Primeval - Exhibyte
There have been some changes made to eating in order to make needing food less punishing and make eating more impactful.

Creature bite size has been split into two separate variables. One for bite size and one for swallow size. Bite size is used for normal eating and swallow size is used for titanoboa swallowing prey and in the future will be used for other carnivores swallowing smaller dead creatures whole. Swallow size is now equal to the previous bite size and now normal bite size is 10x smaller than swallow size. This means that a creature can eat from a carcass for 10 times longer.

The hunger rate is now up to 5 times slower, where the younger a creature is the higher the hunger rate will be. This was done so you don't have eat as often if you're an older creature.

The thirst rate is now up to 5 times slower, where the younger a creature is the higher the thirst rate will be.

The amount of bites it takes to fill up on food has been increased up to 4x more for older and larger creatures. This was done so when you do need to eat you need to eat more and you may be more likely to need to defend your food from predators or scavengers. You may be less likely to fill up from one source, unless its a big source.

Hatchlings now grow at 200% of their previous rate. This now takes approximately 10 minutes for a large-sized species to grow from just eating food at the nest. Growth will be faster if doing tasks or eating more nutritious food.

Juveniles now grow at 56% of their previous rate. This now takes approximately 30 minutes for a large-sized species to grow from just eating food at the nest. Growth will be faster if doing tasks or eating more nutritious food.

Sub-adults now grow at 20% of their previous rate. This now takes approximately 2 hours for a large-sized species to grow from eating food with a mid-range nutritional value. Growth will be faster if doing tasks or eating more nutritious food.

Adults now grow at 10% of their previous rate.

Smaller-sized species grow faster than the above-noted large-sized growth times.

Fixed a problem where the player's nest wasn't getting set on session start after they had hatched and left the game. This fixed nest food not spawning for the player when entering the game again, and also fixed creatures from a previous session not getting cleared from the nest when entering the game as a new species.

The Great Sands map has been adjusted to not have so many big rocks, and should now perform better.

Feedback is welcome on any changes I make.
Celtabula - Skip
  • Added achievements
  • Small level fixes
Necesse - Fair
While we are working on the next big update, I wanted to push out this small patch with some optimizations and fixes. Since some of them required a new version of the game, we decided to add a random gimmick that will be active on April 1st as well :)

Happy Easter to everyone celebrating!
- Fair

Here is the changelog:
Added a small random gimmick that will be active on April 1st.
Optimized settlement job ticking for hauling fuel.
Updated community translations (thank you translators!).
Fixed crafted Orb of Slimes not being tier 1.
Fixed spoil time showing in processing stations with spoiling disabled.
Fixed Mycelium Pickaxe dropped texture being offset.
Fixed island map size being messed up when changing resolution.
Fixed flame and spike traps being able to hit players on other levels.
And a few other smaller fixes.
Bulwark: Falconeer Chronicles - kamil
"That chaos and that wanting to explore what's possible. That is the core of my creativity because it's so exciting. It's where I can't contain myself when I've got a whiff of something new." Tomas Sala

Watch the first episode of 'The Making of Bulwark: Falconeer Chronicles | Part 1: Creative Chaos.' documentary hosted by PC Gamer. Learn more about the creative and developing process of The Falconeer and Bulwark: Falconeer Chronicles.



Buy Bulwark: Falconeer Chronicles now on Steam!
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/
Abyss: New Dawn - Aloya Games
Hello, the explorers,

This is the Wandering Merchant of the Abyss: New Dawn.



Luna is a veteran adventurer who has overcome countless perils and challenges in the Abyss, which has granted her rare and valuable treasures.

She has lived for over 300 years, and there are rumors that she is no longer human.

Any adventurer in the Abyss would be fortunate to encounter her. If you give her a bowl of Slime Noodles, you will be able to sell your items to her for good profit and buy high quality items.
-----

We are still trying our best to bring the game to you all soon.
If you want to support us, don't forget to check out Buy Me A Coffee or PayPal to pre-order the game with many great rewards.
Don't Starve Together - Klei-JoeW

Scrappy Scavengers
One person's junk is another's armament. An old foe from below returns, hungry for a new source of power. Have you enough courage to challenge him for it?

Highlights Include:
  • Skill Tree updates for Wigfrid, Willow, and Wormwood. 
  • Performance improvements and item management features for late game and megabases.
  • Two new Moon Shroom items. 
  • Acid rain update
  • New location with a new NPC encounter
  • Much more! 
New Skins!


“Moonbound Survivors Chest, Part II” ($4.99usd)
“This Moonbound Chest contains skins for: Warly, Wes, and Willow.”

New Streaming Drops!

 
The Rosy Red Cane joins the Rose collection. Check out the post for more details

Rhymes With Play!


And Introducing!

Don't Starve: The Board Game
Glass Cannon Unplugged are pleased to announce that they will be responsible for bringing to the world the official board game adaptation of the award-winning video game Don’t Starve, as part of a long-term licensing partnership with Klei Entertainment.

Designed by Rafał Pieczyński—lead developer of the highly acclaimed and multi-award-winning Frostpunk:The Board Game, with narrative direction by Jakub Wiśniewski—known for his work on This War Of Mine and Frostpunk:The Board Game—and Natanel Vo-Apfel of Into The Outside: Prelude fame, Don't Starve: The Board Game transports 1-4 players into the unrelenting, randomly generated nightmare world of the Constant, a distant and ominous realm where magic and science intertwine in ways better left unspoken. Pitched against the elements and a grim pantheon of baddies, the players assume the roles of iconic characters from the video game, having to work closely together and use their wits to outsmart fate, strive for subsistence and simply stay alive.

With its mechanics highlighting player choice, dynamic combat, and open-world exploration in night and day conditions, Don't Starve: The Board Game is bound to transcend to unexplored levels of immersion, with its visual design fully embracing the unique, whimsical art style long cherished by fans of the series.

The game will be made available through a Kickstarter crowdfunding campaign that is expected to fully utilize the creative potential of the source material, with a wealth of content offered via expansions, add-ons and future retail releases.

We've been working closely with the team over at Glass Cannon Unplugged to help them create a truly interesting and fresh tabletop game but also very much Don't Starve, and we think you're all going to love it. Subscribe to the Kickstarter preview page if you want to stay on top of the project. 

https://www.kickstarter.com/projects/glasscannonunplugged/dont-starve-the-board-game?ref=2wl0wx

And that's all for now!
A big thanks to everybody who participated in the beta for this update, we appreciate all your feedback and bug reports.
 
We're already working on our next update, but I don't have information to share about it yet. Once we do, we'll be sure to share it here as soon as possible. But for now, we hope you enjoy the Scrappy Scavengers update. 
Mar 27, 2024
VECTOR ZONE - SurvivalSphere
Playing the Game
Myth of Empires - ricoooo
Myth of Empires will undergo a temporary maintenance on 22:00 - 23:00 Mar 27 UTC (one hour). Make sure to log off before then to avoid any losses. Maintenance time may be extended as needed. Thank you for your understanding.

New Content
1. Added Market NPC at the Neutral Camp Sites, you can only make purchases at this NPC
2. Added Mount Trough, put food inside it will maintain the fullness of mounts within its radius
3. Added event notice for County Battles, Prefecture Battles, Fortress Battles, Fair Battlefield, and Plunder Events, there will be an event countdown timer for each event interface too
4. Added more descriptions for Plunder Events
5. Added Guild Depot's retrieve log, you can press E to check
6. Added English voice over, you can enable it in the Language option
7. Added voice-over volume settings and BGM volume settings
8. Now you can set two different hotkeys for a function in key binding settings
9. Added Proficiency Quick Conversion Function for reserve proficiencies, consume gold tokens to change your reserve proficiencies to actual proficiencies
10. Added Retainer Gift Box in the gold token shop, it includes Retainer*1 and Makeup Case (Warrior)*1, hold E at the retainer to change its appearance
11. Added new tally order event, available from 00:00 April 1st to 00:00 July 1st UTC
12. Added 3 DLC recipes for Chariot ( Royal Carriages Pack, including carts that could link two horses), only players who bought the DLCs could use it
13. Added log system for third-party software

Optimizations
1. Added the high-quality horse refresh rate at Dongzhou (new map)
2. Adjusted the rewards for Drilling Chests, increased rates for honor
3. Adjusted the cross-server travel notice, added a double-check interface
4. Adjusted the weight position for carts and wagons, you can reset them near other players' constructions
5. Adjusted the Copper Coin Trading Post's interface, added more options
6. Adjusted the Gold Token Trading Post's interface, and added more filter options
7. You can not push the positions of the horses
8. You can not put ballista on Giant Kongming Lanterns
9. Adjusted the display of the Tame meter while taming mounts, it shows % now
10. Added more descriptions for powered vehicles
11. Adjusted descriptions for Guild Skills and added skill previews for the next level
12. You have to choose the appearance of the Decorative Stone Pillar before you place it
13. Item drops in the Taming Ground will be refreshed at the Taming Ground's gate
14. Now you can change the key binds for E (interact), Q (cancel attacks) and Shift (hold breath while aiming)
15. Adjusted the display for resource collection points on the map
16. Adjusted the recovery effect icon for 2 hand talent skill 'Killstreak Recovery'
17. Optimized the descriptions for county battles in the event interface
18. Reduced the overall refresh rate for Sea Turtles, Crabs, Beavers and Otters
19. Enhanced the cheats/hacks detection in-game
20. Adjusted the daily copper coins limit acquired from NPC loot drops to 200K

Bugs Fixed:
1. Fixed where you can not retrieve items via Guild Depot after being killed at Bear Den instance in Zhongzhou (old map)
2. Fixed abnormal constructions on carts
3. Fixed the wrong item descriptions for Red Volcanic Ash
4. Fixed some terrain issues
5. Fixed some import issues when using other player's character design files
6. Fixed some translation errors
7. Fixed the wrong effect when using some horse armor skins and saddles
8. Fixed the constructions block that might cause the failure of summoning beast lords
9. Fixed wrong speed attributes for long pole hammers

Custom Servers:
1. Added new GM command for creating announcements in custom servers: cheat BroadcastNotifySysInfo "Server restart in 20 min" 3 10, [Server restart in 20 min] is the text, 3 is the repeat times, 10 is the interval time
2. Added switch for cluster servers to open fair battlefield, enabling it can make you start the fair battlefield without any time requirements
3. Added switch to enable cross-server travel between PVP and PVE servers in cluster servers
4. Adjusted that coins from the minting function are only available for guild leaders to collect
5. Fixed the wrong player count on the server list
6. Fixed Killstreak Recovery skill might not be usable after using the GM command to unlock it
Community Announcements - Snake (real?)
Fixed & updated:
  1. Global changes:
    • Cross-language(C#, C++) interactions.
    • Onyx Editor was replaced to Onyx SDK.

  2. Onyx demo game:
    • Asset system improvements.
    • Added Console with few commands.
    • Added infograph and camera position info - text gui.
Known bugs & problems:
  1. Onyx demo game:

    • UV mirroring when model use a few materials.
  2. Onyx SDK:

    • Сrashing when starting from Steam.
If you have more information about bugs or didn't find your bug in this list, you can report about it here.

Thanks for reading this update log!
Mar 27, 2024
The Creature Zone VR: Welcome To Dystopia - Derrick Does Gaming
Patch 1.56 Notes:
~ fixed issues in Credits Level
~ Fixed Foot IK issues in campaign levels

Thanks For Playing!
-Derrick Does Gaming, Founder Of Great Studios Gaming
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