Relic Hunters Legend - LucyG
Attention, Relic Hunters! We've rolled out some crucial hotfixes this week to ensure a smoother gaming experience in Relic Hunters Legend. Here's what's been addressed:

  • Fixed description of the third Affix of the The Manifesto Relic.
  • Fixed Champion's Belt not applying Weapon Damage correctly.
  • Reduced the amount of knockback received by hovering characters.
  • Fixed Seven's Frog Suit Accessory.
  • Scoreboard screen now will properly display the cosmetics of other Hunters.
  • Removed the invisible wall around Treasure Chests so it no longer blocks projectiles.

Join us in the updated version of Relic Hunters Legend for an even better gaming experience! 🎮
Fallout 76 - GhostlyRich_Bethesda
Last year, you met fresh faces and explored new locations with the Expedition to Atlantic City. Now it is time for you to go back and wrap-up some unfinished business.



UPDATE HIGHLIGHTS
  • America’s Playground - Return to Atlantic City to help Mayor Tim against the invasion of Overgrown.
  • New Questline – Unravel a deadly plot hiding in the closet of the glamorous Russo Family in this new multi-mission questline.
  • Explore the Boardwalk – This update expands our take on post-nuclear New Jersey. Explore further into the city and take on new Side Quests. There are new faces to meet, so make sure you go say hi!
  • Changes to Seasons – We are introducing changes to our Seasons system to offer you more flexibility when earning rewards. Please read the Seasons Changes section below for more information.



UPDATE VERSION 1.7.10.12 & Sizes
Check the download sizes below for today's patch on your platform of choice:
  • PC (Steam): 17.1 GB
  • PC (Microsoft Store): 27.1 GB
  • PlayStation: 27.08 GB
  • Xbox: 26.1 GB



Atlantic City - America’s Playground
When we last left the glitzy boardwalk of Atlantic City, we had run a deadly game show with the Showmen and even encountered The Family, the local organized crime outfit. Now, the leader of Atlantic City’s own Municipal Government, Mayor Tim, calls upon your help against an invasion of Overgrown. Can you fend off the dangerous plant-like beings encroaching upon Atlantic City in this all-new Expedition Mission?

Family Comes First - All-New Questline
Back home in Appalachia, players will embark upon a new multi-mission questline surrounding the glamorous Russo Family. Opening a new nightclub in Appalachia, the Russos hope to start a quieter – though still comfortable – life away from the rat race of Atlantic City. Sadly, that won’t be in the cards: As a deadly plot unfolds, players must uncover the skeletons (or perhaps devils) lurking in the Russo family’s closet in this new quest coming to Fallout 76.

Explore the Boardwalk
Atlantic City – America’s Playground also expands upon Fallout’s take of post-nuclear New Jersey, allowing players to further explore the City at their own leisure or even take on new Side Quests. Meet with the local merchants and shop or even play part in passing on the torch within the inner circle of The Family!

Seasons Changes



The Scoreboard is changing to a new and improved Seasons Menu! At the start of every new season, you'll be able to view all the exciting rewards you can earn and even the rewards offered after rank 100! Rewards are displayed across multiple pages, which can be unlocked as you reach the required rank. Every time you rank up, you will earn 25 Tickets which can be redeemed for rewards on the pages you've unlocked. Just like with the Scoreboard, all you need to do to increase your rank is earn S.C.O.R.E. by completing challenges.

Please Note: Make sure you use all your tickets before the end of the season as unused tickets expire and do not carry over.

All players will have access to the base rewards in each season, just like the Scoreboard. Fallout 1st members will automatically have access to the Fallout 1st Season Pass which provides access to the premium rewards in each season. We’re offering something new with Season 16 - non-Fallout 1st players will be able to purchase the Fallout 1st Season Pass in-game with Atoms to gain access to these rewards.

Challenges and the S.C.O.R.E. required to gain a rank in seasons have not changed as part of this update and players can expect to make progress at the same rate as in the previous seasons.

Season 16 – Duel with the Devil


Check out our Season 16 – Duel with the Devil article here!




BUG FIXES & IMPROVEMENTS
Art
  • Fixed preview of snare drum, accordion, and guitar.
  • Fixed graphical issue with Ultracite laser beams when using the Beam Focuser Mod.
  • Fixed an issue with certain Fasnacht masks not properly displaying in the Display Case.
  • Fixed carry and throw previews in Pip-Boy.
  • Tax Evasion: Added caps icon for the Stolen Winnings when viewed in inventory menus.
  • Added new preview when you transform miscellaneous item to 'Wet Floor Sign.'

Gameplay
  • The Mechanical Derby Game inside of the Showman’s Pier Arcade now provides an intelligence buff.
  • Aquarium Sign now grants proper amount of plastic when scrapping.
  • Fixed an issue where players would see the word “Chain” displaying on screen after using certain weapons.
  • Players can navigate the map menu using movement buttons, rather than just the arrow keys.
  • Fixed an issue preventing the user from firing in VATS when they swapped their mouse buttons.
  • Fixed an issue causing NPCs to remain invulnerable when not expected to.
  • Fixed an issue causing Expedition team members to be removed from an Expedition.

Localization
  • Various localization fixes in all languages

Quests
  • Added additional quest intro animations.
  • Municipal Auditor Subtitle names are now consistent between enemies.
  • “A Better Tomorrow”: Fixed an issue that prevented the quest from resetting properly.
  • “The Most Sensational Game”: The quest is no longer blocked when resuming an expedition on the first objective.
  • “Wayward Souls”: Fixed an issue that would cause Duchess to loop dialogue forever if the player chose the Luck option when confronting Batter.
  • Quest targets should now correctly point between Atlantic City and Appalachia locations.
  • Continued balance changes and iteration in key quest combat encounters.
  • Fixed several issues with resuming speaking to NPCs after logging off during a quest objective.
  • Fixed additional "checkpointing" bugs when logging out during certain quest objectives.
  • Continued balance changes and iteration in key quest combat encounters.

Systems
  • Fixed the naming of the “Handmade Rifle Aligned Grip.”
  • Energy Weapons now get +65% damage bonus to Scorched from Prime Receiver to make it consistent with other weapons.
  • Berry Mentats should work properly with Chem Fiend Level 1 Perk.
  • Headlamps for X01, T45, T60, T51, and Raider Power Armor are now attachable to Power Armor Helmets once again.
  • The West Virginia slot machine UI now requests the original 10 Cap entry cost & deducts the original 10 cap amount per activation.
  • Purveyor Murmrgh will only reward Union Power Armor pieces once the plans have been learned.
  • Atlantic City vendors will no longer open the trade menu automatically when talked with.
  • Fixed a bug where "Protest Sign" melee weapon had the symbol of a Pistol in the Quick Inventory Menu
  • Changed the text on the Lock and Load Perk Card to reflect the actual buffs to heavy weapons reload speed of 20/40/60 rather than the displayed 10/20/30 percent speed.
  • Fixed an issue where Robot Stein Displays could not be built in the CAMP, even when the player has previously learned the plan.
  • Reduced damage of the Robobrain's smoke bomb attack.
  • Standardized backpack mod names.
  • Player can now eat Meat or a Corpse and receive 2x of the benefits, including better Hunger fulfillment, when having the Carnivore Mutation.
  • Fixed an error in the Mutant's Ultracite Right Arm description.

UI
  • Strikethroughs are now more accurate on large dynamic bundles.
  • Fixed a UI issue with Flyouts disappearing after the player opens the map.
  • Fixed an issue where the "place a marker button" was incorrectly starting the next expedition when looking at the map.
  • Fixed a bug causing the Expedition marker to occasionally appear when making your character.
  • Fixed an issue where a legendary item model stayed on screen for longer than expected.

World
  • Various fixes to item textures.
  • Various fixes to floating objects.

Miscellaneous
  • Fixed an issue around time-gated Expedition rewards not properly resetting.
  • Players now receive a reward for matching 3 "thumb" symbols in the Atlantic City Slot Machine.
  • Fixed an issue where NPCs didn't have collision while sitting.
  • Fixed an issue preventing certain Overgrown from being properly decapitated.
  • Pollinators should now correctly explode when killed.
  • Several adjustments were made to equipped items and apparel on certain NPCs.
  • Cleaned up several typos and subtitle/spoken dialogue mismatches.
  • Removed some extra plans from Giuseppe's vendor inventory.
  • Adjusted NPC placement and spacing in a few key conversations.
Don't Die, Collect Loot Playtest - Dan
Boss Loot

Bosses in Don't Die, Collect Loot are mainly obstacles right now. It doesn't feel rewarding to kill them outside of obtaining boss keys on Nightmare, and I don't like that! I have a slew of reward changes coming to help with this, and wanted to push a preview of the first one to the playtest today.

Now when you kill the Warden and the Treant, they'll drop a special boss chest instead of a regular chest. This chest is full of normal items, like usual, but with one twist: Each of these items will have a special boss-only modifier exclusive to that boss!

There are currently 3 modifiers, two that drop from the Treant and one from the Warden, that are enabled. Baba Yaga and the secret boss don't have anything just yet.

More changes of this nature are on the way!

Balance

  • The explosions created by the Arcanist's Fireball skill now scale with Fireball area of effect, and all global sources of area of effect. Prior to this the explosions felt largely useless, and this brings them more in line with the other skills. It also means Great Ball of Fire isn't a weak upgrade now, since the explosions double in size too!
  • Increased the Water and Fire Attunement uber buff scaling skills substantially. These should now be worth picking, hopefully!
  • Bosses on Inferno and Nightmare now have 30% increased Life scaling. This does not mean they have 30% more Life, it tends to mean they have a lot more, especially as you approach monster level 100+. This does not impact early game content at all, so don't worry if you're just starting out!
  • Bosses now have Nightmare-specific variants. They tend to have higher damage, attack faster, and more scaling. Have fun with that!

Graphics
  • Updated the projectile effects for Bees and the Warden's crystals. There were way too many projectiles that looked exactly the same, which hampered visibility in chaotic scenes

Fixes
  • The Arcanist's shaders now work properly. She actually graphically displays being chilled, ignited, etc!
  • Fixed the Thunderstorm's lightning strikes not doing any damage
  • Fixed Chilled Ground not actually applying chill
  • Fixed a major memory leak caused by Chilled Ground
  • Fixed the Damage Lord passive adding .15% final damage instead of 15% final damage
  • Fixed a bug where Baba Yaga would not spawn on Nightmare
  • Fixed a bug where Baba Yaga was using Gemini's (an unreleased boss) stat data instead of her own
  • Fixed a bug where Ignite Effectiveness was slightly less effective than it should be
POOLS - Tensori
Wohoo let's have a POOL-party !

All 6 chapters are now ready and we are now busy doing a lot of polishing and finishing touches.

POOLS will be released after 30 days - on 26th April.

Exact time:
17:00 / 5pm EET / Eastern European Time / Helsinki, Finland
11:00 / 11am EDT / Eastern Daylight Time / New York, USA
23:00 / 11pm Beijing, China
00:37 / 12:37am Tokyo, Japan / Seoul, South Korea

PS. We made a countdown on the games website:
https://poolsthegame.com/
Paradise Marsh - lazyeti
-Fixed an issue with 2 dialogs box causing a softlock of the game (Moth rambling, Beetle ending)
-Fixed one pesky little variable breaking the code for spawning fish!
sorry for the inconvenience !
Mar 26, 2024
Dire - Flesh and Phobia - 2Weak
Hotfixes:
-Hovering issue in card shops and sometimes randomly mid duell. Also the hovered card would rarly stay for no reason.
-As a skeleton, you weren't able to summon a monster with the Hauntborne or Shielded Revenant passive while Gravecurse and five other monsters were on your field.
-Items would appear in shops even if you already had them.
-Win screen got sometimes stuck after pressing "back to map".
-We added a new starting Item since the difficulty was too hard.
-Creepcricket is still really annyoing, but it second effect no longer scales with the number of Creepcricket´s on your field. So they don´t go to 20atk in like 3 turns.
Dungeon Full Dive: Player Edition - txkgamingstudios
Greetings Adventurers,
This April is packed with content for Dungeon Full Dive!
We're not only opening the gates to the DFD: Player Edition on April 12th but we are also incredibly excited to announce, that a brand new chapter: Chapter 3 will be rolling out on April 11th! Get ready for an adventure-packed month!

⭐Announcing Chapter 3⭐
Chapter 3 will be introducing a whole new slate of enhancements and new features, from official mod support to fresh character assets and a brand-new GM tool, there's plenty to explore. We'll share a detailed breakdown of all the new features soon, but here's a glimpse of what's to come in Chapter 3’s first (of many) updates:

🔧 Modding
We're making modding more intuitive and expansive by switching from IL2CPP to Mono, alongside publishing official modding guidelines. Join our Discord here to start diving into discussions, access documentation, and help us create the future of DFD (More modding announcements coming soon!).

🛠️ New GM Tool
Master your campaigns with new features to the Miniature Overview List, aimed to provide GMs with powerful control and overview over all the miniatures.



⚙️ Feature Improvements
We're committed to making DFD as easy to play as possible. Chapter 3 introduces new, advanced tools and improvements to the map builder, HP Bar System, and more, making DFD more accessible and enjoyable for everyone.



🎨 Hot New Character Assets:
Refresh your party's look with our latest collection of dragonborn clothing and get a sneak peek at the mystical new wizard outfit for the first update! Chapter 3 is about to get magical!



🎉 And There’s More! - Introducing the DFD: Player Edition 🎉
For those who might have missed it, the DFD: Player Edition is our upcoming FREE version of Dungeon Full Dive, designed to throw open the gates of adventure to everyone! Experience the magic of DFD, craft your saga, and join tabletop sessions all at absolutely no cost.

Wishlist it over here to stay up to date:
https://store.steampowered.com/app/2839600/Dungeon_Full_Dive_Player_Edition/

🗺️ Join Us on This Epic Journey!
Mark your calendars for these back-to-back launches! Wishlist the Player Edition now and stay tuned for more details and updates coming in Chapter 3 of Dungeon Full Dive.

As always thank you so much for your support! The adventure continues, and we’re thrilled to have you with us every step of the way!

Looking forward to seeing you inside DFD,
The TxK Gaming Studios Team
Mar 26, 2024
Dungeon Full Dive: Game Master Edition - txkgamingstudios
Greetings Adventurers,
This April is packed with content for Dungeon Full Dive!
We're not only opening the gates to the DFD: Player Edition on April 12th but we are also incredibly excited to announce, that a brand new chapter: Chapter 3 will be rolling out on April 11th! Get ready for an adventure-packed month!

⭐Announcing Chapter 3⭐
Chapter 3 will be introducing a whole new slate of enhancements and new features, from official mod support to fresh character assets and a brand-new GM tool, there's plenty to explore. We'll share a detailed breakdown of all the new features soon, but here's a glimpse of what's to come in Chapter 3’s first (of many) updates:

🔧 Modding
We're making modding more intuitive and expansive by switching from IL2CPP to Mono, alongside publishing official modding guidelines. Join our Discord here to start diving into discussions, access documentation, and help us create the future of DFD (More modding announcements coming soon!).

🛠️ New GM Tool
Master your campaigns with new features to the Miniature Overview List, aimed to provide GMs with powerful control and overview over all the miniatures.



⚙️ Feature Improvements
We're committed to making DFD as easy to play as possible. Chapter 3 introduces new, advanced tools and improvements to the map builder, HP Bar System, and more, making DFD more accessible and enjoyable for everyone.



🎨 Hot New Character Assets:
Refresh your party's look with our latest collection of dragonborn clothing and get a sneak peek at the mystical new wizard outfit for the first update! Chapter 3 is about to get magical!



🎉 And There’s More! - Introducing the DFD: Player Edition 🎉
For those who might have missed it, the DFD: Player Edition is our upcoming FREE version of Dungeon Full Dive, designed to throw open the gates of adventure to everyone! Experience the magic of DFD, craft your saga, and join tabletop sessions all at absolutely no cost.

Wishlist it over here to stay up to date:
https://store.steampowered.com/app/2839600/Dungeon_Full_Dive_Player_Edition/

🗺️ Join Us on This Epic Journey!
Mark your calendars for these back-to-back launches! Wishlist the Player Edition now and stay tuned for more details and updates coming in Chapter 3 of Dungeon Full Dive.

As always thank you so much for your support! The adventure continues, and we’re thrilled to have you with us every step of the way!

Looking forward to seeing you inside DFD,
The TxK Gaming Studios Team
Mar 26, 2024
ServiceIT: You can do IT - Michau
Hi everyone after a short break!
In this hotfix, in addition to bug fixes, you will also find some new content

In this hotfix:
  • 6 new missions (3x programming, 1x OS, 1x Network 1x Server)
  • Fixes for falling objects underground
  • Optimization of the room where we perform the terminal mission
  • Programming missions save improved
  • Fixed flash drive save and problem with displaying bios instead of installed system
  • Fixed server mission completion
  • Fixed smd elements save
  • Fixed bug with shopping cart in shop
  • Improved labels with available interactions for the workbench
  • Translations and minor bugs fixed

We are currently focusing on endless mode (the first major update). We are also waiting for the draft roadmap to share with you the plans for Early Access. Until endless mode, mainly bug fixes will appear.
Thank you for your feedback, ideas and patience!

See you soon
ServiceIT Team
Mar 26, 2024
Backrooms: Realm of Shadows - cyprusgames
  • Fixed an Issue when Players died in the DLC Story, they needed to go back to the Menu to load the last level they where in
...