We added some quality of life options to the game that were requested:
Now you can properly exit the game, toggle fullscreen and there is a new accessibility option: Auto run. You don't need to hold the run button anymore.
-New vehicles: SU-152T and StuG III T! -The garage has added a new category: "Unusual Vehicle": This is probably what happens when human fantasies become reality.
Hey folks! Talberon here to share a new update to the Superstar Strategy Demo. It’s been a while, but development is back in full swing, and to celebrate, we’re releasing a new version of the demo with the latest and greatest enhancements! I hope that you enjoy the new content and share your feedback on your experiences! Now, with the preamble out of the way, here’s the detailed list of changes!
New Features
New multi-map tutorial series replaces the Academy to introduce a group of mechanics at a time in digestible chunks. Reward for unlocking the Vampire unit now is attached to the last tutorial in this series.
Added ability to inspect AI routines in the AI Unit Codex when selecting one of the options
Added indicators during combat showing what bonuses are applied to units during combat from which sources.
Added toast that displays when player should select a target after picking a skill.
Added ability for some map traps (such as fire) to apply damage over time status effect.
Added new lava tileset
Added new pirate ship tileset
Added new AI Personality that can fetch and use items
Adjusted control scheme to always allow using thumbstick to control the cursor in addition to the normal controls
Added new failure conditions for future scenarios
Added shader effects to various tiles and units, such as when they are affected by positive or negative status effects
Many new terrain tiles
Added unique barks to various Terran units
Added unique damage SFX for all units in combat
Added support for purple text in custom markup
Show unlocked content that was earned during a match on the game over screen
New NPC Units
Terra
Reaper
Ghost
Witch
Nova
Vigilante
Thief
Barbarian
Soldier
Bowman
Knight
Witch
Available Map Adjustments
Adjusted available maps in the demo (removed maps may still appear in the final game).
Solo
Added
Bandit Camp (Seize)
Removed
Crypt of the Sun King (Rout AI)
Mountain Pass (Escape)
King of the Jungle (Rout AI)
Co-Operative
Added
The Great Hunt (Rout AI)
Removed
The Sacking of Beaverton (Evacuate)
VS Scenario
Removed
A Game of Crowns (Relics)
Vital Intelligence (Escape)
VS Competitive
Added
Volcano
Removed
Castle
Desert
Forest
Balance Changes
Added weighted loot table for chests to adjust how often some items are given
Added -1 MV to Tree/Woods entities.
Rework + Polish
Reworked the logic for AI unit pathing under the hood.
Redrew Necromancer, Skeleton and Piker sprites.
Redrew villager NPC portraits used when visiting residences.
Added new animation for Necromancer when summoning skeletons
Replaced scrolling background with solid border around each map
Replaced Spiked Helmet item and sprite with Spiked Gauntlet to better match the RET bonus it gives.
Redrew Key sprites.
Polished and updated unit item trading behaviour
Adjusted colour and vibrancy of range tiles.
Adjusted order of unit stats in the unit hover pane.
Reworked deployment phase to alllow adjusting all unit positions at once instead of one at a time
Adjusted objective cutscenes to be better timed and more consistent
Adjusted unit render order during player turn
Adjusted rotary menus to remove text outline and fade colour slightly when an option is unfocused
Added colour coding for various main menu sections
Redrew Cleric Portrait
Redrew Champion Portrait
Adjusted various map layouts
Added visual effect to show obscured unit silhouettes under Overlay layers
Updated Game Over banner visuals and game over sequence
Adjusted Champion sprite and idle and active animations
Quality of Life Changes
When hovering over Launchpads and boosters (only specific-distance ones), shows a preview of the travel distance rather than the interact range.
Adjusted ordering of some unit context actions to prioritize more meaningful skills like Recruit over Trade.
Removed the tile select confirmation step when selecting Wait during the action menu.
Added range window to unit skill descriptions everywhere instead of just the preview menu and codex.
Adjusted contents and font of the Manual to make it easier to read and block less of the main menu UI
Pushable tiles no longer show context action if they can’t be pushed from their current position
Bugfixes
Adjusted various actions that would count as a free action but would end the game to instead end the unit’s turn to end the match gracefully.
Fixed entity preview window for antidote item to have a background
Fixed unit health pips from jiggling whenever a new hover windows is generated while moving the cursor
Adjusted colour of dust particle when units are walking onto stage in combat
Fixed a bug where maps would not load on first game launch after accepting EULA.
Many many other minor bugfixes.
Fixed soft lock when winning a match during the AI’s turn
Disabled earning non-tutorial achievements when completing tutorial maps
Fixed NPC Pursue routine still making a unit move after it should be stunned (0 MV)
Fixed bug allowing ranged NPCs (Witch) to open chests from a distance
Moved Play Next BGM to In-game Option menu and disabled option when match is over
Fixed issue where on first launch, opening the New Game menu, backing out, and opening it again would not show the tutorial suggestion description window along with the menu
Misc
Reworked Unit Generation logic under the hood. Won’t affect anything visible, but makes it much easier to introduce new units in the future if needed.
Removed EULA from in-game and moved to Steam client
Added Wishlist option to game over menu while in Demo Mode.
We have changed the name of our game, which was released as Market Simulator, to Store Simulator.
Hire a Janitor.
Don't bother picking up the trash in the market. The janitor is here to help you. Let them handle the garbage...
[ h2 ] Added Skill Tree. [ /h2 ]
Empower yourself with the skill panel even more.
Increase the capacity of the truck,
Increase the speed of the janitor,
Learn to cook at home,
Shorten cooking time.
Become a Chef...
Cook at your own home with the ingredients you buy from the greengrocer and be the best chef. Plus, it's almost half the price...
Watch Out for Thieves!
Watch out for thieves who come in the morning to steal from the cash register. When you see them, pull out your baseball bat and break their heads. No one can steal money from you!
Nights Are Much Prettier...
When the day's fatigue sets in, you can spend your time relaxing in your beautiful, quiet town that glows brightly at night. Be quiet. Because some people are sleeping in their homes...
Other Update Notes:
Design of crates has changed
Button to place products on shelves in groups of 10
Some interface icons have been changed
Directions have been further detailed
At night, doors of places like banks, restaurants, and real estate agencies are closed
Language errors in comments have been fixed
Sound issue in the background has been corrected
You can place shelves next to the cash register
Some errors on shelves have been fixed
Please contribute to the development of our game! If you encounter any issues with our game or have any suggestions for additions, join our Discord server to share them.
We value your feedback and eagerly look forward to collaborating with you to further improve our game. See you on Discord!
March was a month dedicated to Karna, and we’re overwhelmed by the love our community has for the Suryaputra! We also debuted Kurukshetra: Ascension at GDC 2024 in San Francisco, and we’re going to tell you about it soon. This season though, the Suryaputra and other Heroes will face another faction that has descended from Mount Meru to join the battle! So, let’s talk about what’s in store for the new season.
New Karma Pass: Mantra Of Fury
New Cards
Grab the all-new Karma Pass and begin unlocking three new legendary cards! Rishi Pulastya comes first, with the power to lay a curse on your opponents. Grab the powerful Mantra Of Fury Spell Card at level 25, to give your Hero the Anger property. At level 40, unlock Durvasa, a powerful Rishi, who punishes all who dare cast a spell in his presence!
Four Spell Cards have also been added to the card pool along with the Sanyasi and Rishika units, so open those card packs to get your hands on them before your opponents!
Season 7 - Mantra Of Fury, is live now!
New Properties
Two new properties will shake up the meta this season, Pulastya will debut with Curse, and Durvasa with Anger. The Mantra Of Fury Spell Card will provide your hero with Anger too, and we can’t wait to see the decks our Yodhas craft with these!
New Feature: Inbox
You’ve got mail! A friendly Yamadut will occasionally help us send messages to your new in-game inbox. Now, get notified about new updates, tournaments, giveaways, and other events from within the game!
Tutorial Updates
The new player experience is always on our minds at Studio Sirah to make learning the basics of Kurukshetra: Ascension a breeze. Apart from visual changes, we’ve added some updates to all the tutorial lessons with more coming soon. If you’ve wondered when to invite your friends to Kurukshetra: Ascension, the time is now Yodhas!
Remember to check in over the next two months and complete your Daily and Weekly Quests to level up your Karma Pass. Other rewards include a ton of gold, shards, and even random cards! We’re hard at work at Studio Sirah, with Mount Meru in our sights, so stay tuned for more updates on our next realm!
If you’d like to get involved with our community and look for early updates, here are our links: Discord, Instagram, and YouTube.
We are really proud to officially announce Lost In Metro, the 2nd map of Silent Rain!
Take a look at the first teaser video 👇
Explore an abandoned Metro where something is watching you from the darkness. Brave the terror with up to 4 players and uncover the truth about the Silent Rain...
We will soon be doing playtests with the community, so please join our Discord Server to participate 🙂