Fantasy craft-o-building survival sandbox game Enshrouded today launched its first big content update, two months after entering early access. You can now enter the Hollow Halls, a series of challenging dungeons scattered around the world with new enemies and rewards. Or at the opposite end of the intensity spectrum, you can now decorate your home with loads of lovely potted plants then sit down on a chair to admire them. Come watch this video showing off these changes and many more.
If you’ve read my duology on spending far too long queuing in Hitman, you’ll know I’ve a predilection for the virtual people watching of NPCs in games that have some sort of schedule system. "It’s a wholesome pursuit of game design knowledge!" I stammer, as the guards approach. "It gives me a greater appreciation for the obscure details lurking in the hidden corners of virtual cities!" I protest, as I’m clapped in chains after being caught staring through a blacksmiths window for four hours watching him eat the same heel of bread, rubbing my hands together and grinning manically. Imagine my glee, then, when an early quest in action RPG Dragon's Dogma 2 not only condoned my weird hobby, but actively encouraged it.
Alfred is bardic beggar you’ll likely first encounter by Vernworth’s city square water feature. He’s doing a spot of medieval busking, spinning some brilliantly localized rhyming yarns to whoever will listen. He also periodically asks for beer money, even if you think he’s shit, which is a great pitch. Onlookers come and go, but after listening to him gas up the nobility with tall tales for a spell, you’ll likely spot a particularly enthusiastic permanent fixture off to the side. Have a chat, and he’ll tell you he reckons there’s something fishy about Alfred. He never sees much patronage from busking, but he never seems short of coin. Follow him around for a bit and see how he makes his money, won’t you? My annoyance that I’d just given Alfred several hundred gold immediately dissipated at the prospect of some quest journal-sanctioned stalking.
While the PC release of Horizon Forbidden West: Complete Edition has effectively made my PS5 ownership pointless, I can’t stay mad at it. Besides being a sumptuous, endlessly satisfying sci-fi romp with one of the prettiest open worlds in gaming, it’s also a very respectable porting job, with stable performance that scales well on aged PC hardware all the way up to glistening 4K rigs.
There are some imperfections, but generally, this shouldn’t be a repeat of Horizon Zero Dawn’s need for a post-launch patch regimen. On all the hardware I’ve tested, Forbidden West looks good to go, especially when choosing the right settings can smooth out performance even more.
Swashbuckling third-person action-RPG Flintlock: The Siege Of Dawn is, amongst other things, a gentle homage to New Zealand, developer A44 Games's country of origin. You do have to look for it, mind you. The game's art direction at large is an elegant hodgepodge of inspirations that deserves to be unpicked carefully after release.
Main character Nor Vanek - who is on a mission to massacre various escaped underworld gods - is kind of a Napoleonic superhero. Rakishly attired in braided frock coats and knee-high boots, she can use sparking "blackpowder" pistols both to inflict damage and to double-jump or dodge while performing snappily choreographed, one-handed sword and axe combos, straight out of God of War. As regards locations, there are pale medieval citadels with stained-glass windows, coffee shops run by eerie, many-armed "Hosts" that glean from the ambience of Turkish bazaars, and certain other fantastical areas and characters - including Nor's spectral fox sidekick Enki - that are influenced by ancient Mesopotamian mythology.
Troubled city building game Cities: Skylines 2 is getting a little less troubled, as new patch 1.1.0f1 adds various performance and bug fixes alongside the main event: much requested mod support and tools in the form a nifty editor. We got a first look at the new editor tools last October, which looks to simplify the process by combining what was previously several different separate editors into a single application. It was later available only to some closed beta testers, but is now released for everyone. Emphasis on everyone, actually, since the tool looks refreshingly approachable, even for those with basically no modding experience.
Maintaining the thrum of a finely-tuned citybuilder has to be one of the most satisfying acts of video game plate-spinning around. Nursing that constant flow of foot traffic, produce and profits, all of them teetering on a carefully honed knife-edge, that's the good stuff right there. Of course, it's not always the threat of imminent and total collapse that fuels these mighty engines of urban planning. Sometimes it's the simple pleasure of building itself, watching a scrub of dirt track rise up into an advanced superhighway of architectural wonder. The best of these more relaxed kinds of citybuilders - your Dorfromantiks and your SteamWorld Builds et al - still involve plenty of plate-spinning; it's just that they won't ever fall over if you take your eye off the ball for a moment.
Bulwark: Falconeer Chronicles sits at the citybuilding crossroads of 'relaxed' and 'something more'. It wants to be an easy-going kind of builder, as nothing fundamentally bad happens when the wheels stop turning for a moment. For the most part, you're free to build where and however you please, constructing imposing fortresses jutting out into the ocean from mere scraps of rock. But it also gets more bogged down in the minutiae of resource flow, worker management and conquest and expansion via muddy, ill-defined combat procedures than it probably should. It always feels on the precipice of becoming something bigger, bolder and more boisterous than it ever really achieves, dipping its toes into the murky waters of its lonely Ursee without truly ever getting its feet wet.
Journey developer thatgamecompany have announced the PC early access release date for their social MMO Sky: Children Of The Light. Having already built up a substantial community on both mobile and consoles, PC players will now be able to join in on April 10th on Steam. There will be some special PC-themed goodies available to celebrate the occasion, too, including a Companion Cube prop from Portal, a Journey cosmetic pack, and double rewards for sending Heart gifts to other players.
Palia, a cute-looking life sim MMO inspired by e.g. Stardew Valley, has been in beta since last year, but now it's officially out on Steam, where many more people can download and play it. With this launch comes a pretty substantial update - Patch 0.178, full notes here - which adds a new questline and Temple to explore, new furniture, and a bunch of new spring flowers and trees to grow in your garden. There is also a giant plushi frog, listed under 'Adjustments'. The patch notes say simply "What does he want? Does he come in peace?" which makes him sound way more sinister than I think he is, but as you can see from the screenshot, he isn't not> sinister.
Look up to the skyline, and tell me what you see. It is me, standing on a hill, uttering firmly with my dying breath: Mass Effect: Andromeda was pretty good. For anyone currently gathered around the hill, searching the pockets of their N7 hoodies for more heavy objects to fling at me, however, here’s some good news: the as-yet unnamed Mass Effect 5 is in the capable hands of “trilogy vets”, according to project director Michael Gamble, via Le Epic Musk Zone (OP didn’t steal), formerly Twitter. The team heading up the space game franchise’s next entry comprises of veterans of the first three games in various leading roles, namely: Art Director, Game Director, Creative Director, and Executive Producer.