Generation Zero® - SR_Carni
Greetings, Survivors!

Another year of surviving against the machine threat has passed and Generation Zero is turning 5 years old. We can’t overstate how happy we are that we’ve been able to support this game we love so much for such a long time, bringing you new content, quality of life, and of course bug fixes.
Let’s have a look at the last 5 years of development.


2019
From the initial release of the game in 2019 to two story DLCs and 30 major updates since, it’s fair to say that GZ has had an eventful journey. It’s hard to pick any single event to highlight as there were so many impactful releases that we’re immensely proud of.
The launch of the game was, as all game launches are, exhilarating and terrifying at the same time. We were so happy for players to finally get their hands on what we had been working on for three years.

The YouTuber IGP started a series on GZ right at release, which to this day is one of the biggest factors to making it a success. His support during the first few months and throughout the years after has had a tremendous impact and we can never thank him enough for it. If you’d like to check out his series on GZ, head here.
url=https://www.youtube.com/watch?v=HahZwv3CQp0&list=PLVxH6E2fftreo-OiPWnysv3ABtxEbR2Lm&index=1

From the initial response, it was immediately clear that we had hit the mark when it came to atmosphere, sound design, and world building. On the other hand, it was also apparent that we had work to do when it came to stability and bugs, which we got on right away.
Within the first year, we released 10 updates bringing tons of fixes alongside new content like bicycles, the storage box, rivals, and experimentals.



In November, we even released the first story DLC, Alpine Unrest, which took players to snowy Himfjäll island and posed a new threat in the shape of Apocalypse class machines. We also switched the presentation of the inventory from a grid-based system to a list view to accommodate for the new items being added.

2020
In 2020, we slightly reduced the cadence of our updates, opting instead for bigger releases with longer periods of quality assurance. It was kicked off by the infamous April 2020 Update, which introduced an accidental change to machine AI that led to players dying left and right. To this day, we have a small and very vocal part of the community asking for the April difficulty to be added back to the game and who knows, maybe one day we’ll be able to take the time and effort required for such a huge change. It would certainly be fun to watch!<br>



2020 also brought the game’s second major story DLC with FNIX Rising. It revamped the South Coast region with menacing FNIX structures and had you establish further relationships with the Resistance, which was preparing to deal a major blow to the machines. This was also the glorious beginning of Melee Weapons!
November brought us the biggest bad in Östertörn so far, the Reaper Tyrant. Watching players having to adapt their tactics to defeat this new enemy and get the best loot (yes, you get better loot if you destroy it before it self-destructs) was so satisfying for us. It's exactly what we designed it for and we loved to see that the community enjoyed it as much as we did.

2021
2021 was a quiet year for Generation Zero. We added repeatable daily and weekly Assignments and the Resistance Update brought Base Building and Base Defense to the game. Sadly, there was a deep-rooted issue that was discovered in that update which delayed its release by multiple months for the Xbox community. This threw a wrench in the works of our development plans, but it wouldn’t be GZ without the computers rising up against their creators. Eventually, we were able to - once again - triumph over the machines and the Resistance Update arrived on Xbox just before the end of the year.

2022

We really picked up the pace again in 2022. Starting out with Landfall, the update that introduced Soviet machines as a new enemy faction, we kept our heads down and worked on features we had seen you request in our annual player surveys. In April, procedural base assaults gave you an ever-changing challenge and tons of new spots to build a base in. We overhauled the intro missions of the game, adding the NPCs Therese and Pontus to guide new players and introduce them to all the systems we had implemented over the years. Today, we couldn't imagine the game without them!

This was also the year when Neebs Gaming decided to pick up Generation Zero and film a series of hilarious antics, bringing a new audience to the game and smiles to the faces of hundreds of thousands - including the dev team. We’re so incredibly grateful to them for putting their unique spin on our game and showing it to the world. Their GZ video playlist can be found here.
https://www.youtube.com/watch?v=cQ8Eudogu1I&list=PL1Uou2DWH7IGNbXolZicwaFcztb9OOxgY


Fitting for a release around Halloween, we added yet another much-requested thing: A flying enemy - the Firebird. Feared for its high damage attacks and hard to hit weak spots, it instills fear in even experienced players to this day. Luckily, this update also introduced Motorbikes, a means to get away from the Firebirds (or towards them) faster and safer.


To round out the year, we had one more community request to answer: new Experimentals. With the experimental KVM-89, Revolver, and Älgstudsare, new ways of approaching combat were born. We especially loved players taking on the role of “mobile artillery” with the Älgstudsare, a dev-favorite playstyle (no, not because we’re bad at the game).

2023

This brings us to the year that brought you Guerrilla fighter’s best friend: the Companion. Fans and devs alike rejoiced when it was adopted in July 2023 and instantly spent hours getting it, customizing it, and taking it out for dangerous walks. While we sadly couldn’t give you free choice in naming your new buddy, we made sure to include lots of options for you to choose from and have been adding more since! If you have ideas for names we should add, please let us know. There can never be enough!

Eventually, winter time came around and we made sure to include two more updates before the end of the year. With the Guerrilla Research Update, weapon augmentation was made available and allowed each player to get even more in-depth in tinkering and tailoring their arsenal to their own playstyle. The most revered Augmentation Designs are (rather unsurprisingly) Life Stealing and Oversized Clip. Who doesn’t want to fire 500 rounds from an LMG and heal themselves with it?


Finally, we added a new mode of transportation - the Flakmoped. No longer just bound to riding alone, players formed mobile assault units with the combined fire power of a small country, getting flipped over constantly - having 4 players’ physics interact with the same vehicle at the same time is too much for a system where riding a bike into a pebble at 5km/h sends you flying.

2024 and on
So that’s it, the last 5 years of development! As any video game project, Generation Zero has had its ups and downs. We are extremely proud of the game it has become and the plans we have for it. All of this would never have been possible without the support of our beloved community - you!

Over 6 million players have joined the Resistance. You’ve destroyed machines and built the resistance. You’ve joined us during Dev Streams and created tons of content yourself. Many beautiful works of art have been created in honor of Generation Zero. You’ve also given us constructive feedback and stuck around to see us implement it over the years. Numbers cannot express the impact you’ve had on us and the game, but we can try to put it into perspective:



We are aware that having such a big player base is a huge privilege and also a responsibility. If you have been following us for the last few months, you’ll have noticed that there is a major focus on improving the stability and player experience of the game. These efforts will of course continue as we develop more content for you to play, starting with the next major update. We will keep supporting Generation Zero with new content, quality of life, and narrative in the future.
Thank you all so much for being the best community any game developer could ask for.

Special thanks go out to:
  • Our Discord moderators asidk9thorn, Dreguen, Hyäne, Major, Miles Lexicon, Rayleigh, Sgt Engee, and VioletThunder9. You rock.
  • Our Forum moderator Zesiir, for enhancing many Dev Streams with his presence and helping us keep the Forum a positive and constructive environment.
  • Our former moderators Ichi, Larz, Mirrin, Pronto, and Sanginius, for gracefully handling the influx of users during the Beta and at launch.
  • Tenebris Infinite and Wired Gaming for consistently covering GZ with YouTube videos and streams. Many would have been lost without your informative content!
  • All the dedicated artists who put time and effort into creating fanart, much of which adorns our office walls.

With all the love,
The Generation Zero Dev Team













Deck of Ashes - Mr. Horrible Gelatinous Blob
Get ready for some deckbuilding fun because Deck of Ashes is participating in the themed Deckbuilders Fest on Steam! To celebrate, the game is available at a whopping 80% discount until April 1st!

https://store.steampowered.com/app/1016730/Deck_of_Ashes/

But wait, there's more! Another awesome game joining the fest is Cats on Duty! While it hasn't been released yet, you can already play the free Prologue and wishlist the game! Cats on Duty is a thrilling strategy game where players lead a team of courageous cats on missions to save the world from evil creatures.

https://store.steampowered.com/app/2447260/Cats_on_Duty/

Don't miss out on the chance to support these fantastic games during Deckbuilders Fest!
Mar 26, 2024
Braveland Heroes - Julkin
Hello, Bravelanders!

Spring has come, and so new event. But in Braveland’s territory is still cold. However, there is no time to freeze since you have so many tasks to complete. And whoever works hard will receive a worthy reward. Get started!

The king announces the tournament. Fight shoulder to shoulder with your comrades, try to get Jin into your army!

The event won't last for long, so hurry up and join the tournament. Prove yourself worthy to wield the power of this fighter!

Rauniot - Act Normal Games
Harrowing post-apocalyptic adventure Rauniot emerges from the ruins
on 17th April 2024.


Silence, only leafs rustling in the wind and ravens in the sky croaking, watching you. Something is off, you can feel it. Empty gas pumps and junk everywhere, but also something you need on your journey heading towards your goals. Meet people who saved from the radiation, bullets and cannibalism, while exploring detailed and atmospheric environments.

Will you find what you are looking for? Step your boot on this challenging but essential path of Aino.

Light and Shadow - Schatten über Empyria - Zeldagamer97
Changes are currently being made, and these affect the multilingual aspect of the game. During this time, there MAY be issues with the game progress. If this is not the case, then everything is fine.

Please understand that this is my first project ever on Steam, and there may be a few more such changes in the future.

If you have any questions or feedback, feel free to reach out!
Mar 26, 2024
放置地下城-Idle Dungeon - 无谓的战士
1. The dungeon has added drops of sapphires, amethysts, and dark crystals.
2. Adjusted the monsters in level 43.
3. Adjusted the level limit for upgrading some skills to level 8 to level 110.
Outpost: Infinity Siege - AlphaHydra
Greetings, Commanders,

We extend our heartfelt thanks for your unwavering interest and support. We are thrilled to announce the official launch of "Outpost: Infinity Siege" today! Your feedback is highly anticipated.

Please be advised of the following information before you proceed with your purchase:



1. About Vanguard Edition:
The Vanguard Edition cannot be obtained by upgrading from the Standard Edition. The additional content that comes with the Vanguard Edition is not available for individual purchase as DLC.
As such, we recommend experiencing the game in either Chinese or English for the optimal gameplay experience.



2. About localization:
Please note that the localization of languages other than English and Chinese is currently in beta testing. We are committed to finalizing these versions as soon as possible.

We appreciate your understanding and look forward to your engagement with "Outpost: Infinity Siege" .
Quasimorph - Supertehteh
Hello, mercenaries!
This is the first patch after "The Dragon Reborn" update: we've fixed numerous bugs, added new key combinations, and made several balance changes.
We read all your reviews, comments in discussions, and in Discord and see what concerns you. In the upcoming patches, we will continue to work on the overall game balance and deepening mechanics.

GENERAL
  • Reduced the radius of sound propagation from shots.
  • Weakened the equipment for the Manager enemy.
  • Now Shift-clicking on an object on the map located in an adjacent cell will result in a melee attack on that object or shooting at it (it will no longer be considered cover).

UI / UX
  • Allowed movement through hazardous cells (fire and acid) with the Left Control key held down, additionally a tooltip is displayed when hovering over such a cell.
  • Clarified the description of the Cannibalism perk, any human meat will trigger the perk, not just raw meat.
  • Fixed interface scaling for ultrawide screens.

FIXES
  • Fixed: enemies took two turns in a row after loading the game.
  • Fixed: turning the view in walk mode allowed changing the movement mode in the same turn.
  • Fixed: armor reduced durability by the damage value before resistance deduction, now durability will decrease by the final damage.
  • Fixed: trading relationships were reset with the beneficiary faction instead of the victim faction after completing a mission if relations with the victim faction fell below 0 as a result of the mission.
  • Fixed: task completion conditions were not counted when killing an enemy turned into an ally by the Xiomara pact.
  • Fixed: perk progression did not work in the story mission "Visit to the Karst Oasis".
  • Fixed: some killed Quasimorphs dropped rifle cartridges.
  • Fixed: lack of weapons for the Quasimorph Esangilec.
  • Fixed: in some cases, the inventory UI of a corpse was not updated when dragging items through Ctrl-click.
  • Fixed: repairing items consumed an action point in stealth mode.
  • Fixed: spamming sound when hitting a door with the keyboard while in run mode.
  • Fixed: when destroying containers, items from them could fall into the abyss.

Quickfix 26/03
  • Fixed disappearing Quasimorph corpses.

Quickfix 27/03
  • Fixed a couple of turn freezes when a mob amputated player's limbs.
  • Fixed an issue where the log folder wouldn't open.
  • Adjusted trajectories.

Good luck in battle!
Best regards, Magnum Scriptum Team.
Mar 26, 2024
Swarm Grinder - Gimmick
v0.7.0


After Early Access, along with the feedback we received, we thoroughly reviewed the game to chart a roadmap for ourselves. We had a beloved gimmick, but the enhancements in the game were still rudimentary and superficial. Without making significant changes, none of the content we added would make the game satisfying in terms of depth and entertainment. So, we started working on a major rework where we revamped all the enhancements. This patch includes some significant extras along with the completed parts of this rework.


SUMMARY

  • The Dash gadget has been added, and a feature for extending the range of the Manual Trigger has been added.
  • New soundtracks have been added.
  • New upgrades have been introduced including specials, offering entirely new gameplay styles.
  • The difficulty balance of the game has been overhauled.
  • Reroll option has been added for abilities and upgrades.
  • All menus in the game have been redesigned, and the ability to view the results of upgrades in-game menus has been added.

To make all these changes, we had to postpone our plans to expand content such as maps, characters, and modes that we had in mind. However, we are currently working on a content expansion that we want to present to you soon. The newly added Dash gadget is just a small part of this.


DETAILS

GADGETS

The Dash gadget has been added to the game with the revamp of the gadget system, first of many gadgets to be added to the game in full release. Now, when you find yourself in a tight spot or want to make faster progress in the game, you can dash in the direction you're moving by pressing the "Gadget Key". While the Dash gadget refills over time naturally, you can speed up access to it by opening cells!

Additionally, we've updated the Manual Trigger gadget to increase its trigger range per cell opened. This transforms it into a more tactical gadget in the early stages of the game and allows for triggering more enemies towards the end.

SOUNDTRACKS

New soundtracks have been added, including tracks for the final boss as well as for the Cave and Garden maps.

NEW UPGRADES AND PLAY STYLES

30 upgrade options have been added or reworked into the game, providing numerous different gameplay styles. Each ability now has at least two special upgrades. We plan to have three special upgrades for all skills in the full version of the game.

GAME DIFFICULTY

Alongside the new gameplay styles, we've reevaluated the game's difficulty. Dying has become much more challenging, but so has killing enemies. Our aim is to encourage players to explore gameplay styles that may break the game. Additionally, we've meticulously reviewed the waves, which we intend to be the game's primary challenge.

SKILL AND UPGRADE REROLL

We've introduced a much-needed Reroll feature to the game, free to experiment with until it will be unlockable using Bioshards in the full release. Currently, you have 2 Skill Rerolls and 3 Upgrade Rerolls that refresh at the start of each hand. This makes experimenting with play styles much more manageable.

MENUS AND UI

We've completely revamped the main menu, workshop, character, and map selection screens. Our goal is to make everything much clearer and selection much more comfortable before entering the game.

Before acquiring an upgrade in-game, you can now see exactly how that upgrade will change which ability. Additionally, from the pause menu, you can see the contents of all upgrades acquired and how they affect your abilities.

OTHER NOTES

We removed the Fuel Station from the game as it was emphasizing certain gameplay styles too much.

Mar 26, 2024
Life Not Supported - Fizzy.Co
This update changes the following:
- Ships can now be split in half with the crowbar. Theres a few edge cases where the floor edges stick around (more noticable between reloads) but I'll have this fixed ASAP. In the mean time it may cause you to cheekily get some extra scrap when destroying floors but it'll be sorted soon enough and I'll made a proper announcement then.

:)
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