First Cut: Samurai Duel - Drasnus
Hello everyone, just a small patch for now. I'm currently testing some AI improvements but they will need lots of testing and I didn't want to further delay this update.

This update adds a native achievements screen. In future this screen will allow for the achievement system to work on platforms other than Steam.


------------------
Version 1.28

Fixed the smoke visibility from the laser sword marker.

The frozen pause screen image now reflects the brightness/contrast settings.

Attempted to further optimize the Sunset stage (let me know if there is any difference).

Blindness-resistant enemies (who turn their heads to avoid being blinded with blood) will now briefly stop moving when blood is thrown in their face.

Fixed swords producing steam when dipped in water when Laser Swords aren't enabled.

It is now easier to buffer strikes while turning around mid-combo.

Addressed an issue with the pause function accepting default controls from other non-enemy characters - ie: accepting 'space' as the pause key, when the player has rebound it to something else.

Added an 'Achievements' screen to the Stats menu, as a means of natively supporting achievements on platforms other than Steam.

Performing a counter now cancels the stance speed boost the enemy gets from being blocked.

Standard enemies are now less likely to use the 'dodge behind' move.

Fixed Scenario Mode enemy weapons behaving like bokkens when Laser Swords is enabled.
Mar 27, 2024
Mimic Logic - nihohe
- Added option feature to colorize "right" and "up".
- Fixed bug causing accelerated playtime depending on environment.
- Changed scoring method for Robbers.
- Increased activation probability of mana items.
- Some text corrections.
Don't Die, Collect Loot Playtest - Dan
Performance:
  • Identified a potential monster pooling issue on long runs. Mitigated some of the potential causes
  • Added additional telemetry to detect and report on similar bugs

Crafting:
Enabled crafting for Nightmare items. Crafting on these is significantly more costly than regular items.
This feature is currently experimental and will be iterated on. Let me know what you think!

Balance:
Removed the restriction from Avatar of the Storm that caused it to not scale with your equipment damage. This was originally designed to prevent it from being overpowered, but it's now one of the weaker skills and could use some help!

Fixes:
  • Fixed a bug where the Warrior passive was granting .1% Maximum Life instead of 1%
  • Fixed a bug where the Hero passive was granting .1% Maximum Life instead of 1%
  • Fixed a bug where the Hero passive "Explosive End" had a 1% Spell Damage Multiplier instead of a 100% Spell Damage Multiplier
  • Fixed an oversight where the Hero passive never received something new after it lost the Mana bonus. It now grants 2% Maximum Life
  • Fixed a bug where it was possible to divide by zero when calculating the Gambler item cost
  • Fixed an exploit where dying and then closing the game would cause the Gambler's base items to revert to their original costs instead of their special gambler costs
UNDECEMBER - UNDECEMBER
Greetings, Rune Hunters.

Here is information on the newly added Bonus Reward Point system in the Paid Shop's Collector's Treasure House and Croco's Support Chest.

Please see the link below for more details.


Paid Shop - Bonus Reward Points

When using Collector's Treasure House and Croco's Support Chest in the Paid Shop during Season 4, 'Bonus Reward Points' will be accumulated according to the number of purchases made.


Users will be able to obtain designated rewards when the accumulated points reach a certain stage.
For more details, please check the notice regarding the update below.

Mar. 28 Update

※ To Note ※
- Points will be accumulated separately on the [Eunos] and [Combined] tabs and will be reset when the last reward is obtained.
- Certain contents of the designated rewards may change per season.
- The Bonus Reward Points on the [Eunos] tab will only remain for Season 4 and all accumulated points will be reset when the season ends.


We hope that the information above will help you avoid any inconvenience as you play the game.
Please look forward to and give lots of support to UNDECEMBER's new Season 4.

Thank you.

Eternal Return - GM_Goddess
New items will be introduced to boxes and will be available for disassembly after our maintenance on Thursday, March 28th. As a result, the probabilities of obtaining certain items from boxes and disassembly will be updated.

For detailed information on these changes, please refer to the links below.

1. Box List (3 Categories)

■ Skin Data Box
■ Research Center Data Box
■ Epic Skin Design Box


2. Disassemble List (30 Categories)

■ Designs - Characters
■ Designs - Rare Skin
■ Designs - Epic Skin
■ Designs - Common/Uncommon Emote
■ Designs - Rare Emote
■ Designs - Drone
■ Designs - Lobby Screen
■ Designs - Tombstone
■ Designs - Spray
■ Designs - Announcer Pack
■ Designs - Camera
■ Designs - Kill Announcement Icon
■ Designs - Profile Background
■ Designs - Profile Icon
■ Designs - Profile Border
■ Complete Items - Characters
■ Complete Items - Rare Skin
■ Complete Items - Epic Skin
■ Complete Items - Common/Uncommon Emote
■ Complete Items - Rare Emote
■ Complete Items - Drone
■ Complete Items - Lobby Screen
■ Complete Items - Tombstone
■ Complete Items - Spray
■ Complete Items - Announcer Pack
■ Complete Items - Camera
■ Complete Items - Kill Announcement Icon
■ Complete Items - Profile Background
■ Complete Items - Profile Icon
■ Complete Items - Profile Border

*You can check current, to-be and previous probabilities below.

■ Current (Ver. 1.18)
- Box Probabilities [[url=https://playeternalreturn.com/stats/2]See More[/url]]
- Disassemble Probabilities [[url=https://playeternalreturn.com/stats/3]See More[/url]]

■ To-Be (Ver. 1.19)
- Box Probabilities [[url=https://playeternalreturn.com/stats/4]See More[/url]]
* Disassemble probabilities will be the same as in the Ver. 1.18.

■ Previous (ver. 1.17)
- Box Probabilities [[url=https://playeternalreturn.com/stats/6]See More[/url]]
- Disassemble Probabilities [[url=https://playeternalreturn.com/stats/7]See More[/url]]
Hoofobia - deathyell
Patch:
Patched a bug where getting rammed while playing as the hunter and looking down the scope would cause his body to appear invisible and his scope to get stuck on the screen
Mar 27, 2024
AI Roguelite 2D - AI Roguelite: AI-generated RPG
Ability mechanics
  • Added summons and traps
Summons
  • Each summon has 1 ability. Can be attacked/killed and buffed. Lasts about 30 seconds. Max summons may vary.
Traps
  • Can’t be attacked, and will attack others. Each trap lasts about 5 seconds

Ability effects
  • Added haste, damage boost, armor boost, heal.
  • Added visual effects for slow, damage boost, armor boost, and haste

Misc
  • Dual-wield: You can now finally use your off-hand weapon by right-clicking.
  • Fixed most cases of depth sorting flashing
闲置神话 - 狮子
# 技法修炼,升十级功能,还给大家

目前看基础系统终于稳定了,下午晚上都还有更新,待会见
Community Announcements - shangwu.yingtie
跟随她的号令举杯——代表你已加入这场狂宴!

更新内容
★ 全新机械属性S级角色——「享乐狂宴·邀影」
「享乐狂宴·邀影」为机械属性角色,造成冰冻元素伤害。她招式繁多、随心所欲,往往令敌人应接不暇。开启必杀技后,她利用链刃编织而成的牢笼囚禁敌人,并给予它们致命一击。

*舰长可通过以下方式获取新角色及其推荐装备:
7.4版本更新后,舰长可参与「与影共舞」角色补给获取「享乐狂宴·邀影」。参与本期该角色补给时首次十连五折。
同时还将开启装备补给,「享乐狂宴·邀影」的推荐搭配:链刃武器「夜宴蔷薇」与珀凝华影圣痕套装获取概率提升!

★ 主线第二部第二章——「迷宫中的七术」
在松雀的带领下,一行人启程赶往「墓志铭图书馆」与「假面回廊」,试图唤醒沉眠中的「术」。与此同时,一颗子弹悄然上膛……
探索并完成主线相关任务,可获取水晶、根源棱镜、远古意志、相转移镜面等奖励。

★ 角色主题活动——「虚影的宴舞」
为了探寻有关「术」的内幕,众人开启了一段尘封百年的回忆......
「虚影的宴舞」第二阶段开放,参与活动,完成指定任务可获取水晶、三分结晶、相转移镜面、远古意志、高级技能材料等奖励。

★ 主题活动——「飞向瓯夏」邀请赛
如果有一天我站在争夺冠军的赛场之上,我一定会玩出这辈子最精彩的一局游戏,迎接那属于胜利者的烟火。
7.4版本期间将开放「飞向瓯夏」邀请赛,参与活动可获取糖露星霜全新服装「挚愿甜绒」、勋章「瓯夏之巅奖杯」、水晶、根源棱镜、三分结晶等奖励。

★ 福利活动——「珍藏·溯逐本心」
活动期间完成指定6个活动任务中的任意4个,即可领取始源之律者角色卡!

★ 登录活动——「盛宴邀致」
活动期间,累计登录7日即可领取「珀凝华影」圣痕自选箱、水晶等奖励。开启「珀凝华影」圣痕自选箱,可在「享乐狂宴·邀影」推荐圣痕中任选一件。

★ 服装补给——「苍峦白羽」
7.4版本期间,将开启「苍峦白羽」服装补给,舰长参与至多10回补给(即9600水晶),必定获取浮生·渡尘之羽适用服装「鹤鸣太虚」。

★ 更多服装
糖露星霜适用服装「挚愿甜绒」
时帆旅人适用服装「永忆刻痕」

★ 休伯利安军械库
新武器:链刃武器「夜宴蔷薇」、「幻海猎手」、「响尾蛇」;超限链刃武器「夜宴蔷薇·虚之冕」
新圣痕:「珀凝华影」圣痕套装

游戏调整及优化
======角色======
以下数据均为技能满级数据:
◆ 深空定锚·曙光
1)解锁了星之环特性「星影偕行」和星之环技能:自定义模块·「氡」。
2)提高了普通攻击「洛星回旋·星屑流转」期间角色抗打断力。
3)提高了处于霹雳耀变状态时,武器技能「耀变时刻·星系脉冲」的追击距离和攻击范围。
4)修复了处于霹雳耀变状态时,释放武器技能「耀变时刻·星系脉冲」第三段期间可能被部分敌人推动的问题。
5)修复了在特殊情况下可能出现初始能量值回复异常触发的问题。
6)修复了特殊情况下可能出现武器技能图标高亮但无法释放的问题。
7)修复了在空中跳跃时角色表现异常的问题。
8)修复了在特殊情况下被动技能后勤模块·「氢」无法正常生效的问题。
9)修复了在部分关卡场景中可能出现模型显示异常的问题。
10)修复了特殊情况下,部分舰桥交互可能存在模型显示异常的问题。
11)修复了在结算界面可能出现武器模型显示异常的问题。
12)优化了滑行状态,长按闪避键后可松开按键保持滑行状态。
13)优化了滑行期间和霹雳耀变状态下部分攻击的特效表现。

◆ 女武神·重机
1)修复了特殊情况下,在部分关卡中可能出现模型动作表现异常的问题。
2)修复了角色教学关卡内部分爱酱头像显示异常的问题。

◆ 女武神·巡矢
1)延长了释放必杀技时无敌帧的覆盖时间。
2)修复了主动打断释放爆破装置的动作时,可能出现武器技能异常进入冷却时间的问题。
3)修复了在女武神界面内切换和待机动画中眨眼表情异常缺失的问题。

◆ 浮生·渡尘之羽
1)修复了特殊情况下,释放QTE技能「平生丹素」时无法正常触发全局时空断裂的问题。
2)修复了特殊情况下释放必杀技「沧浪翻涛云翻墨」时可能出现模型显示异常的问题。
3)修复了作为助战角色出战时,释放必杀技「沧浪翻涛云翻墨」时可能出现队友角色显示异常的问题。

◆ 天行·绘星之卷
修复了特殊情况下释放必杀技「澄澈的决意」时可能出现异常掉落至场景外的问题。

◆ 月下誓约·予爱以心
修复了特殊情况下释放必杀技「逾越命运的告白」时可能出现异常阻塞的问题。

◆ 终焉之律者
修复了特殊情况下可能出现模型特效显示异常的问题。

◆ 玉骑士·月痕
1)修复了在穿着服装「三更月」时,剑阵模式下点按攻击键释放「截云之锋」时存在剑影数量异常的问题。
2)修复了在穿着服装「三更月」时,极限闪避技能触发时技能「逐光」未正常生效的问题。
3)修复了特定舰桥互动动作表现异常的问题。

◆ 真我·人之律者
修复了特殊情况下可能出现必杀技异常释放的问题。

◆ 理之律者
修复了在骑乘状态下移动时可能出现角色模型显示异常的问题。

◆ 处刑装·紫苑
修复了穿着服装「绿野青空」在女武神界面可能出现表现异常的问题。

◆ 女武神·荣光
修复了穿着服装「国士无双」时可能会出现角色模型显示异常的问题。

◆ 其他
1)新增了「深空定锚·曙光」、「女武神·巡矢」、「女武神·重机」主技能的简略文本描述。
2)调整了「深空定锚·曙光」、「女武神·巡矢」、「女武神·重机」角色教学关卡内的敌人。
3)修复了部分拳套角色作为队长时,入场动画未正常播放的问题。
4)修复了部分角色与星尘属性敌人作战时部分攻击音效异常缺失的问题。
5)修复了部分角色的技能演示可能出现显示异常的问题。
6)修复了部分角色助战时队长技能在出战界面显示异常的问题。
7)修复了特殊情况下,已完成的部分角色教学依旧显示未完成状态的问题。
8)修复了特殊情况下,角色教学关卡退出后可能出现按键无法正常点击的问题。
9)优化了星之环特性「万有之星」的文本描述,该项调整仅为文本修正,实际效果不变。

======武器======
◆ 歼星者19C-X
修复了当「异度黑核侵蚀」装备该武器时,在锁定模式下被敌人击败后,队伍中其他角色的武器技图标显示异常的问题。

◆ 其他
修复了部分重炮武器蓄力时可能出现武器特效显示异常的问题。

======圣痕======
◆ 其他
调整了部分圣痕词缀技能的效果:“太刀、十字架角色攻击提升”调整为“太刀、十字架、链刃角色攻击提升”。

======协同者======
◆ 松雀
调整了部分技能的效果,涉及技能包括:
回能技「我本人间自在客」:阴影缠绕目标受到的全元素伤害提高效果由“20%”调整为“30%”;
被动技「吉凶未兆若何为」:上调了协同攻击法阵持续期间的吸引范围;
被动技「游兴未尽懒计年」(满级时):队伍中存在深空定锚·曙光时,初始星之环能级提高数值由“20点”调整为“25点”;
被动技「莫思身外无穷事」(满级时):星环爆发状态结束后,当队伍中存在1/2/3名具有「界域共鸣」特性的角色时,星之环能级回复效果由“7/14/21点”调整为“10/20/30点”,触发间隔40秒。

◆ 寻梦者
调整了部分技能的效果,涉及技能包括:
被动技「赤色梦乡」:全队角色全伤害提高由“5%”调整为“12%”;
被动技「星之契」(满级时):星环爆发状态期间,场上敌人受到的全伤害效果提高效果由“提高至5%”调整为“提高至7%”。

◆ 其他
修复了编队界面内,队伍增益效果内协同者的团队技能效果未正常显示的问题。

======敌人======
◆ 虚树神骸-存在主义
修复了与其进行战斗时,可能出现视角表现异常的问题。

◆ 「救世」凯文
修复了释放技能「沦坠者的荣光」时特效异常缺失的问题。

◆ 其他
7.3版本起整体迭代了对敌人的锁定方式,以适配第二部箱庭内的战斗。

======玩法======
◆ 主线第二部箱庭
1)新增了「琅丘」内的部分新区域。
2)新增了成就界面、「虚海蜃影」挑战奖励界面中的“一键领取”功能。
3)新增了试用角色的标签标注。
4)新增了箱庭菜单栏中的“设置”按钮。
5)新增了「数海乱流·殉死之兽」的关卡效果“队伍初始拥有60点星之环能级”。
6)修复了「琅丘」内「片影归忆」玩法中可能出现拼图碎片无法放置的异常问题。
7)修复了「琅丘」内「片影归忆」玩法中可能出现拼图碎片未放置到位依旧可以完成任务的异常问题。
8)修复了「琅丘」内「片影归忆」玩法中可能出现异形色块异常重叠的问题。
9)修复了特殊情况下「琅丘」中可能出现异常阻塞的问题。
10)修复了「瓯夏市·安禾大厦」内,角色坐下后起身时特殊情况下可能出现视角表现异常的问题。
11)修复了「瓯夏市·安禾大厦」内,特殊情况下可能出现场景内文本显示异常的问题。
12)修复了「瓯夏市·安禾大厦」内,可能出现聊天框表现异常的问题。
13)修复了寻梦者的「家」中,「矿石点唱机」内部分音乐与名称不一致异常的问题。
14)修复了寻梦者的「家」中,「矿石点唱机」内可能出现音乐播放进度显示异常的问题。
15)修复了寻梦者的「家」中,「矿石点唱机」内特定音乐可能出现播放表现异常的问题。
16)修复了寻梦者的「家」中,可能出现方向键异常失效的问题。
17)修复了寻梦者的「家」中,可能异常出现多个寻梦者的模型的问题。
18)修复了寻梦者的「家」中,部分摆设异常穿模的问题。
19)修复了特殊情况下舰桥界面会播放寻梦者的「家」中「矿石点唱机」的音乐。
20)修复了剧情对话中角色可能出现异常播放待机动画和待机语音的问题。
21)修复了特殊情况下可能出现异常播放人偶界面的背景音乐的问题。
22)修复了主线第二部第一章「百年孤影」中,任务「故愿孑遗」内可能出现多尼戈尔的模型位置异常的问题。
23)修复了特定华为设备可能出现场景「瓯夏市·安禾大厦」内的地面异常闪烁的问题。
24)修正了第「器用·遗影」中「罹厄遗影」法莫如显的效果的文本描述,该项调整仅为文本修正,实际效果不变。
25)优化了「瓯夏市·安禾大厦」内自动门的开启速度。
26)优化了「荒梁一枕」关卡的结算速度。
27)下调了「器用·遗影」中「化物诸相」强化时所需的安禾辰砂的数量。

◆ 虚影的宴舞
修复了活动中可能出现跳跃键异常失效的问题。

◆ 超弦空间
1)新增了「惧冰-高危区」关卡,主要敌人为「渡鸦」。
2)新增了「协奏-高危区」关卡,主要敌人为「不灭之刃-破坏者」、「画戟骑士」、「绯狱丸」。
3)新增了「战意-高危区」关卡,主要敌人为「星蚀-尘辉星哨」、「异星肃卫-纠谬」、「星蚀-悬笠之瞳」。
4)调整了「星尘-高危区」关卡内,强敌「陨星-瓜伊马斯」的机制和数值。
5)修复了「星尘-高危区」关卡内,强敌「陨星-瓜伊马斯」第二阶段异常免疫部分角色施加的异常状态的问题,涉及异常状态包括:「真我·人之律者」施加的无瑕花簇、「雷之律者」施加的雷锁状态、「苍骑士·月魂」施加的冰牢状态。
6)修复了「燃素-高危区」强敌「冰之律者」转阶段后可能会多次释放技能「极寒雪雹」的问题。

◆ 往世乐土
1)新增了可解锁角色「享乐狂宴·邀影」。
2)新增了助战角色「天行·绘星之卷」。
3)新增了「深层序列」第17层敌人「姬麟·黑」,原第17层敌人「虚树神骸-神秘主义」调整为「异星肃卫-补阙」。
4)更新了「深层序列」的关卡效果、增益效果。
5)调整了助战角色「深空定锚·曙光」支援技能的效果:新增效果“首次释放后,出战女武神激活星之环分野·「命运之轮」时,该层战斗星之环爆发期间造成的全元素伤害额外提高12%”。
6)修复了特殊情况下结算界面可能出现镜头异常的问题。
7)修复了特殊情况下可能出现编队界面表现异常的问题。
8)优化了「鏖灭」的增幅刻印「千钧·千转·千难·千劫」的文本简略描述。该项调整仅为文本修正,刻印实际效果不变。

◆ 拓境战幕
修复了特定关卡内可能出现出战角色阵容显示异常的问题。

◆ 记忆战场
1)新增了SSS难度强敌「殉死之兽」。
2)修复了SS强敌「冰之律者」可能出现敌人位置异常移动的问题。

◆ 开放世界
1)修复了「后崩坏书」第二部玩法中,卡萝尔释放QTE可能导致敌人异常掉落至场景外的问题。
2)修复了在「樱色轮回」部分场景中,角色跳跃时视角表现异常的问题。
3)修复了在「天命总部」中激活「磁暴机甲」后模型动作显示异常的问题。

◆ 主线
修复了主线第32章中,「钢铁蜃影」玩法内马克兔异常受到头顶墙壁遮挡的问题。

◆ 远征探索
删除了好友助战功能。

◆ 角色挑战
修复了高压挑战VII关卡「及锋一刃试来人」结算时可能异常出现动画资源下载提示的问题。

======商店======
◆ 置换空间
新增上架了武器「安息鸢尾」、圣痕「艾琳·艾德勒」。

◆ 家园商店
新增上架了「山樱纯晶」。

======作战凭证======
1)作战工坊新增以下兑换项:
【角色卡/晋升印章】天元骑英角色卡/晋升印章
【武器】骑枪武器「子夜的黑光」、太刀武器「澄凝之钥」
【圣痕】天元奇遇圣痕套装:比安卡·舞台(上、中、下)、名以始源圣痕套装:雷电芽衣(上、中、下)
【武装人偶】妖精爱莉/圣剑幽兰黛尔(自选其一)
2)在7.4版本的作战凭证中,作战奖励中的角色碎片/灵魂奖励将更新为「天元骑英灵魂」。
3)解锁精英凭证可获取「华宴欢影绶带」。
4)解锁进阶凭证/精英凭证可获取时帆旅人全新服装「永忆刻痕」。
5)新一期作战工坊的商店代币即将更新为「山樱纯晶」。舰长可以通过提升历练等级、家园商店兑换等来获取「山樱纯晶」。
6)在7.4版本的作战凭证期间,往期工坊中将上架7.0至7.3版本作战工坊中的装备。舰长可以使用「明黄纯晶」兑换7.0至7.3版本期间未兑换过的装备。
7)在7.4版本的作战凭证期间,舰长可以在往期工坊中使用「山樱纯晶」最多兑换10个「明黄纯晶」。

======系统======
◆ 装备锻造
1)新增了G3圣痕「芳岁望星」套装的直接锻造方式。
2)新增了棱镜圣痕「珀凝华影」套装的直接锻造方式。
3)新增了普通链刃武器「幻海猎手」的锻造方式。

◆ 战斗界面
1)调整了角色生命值、能量值、动能和敌人生命值UI条的表现。
2)调整了右下角角色操作按键的大小和布局。

◆ 成就系统
新增了「享乐狂宴·邀影」获取成就。

◆ 舰桥互动
新增了「享乐狂宴·邀影」舰桥互动动作和语音。

◆ 宿舍
新增了成员「享乐狂宴·邀影」,同时新增了对应的互动和事件。

◆ 收藏
1)修复了武器的总收藏数显示异常的问题。
2)修复了敌人图鉴可能出现无法正常切换至“背景”页签的问题。

◆ 周报工具
下架了周报工具,后续舰长可通过米游社的舰长手账、战绩工具等途径查看角色/装备获取情况、战绩等信息。

◆ 其他
1)新增了装备一键升级功能:当舰长拥有的强化、进化材料充足时,可通过“一键升级”按键,将武器或圣痕直接强化至满级。
2)新增了在使用舰桥「瓯夏市·安禾大厦」时,舰桥互动角色的试用标签标注。同时若舰长拥有本体角色,则本体角色或对应的试用角色处于舰桥界面时都能增加该角色的好感度。
3)新增了装备详情页和协同者/武装人偶的星之环技能界面的“词义解释”功能。
4)新增了键位设置界面内,键位图标对应的操作描述。
5)调整了设置界面内的默认键位选择模式为经典模式。若舰长在7.3版本期间登录过,且未重新安装游戏,则键位模式的选择不会改变。
6)调整了圣痕分解界面:新增分类标签,可筛选棱镜圣痕或常规圣痕;棱镜圣痕右上角新增“棱镜”标签;圣痕分解优先展示棱镜圣痕。
7)修复了部分玩法中无法将推荐阵容内的协同者/武装人偶一键编入队伍的问题。
8)修复了PC端画质配置“渲染精度”为“极高”时,部分4k分辨率设备的显卡占用异常偏高的问题。
9)修复了特殊情况下「休伯利安号舰桥」可能出现动态效果异常丢失的问题,舰长可前往“设置”界面中的“其他”页签内开启“物理模拟”开关。
10)修复了舰桥界面内,可能出现投影图像表现异常的问题。
11)修复了特殊情况下,福利面板可能出现显示异常的问题。
12)修复了手柄操作模式下,剧情内点击“历史”时异常触发下一句对话的问题。
13)修复了由电脑端操作模式切换为手柄操作模式时,可能出现左侧摇杆移动控制异常的问题。
14)修复了手柄操作模式下,第一部主线章节中无法选择剧情对话选项的问题。
15)修复了键鼠操作模式下,闪避键位提示可能出现显示异常的问题。
16)整体优化了加载界面的耗时,并调整了加载界面的表现。
ICARUS - Shamm
Welcome to Week 121.

You'll notice that this update is coming to you a day early, that is because we have the Easter holiday period here in NZ. So tomorrow our staff will be on a well deserved break.

This week we’re giving the game a QoL pass, focusing on improving the UI and adding a few new small features that will add a new layer of depth.

These include consolidating the recipes on the Crafting Bench → Machining Bench → Fabricator so that each tier hosts the previous tier's recipes, and a new water purifying tablet in the orbital workshop.

We’ve also got an update on some of the content you can expect in the upcoming Laika update.

Jump in and have a read.

Notable Improvements:
  • Added prospect name to open world operations UI
  • Add Pyritic Crust for Stone and Salt
  • Added tag query for mission items, so players can filter to only show mission items
  • Fixed many recipes not being refundable, notably statues, carved furniture and industrial furniture
  • Reduced respawn delay time to 10 seconds from 20 seconds
  • Added right click context option to empty water containers



This week: Crafting Consolidation

We’re introducing a crafting consolidation quality of life pass this week, which aims to simplify the bench progression between tiers.

This will allow recipes crafted on the Crafting Bench to be crafted at the Machining Bench or Fabricator. It will also allow recipes crafted at the Machining Bench to be crafted on the Fabricator. This will naturally allow each tiers bench to replace it’s previous counterpart.

We’ve previously done this with all other upgradable benches (such as the Textiles Bench, Masonry Bench and Forge), and this week will mean core benches also operate the same.

Our ultimate intention with these changes is to reduce the clutter in bases and simplify your operations room. A secondary benefit is that higher tier benches craft much quicker, so recipe time is reduced as you level up.
This week: Xigo Puri-tab & Water Treatment Pill

Following on from last week’s water revamp, we’re adding a workshop item to complete the system - the Xigo Puri-tab.

This can be bought in the Orbital Workshop and taken down to the planet, where it can be added to canteens to purify water from Tainted or Rain to Treated.

In addition there is a new craftable pill at T3 crafted on the kitchen or chemistry bench which will convert Tained or Rain water in Filtered water.

Both of these items make it ideal for quick filtration on the go, while you are out exploring. Though for the best quality water you will still need the T3 / T4 Purifiers.



Future: Laika

Our upcoming Laika update is making progress, and we wanted to talk about one of the features this week - chickens.

You’ll now be able to raise your own flock of fowl and harvest eggs in the chicken coop. Eggs will be added to existing recipes and will feature in new ones, and chickens, just like on Earth, will have to be well cared for and protected from natural predators… like bears.

We’ve got more content coming to Laika and our Creature Comforts DLC, so keep your eyes peeled over the next couple of weeks.



Next Week: Homeliness

Next week we’ll be improving the sleep system, adding a new dynamic that improves the quality of your sleep based on your base aesthetics and homeliness. A prospector will now sleep better in a well-built, decorated home, rather than a makeshift shack. This will be provided not only by animal trophies but also rugs and other decorations.

We’ll have more details for you next week.

#Discussions_QuoteBlock_Author
If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.

https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

Changelog v2.1.24.120925

New Content
[expand type=details]
  • Added Water Purification Tablet that can be purchased from the workshop and will clean rain water / tainted water
  • Added Pyritic Crust for Stone and Salt, to ensure Miasmic Pick does not lose ore when gathering those resources
  • Adding new T3 Water Treatment Pill, that when added to Tainted / Rain water can convert it into Filtered Water on your character
  • Added text guide to hold when emptying water containers
  • Added a new usable called 'Consume_Empty' which adds a new context menu option to empty containers
[/expand]

Fixed
[expand type=details]
  • Fixed many recipes not being refundable, notably statues, carved furniture and industrial furniture
  • Added Pyritic Crust for Stone and Salt, to ensure Miasmic Pick does not lose ore when gathering those resources
  • Fixed UI scaling on weather events to not overlap card in other languages
  • Fixed Death Screen cutting off control text in other languages
  • Reduced respawn delay time to 10 seconds from 20 seconds
  • Fixed consume stack missing on many foods
  • Fixed More Stats close button missing not using translation strings
  • Updated Trophy Bench to 5 queue slots
  • Fixed Trench Shotgun being repairable with Steel instead of Titanium
  • Fixed Uniao typos in item names
  • Fixed accidental double full stop, instead of single full stops
  • Added prospect name to open world operations UI
  • Added tag query for mission items, so players can filter to only show mission items
  • Allow recipes crafted in Crafting Bench to be crafted at Machining Bench or Fabricator
  • Allow recipes crafted in Machining Bench to be crafted at Fabricator
  • Fixed typo in Highlight alteration name
  • Fixed water speed modifier not being translatable (on applicable crafting benches with an optional water connection)
  • Fixed a typo in the Graffitied Shield text
  • Fixing issues where you couldn't fill your canteen from water bodies on client
  • Fixing issue where ice water crafted on player was providing the rain water modifier, also reduced recipe cost from 50 ice to 10
  • Adding Animal Bench and setting up crafting recipes
  • Fixing some animal bed recipes which were crafting the wrong things
  • Fixing T4 Water trough so it run correctly
  • Fixed a typo in the beehive extractor text
  • Added a new usable called 'Consume_Empty' which adds a new context menu option to empty containers
  • Adding new T3 Water Treatment Pill, that when added to Tainted / Rain water can convert it into Filtered Water on your character
  • Added text guide to hold when emptying water containers
  • Update mission tags on items to correctly show applicable items when filtered
  • Water containers now require a short hold before being emptied when pressing right click
  • Fixed T4 Shotgun not using correct durability and repair row
  • Fixed T4 Food Trough to convert any food into a new Item - high quality animal feed
  • Added Water Purification Tablet that can be purchased from the workshop and will clean rain water / tainted water
  • Fixed Issue where alterations which are applied upon crafting where not being applied (Beeswax reinforced wood for example)
  • Fixed T4 Shotgun not using correct durability and repair row
  • Fixed missions/operations/quest status UI showing incorrectly for clients
  • Water purifier t1 ground/water now stop their generators when fillable is full and the ground purifier stops its generator when without rainfall
[/expand]

Future Content
[expand type=details]
  • Added bestiary text for Sheep
  • Added some DT rows for Laika tames. Updated NPCCreator wizard to fix crash when AnimBP asset already existed for selected SK mesh
  • Added DEP_Tropjy_BlackWolf_Howling, Guarding and Running
  • Added text for animal beds
  • Adding new CHAC rifle equip audio - adding item data notfy event, adding new load bullet and data table notify entry etc
  • Adding Chac rifle to items static table
  • Adding chac hunting rifle fire close, fire tail, lever in, mech, lever out audio events and data table setup
  • Adding Animal Bed icons
  • Adding workshop Dogs/Cats/Horses
  • Adding unique CHAC pistol fire body, mech and tail audio, event and data table setup. Waiting for new reload anims before I approach that
  • Adding mini hippo idle events, audio and data table setup. WIP
  • Updated Animal Bed size adjustments and Feeding and Water trough size adjustments
  • Fixed typo in Field Guide Exotic acquisition methods
  • Added spawning/damage/resistance stats for ghost crocodile
  • Adding mini hippo flinch and death audio and events. Adjustments to boar animations to not play stray vocalisations which overwrite the Mippo events. Data Table entries
  • Add spawn map for Prometheus expansion area
  • Adding more mini hippo layers Aggro states and breaths
[/expand]
...