where you can find brand-new artwork depicting the terrifying abilities of this monstrous spider and her brood. It's pure nightmare fuel from artist Aaron Nakahara.
Developer Broadcast
Check out our first Developer Broadcast on Steam and Download the Demo for Free!
Thanks to everyone who downloaded Moto Knight and brought back feedback and bug reports! You guys had a lot of great ideas, and I'm hoping to implement a lot of fun additions - but for now, here are some immediate improvements!
GAMEPLAY
Removed fall damage
Launching pads can no longer be activated by passively holding “jump” button
Life is absolutely crazy! You just never know what is going to happen or where things will end up. I find myself with extra time as I have 3 months to find a new job. So I am interviewing and trying to fix SOW bugs. The main issue is around switching the guts of MP still. It's been a headbanger, but I finally found the culprit today and it's a huge relief. There is still cleanup, but this is the last bug that would prevent a wimpy early access release.
It's hard to not just rewrite everything, you really want to when you are looking at code you wrote many years ago. It's just not practical though. The first release will have just a few enhancements as we are really doing a port and removing a bunch of garbage no longer needed. We hope to have many release as we move forward and full Steam support in every way that makes sense.
We hope for a June release, so keep your fingers crossed!
Space Saga launches you into a captivating universe from the start. As intrepid spacefarers, you explore uncharted territories, engage in epic battles, and forge alliances, immersing themselves in a richly detailed storyline.
What We've Achieved:
Fleets AI: we have implemented AI in fleets. These fleets have become smarter and more adaptive, capable of autonomously gathering resources, engaging in strategic battles, and making crucial decisions to ensure their survival in the harsh environment of space.
Global Map Generation: the introduction of a dynamically generated global map adds depth and realism to the game. You will be able to explore a vast, ever-changing universe. With each new journey, the galaxy unfolds in unpredictable ways, offering endless opportunities for discovery and adventure.
New Ships — Loopsians: we are constantly expanding our arsenal of spacecraft, offering you a choice. From sleek fighters to the new lineup - Loopsians. Each new addition brings unique capabilities and customization options, allowing players to tailor their fleet to their playstyle and strategic objectives.
What's Coming in May:
Crafting: you will be able to use your accumulated resources to create new, upgrade existing equipment, and customize your ships to improve their performance in battle. This addition promises to deepen the gaming experience and give you the opportunity to chart your own path among the stars.
Global Economy (Work in Progress): this ambitious feature aims to simulate the complex interplay of trade, commerce, and diplomacy, allowing you to influence markets, establish trade routes, and shape the economic landscape of the Space Saga universe.
Coming soon, we will be unveiling updates regarding our future global plans. We continue to develop the game, working on gameplay, rich narrative, and other features. As the universe expands, you will embark on an unforgettable journey through the stars.