We can't wait to share some recent development achievements with you all! Here are the specifics:
New Content
Added new defense towers called "Angel Towers." They trigger various effects when refreshed in the shop.
Introduced optional character "Angel." Angels can gain Hp by attacking glowing defense towers.
Implemented character missions. Players can enhance a character's attack power by completing these missions.
Bug Fixes
Addressed several effect bugs related to defense towers.
Adjusted the logic of the bell mechanism; now it's not possible to ring the bell multiple times during each stage transition, preventing players from skipping specific stages directly.
Improving
Added a level skip button; now players can directly skip tutorial levels.
Implemented construction guide effects; now when building defense towers, towers that are similar or relevant to the one being built will be highlighted.
Balance Changes
Adjusted monster health values; reduced early-stage monster health and increased late-stage monster health.
Free Demo available now! Don't forget to join our Discord, and share your feedbacks with us!
-Fixed issue with ship spawning away from the planet at the start -Improved text positioning on player messages -Pooling bullets on space in preparation for freighters -Trees will now show up when the camera is traveling in planets -Increased dialog size
Text has been removed from the game. We've replaced all of the text with cinematics. Each of these will be cut into quarters where each quadrant will be the days most popular TikTok video. We find that this increases player retention dramatically.
There are now ads between each room. Game development is hard and expensive. Ads allow us to keep making the game to the quality we have been. Running ads between each room just makes cents.
You can now buy Baron as a micro-transaction.
The Demo is now only $100 and localized pricing has been removed.
A VPN is now required to play Heartbound.
Heartbound is now sponsored by Kernel Level Anti-Cheat. Yes, all of them!
░L░O░O░T░ ░B░O░X░E░S░ ░I░N░ ░B░I░O░
Each chapter is now a DLC sold for only $15.99.
The previously mentioned DLC is actually a monthly subscription.
The monthly subscription does not include the battlepass.
All socks are now NFTs. Blockchain. Ownership. Money. Web3. Crypto. Investment.
All art is now AI generated which is clearly better than stinky old human hand made art.
The OST has been removed and replaced with exclusively Mongolian throat singing.
Heartbound is now a AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA game. The first of its kind.
Heartbound has been renamed to Y to follow the great example set by X.
There is now a $0.99 microtransaction fee to respawn after losing a fight.
Y now has a new Pay Per Step system! PPS is very innovative.
Single Player now requires online access at all times.
Battle Royale mode has been released. Where we droppin?
Y requires 5 Factor Authentication for your account to be approved.
Y now has extreme time-limited Twitch drops. FOMO is fun!
Y now has a TOS that you must agree to... or else.
There are a number of new dance emotes in the cash shop.
There are now hundreds of new hats in the Gacha system.
All purchases must now be made with Y-Coin a new cryptocurrency minted today.
Bees.
Bug Fixes
There are no bugs. I am a perfect programmer. ( ͡° ͜ʖ ͡°)
Bug Reporting
There are no bugs to report so you cannot. ( ͡° ͜ʖ ͡°)
Hello, we are the development team of LumineNight.
We have been making relentless efforts to avoid the sole issue of not meeting our release schedule, but we have come to the point where we must inform you that the official launch date of LumineNight will have to be delayed in order to achieve the level of completeness we aim for the game.
LumineNight is scheduled to be officially released on Steam within the third quarter of 2024.
We apologize for the disappointment caused by our lack of capability.
Currently, Spickasoft is supplementing our workforce with new staff, and the entire team is focusing all their efforts on the production of the main content of Luminenight.
Up to this point, the entire script for Luminenight and its English translation have been completed. The main scenario includes dialogue of more than 50,000 words in length (equivalent to more than one published novel).
The main part of Luminenight will feature a total of 34 maps, with work on 22 of these maps completed and the remaining 12 partially completed. During the remaining period, we plan to finish these maps and enhance the quality of the already completed backgrounds. Additionally, more than 36 animated characters will appear in the main content, with over 90% of them, or 31 characters, having their work completed, including characters with more than ten facial animation expressions.
Moreover, work on hundreds of cutscenes, document-type objects, and small object cutscenes has been completed and is ongoing.
We apologize for the delay and will do our best to ensure a release within the third quarter, no matter what.
It is April Fools today, so I figured to celebrate the 1 week since launch for Le Château, I would make this super cozy experience temporarily a super intense experience; a clicker game. Place buildings like how you always would. But...keep clicking them...because otherwise they will slowly shrink >:)
Enjoy!
(it can be disabled by pressing the enabled button in the bottom left! happy building!)
Hey, it’s not every day you turn 10. Let’s celebrate Pilgor’s birthday with an anniversary update.
We just know you’ve always dreamt about having a big cake on your head, hanging around with the OG NPCs from Goat Simulator 1, and listening to that old banger from 2014 that scratches your brain sooo good.
Cheers to milking this goat for the last 10 years and cheers to another 10!
Celebrating 10 years of goatyness with a small update for you!
New Content/Update:
1 new event: A mysterious crack in spacetime has appeared in Suburbsville! Hopefully it’s not a butt crack
A blast from the past. The OG NPCs from Goat Simulator 1 are back as Alternative Goats. Passive ability: Changes the music to the original Goat 1 music to really take you back to 2014
10-Year Birthday Cake headgear
Additional styles to the 'Party Hat' gear
Updated the Main Menu to celebrate Pilgor’s 10th birthday
Bug Fixes:
Removed the extra waypoint marker that accidentally appeared when setting a waypoint
The instincts categories are moved back to be in the correct order again
Fixed some issues with the name tag, where the name could be inconsistent in the friends list and in a party
Steam Specific:
Fixed more cases where a black screen could appear. I’m having nightmares about this bug
Fixed an issue where players without a linked Epic account couldn't see their profile picture in the friends list and party menu
Until we meet again, Coffee Stain North
If you want to be more up-to-date with development or just need more chaos in your life, then consider checking out our other social media:
Tavern Talk - A Cozy Visual Novel - GentleTommysTavern
We have some amazing updates for you! These improvements will be part of the final game and will help in the long run to give you the best version of Tavern Talk.
- Andu is no longer in the game. 💨
We found out that Andu took a lot of the overall processing power of the game and to combat that we decided to remove them from the game entirely. There is still Andu's bucket, so just use your imagination. Theater of the Mind is an important part of D&D!
- We made the text smaller. 🤏
The story of Tavern Talk got so immense that we decided to shrink the text, so we can give you more on each text bubble! It's harder to read, but we are sure you have glasses at home.
- The text speed is now even slower 🦥
You heard that right. To give you the chance to read everything word by word and not to miss anything!
- Each in-game day will be a DLC! 🫰
This way the Tavern fun will last longer. Yeah, some days are only 10-20 minutes long, but if we release every week, you don't have to wait so long to get the full experience in the end. And in only 40 Weeks (each day costing about 2€) you will have the full story. It is just like waiting for your favorite anime.
- You can play Tavern Talk exactly once! 💯
We always said it is Coffee Talk meets D&D and to focus more on the D&D aspect of the game, we decided that you can play Tavern Talk exactly once. After you finish the game, your file will be corrupted preventing you from playing it again. Making all your decisions permanent, just like in D&D! This feature links directly to your Steam Account. Deleting and re-installing won't do the trick and would be cheating anyway. If you want to try it again, to get a different outcome, you can always make a new Steam Account and buy it again, I guess. Tavern Talk is now officially the Dark Souls of Visual Novel Games!
- Controller Input will be a thing 🎮
Some people like it more than playing with a mouse and keyboard.
- Major performance improvement 💪
Just like Andu, we noticed that one flying particle in the Tavern was causing the game to crash. We removed it. You are welcome.
I hope you enjoyed this glimpse into the future of gaming! Have a great April (April started just now, right? Sorry, I am a silly fool) and see you soon. 💜
Get the most out of Street Fighter 6 with the Fighting Pass! Monster Hunter 20th Anniversary free rewards are available now for all players, as well as access to premium rewards for 250 Fighter Coins.
Rewards include avatar gear, emotes, music, stickers and wallpaper, and the theme will change every month. Don't miss out since rewards are available for a limited time!
Note: The Fighting Pass can be purchased from the in-game shop using Fighter Coins. Avatar gear is cosmetic only and does not affect character fighting attributes.