Thank you all for playing Artifact Seeker, we are glad to have so many players joining the community!! We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including: - New free character DLC that unlocks a paladin character who is capable of Holy and Defence - More blessing kind of affix that adds more fun to some certain synergy build - New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before) - New Artifact backup system, to let some artifacts to have more different copies in the vault - More events, more artifacts, more weapons, more affixes, more skills etc
And we will listen to the communities' voice and keep polishing the game. Thank you all again!! It's great to have you all here!!!
NEW
-
Adjust
- Optimized the completion conditions for some event achievements
Bugfix
- Try again to fix the game crash caused by achievement reporting (usually crashes when clicking on the building page at the obelisk) - Try again to fix the problem that the character keeps walking to the upper left in the game
Thank You:
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us. Thank you ALL.
v8.7a - March 27th, 2024 -Added an option to make your bullets transparent -Added an option to force low quality mode if your device needs help improving frame rate -Bug Fix: HP values shown in Kiwi's event could be fractional and missing a decimal point, appearing like a huge number -Bug Fix: Forgot to advance the backup save files to version 8.7 -Bug Fix: One of Default's worm forms did not have damage flash on the head segment -Bug Fix: On the rare chance that you get both Indecisive and Dissociation burden effects, the charge attack type would not cycle
Hello everyone, just a small patch for now. I'm currently testing some AI improvements but they will need lots of testing and I didn't want to further delay this update.
This update adds a native achievements screen. In future this screen will allow for the achievement system to work on platforms other than Steam.
------------------ Version 1.28
Fixed the smoke visibility from the laser sword marker.
The frozen pause screen image now reflects the brightness/contrast settings.
Attempted to further optimize the Sunset stage (let me know if there is any difference).
Blindness-resistant enemies (who turn their heads to avoid being blinded with blood) will now briefly stop moving when blood is thrown in their face.
Fixed swords producing steam when dipped in water when Laser Swords aren't enabled.
It is now easier to buffer strikes while turning around mid-combo.
Addressed an issue with the pause function accepting default controls from other non-enemy characters - ie: accepting 'space' as the pause key, when the player has rebound it to something else.
Added an 'Achievements' screen to the Stats menu, as a means of natively supporting achievements on platforms other than Steam.
Performing a counter now cancels the stance speed boost the enemy gets from being blocked.
Standard enemies are now less likely to use the 'dodge behind' move.
Fixed Scenario Mode enemy weapons behaving like bokkens when Laser Swords is enabled.
- Added option feature to colorize "right" and "up". - Fixed bug causing accelerated playtime depending on environment. - Changed scoring method for Robbers. - Increased activation probability of mana items. - Some text corrections.
Identified a potential monster pooling issue on long runs. Mitigated some of the potential causes
Added additional telemetry to detect and report on similar bugs
Crafting: Enabled crafting for Nightmare items. Crafting on these is significantly more costly than regular items. This feature is currently experimental and will be iterated on. Let me know what you think!
Balance: Removed the restriction from Avatar of the Storm that caused it to not scale with your equipment damage. This was originally designed to prevent it from being overpowered, but it's now one of the weaker skills and could use some help!
Fixes:
Fixed a bug where the Warrior passive was granting .1% Maximum Life instead of 1%
Fixed a bug where the Hero passive was granting .1% Maximum Life instead of 1%
Fixed a bug where the Hero passive "Explosive End" had a 1% Spell Damage Multiplier instead of a 100% Spell Damage Multiplier
Fixed an oversight where the Hero passive never received something new after it lost the Mana bonus. It now grants 2% Maximum Life
Fixed a bug where it was possible to divide by zero when calculating the Gambler item cost
Fixed an exploit where dying and then closing the game would cause the Gambler's base items to revert to their original costs instead of their special gambler costs
Here is information on the newly added Bonus Reward Point system in the Paid Shop's Collector's Treasure House and Croco's Support Chest.
Please see the link below for more details.
Paid Shop - Bonus Reward Points
When using Collector's Treasure House and Croco's Support Chest in the Paid Shop during Season 4, 'Bonus Reward Points' will be accumulated according to the number of purchases made.
Users will be able to obtain designated rewards when the accumulated points reach a certain stage. For more details, please check the notice regarding the update below.
※ To Note ※ - Points will be accumulated separately on the [Eunos] and [Combined] tabs and will be reset when the last reward is obtained. - Certain contents of the designated rewards may change per season. - The Bonus Reward Points on the [Eunos] tab will only remain for Season 4 and all accumulated points will be reset when the season ends.
We hope that the information above will help you avoid any inconvenience as you play the game. Please look forward to and give lots of support to UNDECEMBER's new Season 4.
New items will be introduced to boxes and will be available for disassembly after our maintenance on Thursday, March 28th. As a result, the probabilities of obtaining certain items from boxes and disassembly will be updated.
For detailed information on these changes, please refer to the links below.
1. Box List (3 Categories)
■ Skin Data Box ■ Research Center Data Box ■ Epic Skin Design Box
■ To-Be (Ver. 1.19) - Box Probabilities [[url=https://playeternalreturn.com/stats/4]See More[/url]] * Disassemble probabilities will be the same as in the Ver. 1.18.