Forza Horizon 5 - T10Yaachts

A new timed event has arrived at the Horizon Festival. This time, the entire Forza Horizon 5 community will race together to unlock rewards in every player’s garage.

The Horizon Festival will also receive a new moving outpost for you to locate in Free Roam.

18 new props will become available for your EventLab creations including the latest collectible to join Forza Horizon 5’s gallery of smashable items.

Aside from the cars unlocked by completing the Race-Off goals, 4 exclusive Festival Playlist rewards will be available to obtain as well.

The race is on in Horizon Race-Off!

Release Notes & Game Fixes.

The following list details some of the fixes and changes we are implementing with this new update.

  • Fixed an issue with EventLab where “Disable Standard Scoring” rule was not working
  • Fixed an issue with EventLab where Players made events were automatically set to 5 minutes when launched from the shared events menu
You can find a list of issues we are currently investigating here. The Troubleshooting Hub is always open for you to leave any reports you have.

3, 2, 1...and the Horizon Race-Off is on!


Horizon Race-Off pitches two new community-wide goals for our players to complete, one for Asphalt Racing and one for Off-Road. After each goal has been met every player will receive a reward in their Message Center.

Add points to the Asphalt Racing goal by completing events in the following categories:
  • Mexico
    • Drag Racing
    • Road Racing
    • Street Racing
    • Midnight Battles
  • Hot Wheels
    • Speed Racing
  • Rally Adventure
    • Apex Predators Races
When the Asphalt Racing goal has been completed, every player will unlock the 2024 Ford Mustang GT.


Unlock the 2024 Ford Mustang GT completing the Asphalt Racing goal.

You will be able to contribute to the Off-Roading goal by clearing these types of events:

  • Mexico
    • Dirt Racing
    • Cross Country Racing
  • Hot Wheels
    • Hazard Racing
  • Rally Adventure
    • Grit Reapers Races
    • Horizon Raptors Races
Once enough points have been gathered for the Off-Roading goal, the entire community will receive the 2023 Ford F-150 Raptor R.


Complete the Off-Road challenge to unlock the 2023 Ford F-150 Raptor R for every player.

Please bear in mind that Rivals, Mothly Rivals/Forza EV, Showcases, Horizon Stories, Expeditions, or EventLab events will not count towards the contribution of either goal.

The entire Horizon Festival teams up to beat the goals and unlock rewards for every member in the community!

Don’t forget to check each goal’s progress and look at your Message Center when they are cleared.

Wear Your Team and Go for the Win!

We couldn’t let the opportunity to let you show off your favorite team in style, so as early as March 28, you will receive the Horizon Race-Off outfits via in-game message as soon as the season switches.

Hit the tarmac and feel the blue racing in the Asphalt Racers race suit.

Get ready to get dirty with the Off-Road racers race suit.

Both outfits will be available to redeem during the four weeks of Horizon Race-Off. Get yours and represent your team’s colors.

An Adventuring Outpost Arrives.


Horizon Race-Off will feature a new, unique Outpost in this series.

The Horizon Race-Off Outposts will be decorated with the distinctive colors and logos of each racing division featured in the same name; the blue is for Asphalt while the orange represents Off-Roading.

What sets these Outposts apart from others found at the Horizon Festival is that these new ones will change locations on each week of the series.

Once inside the Race-Off Outposts, you’ll be able to check up on the progress of the Asphalt and Off-Road challenges.

Chase after this moving Outpost and share where you found it with the community!

Piñatas for All, No Matter Your Team


After you are done chasing and finding the moving Outpost featured in this series, the Horizon Festival will also get two new collectible items to search for.

On week 2, find and collect the Offroad Helmet Pinata Collectible. Look for it in Playa Azul’s sands

An Asphalt Helmet Pinata will also be available to collect, this one will be available during week 3. Start going round Ópalo de Fuego to find it!


Racefy Your EventLab Creations

Creators will also be able to get their share of the Race-Off with the brand-new EventLab props added to the game in this series.

Support team Asphalt, Off-Road or both using the themed flags, billboards, and other decorations featuring the colors and branding for each team.

Furthermore, you will be able to include both Piñata Helmets scattered throughout the Festival to your EventLab races and events.

The complete list of new props features:
  • 8 Signs & Flags
    • Asphalt Billboard
    • Off-Road BillBoard
    • Asphalt Flags
      • White
      • Blue
      • Dark Blue
    • Off-Road Flags
      • White
      • Orange
      • Dark Orange
  • 2 Gameplay
    • Asphalt Helmet Piñata
    • Off-Road Helmet Piñata
  • 6 Festival
    • Horizon Race-Off Display
    • Horizon Race-Off Entrance
    • Asphalt Entrance
    • Off-Road Entrance
    • Asphalt Festival Tower
    • Off-Road Festival Tower
  • 2 Walls & Fences
    • Asphalt Barrier
    • Off-Road Barrer
Both barriers include Snap Functionality!

Acceleration Car Pack


Get four new rides to conquer the many races featured in Horizon Race-Off.

The Acceleration Car Pack features four limited-build cars created to achieve the highest speed possible in the shortest amount of time.

https://store.steampowered.com/app/2868420/Forza_Horizon_5_Acceleration_Car_Pack/?curator_clanid=40722422

One classic drag-race titan and three modern super-fast racers are available for purchase starting March 26 for 4.99$ / 4.99€ / 3.99 £ on the Acceleration Car Pack!*

*This Car Pack is not included in the Premium Version or in the Forza Horizon 5 Car Pass

2021 McLaren Sabre


What goes beyond a hypercar? We believe the answer to that question is “2021 McLaren Sabre”. Only 15 units of the Sabre will ever be produced, and each one will arrive at their owner’s garage with a unique livery. However, styling isn’t what makes this car shatter our hypercar parameters.

The Sabre comes equipped with a twin turbocharged V8 engine that puts out 824 HP and can produce close to 800 Nm of torque. Put this engine into action to achieve this car’s top speed of 350 kmh, making it the fastest non-hybrid McLaren ever made.

Of course, no hypercar is complete without a supreme exterior design. The Sabre takes some inspiration from previous McLaren designs (mainly the Senna) and adds a few upgrades that give the car the insurmountable aerodynamics it needs to make the best out of such a magnificent engine.

2019 Ginetta G10 RM


The closest Forza Horizon 5 will get to time traveling is taking a ride in the 2019 Ginetta G10 RM. Just in case you were wondering, the RM stands for “remastered”, meaning this high-speed classman is a new take on the already amazing original G10.

Built to put the modern touch into Ginetta’s already extraordinary racing pedigree, the RM brings the finest contrasts between vintage and modern. For starters, the finishes on the inside of the car are made from wood and leather, the entire car is built by hand; while its glorious 6.2-liter V8 comes from the brand’s most recent prototypes.

Get a sense of what it feels like to travel to the past with the latest technology and atention to detail in the 2019 Ginetta G10 RM.

2022 Ford Supervan 4


A Ford utility vehicle fitted with a 2,000 hp producing electric train? Sounds like a superhero hiding behind the outfit of a reporter.

It might not be faster than a speeding bullet, but the 2022 Ford Supervan 4 power train can still cover massive amounts of distance in a very limited time, Four electric motors fitted underneath a built-for-the-track body make the most out of the 50 kW producing battery included in the Supervan give this van the power to sprint from 0-100 kmh in just under 2 seconds.

Rather than holding a symbol of hope on its front, the “S” in Supervan represents Speed.

1967 Shelby GT 500


Driving off a huge victory at Le Mans, Ford took a bunch of the lessons they learnt and applied them to a performance-focused version of their next powerhouse, the 1967 Shelby GT500.

Powering Carrol Shelby’s latest creation was a 7.0-liter V8 engine called the Cobra Le Mans, a for-the-road version of the already great 427 cu- in. Engine made by Ford. It came with 355 bhp and a rumble that very few cars of the era could match. The GT500 could run a quarter mile in 15 seconds and go from 0 – 100 kmh in just 6.5 seconds.

The exterior of this car matched its speed and loudness, precisely what you need to stand apart from other Mustang models. Its new fiber glass front and back, as well as headlights, and characteristic grill made this car a street racer with a very sportive, modern look.

A classic muscle car ready to take on the challenge offered by its more modern counterparts will hit the Horizon Festival on the Acceleration Car Pack.

What’s next?

Apex All-Stars are approaching Forza Horizon 5!

This next series will feature new sets of EventLab props, an all-new collectible item, and new reward cars to add to your garage will be available to unlock on the Festival Playlist!

See you on our next series, Apex All-Stars.
Golf Gambit - KB Entertainment


GolfGambit is an electrifying mini-golf experience with a twist! Strategize and set traps before each round to gain the upper hand or throw off your opponents. Get ready to unleash chaos on the green with GolfGambit!


Traps!

Choose from a vast array of over 40 traps, each offering its own unique twist. Whether you're tipping the scales in your favor or throwing a wrench into your opponent's plans, prepare for chaos on the course!

Up to 8 players!

Gather up to 7 friends and dive into the madness together, or hone your skills solo. With each player adding their own flavor of chaos, every round promises excitement and laughter!

Tradiational Mini-Golf!

For purists who prefer a more traditional approach, simply toggle off the traps and enjoy a classic game of mini-golf with your friends. It's the perfect way to showcase your skills and relive the timeless joy of sinking that perfect putt!

Multiple Maps & Courses!
Explore a variety of meticulously crafted maps, each offering multiple courses to conquer. Whether you prefer a quick 9-hole jaunt or a full 18-hole marathon, there's a challenge awaiting every golfer!

Options Galore!
Customize your experience to perfection with a plethora of options at your fingertips. Adjust the time limits, set maximum stroke limits, or even disable traps entirely. Whatever your preference, GolfGambit ensures your game is tailor-made to your liking!
Wizard101 - mbrown


You've got mail! 📬

The new Spring Update includes the new Pixie Post, new Spell Card Inspect, and so much more! Don't forget to check out the new Portal of Peril event starting on April 23rd.

Check out the full Update Notes here: https://www.wizard101.com/game/updatenotes/portalofperil
Mar 27, 2024
TaleSpire - Baggers
TLDR: Seats won't be shipping next week.

Heya folks.

Testing was successful, but in the sense that we found some issues. We have started fixing those, but we then ran headlong into a problem caused by my not checking the calendar; here in Norway, we have national holidays until Tuesday 2nd.

Naturally, we aren't going to crunch through a holiday, so we are delaying the release of seats. We won't give a new date for now; we'll update you in the next dev-log.

My apologies to those waiting on the original date. Once the bugs are fixed, we'll get this to Steam for review and get it in your hands as soon as possible.

Have a nice Easter.
Duelists of Eden - EdenDev
Patch v2.32

Reva - w1 - dmg 3->2, now "fades" after hitting something and can now be caught
Flamberge back to single hit

Frost dmg no longer shield-able

Not doing anymore balance changes for a while so don't complain, thanks.

Added a yellow diamond icon for playing gauntlet for the first time

Bugfixes:
2nd part of pyroblast can no longer be countered
Starfield hitbox is now properly delayed by 2f
Lobby browser no longer shows matches above lvl 10 for players under lvl 10 and vice versa (unless it's a custom lobby)


Patch v2.31 Hotfix

Bugfixes:
Fixed a bug where mortar spells might not get countered (mostly in the tutorial)
Fixed a bug where ranked rating might get messed up with joining custom lobbies
Fixed counter tutorial
Can no longer join ranked lobbies before lvl 15 in browser
Can now properly leave replays mid-game
Mine travel time properly increased to 56f+4f startup
Diag beam and other lerping projectiles no longer disappear when dodged on creation


Patch v2.30

Neera - w1 - cooldown 40f->44f
Neera - w2 - total travel time 20f->22f, recovery 18f->20f active frames 6f->1f (active frames were accidentally too long, it left an empty gap and made the hitbox linger longer than intended especially since blocking summons still cause a hit now)
Reva - w1 - dmg 2->3, now destroyed on hit, adjusted visuals, added a visual for cooldown ending (it was confusing when the opponent could walk through after being hit)

Crackroots - dmg 2->3, recovery 28f->24f
Combust - dmg 7->8
DiagBeam - dmg 3->4, shots 3->2, now travels about 10% slower
Flamberge - now half hit instead of single hit
Guillotine - dmg bonus changed to +6 when 20hp or less. added crit sound
Mine - total travel time 50f->56f (it felt a bit weird allowing shopkeeper to combo into the landing of the mine which should be used for setplay, now there is a bit of a mixup involved or at least more spells required from SK)
TurretLux - hp 8->10, laser dmg 11->12

Cataclysm - increased hitbox height to reduce stepping through vertically, shot interval 4f->3f, dmg back to 5->6
Eruption - dmg 10->12
GolfBomb - dmg 1->3, explosion dmg 9->10, travel time 16f->18f, recovery 16f->18f
Starfield - travel time 12f->14f, added warning vfx, now counterable while traveling
WreckingBall - recovery 18f->22f

Most mortar spells - 4f of travel time moved to startup (so they are counterable for the first 3 frames)
Mortar spells no longer get countered if the hitbox will spawn
Crack/Break Changes:
Damaged tiles will now scales with number of damaged tiles while there are more than 4 damaged tiles on a side of the field (20% faster restore per damaged tile over 4)
Broken tiles now have up to 25% of their duration reduced based on how long the tile was cracked for before being broken.

These changes should help make playing against Break decks feel more interactive. Playing around a few Broken tiles is cool, having your field constantly broken can get annoying. Ideally this results in the Breaker's mana running out + the tiles being restored faster, so there are more times where you have an unbroken field. I don't think Break is too strong at the moment and I wanna keep it's overall power level in roughly the same spot.

Frost - dmg and stun is now shieldable (stun amount will be half of FrostStun duration (36f->18f), like how shieldstun is normally half of Stun duration (24f->12f))


QoL:
Leave Button for Ranked/Unrated will now "forfeit" the game instead of "disconnecting" (you can still leave with no penalty for the first 5 in-game seconds of the match)
Added an option to offer a Draw which will end the game with no results for either player
Added shadows to a bunch of mortar spells
Adjusted Dreadwyrm w1 vfx to be higher up again, now have slight shadows
Added weapon/subweapon prompts to RevaBot weapon sparring tutorial
Adjusted shopkeeper w2 vfx
Can now look at ranked info while searching for match
Changed "Custom" button to "Lobbies"
Added warning circle for Zenith
Can now hover over rank info button and it will animate size a bit
Lowered auto-disconnect match threshold
Loser rating inflation now scales from rating 300->2000 (with 25% inflation at 300 and 0% inflation at 2000)
Added frame data for startup and mid for step spells, recovery might come later
Shield bar now restores + half max shield after shield break stun is over instead of when shieldbreak happens

Bugfixes:
Mark damage now triggers the deflect animation, smoothed out end of mark vfx timer
Fixed a bug where local deck would use player 1 deck
Step slashes no longer get stuck in training mode with quick shuffle
Fixed locked lobby name after change
Y Axis closest tile calculations were off by 0.1f, making sacrifire shoot on the wrong tile sometimes
Local matches no longer show jitter
Sacrifire will no longer mess up in previews and possibly replays
Match found should no longer appear against self or empty players? Maybe.
Fixed a bug where dodges would not get canceled if hit with status damage
Fixed a queue where ratings would sometimes get mixed up between queues, possibly. If you run into it just dm me on discord and I can reset it for you.
Ties no longer show default 24HP in replay history
Can no longer join unrated/ranked lobbies with invalid deck
Can now navigate to copy deck buttons in replay history


Mar 27, 2024
Into The Void Playtest - bbq1314
0199
Capter2 ending
Update: skill ”Mind Burst” damage is affected by psychic level now.

0.198
Rework DOT formula
rework damage reduction formula. now Luck reduces the enemy's damage reduction
Chapter2 Boss fight
Mar 27, 2024
X-Mutation - Desperado
Updates

We already sent out all the CD-Keys, the next round of test will be in the next week!
Thanks for the players joined our first round private-test!

Based on their feedbacks, we added the following improvements/fix today:
  • Added hints to let player know the control is taking over by gamepad if any is connected.
  • Increased the attack power and hp of monsters after 30 mins mark.
  • Increased the number of monsters spawn in the first two waves in map2 and map3.
  • mproved the visual effect of bullets shot by monsters, to avoid player confused them with the exp package.
  • Added reward for Crisis Events, a red mutation crate which include mutations you haven't unlocked yet.
  • Fixed some typo, and improved some text for better understanding.



Thanks again for all your supports!

X-Mutation Dev
Mar 27, 2024
Tarantula Virus - Lordziax
going back to previous build
Heard of the Story? - Shasaur
  • Improved pine trees: they have been re-designed and are now pointier which better reflects their true nature. They are also much more optimised leading to significantly better performance in pine tree forests
  • Added a new RIGHT-CLICK / Q key-binding: can be used to cancel placement of buildings, decorations, paths, and the town center marker. Decorations can now also be picked up using this new binding. Going forwards, this is important as some future decorations will now have uses (such as chests for storage) and require the usual interaction binding
  • You can now sit on any log you place with the standard LEFT-CLICK / SPACE key
  • Updated the look of straw and sheafs
  • You can now use your straw to decorate
  • Fixed being able to contribute an equipped mallet into a workshop
  • Fixed placement of the cattle barn such that it can no longer result in a floating door on hilly terrain
  • Fixed villagers not moving to the right place for conversations
  • Fixed villagers sometimes getting flabbergasted when they fail to move into a tower or their house
  • Fixed villagers sometimes clipping into objects when lying down
  • Changed colour of villager icon backgrounds in the Townsfolk page to improve contrast
  • Increased weight of rock particles
  • Added a small easter egg for Easter :)
Mar 27, 2024
Forbidden Fantasy The RPG - ZXL Studio
Patch 1.1 Implemented

Improvements:

  • Reworked entire Nephalia world map to reduce stutter and performance loss.
  • Nephalia world is now split into 3 separate maps.

    - Kingdom of Evendale
    - Empire of Magania
    - Realm of Akendius

  • Added removal codes to autorun events for newly added maps.
    Existing saves should now work properly.
  • Added hotkey 'N' and 'Numpad *'
  • Added the option to toggle between High and Low End Spec during your playthrough instead of only the character creation screen. (*A new playthrough is required for this function)
  • Added item Map of Nephalia, use N to toggle the world map.
    Requires the item to be in your inventory.

Bug fixes
  • Fixed '3 hungry bears' troop with immortal states.
  • Fixed Evendale to Magania Boat Scene where unlicensed mercenaries decide to join your party illegally.
  • Fixed Mia or Bigelo trying to muscle into your party even before story companion Lance joins your party.

An existing save game should be compatible to play, but you must take an additional step to enter and exit a house or room before leaving into the world map, to avoid cached events that are loaded from saves.

A new playthrough is recommended.

As there is a large amount of path scripts being reworked, there may be
paths that might be missed. In the event of such occurences, please kindly leave a bug report in the discussion board and the issue will be attended to promptly.

If there are any bugs or major issues, please kindly post in the discussion forum.
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