ZONERS - allin.indie
- Fixed crashes during cup dialogue with certain characters
- Fixed issue with Gluup's projectile explosions in Target Takedown bonus game
Mar 26, 2024
Turtle Riders - Solenya
Greetings Riders!

After some months of reworking a ton of things, here comes a big update! These are some of the most notable changes:

-Resource gathering and a skill tree are added!
The road to the outpost is not an easy one! And it goes without saying that there would be obstacles to surpass. Logs and rocks are now added to block your way but also provide you with precious materials. By letting the rider auto shoot you can now mine, chop, fish, shovel and interact with the environment in more ways to gather these materials and use them for upgrades in the skill tree!



-Reworked visuals.
The resolution of the game has changed from 240p to 360p with almost all of the graphical assets reworked and polished! New screenshots are available at the store page and a new trailer will be ready soon too.



-Reworked upgrade and special attack system.
Upgrading a specific talent and obtaining it's unique skill is now easier. Now you also have to build your way towards your preferred special elemental attack too, instead of choosing the element at the start of the run.



-35 new upgrades!
New fun elemental upgrades are added and more are coming soon!

-3 new weapons and 3 new turtles added!
You can now kill your enemies with Spears, Suriken and a Slingshot! Turtles with different stats and abilities have been added too.



-Endless mode with Leaderboard added!
New endless mode added, that will let you compete with players around the world for the highest score in the dark and dangerous Forbidden forest!


The first demo will be ready soon! Be sure to wishlist Turtle Riders!
Netherguild - David [Netherguild Dev]
Change log 26/3/2024 | Version 0.224

Added two new skills for existing backgrounds. Big news update post tomorrow!

Additions:
  • Swampfire Arrow - Lvl 3. Ability for Wanderer Ranger (Poison, Burn).
  • Shield Wall - Lvl 3. Ability for Mercenary Knight (Block to all in square adjacent range).
Cosmos - Jacwab
NEW TO COSMOS
  • Increased the health gained from the Merchant Health Orb
  • Updated the main menu satellite camera animations to prevent scaling towards the satellite on the 3rd camera transition
  • Added a new particle effect for the "rift changing" when the Golden Cosmic Echo is selected and defeated
  • Updated how the Augment "Radiance" works and updated the hit UI to reflect the Fire damage taken from the hits
  • Updated the Rift Fog to have some colouring based on the visuals of the Rift Type
  • Updated the Rift Particles to scale correctly with rift size, you should see a decent visual update while inside a rift
BUGS FIXED
  • Fixed a bug with the Instakill Augment causing a blocking issue when attempting to instakill the Cosmic Echo M3CH Pillar
  • Fixed a bug with the Artifact "Regeneration Bot" making you immortal when taking damage on critical health
  • Fixed text issues with the Super Computer Augment popup
  • Fixed a bug with the Show Advanced Tooltip for items not using the correct key if the key binding was changed
  • Fixed a bug with the Etherial Barrier Augment refusing to reduce damage if the damage taken is above the current shield
  • Fixed visual errors on popup text from the Rift Modifier rewards
  • Fixed wording errors on the Augment "Active Reload"
  • Fixed a wrong Partical spawn location on the AutoTurret death animation
Forbidden Fantasy The RPG - ZXL Studio
Dear Players,

We're aware of the performance issue some of you have encountered when navigating the World of Nephalia map.

Rest assured, we're actively addressing this concern by undertaking a significant tileset overhaul.

This overhaul is slated to be rolled out in the next update, which will also include a host of improvements:

- Option to toggle between High and Low Graphics settings.
- Ability to access a comprehensive Full Map of Nephalia with named locations,
although acquiring the map will be necessary.
- Removal of unused tilespaces.

We appreciate your patience and understanding as we work to enhance your gaming experience.

Thank you for your continued support.

Warm regards,
Lyen,
ZXLStudio
Tamarak Trail - Misao Kamiya
Greetings from the trail, detective!

The Willow version is the first content update for Tamarak Trail 🎲

Listening to your feedback we've added several cores that should change gameplay dramatically (for example removing infinite combo exhaustion for a die!). The balance changes were aimed to shorten the amount of time a run takes (especially the forest area) and make the mines more challenging.

Dice throwing was improved a bit to add more randomness and rotation. This experimentation will be continued with the increasing mass of the dice in future updates. Talking about the future, the next goal is to improve the diversity of monsters by adding elite monsters guarding chests.

As this feature touches on map generation and several foundational elements of the game it requires careful thought and testing.

✨ - Community suggestion

Content 🎲
  • ✨ Added Pigeon Heart core
  • Added Sentient Carrot core
  • Added Soul Candle core
  • Added Stone Beetle core
  • Added additional rotation to die-throwing physics
Balance 📈

Badger:
Badger resolve 10->8
Badger base attack 4->5
Badger Hearts 3->2
Beetle:
Beetle Weasel resolve 20->15
Beetle Weasel multi-attack dmg 2x3 -> 4x3
Beetle Weasel fury dmg 20->30
Beetle Weasel Hearts 4->3
Mosquito:
Mosquito resolve 12->6
Mosquito base damage 6->7
Mosquito hearts 2->3
Rat:
Rat dmg 5->6
Rat defense 4->6
Rat resolve 12->8
Sluggard A:
Sluggard A dmg 10->12
Sluggard A multi-attack dmg 6->7
Sluggard A resolve 20->10
Sluggard B resolve 20->15
Weasel:
Weasel base dmg 6->7
Weasel resolve 10->8
Ghost Dog A:
Ghost Dog A resolve 20->15
Ghost Dog B resolve 20->15
Ghostscarecrow A:
Ghostscarecrow A dmg 10->12
Ghostscarecrow A resolve 15->12
Ghost Puppeteer A:
Ghost Puppeteer A resolve 20->15
Ghost Pupeteer A dmg 5->6
Ghost Pupeteer resolve regen 5->3
Ghost Trio:
Ghost Trio resolve 40->35
Ghost Trio base dmg 5->6
Gravel Hound:
Gravel Hound resolve 25->20
Gravel Hound base dmg 6->12
Molebull:
Molebull resolve 20->15
Molebull dmg 6->11
Molebull heavy attack dmg 6->7
Ore Thief:
Ore Thief resolve 30->25
Ore Thief resolve regen 5->4
Ore Thief base dmg 3->7
Flesh Boulder:
Flesh Boulder resolve 25->20
Flesh Boulder resolve regen 5->4
Flesh Boulder base dmg 7->14
Flesh Boulder sludge stacks applied 1->2
Stalagmaw:
Stalagmaw resolve 15->12
Stalagmaw base dmg 7->11
Venomvine:
Venomvine life steal dmg 3->5
Venomvine base dmg 5->12
Venomvine resolve 20->10
Venomvine resolve regen 7->6
Rock Raptor:
Rock Raptor resolve 20->10
Rock Raptor base dmg 6->15
Rock Raptor spikes dmg 12->20
Rotting Beast:
Rotting Beast resolve 40->35
Rotting Beast base dmg 6->12
Earth Breaker:
Earth Breaker resolve 20->15
Earth Breaker base dmg 8->14
  • Crawler base dmg 5->10
  • Die core unlock cost reduced to flat 5
Fixes 🔨
  • Fixed Spikes status effect null reference
  • Fixed Scare stacks disappearing
  • Fixed event encounter combat modifiers not giving Garmonbozia
  • Fixed Insurance not working correctly
  • Fixed regeneration number popup size being too small
  • Fixed Ore Thief defense action not applying defense to the monster
  • Fixed Scare showing an internal tag while being a map debuff
  • Fixed Blood Oath infinite combo bug


PLAY NOW

https://store.steampowered.com/app/1591220/Tamarak_Trail/


That's all for today, detectives. Follow Tamarak Trail to stay updated. May luck befall on your dice throw.





- Yarrow Games
Mar 26, 2024
Community Announcements - [CM] Art


* Event Period: 27th March 2024 (9 AM) – 10th April 2024 (8:59 AM)

* Main Event:

1. Kingdom of the Steel Demons (27th March 2024 (9 AM) to 10th April 2024 (8:59 AM))

2. Storming the Basteel! (27th March 2024 (9 AM) to 10th April 2024 (8:59 AM))

* Event Details

1. Kingdom of the Steel Demons

Quest Type

Quest Name

Requirements

Reward

Limitations

Weekly

Connected

Kingdom of the Steel Demons (1/5)

Play through a dungeon with a matching level 5x

1x [CoBo] Basteel Experience Cube

Level 99+

per account

Kingdom of the Steel Demons (2/5)

Play through a dungeon with a matching level 5x

1x [CoBo] Double Titles Medal Selection Cube (Megaboss)

Kingdom of the Steel Demons (3/5)

Play through a dungeon with a matching level 5x

5x Luriel’s Wonder Drug of Adaptability

25x Luriel’s Giant’s Loquat

Kingdom of the Steel Demons (4/5)

Play through a dungeon with a matching level 5x

1x [CoBo] Spectral Tenebrous Selection Cube

Kingdom of the Steel Demons (5/5)

Play through a dungeon with a matching level 5x

50x Luriel’s Magic Stone of the Wise
l  Only one quest can be completed per day.

 

2. Storming the Basteel!

Quest Type

Quest Name

Requirements

Reward

Limitations

Weekly

[EVENT] Storming the Basteel!

3x Warg Mk B (Phase 1) AND

3x Dragon Mk D (Phase 2) AND

3x Lamprey GT Mk L (Phase 3)

3x Luriel’s Basteel Key

Level 99+

per account
* Note

Cube Type

Cube Name(Limitations)

Reward

All

[CoBo] Basteel Experience Cube

1x Harconium Accelerator (7 days)

1x [CoBo] Attack of the Steel Machines (7 days)

Selection

[CoBo] Double Titles Medal Selection Cube (Megaboss)

1x Aranka’s Double Titles Medal (Titan’s Grotto, 3 days)
1x Aranka’s Double Titles Medal (Flegas’ Labyrinth, 3 days)

Selection

[CoBo] Spectral Tenebrous Selection Cube

200x Spectral Amethyst

800x Tenebrous Aura

Item

Stackable

Account Bank

Trade

Sell

Will be deleted

Additional Info

[CoBo] Basteel Experience Cube

No

Yes

No

No

10th April 2024

-

[CoBo] Spectral Tenebrous Selection Cube

No

Yes

No

No

10th April 2024

-

Spectral Amethyst

Yes

Yes

No

Yes

-

-

Tenebrous Aura

Yes

Yes

No

Yes

-

-

Luriel’s Magic Stone of the Wise

Yes

Yes

No

Yes

-

-

Luriel’s Wonder Drug of Adaptability

Yes

Yes

No

Yes

-

-

Luriel’s Giant’s Loquat

Yes

Yes

No

Yes

-

-

[CoBo] Double Titles Medal Selection Cube (Megaboss)

No

Yes

No

No

10th April 2024

-

Aranka’s Double Titles Medal (Titan’s Grotto, 3 days)

No

No

No

No

-

-

Aranka’s Double Titles Medal (Flegas’ Labyrinth, 3 days)

No

No

No

No

-

-

Harconium Accelerator (7 days)

No

No

No

No

-

-

[CoBo] Attack of the Steel Machines (7 days)

No

Yes

No

No

10th April 2024

-

Luriel’s Basteel Key

Yes

Yes

No

No

-

-
 



Skullgirls 2nd Encore - hiddenjesse
Hey everyone,

It has been a LONG road, but the final character of the Season 1 Pass is finally here. Marie makes her grand official release simultaneously on all systems TODAY Tuesday 26th March!

Read on for the full details of this release, including features that were previously only available in the Beta builds on Steam, and updates on the remaining contents of the Season 1 Pass.


MARIE


If you own the Season One Pass, or purchase Marie’s DLC individually, here's what you get:
  • NEW STAGES
    The Skullgirl herself arrives with not one, but TWO new stages!


    Hilgard’s Castle is the former home of Marie, but its once majestic walls have crumbled and been overtaken by nature.


    The Nightmare version of the stage reimagines the stage in unsettling shades and is haunted by the ghosts of Marie’s past.

  • NEW MUSIC TRACKS
    Each of the new stages comes with their own music. Hilgard’s Castle is accompanied by “All That Remains”, and the Nightmare stage wails with the guitars of “All That Endures” Both tracks were composed by Darren Malley and can be listened to on our Youtube channel.

  • STORY MODE
    The impossible has happened: the Skull Heart has been destroyed while Marie has been spared. Where will Marie's new lease on (un)life lead...?

  • PALETTES
    A maid of Marie’s high standards can’t just have one outfit - she comes with 29 color palettes!

  • TUTORIALS/TRIALS
    Become a master of the undead in Marie’s personalized tutorials & combo trials.
SEASON ONE PASS EXCLUSIVES
For those who have purchased the Season One Pass you also get:
  • ALTERNATE "GOTH MARIE" VOICE PACK
    Let the bodies hit the floor with this exclusive alternate voice pack!
  • SEASON ONE BONUS PALETTE
    An extra bonus palette is available for Season One Pass holders.
OTHER CHANGES
  • NEW PALETTES


    New palettes first introduced in Skullgirls Mobile have been added to 2nd Encore with this update!
    Double, Robo-Fortune, Cerebella, Squigly, Parasoul, Filia, Annie, Umbrella, Ms. Fortune, Peacock, Valentine, and Beowulf all get new colors.

  • STAGE UPDATES

    Over the years many stages have been added to 2nd Encore, including alternate versions of existing stages. To make it easier to scroll through the full stage list, stages that share the same music but with slight visual differences are now selectable by pressing UP or DOWN on the stage selection screen.


    Speaking of alternate stages, to celebrate the launch of the Skullgirls Championship Series 2024, a new stage has been added!

    Additionally the stage "SGCS Arena (2021)" can no longer be rolled when using RANDOM to select a stage. You can still select it manually by going to the NMO Arena Stage and using the new Up/Down buttons.

  • NEW SOVIET ANNOUNCER VOICE PACK
    As a replacement for a voice pack that was removed last summer, enjoy a brand new “Soviet Announcer” voice pack by none other than the voice of the TF2 Heavy himself - Gary Schwartz!

  • SOUNDTRACK AND DIGITAL ART COMPENDIUM
    The Soundtrack has been updated with the new track "All That Endures", from Hilgard’s Castle (Nightmare). You can get the soundtrack here:
    https://store.steampowered.com/app/1542600/

    The Digital Art Compendium has also been updated with all of Marie’s thousands of animation frames, concept art and other production art. We recently made the Compendium completely free if you own Skullgirls 2nd Encore on Steam, so download your copy today!
    https://store.steampowered.com/app/1549100/
COMBAT
  • Added new visual effects to "Push Block Guard Cancels" to indicate when a PBGC window is possible, and when it is successfully activated.
    Watch out for the green shield flash here:

  • Fixed a bug where some characters were not using idle hurtboxes during landing frames. The following characters are impacted: Beowulf, Big Band, Eliza, Annie, and Umbrella.
  • Updated VFX for Valentine's Vial Hazard special move to now use different art for the three debuff types.

  • Adjusted visual effects and lighting when characters are impacted by palette adjusting VFX, such as Parasoul's fire effect, Annie's galaxy space dust effect, Robo-Fortune's electrification effect, Black Dahlia's freeze effect, etc, to no longer be impacted by stage lighting conditions. Flickering lights involved with these effects should be less distracting.
  • Integrated some previously unused voice lines for old characters when fighting against Marie, both for her boss form and her playable form.
  • Fixed a bug where Black Dahlia would not flinch like other characters when being hit during some throw attacks, like Cerebella's Pummel Horse.

MISC
  • Added a new section to the Art Gallery for Marie, with new unlockable art.
  • When declining a match in Quick Match, or recently finishing a match with a player, you will no longer match with that player again for a few minutes.
  • Kicked players can no longer rejoin the lobby that they are kicked from.
  • Adjusted the position of the timer on character select when playing online, to prevent it from covering up Marie's newly added square.


THE FUTURE
As we mentioned in the {LINK REMOVED}, with the SG2E Season 1 Pass winding down, the obvious question is - what comes next? While it’s tempting to dive right into a Season 2 Pass - we’ve instead opted to pause for a moment to step back and recalibrate our efforts a bit. What does that mean exactly?

ADDITIONAL VO
In addition to what’s already been released (including free bonus voice packs for Umbrella, Black Dahlia, and Marie), there is still a significant amount of VO that we were planning to include in the Season Pass that has not been added yet, including:
  • ANNIE ALTERNATE VOICE PACK (English)
  • SEASON PASS CHARACTER STORY MODE VO (English)
  • SEASON PASS CHARACTER COMBAT VO (Japanese)

As it turns out, the logistics for all of these has proven to be a bit more involved than we had originally anticipated. As such, in order to ensure that everything is done to the quality level that we (and the community) expects, we unfortunately are NOT planning to release this content in 2024.

Nonetheless, while the timetable isn’t what we originally hoped for, we take our commitments seriously, and we are still planning to release it in 2025. As always, we appreciate your patience, support, and understanding!

FREE SGM PALETTES
As noted earlier, some palettes first introduced in Skullgirls Mobile have been added to 2nd Encore with this update. While the release timing is a little up in the air, we are planning to provide future Mobile palettes FOR FREE to every Skullgirls 2nd Encore player too!

BALANCE PATCH
Now that Marie has been released we’ll be taking a look at some of the rest of the cast and making some balance adjustments. Keep an eye out for updates to the Beta build on Steam soon!

NEW FEATURES / CONTENT / CHARACTERS
Although we don’t currently have news on what to expect on this front at this time - just know that we are still intending to support both the console and mobile versions of Skullgirls for years to come. Stay tuned for more details in the coming months!


SKULLGIRLS CHAMPIONSHIP SERIES
The Skullgirls Championship Series 2024 is fully underway!

Compete in online regional events to qualify as one of the 8 lucky competitors to be flown out to Combo Breaker 2024 to compete in the Grand Finals!

Check out start.gg/sgcs2024 and be sure to register for one of many events in your area! Interested in hosting an SGCS point earning event? Check out the site for details - it’s easier than you might think!


LIVE EVENTS & GIVEAWAYS
We are currently planning to attend two live events this year – Combo Breaker (Chicago area, May 24-26) and Evo (Las Vegas, Jul 19-21). If you’re planning to attend, be sure to swing by the Skullgirls booth to meet us in person and score all kinds of FREE booth exclusive giveaways and prizes. We hope to see you there!


Just in case you missed it, we recently announced that brand new characters will be added to Skullgirls Mobile this year as Guest Stars - summonable Assist type characters that can help out in fights. The first of these Guest Stars will be the adorable Minette!


Rough animation of one of Minette's Guest Star attacks.​

Guest Stars are currently planned for SGM only, but there’s always a chance they may make their way to SG2E one day!

It’s been an incredible journey, but after 3 years the final character in the Season 1 Pass is complete! We absolutely could not have hit this milestone without the support of our fans and players. A sincere thank you to everyone who’s stuck it out with us for 12 years of Skullgirls! Here’s to many more!

Stay tuned on our social media pages (Twitter, Facebook) for the latest info on all things Skullgirls!

- All of us at Hidden Variable Studios and Future Club <3



(Steam Build version 3.6.9)
Mar 26, 2024
Rescue Dash - Management Puzzle - Victoria S.
The mayor lost the keys to his safe. He asked you to find the keys and open the safe. During this event, at regular levels and in Challenge mode, you can collect Green Keys. If you collect the required number of Keys within the allotted time, you'll get a big reward; if you don't manage it in time, you'll get a consolation prize.

The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement.
Mar 26, 2024
Cooking Live - Italian Kitchen Simulator - Victoria S.
This is a board game where you can travel Around the World!
This event will last a few days, but you can only do 3 laps.

Use tickets to roll the dice and move the number of spaces equal to the number on the dice.

You can get more tickets for:

playing levels—each level will have a tag showing the number of tickets you can get
completing daily and weekly tasks in your blog


There are a few Rainbow Tickets that give you one roll free.

You can buy Gold Dice to get special features:

Roll the dice for half price
Get ALL the gold rewards
Get x2 showplaces
Unlock the 2nd and 3rd laps


There are 60 different spaces:

Some are empty.
Some contain a reward.
Others have showplaces on them.
And some spaces can move you either back or forward.


Every time you finish a lap you will get a reward!
You can buy the second and third lap with Rubies.

If you didn’t get a special reward during your current lap, it will be stored in the Golden Cage and you will be able to claim it after the third lap.

This event may get you:

Booster parts
Time-limited boosters
Full boosters
Groceries
Blog points
Coins
Rubies
Collections


Have a wonderful trip Around the World!
...