I have received feedback from some players who were not entirely satisfied with the game experience. I have therefore made the following changes to the game:
- Fixed performance issues in several locations. - Tasks are now displayed divided into main and secondary tasks to show the player which tasks are really important. - Added subtitles for the opening video. - Some tips have been added or adjusted to make it easier for players to find the clues in the locations. - The walking speed in the forest has been slightly increased. - More random events have been implemented to make the game more eventful. - A recurring scene can now be skipped with the menu key (ESC). - The running speed after this scene has been adjusted. - A feature has been implemented that allows the player to lower the difficulty of this scene after multiple failures. - Missing sound effects have been corrected. - Several light sources have been added. - Other known bugs have been fixed.
• World 5 miniboss -- spawn by kicking the rocks in the Mister Brightside map. • World 6 miniboss -- spawn by... well, you figure it out. It's in Mama Trolls map. • 5 new unique Smithing Recipes, found from the new miniboss drop tables. • 1 new unique Obol, dropped by W5 miniboss • 1 new Keychain, dropped by W6 miniboss • 1 new Golden Food, dropped by W5 and W6 minibosses • Stamps now display their LV, you'll see what I mean • Added a display to your Shiny Pet collection which shows to how many Shiny Pets of each type are currently in the Fenceyard. It helps you keep track of which shiny pets you're trying to level up within breeding. This was a Player Suggestion!
Level: Continued research for the landscape detail pass. Further replacing cliffs in Adûn Region.
Code: Started rework of combat system; researched and prototyped a path finder for a good editing workflow for combat moves. Animation Sequence Editor is functionally done and various options have been added to help improve the workflow.
Character: Worked on a femboy-type character on Max skeleton base. Their name is Cram and it is yet to be decided where you will meet them ;) A new hairstyle is in the works, a specific type of curly wolf cut. More progress on outfits.
Animations: Worked on character faces and head movements during dialogue. This is so we can later display specific emotional states during conversations, instead of the generic dialogue idle animation currently in the game.
Design: Finished design and distribution of mini location types. Finished dialogues for reworked Jadeen X Max / Milanna X Max quests from demo. Finished dialogue for Maya's new encounter in Apoc, leading to the goatman pillory scene. Finished Melee Combat Concept. Currently writing Combat AI and Ranged Combat Concepts.
Thank you for all your continued support, -Wild Life Team
From the Gospel Go Team, we wish you a happy Easter and are praying for your well-being! Thank you for your on-going participation in our work as we experiment more in spreading the love of God to people through Steam. This wouldn't be possible without your support!
Hello everyone! We're thrilled to share our progress we've implemented in the game, as well as its current status!
Rest assured, we're continuously working on it and, as it evolves, we'll keep you informed about our progress. Here are some major additions to the remastered version of Freeman that are vastly different from the older version of the game:
Combined Arms and Expanded Vehicle Arsenal
The remastered version of Freeman Guerrilla Warfare enhances the strategic depth of gameplay with a focus on combined arms combat. Players have access to an expanded arsenal of combat vehicles, including jeeps equipped with heavy machine guns, trucks carrying artillery, armored personnel carriers, assault vehicles, and light tanks. This diverse range of units, from long-range artillery to various types of infantry, allows for intricate battlefield tactics and a more dynamic combat experience.
Vehicle Upgrade and Modification System
A new feature in the remastered edition is the vehicle upgrade and modification system. Players can enhance their vehicles by upgrading weapons, adding secondary armaments like machine guns or rocket launchers, and improving vehicle performance through better engines and armor.
Enhanced Anti-Tank Options
To balance the enhanced vehicular capabilities, the game introduces a variety of anti-tank options. These include vehicle-mounted anti-tank missiles, armor-piercing cannons, and infantry equipment such as anti-tank rifles, rocket launchers, and grenades.
Direct Vehicle Control
Players will be able to directly control any vehicle in the game, managing both its movement and weaponry. This adds a new dimension to the gameplay, offering a more hands-on approach to vehicular combat.
Distinct Infantry Roles
Infantry roles have been distinctly defined in the remastered version. Units such as snipers, machine gunners, riflemen, and special ops have unique abilities, significantly differing from the original game where units were primarily differentiated by their equipment. This system allows for more strategic depth in unit composition.
Gun Modification System
The game also introduces a gun modification system, enabling players to customize their weapons with different muzzles, scopes, stocks, and skins. This allows for a personalized approach to combat, tailoring weapons to specific tactical needs.
Enhanced Combat Experience
Following the graphic improvements, the remastered version also introduces a comprehensive enhancement of the overall combat experience. This includes more sophisticated gun animations and gunplay, providing a more realistic and responsive feel to shooting mechanics. Additionally, the enemy AI has been significantly improved, offering smarter and more challenging adversaries. These enhancements work together to create a more dynamic and engaging combat environment, ensuring that each encounter is both realistic and strategically demanding.
Enhanced World Interactions
Interactions within the game world have been enhanced. For example, entering a town bar now transitions the player to a 3D scene where they can interact with NPCs, moving away from the previous version's reliance on UI pop-ups for such interactions.
Improved Siege and Defense Mechanics
Improvements have been made to siege and town defense gameplay. Players attacking or defending a town will encounter artillery, defensive structures like trenches and machine gun nests, and minefields, adding complexity to these scenarios.
Overall Graphic Improvements
In addition to the gameplay enhancements, the remastered version of Freeman Guerrilla Warfare boasts significant overall graphic improvements. These enhancements encompass more detailed modeling, richer texturing, advanced lighting effects, refined post-processing, and a completely redesigned UI. These visual upgrades contribute to a more immersive gaming experience, bringing the game's environments, characters, and combat scenarios to life with greater realism and visual appeal.
We are excited about Freeman's development progress and hope you are too. If you have any thoughts or feedback, we'd appreciate hearing from you.
*The showed content is Work in Progress and might change with the further development.
-Driving license bug is fixed -NPC loading positions are fixed -Loading kitchen deep freeze goods is fixed -Player's starting bug in the air after cutscenes is fixed