Added desktop notifications for unread emails to ensure you never miss any incoming emails.
You can now scroll in Terminal and Notepad.
Fixed a bug that caused email to display the previously opened message.
You can open multiple notepads.
Added FOV slider.
Fixed localization issue.
App windows are now no longer blocked by the right side of the user interface (Gig steps).
Fixed an issue causing save file corruption.
Adjusted CP and Heat balance; Anonymity Drain should now function as intended. Reduced the prices of heat upgrades and now you gain 1 CP for completing each main/covert gig and 1 CP for every 3 side gigs.
Cyber gigs are now unlocked whenever your heat reaches 80% or higher, and completing a cyber gig reduces heat.
Steam is still reviewing the game for release. So the game might be delayed until they finish. I will be updating our socials once the game is available.
Sorry for the inconvenience and I hope everyone is excited to play!
In the mean time we have a playlist full of short tip and informational videos to hopefully tie everyone over until we can press that release button.
Update 1.2 - Fixed gameplay and camera bugs - New inventory system - Added new options menu - 9 minutes Timer added - Firecrackers are a new throwing weapon - The player can comment on various situations - Traps have a 10-second timer - New task: Save your neighbor
Last week I posted a survey on the game content, specifically the amount of content currently in the game and the kinds of content players would like to see more of.
I've received about 200 responses so far and overall most players said there's either enough or close to enough content currently. Still, almost 1 in 5 players said there was "way too little". Based on comments, I'm inferring most of these responses are mainly due to two reasons:
Players love the game and want there to be as much content as possible
There are particular kinds of content that players feel the game needs more of to feel complete (e.g., combat, void exploration, resolution to particular narratives, etc)
If you haven't yet, please take a moment to fill out the survey. And feel free to give details to your thoughts in the free response question.
- UI: no mana indicator added - UI: hand is full = no-draw indicator added - 'Secret Stash' is now unlocked and deckable - 'One Love' event is now Special - 'Zen Master' fixes - 'Soul Sacrifice' fixes - Ability mutation system fixed - Graveyard glitch preview on hover fixed - Graveyard cards should all revert to 'stock' - Cloned card retaliation fixes - Mutated swapped owner card fixes - Fixes for some server browser / connection issues - More stable after match networking - Card selects moved to Main Menu - Sound cue fixes and volume controls - Tons of card updates / fixes / balance - UI tweaks
Devlog for Skykipelago - A Chill Building Strategy Game in the Sky
Hello, sky builders!
We're back this Friday to deliver you the latest news in the development of Skykipelago. First up, here's a glimpse into the new and refined tutorial windows. And look who's there, guiding us through the building process!
And we've updated the cursor icon. The new one is much more elegant and simple.
We wish you all a Happy Easter! Take care and spend this time with your nearest and dearest. Cheers!