Happy 16th Anniversary Milletians! We wanted to celebrate this anniversary with additional buffs to help you in your Fantasy Life!
Event Buffs
Event Dates: Wednesday, March 27th, 12:00 PM PDT - Thursday, April 4th 11th, Before Maintenance
Update:Due to the postponement of the Irusan's Check-in Attendance Event, we've gone ahead and extended the 16th Anniversary Buffs for another week! Enjoy your 2x Buffs of AP, EXP, Stardust, and more!
During the entire event period, the following benefits will be active:
2x Combat EXP
2x AP
Baltane Elite Mission Level Cap Boost (Increases level limit to 200)
Echostone Advancement Success Rate +10%
Stardust Increase Level Success Rate +5%
2x Stardust Boost
Material rewards from completing Society Sponsorship Quests are doubled.
2x Spirit EXP
The Weekly cap for the Spirit EXP is also doubled.
After a small mishap, I'm happy to announce that AutoForge now has a 10% launch discount for the next week! I apologize to everyone that bought the game right at launch and didn't get this discount. Fortunately, you can refund the game and repurchase AutoForge for the discounted price.
Thank you to everyone that has bought the game and is supporting our small two man team! We look forward to working with the community to make AutoForge the best it can be.
The last two months have been spent fixing and polishing 0.2 to get it ready for testing. I've fallen short of the end of March deadline and don't quite have an enjoyable version for you yet. It's about to begin a closed-alpha test, limited to a handful of community contributors. Once the closed alpha is finished, the open-alpha will begin and allow you to finally get your hands on 0.2.
Open Alpha
There's still so much more left to do, and I much prefer developing along side you all in frequent updates instead of bi-monthly dev logs. I'll be putting an unfinished, but still enjoyable build up on a new Steam branch. It wont have all the features we currently have in 0.128 initially, but they should be reintroduced quite quickly over time.
Here's what to expect:
The vehicle editor including geometric internals and all of its rewrites.
Standard sandbox testing of vehicles, excluding enemies to fire at.
Here's what will be missing, to be added over the course of the public alpha:
Backwards compatibility - Your old designs wont be usable in the alpha.
Tank combat - The new damage model isn't quite ready yet.
Enemy tanks - AI isn't fully functional.
Scenarios - Dependent on tank combat and enemy tanks.
Rivets - I'm replacing the tedious rivet placement with a more enjoyable and optimized system that's integrated with freeform. Including an automatic rivet generator made possible with the freeform rewrite.
Individual component saving and loading - This is being replaced with a new system which also lets you save multiple regular parts, preserving their structure. Allowing things like particular interior layouts to be reused across designs.
Several parts - HVSS, spare tracks and spare wheels.
Fender generation - To be brought over to 0.2 with a more flexible system.
Clutch braking powertrain
Progress
The lack of new features recently creates the perfect opportunity to mention some of the smaller quality-of-life features which haven't been significant enough to be mentioned in the the previous dev logs.
Reversable suspension arms and editable suspension arm length. Not currently applicable to single arms but the potential is all there.
All parts are now able to be mirrored. You can select multiple parts and hit 'F' to manually flip them and disable future auto-flipping.
Holding control while rotating parts toggles snapping.
Moving a part will now move all parts attached to it. Useful for parts on fenders.
The part repositioning and mirror toggle is now per-compartment and is saved with them.
Freeform delete, fill and extrude actions now support mirroring.
Track wheel grouping can now have an offset.
Holding control while selecting in freeform will now select entire plates.
Ammo racks are now extendable lengthwise.
Overlays are now toggled between via buttons instead of a dropdown. They're hotkeyed via the number keys now.
Exhaust effects have received a makeover.
Armour plate thickness is now visible in exterior view:
Freeform edges are now permanently visible when editing faces and edges.
The date of the public alpha depends heavily on the results of the closed alpha. The closed alpha is purely checking for any game-breaking issues so as soon as it's got the ok, the open alpha can begin. I'll give you an exact date shortly before then.
Bonus tech cards position and cost in the tech tree reorganized
Free units now unlocked on a different tech than the one that would allow that unit to be built. Free Longbowmen, Crossbowmen and Dromon cards now grant 2 units.
Improved scaling of diplomatic event chance with number of AIs
Marriage events now only occur for the leader and their children
Added Greedy to Seven Sins trait group and removed Extravagant
Removed turn delay on more event bonuses when No Undo is enabled
New Events
A More Disciplined Approach
Battle Diary
Emergency War Taxes
Enough Missiles to Block the Sun
Learning From Our Mistakes
Masquerade
Taking the Reins
The Fluffy Bunny
Whispers from the Gods
Programming
Worker AI improvements
Improved AI consideration for connecting its cities to foreign cities
AI no longer spends orders to place military units on city sites when it has not yet met any opponents
Removed explicit construction states asset definitions for wonders that shouldn't have one
UI
Research choice event no longer appears. Research popup shown on trying to end turn without having selected anything to research.
Map Editor now handles setting DynastySites for defining where a dynasty will start from
Improved Hall of Fame column header formatting
Improved tooltip for heir naming options
Renamed Enlist Next to Enlist Next Kill
Units that level up no longer wake up. This fixes auto-heal getting canceled on level up.
Bugs Fixed
Fixed clergy reminder text reference
Fixed network multiplayer with non-internal mods
Fixed an issue with loading modded games for network play
Fixed issue with premade maps where all dynasty sites were given to an AI nation rather than random city sites based on development
Fixed some button clicks not triggering button audio
Fixed errors on leader selection screen after coming from the scenario selection screen
Fixed single player start menu sometimes not showing character portraits
Fixed an issue with the way player starting tiles are picked to include any dynasty starting tiles
Fixed automated icon showing on city list
Fixed free extra action effectUnit load/save inconsistency
Fixed mod error notification when no mods loaded
Fixed null exception on shutdown in hotkey manager
Fixed yield modifier bug
Fixed invalid index exception
Fixed text preventing tooltips from locking in some cases
Fixed tooltips incorrectly stating that the Pious trait increases the chance of a pagan religion spreading
Fixed techs being able to give invalid bonuses i.e. courtiers in No Characters mode
Fixed Capture Buhen goal in Pharaohs of the Nile scenario 1 not triggering when moving a unit into the city when it has no HP
City tooltip fixes
Added Victory point level backwards compatibility (so that existing games don't have their VPs changed)
Default AI Dynasties option is hidden when No Characters is enabled
Find here what is going to be done during the maintenance.
Chonk Chongus has been plotting a new heist this year and is now ready to unleash his wrath upon Isya! This time, be wary as he has a new family named La Cosa Chongus which is made of fierce bunny henchmen and...Raul's sheep!
Easter Event
Raul has returned to Isya and will be staying longer for Easter. This time, he lost his Sheep as they got captured and forced into Chongus family! Talk to Raul to start these new questlines:
✨ (Event Quest) You are not qualified to watch the sheep 🎁 Reward: Frankie the Smiler (Permanent)
✨ (Event Quest) You are not qualified to watch the sheep 2 🎁 Reward: Mickey the Sheep (Permanent) or James the Pitch Black (Permanent)
🎉 Raul's Red Eye - Decreases the breakage rate by 100%. 🎉 Raul's Blue Mile - Decreases the chance of Enhancement Level degradation by 100%. 🎉 Raul's Gold Nine - Increases the success rate by 25%.
A new event Kingdom Quest has been added “La Cosa Chongus”. Available for level:
Exchange the “Stolen Eggs” from the Kingdom Quest “La Cosa Chongus” for Easter Rewards at the NPC “Maresca”.
ℹ️ Note: The [Event] Easter Hunt Fighter One-Hand Sword Pack can only be opened by Fighters. ℹ️ Note: [Event] Easter Hunt Cleric Hammer Pack & [Event] Easter Hunt Cleric Mace Pack can only be opened by Clerics.
Raul is back to bring you a 15% success rate on top of any stones used during enhancing.
A server boost of +50% EXP/DROP will be available until April 3rd 2024 at 1 AM PDT.
Worldboss Schedule
After the community vote, the new Worldboss schedule has been set as follow (Server Time:
Ringworld Seasons "It is always summer on ringworlds but the plants have their flowers. Think of it as early summer."
I could not be satisfied with this. After mulling over several possible ways to induce seasons on a ringworld, I settled for modulating the day length as follows.
Shadow panels now modulate the width of the sunlight gap, down to half the normal day length in winter. This is done continuously around the ringworld so all four seasons are present all the time, each in a different quadrant of the ringworld.
When a stargate is opened the shadow panels retract to their summer configuration, with maximum aperture. This means you can no longer look up to see when the shadow panels are in position to open a stargate. Instead the obelisks at the corners now show a light at the top when the shadow panels are in position to open a stargate.
The Control Center story chapter was updated to impart this information.
Ringworld Shadow Panel Connecting Cables The shadow panels orbit independently of each other. They should be interconnected to give them a coherent structure.
Cables were added at the corners to connect adjacent shadow panels. These "cables" appear to be very thin; they are 90m in diameter. They look as thin as hairs on the statue at the control center if you actually see them.
Potted Plant Growth Potted plants should grow.
Potted plants now start as a tiny seedling. The plant grows to full size in 5 minutes for ground cover, 10 minutes for shrubs, and 20 minutes for trees. They flower at that time. That is also the first time the plant can be harvested. A potted plant can be harvested every 10 minutes after that.
Tropical and Polar Latitudes Tropical and polar latitude calculations should consider axial tilt. Current calculation is still a holdover from before worlds had axial tilt.
Done. This will affect existing worlds.
Atmosphere Density Description Improve atmosphere description with some adjectives at key transitions.
Atmosphere density description now includes these terms. This only applies to worlds in the inner, habitable, and outer orbit zones. Frigid and inferno atmospheres are never breathable or ok for plants.
Vacuum = 0% density, not breathable, no plants
Trace = 1% to 9%, not breathable, no plants
Very Thin = 9% to 14%, not breathable, plants ok
Thin = 15% to 39%, breathable but not good enough for a homeworld, plants ok
No density term = 40% to 70%, breathable, plants ok
Thick = 71% to 85%, breathable but not good enough for a homeworld, plants ok
Oppressive = 86% to 100%, too much pressure to breath, plants ok
System Survey Information Show world season, axis and period information on reports.
City reports now show the season in the header information.
Survey scan and XML export now contain the following information.
Suns - Axial Tilt, Orbital Period for companions.
Spherical Worlds - Axial Tilt if not a planetoid, Orbital Period, Rotation Period if not a planetoid
Find here what is going to be done during the maintenance.
Chonk Chongus has been plotting a new heist this year and is now ready to unleash his wrath upon Isya! This time, be wary as he has a new family named La Cosa Chongus which is made of fierce bunny henchmen and...Raul's sheep!
Easter Event
Raul has returned to Isya and will be staying longer for Easter. This time, he lost his Sheep as they got captured and forced into Chongus family! Talk to Raul to start these new questlines:
✨ (Event Quest) You are not qualified to watch the sheep 🎁 Reward: Frankie the Smiler (Permanent)
✨ (Event Quest) You are not qualified to watch the sheep 2 🎁 Reward: Mickey the Sheep (Permanent) or James the Pitch Black (Permanent)
🎉 Raul's Red Eye - Decreases the breakage rate by 100%. 🎉 Raul's Blue Mile - Decreases the chance of Enhancement Level degradation by 100%. 🎉 Raul's Gold Nine - Increases the success rate by 25%.
A new event Kingdom Quest has been added “La Cosa Chongus”. Available for level:
Exchange the “Stolen Eggs” from the Kingdom Quest “La Cosa Chongus” for Easter Rewards at the NPC “Maresca”.
ℹ️ Note: The [Event] Easter Hunt Fighter One-Hand Sword Pack can only be opened by Fighters. ℹ️ Note: [Event] Easter Hunt Cleric Hammer Pack & [Event] Easter Hunt Cleric Mace Pack can only be opened by Clerics.
Raul is back to bring you a 15% success rate on top of any stones used during enhancing.
A server boost of +50% EXP/DROP will be available until April 3rd 2024 at 1 AM PDT.
Worldboss Schedule
After the community vote, the new Worldboss schedule has been set as follow (Server Time:
The updated version 1.0.2 of "To Be In Love With Girls Group" includes the following content 1. Add fast forward function to secondary video playback 2. Other known bug fixes