Welp, I guess i should have expected something to break lmao. The curse of massive updates. Even with beta testing lmao.
Changes:
-Vending Machine and Liminal Grocery Store have proper icons now when by themselves in effects tooltip
-Fixed horrible movement bug oversight with artifacts. Honestly have no clue how i didnt run into it previously lol --Basically if a henchman dropped an artifact it could permanently zero out their movement points, which was just incredibly silly
I just want to give a quick update on my current progress for v34.
I finished the Veronica stage 2 fight but I didn't have enough time to do the lewd scene yet. I think I will be able to finish the lewd scenes around April 7th.
I am looking to release around April 14th, this should give me enough time to fix the bugs
V34 will have:
Veronica's stage 2 have 5 lewd fight moves:
-Cbt -Suffocate/ Boots -Puppet -Choke/ leg -Choke/ getting stepped on
3 Veronica's lewd scenes
>>>>>>>>>>>>>>
Other comments:
I am going to focus on Veronica this patch, Therese stage 3 I will have to come back for her later. But Her outfit does look really cool
The fourteenth update for Swarmcade is now live, and it brings two new characters to unlock, a new Ultimate to discover, a sneaky new secret boss, new achievements! Alongside the usual Balance, QOL, tweaks, and bug fixes.
Windwaker Hero
Alongside the bananarang weapon, the Windwaker hero starts with a unique fairy summon. The fairy has a few functions. She will heal the player when in danger (at or under 40% HP), attack enemies (with scaling damage) and "special" moves that will be amusing to fans of a certain massive game series...
Ghost Hero
The Ghost starts with the Nom Nom weapon and has a unique passive ability to inflict fear most regular enemies periodically throughout runs (bosses and elites are not affected). Affected enemies are visibly changed whilst they are under the fear status. The best thing about this is that Ghost can then run into scared enemies to kill them instantly (you will not take damage). You gain more XP when you do kill them this way as well. It's a very unique and fun character trait and changes the way you play the game. Instead of avoiding the enemy, for a brief period, you can go after them every time it happens.
v0.9.2 Patch notes:
NEW Hero added, Windwaker, starts with Bananarang and fairy summon
NEW Hero added, Ghost, starts with Nom Nom, periodically scares enemies
NEW Ultimate Maelstrom weapon added
NEW Secret boss added (found on all stages)
NEW Power-Up added, Super Speed - considerably increases hero move speed for a short time
NEW Win Screen added with celebratory theme
NEW Game Over theme added
Balance - Stage 2 & 3 Final Boss increased damage and range slightly
Balance - Stage 5 Final Boss (phase 1) damage increased slightly
Bug fix - Hero selection incorrectly locking to Warrior
Bug fix - Incorrect reroll amount at start of run
NEW - 4 Achievements [requirements] - Unlock the Windwaker - Unlock the Ghost - Kill a sneaky foe (available on all stages) - Unlock the Ultimate Maelstrom
- Removed Takeaway Animation: - The takeaway animation for all weapons has been removed to enable faster weapon switching.
- Spray Control Adjustment: - The spray control of weapons while shooting has been slightly reworked to ensure improved accuracy.
- Faster Weapon Switching: - Weapons can now be switched much faster by pressing keys 1, 2, 3, or 4, or using the scroll wheel.
- Changes to Combat Knife: - The Combat Knife now deals 30 damage on the first hit and 38 damage on the second hit to increase its effectiveness.
- Player Mobility Adjustments: - Player mobility has been adjusted to allow for better maneuverability. Hiding, peeking, and re-hiding around corners now occur more quickly and smoothly.
- No Delay in Jumping: - Players can now jump consecutively without delay. However, movement will slow down after multiple jumps, without any delay between them.
- MP5 Damage Adjustment: - Damage for the MP5 has been changed from 25 to 29.
- Static Crosshair: - The crosshair is now static. Work is currently underway on the UI to allow players to customize the crosshair to their liking.
This patch has the Plushies Perk system in place allowing the player 4 new perks listed below!
Plushies cooldown can now be cut in half.
Explosion radius can be increased by 50%.
Plushie Discovery range doubled. This assists the player to see nearby objectives.
Players will get a boost of 15% to movement speed.
These perks can be found in the Dream Hub via the plushie next to the bed.
On top of this I have also included bug fixes including one to the most recent patch for the character customization where the slippers were not updating via multiplayer on either Mesh or Material.