Creepy Tale - Creepy Brothers
You know, when you develop scene by scene, immersed in the game, sometimes you don’t notice anything outside of it, and if no one from the outside pulls you and says, “Hey, you already have enough assets for a trailer,” then you won’t even think about taking a break from your to-do list and moving on to something completely different, like a trailer.

So we decided to prepare for the release, and to please you with something truly new.

Our trailer turned out to be plot-based, with voice acting. Thanks to Christina Sherman, who acting as narrator here.



https://store.steampowered.com/app/2476100/Creepy_Tale_Some_Other_Place/
Creepy Tale: Some Other Place - Creepy Brothers
You know, when you develop scene by scene, immersed in the game, sometimes you don’t notice anything outside of it, and if no one from the outside pulls you and says, “Hey, you already have enough assets for a trailer,” then you won’t even think about taking a break from your to-do list and moving on to something completely different, like a trailer.

So we decided to prepare for the release, and to please you with something truly new.

Our trailer turned out to be plot-based, with voice acting. Thanks to Christina Sherman, who acting as narrator here.

Mar 27, 2024
Operator Ace's Simple Infinite Survival - Aceidu0us
Update .51

- Additions
-Karr-42 Bolt Action Rifle
-Camera shake to all weapon fire animations
-Launch locations for zombies when chasing player off ledge. (this will help them not get stuck and make each jump direction different)
-Gamma Slider in video options menu (The Setting should save after game close However some small issues with saving have occurred. saving is a work in progress)

- Changes
-moved the collisions of the Mine field to ground level (in the future there will be a mine detector allowing you to see mines so you can jump over or navigate around)
-Adjusted zombie crawl out of Portal animations to be faster as the waves progress

Mycelium Guardians - Spirulena
Welcome to the vibrant world of "Mycelium Guardians"! Today, we're thrilled to extend an invitation to our players and fans to join us on a new platform: Patreon.

Our Patreon page is a gateway for you to dive deeper into the creation of "Mycelium Guardians," offering a unique opportunity to support the game's ongoing development while getting exclusive access to behind-the-scenes content, updates, and the chance to shape the game's journey alongside us.

Why Patreon?
Patreon allows us to build a closer relationship with our community. Your support not only fuels the development of new features, improvements, and expansions but also enables us to engage with you directly, gather feedback, and incorporate your ideas into the game. It's about creating "Mycelium Guardians" together, ensuring it grows and evolves in ways that excite and satisfy our players.

What's in Store for Patrons?

  • Exclusive Behind-the-Scenes Access: Sneak peeks at upcoming features, design insights, and development updates.
  • Direct Influence: Vote on new content, features, and directions for the game.
  • Early Access: Be the first to try new updates, features, and expansions.
  • Special Recognition: Get your name in the game credits, receive special in-game items, and more.

Joining our Patreon is more than just supporting a game; it's joining a community of enthusiasts passionate about the unique world of "Mycelium Guardians" and its development. Whether you're here for the strategic depth, the environmental storytelling, or the innovative gameplay, your support on Patreon makes it all possible.

Check out our Patreon page here: https://www.patreon.com/MyceliumGuardians

We're incredibly excited about what the future holds and deeply grateful for your support. Together, let's make "Mycelium Guardians" the best game it can be!

Thank you for being a part of this journey.
Mar 27, 2024
Booty Farm [18+] - TenderTrouper
Grittney's brooding takes a turn for the worse once
she experiences a writer's block.
”You either die a goth girl or live long enough
to find out it was just a phase”



March 27nd- April 7th ✒️💀🖤
Mar 27, 2024
Chronicles of Vaeltaja: In Search of the Great Wanderer - Vaeltaja
ADDED
  • Starting equipment for Knight
  • Own item category for crafting materials (this is in preparation for the upcoming changes to the crafting system)

FIXED
  • Broken lever in the Traveler's Hall
  • Hermit's sprite in the Marsh of the Condemned
Mar 27, 2024
Age of Water: The First Voyage - Aleksey Tambovtsev
  • Increased game stability.
Mar 27, 2024
AK-xolotl: Together - 2Awesome CM
Hey there!

A new patch just went live where we've addressed a couple of bugs introduced with our latest update "Beach Episode".



Here's the list of the hotfixes included in this patch:

  • The Soap + Crystal Heart item combination will no longer make the player invincible and disable interactions
  • Fixed the bug that caused no Black Tea rooms to appear in the "La Playa" Biome

As usual, we invite you to join our Discord community, where we also have a dedicated section for bug reports.

Hope you're soaking up the fun in our latest update — catch you at the beach!





Mar 27, 2024
Zompiercer - DDDimanN
Hey, drivers. This small update brings several important changes.

  1. The system for subtracting strength from armor has been changed. Previously, the full damage dealt by zombies was simply subtracted from armor. Now only the damage that is blocked by a given type of armor is deducted from armor. For example, if the degree of armor protection is 10%, then with damage of 10 units, the character will receive damage of 9 units and armor of 1 unit. As a result, the actual strength of the armor became extremely excessive, so the strength was reduced by 20-100% depending on the armor class.
  2. There were many comments about the deterioration of bow aiming, so it was decided to minimize hand movement when drawing the bow string, which would make it easier to aim at the target. But it is necessary to take into account that the sights on bows are centered relative to the character’s gaze, the arrow is located slightly to the right relative to the sight, this distance must be taken into account when aiming.

Important!
Since the system for increasing lifting capacity from increasing strength has been changed, you may encounter an overweight after upgrading to version 16.1. The character will be slowed down for the duration of the overload. If you are fully loaded, try to reduce your load before upgrading to 16.1.

CHANGE LOG

Improvements

  • Implemented a secret event.
  • Fixed the system for subtracting damage from armor.
  • Reduced armor strength from 20 to 100%.
  • Reduced the increase in carrying capacity from increasing strength from 20% to 5% of base, that is, 1 additional kilogram for each strength level.
  • The movement of the hands when pulling the bowstring has been minimized, which will simplify aiming, and the sight is also more accurately centered on the head of the nail.
  • For the reinforced bow, the sight has been changed to make it clearer for aiming.
  • Increased detection distance for character attacks for zombie trainer and fat man.
  • Increased the cost of building workbenches and furniture to 50 - 200%.
  • The effect of hitting SWAT zombie body armor has been changed from metal to ceramic-polymer.
  • Increase the cost of a sleeping bag.
  • The flashlight settings have been changed, now the better the flashlight, the wider its beam, the brighter the illumination and the longer the lighting distance.
  • Now a motorcycle helmet can be crafted at the tailor's workbench.
  • The AKM has been moved to the first dead-end room in the tunnels, where the rifle used to be. The rifle has been moved to the workshop in the Swamp location.
  • Added an engineer's workbench to the workshop in the swamp location.
  • The density of smoke from the barrel when fired has been reduced by 66%.
  • The runner on the plane should no longer appear in front of the player.
  • Dried trees no longer sway in the wind.

Corrected mistakes

  • Fixed a bug where the robot could not enter the boss fight zone while the gate was open.
  • Fixed a bug where the texture of holes on the walls created noise at significant distances from the location.
  • Fixed a bug where the player would not strike with his fists if there was a broken weapon in the active slot.
  • Fixed a bug in which the player, instead of punching, used food or medicine if the item was in the active slot.
  • Masks and gas masks no longer lose durability from physical damage.
  • Dynamite no longer glows before the fuse is lit when first placed in the active slot.



Mar 27, 2024
The Last Explorer - Gradient Games
• Improved exploration map balancing (made locations less clear)
• Updated the town campfire fast travel image
• Fixed small gaps in house walls
• Improved ambient occlusion
...