Pepper Grinder is one of those games that has so many great moments in it that recounting them would almost feel unfair to anyone hoping to play it. There are feats of platforming prowess on show here that should really be experienced fresh and unsullied by rudimentary descriptions of them, because to say anymore would be to spoil the surprise. This feels doubly important when the game itself is so fleeting in length, its brief and dizzying journey through the dirt, magma, ice and marshy bogs of this strange, treasure-stuffed island coming to a swift conclusion in just over three and a half hours. It left me wanting more the moment the credits rolled, but deep down I know it's also perfectly formed just the way it is. Rather than outstay its welcome, Pepper Grinder shows up, performs its party trick, then gets the hell out of the way, leaving you to bask in the warm glow of a good game well done.
A month ago Arrowhead's CEO revealed the existence of Joel (technically J.O.E.L., in game), a game master running the galactic battle of Helldivers 2. A human being who gets up in the middle of the night to throw more robots at players if they're doing too well. We at the RPS Electronic Wireless Show podcast think this is a good thing, in broad terms, and we discuss why (but also hope Joel is allowed holidays), as well as the response the community of players has had, which is also very interesting. Plus a straw poll indicates that only one of us would enjoy be at the middle of a maelstrom of chaos and being the Helldivers GM as a job. Bet you can absolutely guess which one of us it was.
You know me and Soulslikes. We're not particularly best buddies most of the time. We've had a couple of successful outings over the years with the likes of Death's Door and Hollow Knight and company, but anything with pure FromSoft blood running through its veins has always left me cold. Void Sols, however, is an upcoming Soulslike that feels like it might be able to satisfy both sides of the 'git gud' camp, appealing to nervous dodge-rollers like myself while also giving hardened Elden Ringers a run for their money. It's all down to its plentiful supply of approachable customisation options, allowing you to ratchet up the difficulty if you're finding things a bit easy, or knock it down, reapply your stat points, and even create whole new loadouts - each with their own individual stat combinations - to win the day. It's all wonderfully considerate, and having played the free demo that's just launched on Steam, I'd strongly recommend giving it a go if you're feeling in need of a little training ahead of Elden Ring: Shadow Of The Erdtree coming out.
I've griped before that Warhammer 40,000 Darktide hides satisfying challenges behind tedious grind, but another interesting challenge is easily missed and forgotten at the opposite end of the scale. Darktide is hard when you start a new character, with weapons that barely scratch some foes and no talents to back them up. It's a challenge unlike the official high difficulty levels, which lean towards drowning you in special enemies. So after hitting level 30 on all four classes and grinding out great gear, I've started a new character who'll never learn skills or get a good gun. She's quite bad, and that's quite fun.
Chymicalia is an adventure game and/or visual novel "about causing chaos in a small Yorkshire town with unlicensed alchemy". Hey, I'm from a small Yorkshire town originally! I recognise that chip shop with the palsied neon sign! And hey, that looks like the underpass they told us kids to stay away from! And the textile mill they eventually turned into an old folks home! And the teleporting sentient potion shop where we used to hang out and play pogs! Wait, scratch the last one.
Today I learned that ‘Wanko’ is Japanese for dog, rather than just being Aussie slang in the vein of ‘smoko’ or my favourite, 'bottle-o', which is what they call an off-license. I learnt this because of Doronko Wanko, a lovely free game about a dirty pomeranian where you try to score as high as possible by doing actual, financial damage to your owner’s home.
Activision have revealed what's coming to Call Of Duty: Modern Warfare 3 and Warzone 2 in its upcoming Season 3 update. For Modern Warfare 3, there's a slew of new and remastered 6 vs 6 maps, new modes, and Zombies story additions. As for Warzone, highlights include the return of fan-favourite Rebirth Island, biometric scanners, new perks, and four new weapons. Let me break the details down for you, like how I used to break my friends' spirits by sprinting at enemies without communicating my intentions, going down, then spectating as they attempted to pick up the pieces.
Stardew Valley, one of our favourite RPGs despite coming out almost a decade ago, still has an attentive steward in the form of developer Eric Barone. After the recent 1.6 mega-update to the game, which added a whole bunch of stuff, Barone (better known in his developer form as ConcernedApe) Xeeted out a list of fixes in the now-available 1.6.3 update. This makes tweaks to things arising from 1.6 (many of them addressing moss, a new foraging item) and fixes bugs, one of which was causing 'excess trash' to be fished.
Importantly, 1.6 added more pet animals to the game, and the mini-update has built in a case where if you don't have a pet by year two, for any reason, then you can adopt them from Marnie's. This is lovely.
Embracer have announced that they're selling Borderlands developers Gearbox Entertainment to Take-Two Interactive, owners of 2K Games and GTA 6 developers Rockstar, for $460 million in Take-Two shares. Three Gearbox Software studios - the flagship studio in Texas, together with Gearbox Montréal and Gearbox Quebec - will change hands as part of the deal. Take-Two will also acquire the Borderlands and Tiny Tina's Wonderlands franchises, together with Homeworld, Risk of Rain, Brothers in Arms and Duke Nukem.
Embracer will keep and rename Gearbox Publishing San Francisco, previously known as Perfect World Entertainment. They're also hanging onto Cryptic Studios, who went through a round of layoffs in November, together with their MMOs Neverwinter Online and Star Trek Online. They're also clinging onto Borderlands 3 support studio Lost Boys Interactive, who went through a round of layoffs in January, plus 3D scanning and reconstruction outfit Captured Dimensions. Last but not least, they'll keep the publishing rights to the Remnant series, Hyper Light Breaker and "other notable unannounced game releases".
Sonic Dream Team developer Hardlight and Total War studio Creative Assembly have been hit with a round of layoffs by publisher SEGA Europe, affecting around 240 roles across Creative Assembly, SEGA Europe, and Hardlight, via IGN.
Staff were notified by an email sent around this morning from SEGA Europe’s managing director Jurgen Post, alongside the news that Relic Entertainment, makers of Company of Heroes and Dawn of War, would be sold. As IGN point out, SEGA Europe studios Sports Interactive and Two Point Studios, makers of Football Manager and Two Point Hospital respectively, were not mentioned in the email.