English localization is in progress. The Official Release version will support English. Please stay tuned!
The Bilibili Creation Incentive Program is now available! The event is taking place only on the Bilibili video website.
How to Participate
Submission deadline is April 20th. Only works submitted between March 21st and April 20th (Beijing Time) will be considered. Rewards will be calculated and announced within 5 working days after the end of the event.
Submit self-made videos related to the game "The Emperor and State" on Bilibili. The theme must be related to the game content and include materials from the game. Themes can vary: live gameplay, guides, commentary, fan creations, discussions on Chinese history, etc. There is no limit on the number of submissions.
Submit entries via the topic page: https://www.bilibili.com/v/topic/detail/?topic_id=1171442 When submitting, make sure the video tags include the topic: "Free trial of 'The Emperor and State' is now open", otherwise it may affect the data statistics of the submission.
Submissions must adhere to Bilibili's submission guidelines. Entries with abnormal data will be disqualified from participating in the event.
Reward Rules
20 participants will win testing qualifications and early access game activation codes through a lottery among all participating contributors. (*Testing qualifications include all limited-time and limited-quantity tests from pre-release to version 1.0 formal release. Activation codes will be effective after the game's early access release.)
A total of 1000 yuan in creation incentive funds will be distributed among the top 1-11 players based on the total views of their submissions: Total views ranking during the event: 1st place (cumulative views ≥ 30,000) 300 RMB 2nd-5th place (cumulative views ≥ 20,000) 100 RMB 6th-11th place (cumulative views ≥ 10,000) 50 RMB
The event is taking place only on the Bilibili video website, please take note.
English localization is in progress. The Official Release version will support English. Please stay tuned!
This time, we will mainly introduce the important status "Imperial Authority" in the game.
The various ability values on the State interface in the game simulate the situation of the country under the ancient feudal system. There are about 20 relevant status of the country, which are interdependent and mutually influential. It is hoped that this will bring more strategic and challenging aspects to the game. Players need to stabilize and develop the country by sorting out and adjusting the relationships between various status.
In setting the status of the country, I hope to conform to historical laws as much as possible, reflecting the contradictions and dialectics of historical development in the game process, allowing players to experience the experience of governing the country as an emperor in the game.
In the upcoming 0.3 update, significant adjustments have also been made to the relationships between current national status. Below is a brief introduction to the adjustment direction of the new version.
Function of Imperial Authority
Imperial Authority represents the majesty and influence of the royal family among the people, officials, and the international community. It not only refers to the influence of a generation of emperors but also the prestige inherited by the entire royal family that players can experience.
In the upcoming 0.3 version, Imperial Authority will be updated. It will no longer be a percentage value but a numerical value, with two important functions: First, in the calculation of the country's governance power, all Imperial Authority values will be included, directly affecting the court's control ability over the country; Secondly, Imperial Authority also plays a very important role in curbing the corruption of the bureaucratic class, thereby reducing the negative effects of land consolidation caused by corruption. This alleviates the problem of the current version's single means of curbing corruption.
The increase or decrease of Imperial Authority is related to various factors, making the entire State system complex and realistic:
Personal abilities of the Emperor: The Emperor's personal abilities will directly affect Imperial Authority, with benevolence having the greatest impact on increasing Imperial Authority.
Grade of the Late Emperor's Mausoleum: The grade of the Late Emperor's Mausoleum reflects the legacy of the Late Emperor's reign. The higher the grade, the higher the Imperial Authority it brings.
Architectural style of the Imperial Palace: The Imperial Palace represents the overall economic strength of the royal family. The Emperor can use various rare building materials collected in various ways to build the Imperial Palace. If there are buildings with a magnificent style, it will also increase Imperial Authority.
Historical famous ministers in the court: The recruitment of talents indirectly reflects the charm of the Emperor. Historical famous ministers in the court will bring a certain degree of Imperial Authority bonus.
Enfeoffment of concubines in the harem: The harem, as part of the royal family, will also affect Imperial Authority. Conferment of high-charisma concubines in the harem can additionally increase Imperial Authority.
Other sudden events: Some random events may bring options that affect Imperial Authority, and players can make their own decisions.
Proportion of officials and aristocrats: The background of officials serving in the court will also affect Imperial Authority. The higher the proportion of aristocrats to commoners in the court, the corresponding increase in Imperial Authority.
I believe that the adjustment of Imperial Authority status will make the entire status system of the game more harmonious and, most importantly, better simulate the complexity of ancient royal families.
English localization is in progress. The Official Release version will support English. Please stay tuned!
The Bilibili Creation Incentive Program is now available! The event is taking place only on the Bilibili video website.
How to Participate
Submission deadline is April 20th. Only works submitted between March 21st and April 20th (Beijing Time) will be considered. Rewards will be calculated and announced within 5 working days after the end of the event.
Submit self-made videos related to the game "The Emperor and State" on Bilibili. The theme must be related to the game content and include materials from the game. Themes can vary: live gameplay, guides, commentary, fan creations, discussions on Chinese history, etc. There is no limit on the number of submissions.
Submit entries via the topic page: https://www.bilibili.com/v/topic/detail/?topic_id=1171442 When submitting, make sure the video tags include the topic: "Free trial of 'The Emperor and State' is now open", otherwise it may affect the data statistics of the submission.
Submissions must adhere to Bilibili's submission guidelines. Entries with abnormal data will be disqualified from participating in the event.
Reward Rules
20 participants will win testing qualifications and early access game activation codes through a lottery among all participating contributors. (*Testing qualifications include all limited-time and limited-quantity tests from pre-release to version 1.0 formal release. Activation codes will be effective after the game's early access release.)
A total of 1000 yuan in creation incentive funds will be distributed among the top 1-11 players based on the total views of their submissions: Total views ranking during the event: 1st place (cumulative views ≥ 30,000) 300 RMB 2nd-5th place (cumulative views ≥ 20,000) 100 RMB 6th-11th place (cumulative views ≥ 10,000) 50 RMB
The event is taking place only on the Bilibili video website, please take note.
Younger sister of Imelda. She studied theater and acting and had many minor roles in some television series. Her career was on the rise until it was abruptly halted following her refusal to engage sexually with a producer in exchange for a leading role. Since that day, Monique has encountered only closed doors. She begins a path as a scam artist, leveraging her acting skills and disguises. Throughout this time, she remains in constant contact with her older sister.
Monique is the intellectual of the group, highly educated, she reads extensively. She has traveled extensively. She doesn't trust people much, fearing they might always deceive or betray her. She enjoys when her merits are recognized, likes receiving compliments. She also enjoys boasting, even though she knows it might make her seem unpleasant, although she doesn't worry about it much. She doesn't care much about others' judgment of her. She plans the bank heists. She's terrible with weapons, has poor aim, yet she always uses assault rifles. Monique tends to protect the other girls in the gang. She can be somewhat intrusive in their lives, especially in Amina's life. Monique considers Amina an irresponsible loose cannon, yet she cares deeply for her.
Greetings fellow Co-opers! I have dire news to share. We have received a cease-and-desist letter from a competing development team by the name of "NIMTEMDO" accusing us of unspecified artistic copyright violations. We may be required to remove the game from Steam in order to comply if this isn't sorted out soon. We hope to update you on the situation later today, after a word with our legal team.
We have been provided screenshots of characters from NIMENTDNO's new $70 games "Alien Plumbers" and "Lonk's Dreamning" (which we have supposedly 'stolen' from them):
Needless to say, our legal team will be issuing our own cease-and-desist letter posthaste.
2. Maintenance Details - Game service stabilization
3. Maintenance Compensation : Gemstone of Courage x 3,000 * You can claim the compensation from your mailbox after the Apr. 1 (Mon)maintenance until Apr. 1 (Mon)23:59 (UTC+9). * Maintenance compensation will only be sent once per account for both modes, and the mail will be stored for 3 days (72 hours). ┗ You can only claim the compensation from either Standard or Season Mode. * Maintenance compensation can only be claimed by accounts created before the maintenance. Compensation cannot be claimed by accounts that were created after the maintenance. * The duration time of Pet Ability and Zodiac Walker did not decrease while maintenance was underway.
Thank you for waiting for the maintenance to be completed.
We will always strive to maintain the quality and reliability of our services.
Thank you.
Greetings, Rune Hunters.
UNDECEMBER will be undergoing temporary maintenance on Apr. 1 (Mon)
We apologize for the inconvenience caused by this maintenance.
Please refer to the following information for details about the maintenance schedule.
2. Maintenance Details - Game service stabilization
3. To Note ■ The maintenance schedule may be subject to change. ■ Please log out of the game in a safe zone as gameplay will be unavailable during maintenance. ■ Guest accounts may be lost if you uninstall and reinstall the game. ■ Please note that you will not be able to enter the Auction House, Constellation of Time, and Chaos Dungeons for 10 minutes before and after the patch.
We will always strive to maintain the quality and reliability of our services.
March has been good to us, and I'm excited to share a bit of what Odisi Games has dropped for Sky Link: Freefire!
Sky Link: Freefire has been moved to Unreal engine version 5.3! There have been a number of challenges with this move though the additional features offered by the newer Unreal Engine are too exciting to pass up. The UI presented a number of issues in the move, and there's more of course in all the fine details below. Thanks for stopping in! Let's get to it.
The most exciting change for me personally is the addition of controller support. We've added a second column to the key bindings for controllers, so you can now assign a single action to 2 separate keys!
The party system has been another action item throughout March. You can now party up with your friends in Sky Link: Freefire! Text chat functionality has been added as well.
VFX
Significantly lowered emissive values on machine gun bullets.
Improved tracer effects for shotgun, rifle and machinegun.
Improved look to spark-related emitter components for muzzle flashes and blackbox explosions.
Fixed 'wind-streaks' for all upward-booster effects.
SFX
Adjusted explosion sound effects to reduce low frequency lingering resonances. Missile sounds are now created at the exact location of the explosion. Proximity mine sound effects are now created at the exact location of the mine. Bot damage sound effects have had a lot of attention for Skirmish mode this month too.
A couple last updates to round out March: Garage ambiance and garage mechanical arms now do not play on the loading screen.