The nickname "Murdoc" had been our biggest patron during our fundraiser. However, he has been listed as TBD (To Be Determined) from the official launch of Skul up until now.
As a crowd-funding reward, we at SOUTHPAW GAMES decided to create an original Skull in honour of Murdoc, but the project had been on hold until recently.
Murdoc wanted to create a Skull that not only respected the game but was also well-designed and fitting for the game. Therefore, Murdoc mentioned that he needed time to gain a higher understanding of the game and come up with better ideas, and we respected his decision and chose to wait.
As both we and Murdoc had to focus on our respective tasks, more time passed than anticipated. However, we both have not forgotten about the project, and finally, Murdoc’s commemorative Skull has appeared in the land of Harmonia.
The name of this Skull is the "Dominator".
It's a Legendary Speed type Skull that uses a living Evil Sword, a demon's Skull.
The Dominator uses the power of the Evil Sword to leave a 'Scar' in the air to attack enemies, and the Evil Sword absorbs 'vital energy' from those hit by the Scar.
When the Evil Sword has absorbed maximum vital energy, the Dominator can awaken the Evil Sword.
When the Evil Sword awakens, it temporarily cannot use skills, but its movement speed increases significantly and its basic combo attack changes to incessantly swinging the Evil Sword in a 'Madness' motion right where it stands.
When the Evil Sword returns to its slumber, the skill cooldown speed increases for a certain period of time proportional to the number of times enemies were attacked with Madness.
We are truly happy to finally create this Skull for our beloved little skeletons and patron Murdoc. The next 1.9.0 update will include the Dominator, along with some balance adjustments and bug fixes. We are targeting April 4th (PT) for the update schedule.
We look forward to your continued interest and support and hope you all have a wonderful day.
Step into the lively world of Seal: WHAT the FUN and express yourself freely!
With unlimited emoji expressions at your fingertips, you’ll have endless ways to convey your emotions. From smiles to tears and everything in between, there’s an emoji for every mood! React to every situation with fireworks or bombs!
Dive deeper and discover the emotes which showcase a full range of the emotions that you will experience while playing. From teasing expressions to quirky faces, these special emotes add flair to your character’s personality!
Let your emotions run wild and make every moment memorable!
English localization is in progress. The Official Release version will support English. Please stay tuned!
This time, we will mainly introduce the important status "Imperial Authority" in the game.
The various ability values on the State interface in the game simulate the situation of the country under the ancient feudal system. There are about 20 relevant status of the country, which are interdependent and mutually influential. It is hoped that this will bring more strategic and challenging aspects to the game. Players need to stabilize and develop the country by sorting out and adjusting the relationships between various status.
In setting the status of the country, I hope to conform to historical laws as much as possible, reflecting the contradictions and dialectics of historical development in the game process, allowing players to experience the experience of governing the country as an emperor in the game.
In the upcoming 0.3 update, significant adjustments have also been made to the relationships between current national status. Below is a brief introduction to the adjustment direction of the new version.
Function of Imperial Authority
Imperial Authority represents the majesty and influence of the royal family among the people, officials, and the international community. It not only refers to the influence of a generation of emperors but also the prestige inherited by the entire royal family that players can experience.
In the upcoming 0.3 version, Imperial Authority will be updated. It will no longer be a percentage value but a numerical value, with two important functions: First, in the calculation of the country's governance power, all Imperial Authority values will be included, directly affecting the court's control ability over the country; Secondly, Imperial Authority also plays a very important role in curbing the corruption of the bureaucratic class, thereby reducing the negative effects of land consolidation caused by corruption. This alleviates the problem of the current version's single means of curbing corruption.
The increase or decrease of Imperial Authority is related to various factors, making the entire State system complex and realistic:
Personal abilities of the Emperor: The Emperor's personal abilities will directly affect Imperial Authority, with benevolence having the greatest impact on increasing Imperial Authority.
Grade of the Late Emperor's Mausoleum: The grade of the Late Emperor's Mausoleum reflects the legacy of the Late Emperor's reign. The higher the grade, the higher the Imperial Authority it brings.
Architectural style of the Imperial Palace: The Imperial Palace represents the overall economic strength of the royal family. The Emperor can use various rare building materials collected in various ways to build the Imperial Palace. If there are buildings with a magnificent style, it will also increase Imperial Authority.
Historical famous ministers in the court: The recruitment of talents indirectly reflects the charm of the Emperor. Historical famous ministers in the court will bring a certain degree of Imperial Authority bonus.
Enfeoffment of concubines in the harem: The harem, as part of the royal family, will also affect Imperial Authority. Conferment of high-charisma concubines in the harem can additionally increase Imperial Authority.
Other sudden events: Some random events may bring options that affect Imperial Authority, and players can make their own decisions.
Proportion of officials and aristocrats: The background of officials serving in the court will also affect Imperial Authority. The higher the proportion of aristocrats to commoners in the court, the corresponding increase in Imperial Authority.
I believe that the adjustment of Imperial Authority status will make the entire status system of the game more harmonious and, most importantly, better simulate the complexity of ancient royal families.
* Improved game UI, Speed and Stability. * Updated many countries armies, relations and economy based on real world data. * Fixed reported issues and continue to improve Artificial Intelligence.
We plan to add countless new diplomacy & spies & war options, technologies, resources... Your support is important to us to continue developing. Thank you, iGindis Team