Today's patch brings a game improvements and big fixes.
Recommendation System
We have heard player feedback regarding confusion with the appropriate level players should be when attempting different levels of content. The old recommendations were prior to the full unlock of all dungeons and this system needed to be updated with the correct levels. In addition to this, the quality and level of gear when attempting this content is also important to player success. To help a player be more successful in the content we have done several things
Increased the levels to the correct level (including heroism levels) to be successful in a given dungeon & difficulty
Added a new gear check system that looks for the minimum gear to attempt a dungeon. Dungeons that have split gear qualities mean you would need half of each quality at a minimum to be successful. More of the higher quality will pass this test as well.
Added a new Challenge Rating value. This value demonstrates the relative challenge related to other content in the game. It is not designed to be exact but is a general estimate of success. If a number is twice a lower number, it represents approximately double the challenge.
Improved Loot Quality
We wanted to incentivize players to play all dungeons rather than only trying the highest dungeons due to higher chance of improved quality drops. All dungeon bosses (with a boss chest) will now have some chance to drop higher quality loot. The chance to drop higher quality loot now improves with the depth in the dungeon you progress to (i.e. level 4 bosses have much higher drop chances of higher quality loot and the first boss of a dungeon).
All dungeon bosses now have a chance to drop +1 quality loot (this means they can drop Epic on Normal, Legendary on Hard and Eternal on Nightmare)
Crypt of Horrors, The Dark Hollow, The Grasslands, Lair of the Ceranids and The Icy Depths saw the greatest overall +1 quality drop rate adjustment.
The Dreadforge and The Festerbog had several bosses +1 quality drop rates improved.
Ragewind Keep is unchanged as all bosses drop only +1 quality loot
Named Elite npcs (like Sludge) that do not have a boss chests remain unchanged.
Bug Fixes:
Fixed issue with center keep gates in Grasslands causing them to be too small
Reduced damage on Snowtek
Fixed issue text on crafting screen not localizing
Flickering lighting bug fixes fixing minor bugs temporary decrease in performance due to the next update added flashlight increased attack speed for one-handed weapons
We regret to inform you that the Steam version of “Touch the Color” will be discontinued at the end of April. Unfortunately, it has not been functioning as expected, and we believe it’s best to focus our efforts elsewhere.
But don’t worry! A brand-new version of “Touch the Color” is now available on the Google Play Store. This updated version features exciting new themes and a completely reworked interface. We invite you to check it out and continue your colorful adventure there!
We sincerely appreciate all of you who have participated in this journey. Your support and enthusiasm mean the world to us. Thank you for being part of the “Touch the Color” community!
Mission Control here! We have updated ProtoCorgi addressing some issues that affected the gameplay experience. Here is the changelog from ProtoCorgi version 1.1.39 to 1.1.44:
Fixed an issue where kamikaze ships were not incrementing their kill count unless an explosion bomb was used.
Fixed player laser, animal spirit and bomb satellite invert color shader not working
Fixed wrong anime explosions names, now shows the correct background fishes explosions at leviatan planet section 2
Fixed background brightness condition in game menu
Dear's We present to your attention an event that has been launched, so that each player has a chance to get more bonuses to all other bonuses that can be obtained when recharging.
Bring to your attention the following: The event starts for a period of one month, when you recharge, a mark appears on the event in the form (R-Medal) and as soon as a sufficient number of R-medals accumulate, you will receive additional time-limited gold coins to your in-game mail.
For example: If you recharge 7 days in a row for 100 gold coins, can immediately get the first reward +400 temporary gold coins.
An issue that has been addressed. (Work-In-Progress)
We have resolved the issue regarding the bomb damage radius caused by the Jets' bombs.
We have resolved the issue with the drone's multiple shots. Now, when holding down your mouse button, you can only shoot one shot at a time.
We have resolved the issue with the effect on the bullet fly-by when the enemy suppresses you. The effects will now be played entirely, giving the player a more immersive suppression experience.
We have fixed the issue related to the effect of the bullet hit and your eye blinking when the enemy suppresses you. The effects will now be fully displayed, giving the player a more immersive suppression experience.
If you continue to report issues by submitting tickets, we will work together to fix them. I appreciate your cooperation.