v1.3.0 *Changes* -You can now Merge Mirrors of Remembrance into Mirrors of Sight or Paradox Anchors! :-O -The Rings of Sight will not be refunded when Respeccing -The Ring of Second Sight is slightly cheaper
*Fixes* -Fixed a bug with Respeccing! -Fixed a few typos! -The description of Stars now properly reflects the bonus from the Ring of Stars!
- Fix game breaking bug where if you selected a plant in the flower shop while a tool animation is playing, the game wouldn't let you interact with the garden anymore
Thanks to all the players who helped us catch this and thank you for your patience!
Hey everyone! It's been so fun (and horrifying) watching everyone play. Just letting you know I have shipped an update to the demo that includes improvements and fixes for the following. If one of these issues made you rage quit, maybe give it another go:
**BUGFIXES:** > -progression for some players after the office podcast scene was blocked > -swimming could get locked on the surface of the water, causing soft locks and other chaos > -closed up several spots players could clip through the walls and get to places that break the game (still looking for more)
**IMPROVEMENTS:** > -Dramatically simplified the layout of the initial caves to reduce confusion > -Moved checkpoint in the dark water platforming section forward to make death less annoying > -Made strategic lighting changes to improve readability of scenes and reduce confusion > -Made improvements to swimming chase scene to reduce likelihood of getting lost underwater/immediate confusion and death
**KNOWN ISSUES (currently in progress):** > -In some setups the frames do not load (show as completely black) > -Save bug where if you load an earlier save you lose your progress past that save (don't do that for now) > -Texture pop-in is bad on some setups > -Demo is kinda large (15g) I'm working on making it smaller. To be clear though, the full game will not be significantly larger.
* add a new system with points, the more time remains, more points the player get * add all new needed ui elements for the point system * rewokring Loading Manager UI and Endscreen UI for the new points system * add music variation when the player dies, comes to the game end and so on...
* fixed a bug; hard traps spawn on the normal difficulty because of the new added difficulty * fixed a menue bug when the player dies and press Escape * fixed issues with not right resets values * fixed a visual flickering bug in the death screen
Discover all this and more in the new MUSEUM stage in the first-ever DLC for Just Act Natural! The MUSEUM DLC comes with a new hand-sculpted stage that you can play on in EVERY Just Act Natural game mode as well as all kinds of history-themed cosmetics!
BIG RUBY
The Museum stage features the Big Ruby in several different game modes. Hider players can STEAL this Ruby both in Diamond Grab AND other game modes to score big points.
However, doing so will activate SECURITY GATES, cutting off the stealer from escaping across the stage for a short time.
Features: • New hand-sculpted Museum stage for all Just Act Natural Game Modes! • Shared access for every player your lobby, even if they don't own the DLC! • New hand-sculpted cosmetics for Hider players! • New hand-sculpted ‘Pterodactyl’ Seeker avatar • New Museum-themed lobby icons and name cards
I'm really excited to finally be having new content out for Just Act Natural, depending on how this goes I'd love to make some more DLC maps over the summer! This is a great way to support more JAN development as well as development of our next upcoming game! I hope you guys enjoy the new map and, as always, any ideas for improvements/ bug fixes PLEASE let me know and I'd be happy to work on them 🙂