As Quinn (the main character) plunges deeper, the familiar world recedes, replaced by a network of claustrophobic underwater outposts. Each base carries its own story etched into its very structure. The metallic tang of fear hangs heavy in the air of a pressure-riddled haven, cracks snaking across the bulkheads. In another base, flickering emergency lights cast an eerie dance on grimy walls, a constant reminder of the power teetering on the brink. These aren't just backdrops; they're immersive experiences that not only paint a picture, but also influence the way Quinn navigates these desperate outposts.
The half-submerged storage room is a graveyard of forgotten equipment. The stillness is broken only by the rhythmic drip, drip, drip of leaking water. But wait... a ripple disturbs the surface, a fleeting movement just beyond the reach of the wan light. Maybe there's something in the water?
The flickering fluorescent lights cast long, skeletal shadows across the desolate concrete corridor. Abandoned equipment and half-eaten rations litter the floor – silent testaments to a hasty evacuation. But did you just hear footsteps?
A tendril of unnatural mist snakes across the floor, swirling and clinging to the metallic grates like a spectral shroud. The air hangs thick and heavy, carrying a metallic tang that stings the nostrils. Did a sinister gas leak from within the base, or is this a chilling harbinger of something lurking outside its cold, steel walls?
A grotesque tableau unfolds before you – mangled limbs hang from rusted hooks, the metallic tang of blood heavy in the air. A chilling silence hangs like a shroud, broken only by the faint, echoing screams that seem to originate from the depths of the base. What horrors await those who venture further?
Each location whispers a tale of survival etched into its very walls. Deciphering these stories, the clues scattered amongst debris and decay, will be your key to navigating this treacherous world. Remember, charging in guns blazing often leads to a dead end. Sometimes, the greatest weapon is a sharp mind and a discerning eye.
Stay tuned for further updates and be sure to add it to your wishlist if you haven't already :)
1. Fix the issue of errors in historical versions or missing work disciples. After fixing, tasks need to be reassigned. 2. Work disciples are locked and cannot be moved 3. Increase the attribute of Demon Pill to improve work experience entry I was originally planning to start a new game, but recently I have seen some players increase. Under the frequent stimulation of new players, the new games have been suspended. Originally, there weren't many people playing this game a while ago, but after a big update, it actually activated many old players Due to compatibility and unsuitability issues, there were several consecutive negative reviews. I didn't see any positive reviews. Recently, the evaluation and control have not been very good. Could you please help me.
I'm just going to reiterate a post I made on this topic earlier so it'll reach more eyes!
I'm writing this announcement to let you know that I've released a free update for Unluckily in Love. This update adds a bonus scenario which can be unlocked after finishing the main game (if you've read the story already, you might need to play through the end of the story again to trigger it).
This bonus story is pretty cute and comedic. It's about 30k words long (if you include the optional r18 scenes) and it adds 10 new CGs into the game and a few new achievements.
If you downloaded the adult patch already, you will need to redownload it for the update, as the old patch is not compatible with the new version of UIL.
In addition to this, I also fixed up a few typos in the main game which were pointed out to me by an eagle-eyed reader, so thank you for that!
As always, please feel free to let me know if you've encountered any bugs in the new build (or any typos) and I'll try to fix them in a reasonable time period!
Today we're bringing you the ABSOLUTE HOTTEST update! You better check out the new content for some FIERY additions to House Flipper 2:
🗒️ Take a peek at the patch notes!
New:
A job (Don’t bother looking for any BLAZING HOT content, nothing to see here, just some boring cleaning!)
A new interaction with the “VR goggles” item! (No need to check that either, NO HIDDEN FEATURES, just move on!)
A collection of items fitting a new theme! (Some weird stuff referring to HIGH TEMPERATURES or something… no clue.)
Mod.io houses and jobs can now be browsed from inside the game! (Ah, at last! This WARMS my heart!)
Changes:
Optimization tweaks for the “Coast” environment!
If you’re playing on a controller, you can now enjoy a bunch of navigation and quality-of-life improvements!
UI visual enhancements.
If your PC was struggling with window cleaning, now it’s gonna be smooth as butter! (at least we hope so…)
🏆 The second House Flipper 2 Community Contest starts NOW!
Oh yeah! With this update, it's much more than just new content prepared by us, the devs. You can create your very own lava tracks and levels, share them with us, and even compete in the Community Contest for the best lava track in the Flipper community!
📝 The rules are simple!
1. Create a new property in the House Flipper 2 Sandbox Mode.
2. Build a track / course fitting the theme of the Contest - “Floor is Lava”:
a) Your "Floor is Lava" project has to contain the Lava surface finish (found in Sandbox Mode's Surface Finishes/Other)
b) Remember that your project also has to contain the following items:
A Start gate
At least one Checkpoint gate
A Finish gate
These can be found in the House Flipper 2 in-game item store, in the Sandbox Only/Minigames category
3. Upload the finished property to the Mod.io website with at least 3 screenshots best showcasing the project, as well as check the “Floor is Lava” tag in the upload process.
4. Make sure to submit your entry by April 30, 2024, 23:59, Polish time (CEST)!
Enjoyable Gameplay - in this category, it's ALL about the gameplay! Show us how enjoyable, interesting, and surprising your track can be! The difficulty of the track can vary, as we love both the casual and easy tracks, as well as the more challenging and harder ones! Bring it on!
Visual Masterpiece - in this category, we will be rating the entries by how visually creative and appealing the entries are, within the theme of “Floor is Lava” of course! Go totally ham with unique designs and show us how awesome your lava track can look like!
When it comes to the rewards, three participants in each category, so six participants in total, will win exclusive House Flipper goodies!
1st place in each category: The House Flipper 2 Microsoft Controller! 2nd places: The steelbox version of House Flipper 2! 3rd places: Bessie the Beaver plushie!
🎥 Last but not least - a developer stream!
April 3rd, 6:00 PM CEST! We'll be streaming on: - Twitch - Steam - YouTube
Everyone's welcome to come and chill out with us for a bit! We will surely talk a bit more about the update, hopefully get a chance to play some of the first "Floor is Lava" community maps on Mod.io website, as well as have a chat about the Floor is Lava Community Contest!
I hope you'll love this update as much as we do here in Frozen District. Had a great time working on it, and as long as it catches some of you off guard during this year's April Fools' Day, we're glad we tried to deliver such a different idea!
Are you ready to embark on a unique adventure in the enchanted world of cards? Step into the mesmerizing realm of " Age of Cards:Ra's Chess " and prepare for an unforgettable journey! Adding "Age of Cards" to your wishlist on Steam is the first step toward staying informed about all the latest developments. Don't let the release date slip past you; mark your calendars and be among the first to set foot in this magical world! Now is the time to embark on a magical journey with "Age of Cards"! Stay tuned for more updates and exciting news. https://store.steampowered.com/app/855590/Age_of_Cards__Ras_Chess/ Happy gaming!
April Fools is here yet again and this time, things are a little different. Available on April 1st only, come and join the wacky body swap event "Switcheroo" where all your favorite heroes will be just as confused as you will be.
Switcheroo will be live from April 1st 9:00am ET to April 2nd 9:00am ET.
Check out our newest trailer and see you on the battlefield!
I had a whole fake update list prepped but I decided not to post it .
Not because taking pot shots at current monetization isn't funny. But I didn't want someone taking what I wrote, in satire, seriously.
That said, there has been an update to Luminous Skies: The Pilgrimage.
Embark on a new questline in Luminous Skies: The Pilgrimage. Visit the peaceful fishing village by using the world gate found in the quest "The Way Back", which is a follow up quest to "Unaccounted Stone". It can be found in a cave south west of Thorn Creek on the mainland.
Pre-requirements: Complete the Pilgrimage Questline and have Ives and Maple in the party. Speak to Eric, he's usually wandering around the north east end of the fishing village.
It is a silly series of quests, appropriate for today.
We hope you're enjoying the game and have a great day.
Life is still unfortunately happening me a lot more than I'd like, but I have gotten some time to work more on CRT7 this month. In particular, I'm working on what happens in the game after the segment in the demo!
Haunted Doors
Most of CRT7 will take place in the same room, but that doesn't mean things won't change in that dark basement... in fact, things aren't quite right with space and time down there, as you might have already seen in the demo. Rooms seem to come and go, and doors hold strange powers. It's this theme that I was playing with this month, as I got a new fun effect working: layering transparent videos into the scene. That allows me to do things like this...
After all, you've heard that the walls have ears, it's only fair that the doors get in on the party too...
Jokes aside, I've nearly finished mocking up a sequence that will link the end of the demo back into the rest of the game, and I'm really excited to get it finished hopefully later this week. It has taken a little longer to finish that I expected, mostly because I was experimenting with a visual style that would feel more dream-like than the rest of the game, but still fit in its overall aesthetic. A few visual and audio tweaks aside, however, I'm very happy with how it's shaping up!
Springing Forwards
So, what's next? Well, the next big job is linking this area into some of the content waiting back in the main room. First, I'll finish and test this new sequence and make sure it's all working and maybe tweak a few things here and there. After that, I have a couple of new tables just waiting to be lit up near the monitor in the main room. I hope these parts should got a little quicker as I've already got some of that working – but I always say that, so we'll see! Either way, after a little bit away from the code, I'm starting to get back into the swing of things, and I'm excited to continue working on it!
As always playing, sharing, and wishlisting is hugely helpful and allows solo developers like me to make weird games for you to enjoy. So, if you haven't already, please do nudge a friend or two to try the demo and wishlist CRT7 as well:
We're thrilled to announce a major update to our beloved game. The world of coding and dinosaurs is now even more accessible and engaging:
✨ The game now supports 4 languages: Russian 🇷🇺, English 🇬🇧, German 🇩🇪, and French 🇫🇷. We want everyone to enjoy our adventures in the most comfortable way possible.
🍏 Great news for Mac users — "IT Clicker: Dinosaur in the Code World" is now available on macOS! Get ready to dive into the game without leaving your favorite computer.
We are grateful to our community for the support and feedback that made this moment possible. Keep sending us your ideas and suggestions, and let's continue to make our game even better together!