Dead by Daylight - dance_BHVR

Content
Killer Updates
The Clown
Add-Ons
  • Sticky Soda Bottle: Increases Invigoration's effect by 2% (rework).
  • Cheap Gin Bottle: Increases Invigoration's effect by 3% (rework).
The Huntress
Add-Ons
  • Leather Loop: Hatchet hits grant 2% Haste for 5 seconds (rework).
  • Infantry Belt: Hatchet hits grant 3% Haste for 5 seconds (rework).
Bug Fixes
Characters
  • Fixed an issue that caused The Unknown's lunge to be shorter than other Killers.
  • Fixed an issue that caused The Unknown to not see a black screen when teleporting to a Hallucination currently being interacted with by a Survivor.
  • Fixed an issue that caused the Survivors to clip into the ground when locker interrupted by The Unknown.
  • Fixed an issue that caused The Spirit to see hidden items on Survivors in lockers after phasing.
  • Fixed an issue that caused The Cenobite's Power not to interrupt healing actions.
  • Fixed an issue where the Survivor appeared to float and disappear when being hooked by The Good Guy.
  • Fixed an issue that caused The Cannibal's camera to clip and see through lockers or walls at the end of is chainsaw animation.
  • Fixed an issue that caused a stretched texture on The Doctor's Blood Shock Outfit head during his lobby menu animation.
Environment/Maps
  • Fixed an issue in the Underground Complex where the placement of the hook in the portal room would not be accessible to Survivors.
  • Fixed an issue in the Underground Complex where The Trapper could hide Bear Traps in rubble.
  • Fixed issues where the salt circle would not appear properly in the basement.
  • Fixed an issue where a chest or Killer items would clip in lockers or blockers in the Underground Complex.
  • Fixed an issue in Dead Dawg Saloon where a Generator could not be repaired on one side.
  • Fixed an issue in Garden of Joy where where the Dream Snare would be placed under the floor.
Audio
  • Fixed an issue that caused Dwight's 'Tight Tights' pants jingle sound to be heard by all players when rotating in the menus.
Platforms
  • Fixed an issue on Epic where some player's Grade could be visible in the Tally scoreboard under certain circumstances.
Overlewd - Meletric


Keep in mind, that Catgirl Frenzy event will is live until next week! It will end on April 8, Tokyo Babefest will begin on April 9 at 00:00 UTC.

Be sure to check out event's discounts in the in-game shop and spend your cat ears!
Super Laura Up - Acidente
We added some quality of life options to the game that were requested:

Now you can properly exit the game, toggle fullscreen and there is a new accessibility option: Auto run. You don't need to hold the run button anymore.

Thank you for your support!


Apr 1, 2024
Greed of Man - nikkeuser
Added
  • Berry Bliss Paper
  • Lemon Zest Paper
  • Cherry Pop Paper
  • Green Skystorm Paper
  • Added Back Granite Mines Teleporter

Balanced
  • Reduced the prices of the first few Urban Vista weed beds
  • Increased berry bliss seeds drop rate from plants
  • Tripled water capacity in Urban Vista weed beds

Fixed
  • In game version number
Multi Turret Academy - Flzzyf
-New vehicles: SU-152T and StuG III T!
-The garage has added a new category: "Unusual Vehicle": This is probably what happens when human fantasies become reality.





Superstar Strategy - Talberon
Superstar Strategy Demo v0.28.0 now available!

Hey folks! Talberon here to share a new update to the Superstar Strategy Demo. It’s been a while, but development is back in full swing, and to celebrate, we’re releasing a new version of the demo with the latest and greatest enhancements! I hope that you enjoy the new content and share your feedback on your experiences! Now, with the preamble out of the way, here’s the detailed list of changes!

New Features

  • New multi-map tutorial series replaces the Academy to introduce a group of mechanics at a time in digestible chunks. Reward for unlocking the Vampire unit now is attached to the last tutorial in this series.
  • Added ability to inspect AI routines in the AI Unit Codex when selecting one of the options
  • Added indicators during combat showing what bonuses are applied to units during combat from which sources.
  • Added toast that displays when player should select a target after picking a skill.
  • Added ability for some map traps (such as fire) to apply damage over time status effect.
  • Added new lava tileset
  • Added new pirate ship tileset
  • Added new AI Personality that can fetch and use items
  • Adjusted control scheme to always allow using thumbstick to control the cursor in addition to the normal controls
  • Added new failure conditions for future scenarios
  • Added shader effects to various tiles and units, such as when they are affected by positive or negative status effects
  • Many new terrain tiles
  • Added unique barks to various Terran units
  • Added unique damage SFX for all units in combat
  • Added support for purple text in custom markup
  • Show unlocked content that was earned during a match on the game over screen

New NPC Units

Terra
  • Reaper
  • Ghost
  • Witch
Nova
  • Vigilante
  • Thief
  • Barbarian
  • Soldier
  • Bowman
  • Knight
  • Witch
Available Map Adjustments

Adjusted available maps in the demo (removed maps may still appear in the final game).

Solo
  • Added
    • Bandit Camp (Seize)
  • Removed
    • Crypt of the Sun King (Rout AI)
    • Mountain Pass (Escape)
    • King of the Jungle (Rout AI)
Co-Operative
  • Added
    • The Great Hunt (Rout AI)
  • Removed
    • The Sacking of Beaverton (Evacuate)
VS Scenario
  • Removed
    • A Game of Crowns (Relics)
    • Vital Intelligence (Escape)
VS Competitive
  • Added
    • Volcano
  • Removed
    • Castle
    • Desert
    • Forest
Balance Changes
  • Added weighted loot table for chests to adjust how often some items are given
  • Added -1 MV to Tree/Woods entities.

Rework + Polish
  • Reworked the logic for AI unit pathing under the hood.
  • Redrew Necromancer, Skeleton and Piker sprites.
  • Redrew villager NPC portraits used when visiting residences.
  • Added new animation for Necromancer when summoning skeletons
  • Replaced scrolling background with solid border around each map
  • Replaced Spiked Helmet item and sprite with Spiked Gauntlet to better match the RET bonus it gives.
  • Redrew Key sprites.
  • Polished and updated unit item trading behaviour
  • Adjusted colour and vibrancy of range tiles.
  • Adjusted order of unit stats in the unit hover pane.
  • Reworked deployment phase to alllow adjusting all unit positions at once instead of one at a time
  • Adjusted objective cutscenes to be better timed and more consistent
  • Adjusted unit render order during player turn
  • Adjusted rotary menus to remove text outline and fade colour slightly when an option is unfocused
  • Added colour coding for various main menu sections
  • Redrew Cleric Portrait
  • Redrew Champion Portrait
  • Adjusted various map layouts
  • Added visual effect to show obscured unit silhouettes under Overlay layers
  • Updated Game Over banner visuals and game over sequence
  • Adjusted Champion sprite and idle and active animations

Quality of Life Changes
  • When hovering over Launchpads and boosters (only specific-distance ones), shows a preview of the travel distance rather than the interact range.
  • Adjusted ordering of some unit context actions to prioritize more meaningful skills like Recruit over Trade.
  • Removed the tile select confirmation step when selecting Wait during the action menu.
  • Added range window to unit skill descriptions everywhere instead of just the preview menu and codex.
  • Adjusted contents and font of the Manual to make it easier to read and block less of the main menu UI
  • Pushable tiles no longer show context action if they can’t be pushed from their current position

Bugfixes
  • Adjusted various actions that would count as a free action but would end the game to instead end the unit’s turn to end the match gracefully.
  • Fixed entity preview window for antidote item to have a background
  • Fixed unit health pips from jiggling whenever a new hover windows is generated while moving the cursor
  • Adjusted colour of dust particle when units are walking onto stage in combat
  • Fixed a bug where maps would not load on first game launch after accepting EULA.
  • Many many other minor bugfixes.
  • Fixed soft lock when winning a match during the AI’s turn
  • Disabled earning non-tutorial achievements when completing tutorial maps
  • Fixed NPC Pursue routine still making a unit move after it should be stunned (0 MV)
  • Fixed bug allowing ranged NPCs (Witch) to open chests from a distance
  • Moved Play Next BGM to In-game Option menu and disabled option when match is over
  • Fixed issue where on first launch, opening the New Game menu, backing out, and opening it again would not show the tutorial suggestion description window along with the menu

Misc
  • Reworked Unit Generation logic under the hood. Won’t affect anything visible, but makes it much easier to introduce new units in the future if needed.
  • Removed EULA from in-game and moved to Steam client
  • Added Wishlist option to game over menu while in Demo Mode.

For updates on game development progress and to join the community, consider following me on Twitter and joining the Talberon Games Discord Server. Don’t forget to Wishlist the game on Steam if you haven’t already!
Apr 1, 2024
Supermarket Simulator - Cannias
Hello everyone!

Thank you for playing Supermarket Simulator.

Here's the patch notes for v0.1.2.4:

  • Added mouse invert and FOV settings
  • Fixed not being able to take items into the empty boxes once closed and opened that started to happen after the last update
  • Fixed not being able to place boxes once placed into racks AKA boxes staying red
  • Fixed restockers mixing products and misplacing them
  • Fixed NPC pathfinding bug that causes characters to get stuck or move weirdly
  • Fixed product icons on boxes are clipping with the cardboard box
  • Fixed closed checkouts are re-opening on a new day by itself
  • Fixed the count of Zap Soda on purchase
  • Fixed racks keeping the label when placing an empty box onto them
  • Fixed cashiers not starting to work when spawned or moved
  • Optimized the way restockers work for better FPS

Please let us know when you encounter any issue on our Discord or Steam community so that we can fix it asap.



Thank you and have fun!
Store Simulator - oobugurca
We Changed the Game's Name.



We have changed the name of our game, which was released as Market Simulator, to Store Simulator.

Hire a Janitor.

Don't bother picking up the trash in the market. The janitor is here to help you. Let them handle the garbage...




[ h2 ] Added Skill Tree. [ /h2 ]



Empower yourself with the skill panel even more.

  • Increase the capacity of the truck,
  • Increase the speed of the janitor,
  • Learn to cook at home,
  • Shorten cooking time.


Become a Chef...



Cook at your own home with the ingredients you buy from the greengrocer and be the best chef. Plus, it's almost half the price...

Watch Out for Thieves!



Watch out for thieves who come in the morning to steal from the cash register. When you see them, pull out your baseball bat and break their heads. No one can steal money from you!

Nights Are Much Prettier...



When the day's fatigue sets in, you can spend your time relaxing in your beautiful, quiet town that glows brightly at night. Be quiet. Because some people are sleeping in their homes...

Other Update Notes:

  • Design of crates has changed
  • Button to place products on shelves in groups of 10
  • Some interface icons have been changed
  • Directions have been further detailed
  • At night, doors of places like banks, restaurants, and real estate agencies are closed
  • Language errors in comments have been fixed
  • Sound issue in the background has been corrected
  • You can place shelves next to the cash register
  • Some errors on shelves have been fixed


Please contribute to the development of our game! If you encounter any issues with our game or have any suggestions for additions, join our Discord server to share them.

We value your feedback and eagerly look forward to collaborating with you to further improve our game. See you on Discord!

Kurukshetra: Ascension - Mihira
Unleash your spirit with the Mantra of Fury!

Greetings Yodhas!

March was a month dedicated to Karna, and we’re overwhelmed by the love our community has for the Suryaputra! We also debuted Kurukshetra: Ascension at GDC 2024 in San Francisco, and we’re going to tell you about it soon. This season though, the Suryaputra and other Heroes will face another faction that has descended from Mount Meru to join the battle! So, let’s talk about what’s in store for the new season.

New Karma Pass: Mantra Of Fury



New Cards



Grab the all-new Karma Pass and begin unlocking three new legendary cards! Rishi Pulastya comes first, with the power to lay a curse on your opponents. Grab the powerful Mantra Of Fury Spell Card at level 25, to give your Hero the Anger property. At level 40, unlock Durvasa, a powerful Rishi, who punishes all who dare cast a spell in his presence!

Four Spell Cards have also been added to the card pool along with the Sanyasi and Rishika units, so open those card packs to get your hands on them before your opponents!

Season 7 - Mantra Of Fury, is live now!

New Properties



Two new properties will shake up the meta this season, Pulastya will debut with Curse, and Durvasa with Anger. The Mantra Of Fury Spell Card will provide your hero with Anger too, and we can’t wait to see the decks our Yodhas craft with these!

New Feature: Inbox



You’ve got mail! A friendly Yamadut will occasionally help us send messages to your new in-game inbox. Now, get notified about new updates, tournaments, giveaways, and other events from within the game!

Tutorial Updates



The new player experience is always on our minds at Studio Sirah to make learning the basics of Kurukshetra: Ascension a breeze. Apart from visual changes, we’ve added some updates to all the tutorial lessons with more coming soon. If you’ve wondered when to invite your friends to Kurukshetra: Ascension, the time is now Yodhas!

Remember to check in over the next two months and complete your Daily and Weekly Quests to level up your Karma Pass. Other rewards include a ton of gold, shards, and even random cards! We’re hard at work at Studio Sirah, with Mount Meru in our sights, so stay tuned for more updates on our next realm!

If you’d like to get involved with our community and look for early updates, here are our links: Discord, Instagram, and YouTube.

See you on the battlefield!
Studio Sirah


Silent Rain - 2chab
Hi everyone,

We are really proud to officially announce Lost In Metro, the 2nd map of Silent Rain!

Take a look at the first teaser video 👇


Explore an abandoned Metro where something is watching you from the darkness.
Brave the terror with up to 4 players and uncover the truth about the Silent Rain...

We will soon be doing playtests with the community, so please join our Discord Server to participate 🙂


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