Mar 26, 2024
Tactic Boxing - Stately Eagle Games
1. Reduced body shot damage
2. Fixed bug with punching bag
VPet-Simulator - 洛里斯杨远
The mod maker will support upgrading non-code plugins to v1.10 after the update, just open the old version of the mod through the mod maker.

All mods that need to be modified
Modify the version number
Open Info.lps and change the version number `gamever#109:|` to 11000.


Animation/Working mod
Modify default pet names
(Optional: the game has added auto-compatibility for these in the code, but it would be nice to change it)
If you're animating Lolis and working on a mod, you'll need to change the id '默认虚拟桌宠' to vup


New feature: Tag
Add tags to pets, they are used to determine and differentiate speech, as long as they meet a tag (intersection > 1), they will be enabled.
The default tag for all speech is `all`, which can be modified.


Work data adjustment
If you are not sure, you can refer to Core's job data, or use a mod maker.

MoneBase Money level limit = 1.1*level + 10
MoneBase experience level limit = (1.1*level+10)*10

Get Calculation
Money = (MoneBase *(1+FinishBonus/2)+1)^1.25
Experience = ((MoneBase *(1+FinishBonus/2)+1)/10)^1.25

Spend Calculation
=(StrengthFood^1.5/3+StrengthDrink^1.5/4+Feeling^1.5/4+LevelLimit
/10+(StrengthFood+StrengthDrink+Feeling)^1.5/10)*3

Get/Spend Recommended less than 1.25. Limit less than 1.3

Other Limits
Minimum working time is 10 minutes
Maximum multiplier is (2+1) times
Level limit cannot exceed 200 levels (in-game pull multiplier will not exceed 4000 levels)

The Excel sheet I used to download:
Link: game_data_v1.10 https://docs.google.com/spreadsheets/d/1J9_9TqxQoK1zjy3usT_eXn2a5ydpY6iE/edit?usp=sharing&ouid=109742094280180815773&rtpof=true&sd=true

Parameters that need to be Green (True) if you want to not be supermodeled
RELTRU: Get/Spend Ratio
LIMTRU: Get Limit

Add a working image
If not added, the default image is displayed
Work images are placed in the image\work folder
First level (image\work): If no image can be found, the default image will be displayed.
Second level (image\work\pet skin id): the image of the pet that corresponds to the work.
For major categories (play/study/work), you need to add the 't' prefix in front.

Incidentally, in the VPet filesystem, each folder is automatically converted to '_'.
For example "work\vpet\t\play.png" = "work_vpet_t_play.png"

Themes and fonts
Themes
Theme is put under theme folder, LPS structure, specific format can refer to Core module files, mainly color table and replacement pictures.
Fonts
Fonts are placed under theme/fonts folder, ttf format is enough.


Code Plugin Mod
The code plugin needs to be upgraded to net 8, you can use Microsoft's Upgrade Assistant to upgrade the program.
https://learn.microsoft.com/dotnet/core/porting/upgrade-assistant-overview
If you want to do it yourself, you can also refer to Microsoft's upgrade tutorials
https://learn.microsoft.com/dotnet/core/porting/

Here is the official sample code plugin MOD for example
github: https://github.com/LorisYounger/VPet.Plugin.Demo

First, download and install Microsoft's official upgrade tool .
NET Upgrade Assistant https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.upgradeassistant

After installation, right-click the project that needs to be upgraded, and select Update.

Choose to upgrade to the latest .net version

Keep the default In-place project upgrade, and select Next.

Select .net 8, and choose Next.

Then click Upgrade selection to upgrade to .net 8

Once the upgrade is complete, It is recommended to restart VisualStudio and refresh the cache to avoid vs bug.
Finally, go to nuget and upgrade to the latest version.

If you have any problems with the code, feel free to raise an issue on github, or if your mod is open-sourced on github, ask me to upgrade the code via @LorisYounger
Mar 26, 2024
LUCKCATCHERS2 - Sam
Captains!

Update 7.48 is already available! Here's the changelog:

  • Based on players' requests, a 10 minute landing ban is now applied to ships upon attacking any settlement
  • The number of books appearing in bastions is now proportional to the number of times a bastion has been successfully defended
  • The number of Landlord points is now also proportional to the number of times a bastion has been successfully defended, as well as the size of its territory
  • In case of manual demolition of the settlement, 80% of the license price is refunded now
  • Increased the range of cargo pickup when using the Elven Net
  • Red has been added to the list of colors of the crosshair
  • Improved client stability

~LUCKCATCHERS2 Team
Solace Crafting - Malkere
Traders and NPC villages now live!

Coming off the beta branch now, a variety of traders offering to buy and sell different types of goods on an in-game weekly loot schedule can now be found scattered throughout the world. The "world" is actually an infinite plane by the way, if you were wondering... Complete with head tracking and dialogue bubbles.



I want to create custom buildings for each of the different types of traders, but I'd like to do so with building textures that are more fitting to their biomes. So, as an in-between step I'm going to start working on new building textures on the beta branch tomorrow.

As always, there are a number of bug fixes and small improvements to go with the new content as well.

v 1.0.5.4 2024.03.26
- Added Trader "General Store" to wild towns (random spawn) that will buy and sell basic resource on a weekly (in-game) rotation
- Added Trader variations: Weaponsmith, Alchemist, Herbalist, Fletcher, Arcanist, Armorsmith, Leatherworker, Tailor
- Fixed the ivy shader that seemed to have broken
- Added randomly generated NPC towns
- Added head tracking for friendly NPCs
- Added chat bubbles for friendly NPCs
- Added random animation logic to friendly NPCs
- Removed enchant stats decaying based on player level
- Resources attempting to respawn near player built objects will now check a 10m radius sphere instead of only a vertical line directly through their position, not respawning if anything player built is touched
- Fixed the proper harvesting tool not always showing when harvesting
- Fixed standard Cloth Armor English translations
- Fixed a typo for Smithing Melee Speed
- Fixed harvesting profession level up achievements decreasing swing speed instead of increasing it
- Harvesting profession level up achievements now reward 2% speed increase per achievement
- Fixed some facility interfaces overlapping when a new one is interacted with while one is already open
- Fixed the near terrain draw distance setting button in the main menu
- Fixed Strong Harvest skills not displaying a hotbar cooldown

You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it.

Join us in Discord!

Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker
Meadow - A Shelter Game - MaD_Oliver
Fixes
  • Meshes of the trees in the Jungle area are not distorted anymore.

Updates
Gamepad support

  • You can now use a gamepad to play Meadow!
  • Grab your gamepad and run through the Meadow with all the animals in the world!
  • Please check the detailed gamepad control instructions in Settings > Controls page.

Steamdeck support
  • With the release of gamepad support, we no longer need to map the Steamdeck's keys to keyboard keys to enjoy Meadow as well!
  • Please ensure that you are using Valve’s default gamepad input mapping in the Steamdeck control settings

New UI design
  • All user interfaces for the whole game have been redesigned.
  • Not only does it have a more uniform appearance and smoother animation and responsiveness, but it can also be controlled well via gamepad.
  • If you are using a gamepad, just press D-Pad arrows to navigate and select an emote in game, and press B button to escape from UI input. It is more convenient to use the quick selection wheel to send emotes.

Emote quick selection wheel
  • The customised favourite emotes have been moved to quick selection wheel.
  • For keyboard & mouse players: Hold C key to open quick selection wheel, select one emote and click to send it. You can still use 0-9 number keys to send them. Customise them by pressing X key.
  • For gamepad players: Hold Left shoulder button (LB) to open quick selection wheel, select one emote by right joystick and release the joystick to send it. Customise them by pressing X button.



Minimap & map
  • You can find a minimap in the bottom right corner of the screen. It will now show the marker of the nearest other player who is more than 10 metres away from you. Also, it will show the marker of the Big Tree, Home and Landmark you set in the world.
  • Click on the minimap with the mouse, or press the M key [for keyboard]/Left function button (Selection) [for gamepad] to open the map.

Others
  • Due to the redesign of the UI and improvements to the saving system, you will need to re-modify the game settings if you have ever personalised them.
  • Players on the production build and the beta build can once again play together.

Known Issues
  • Some of the texts in game are still being translated, and they will be displayed in English temporarily.

https://store.steampowered.com/app/486310/Meadow/
Want more info?
Visit the Might and Delight website
Visit the Might and Delight Merch Store
Join our Discord server
Mar 26, 2024
Into The Void Playtest - bbq1314
0.198
Rework DOT formula
rework damage reduction formula. now Luck reduces the enemy's damage reduction
Chapter2 Boss fight
Europa Universalis IV - vasi
Hey everyone, welcome to another Developer Diary! Before we get to the content, we would like to let you know that we have gathered a lot of feedback regarding last week’s Diary from various sources, and are extremely happy that the new Central European content generated feedback and positivity! Despite that, there have been some concerns and requests, so before we move on, let’s take a look at what has changed since then, thanks to this feedback:
  • Hungary is now a (re)formable nation for tags with Hungarian or Transylvanian primary cultures.
  • Hungarian conquest missions no longer require Hungary to be an independent nation, which should make them a much more attractive subject.
  • The 'Serbian Despotate' Tier 1 government reform now grants access to the Order of the Dragon.
  • We have added the 'Bohemian Commonwealth' optional cosmetic country rename as a reward of the namesake mission.
  • The decision to form Romania was updated to account for the map changes introduced in Emperor. It now correctly requires the province of Tolcu instead of Silistria.
  • The Aztec ‘Blood’ mechanic is now named ‘Tonalli’.
  • The 'Tēlpochcalli' Academy Local Organization now gives a +5 Governing Cost Increase instead of -1 Building Slots in the entire area.
  • The Personal Union Casus Belli on Poland for Austria requires them to have less than 400 development instead of less than 300, making it less harsh on the player.
  • The 'Universal Empire' incident can now be acquired by a Spanish Emperor as well, and it should have harsher penalties.
  • To address the concerns regarding the weakness of the Hussite HRE path and the princes converting to Protestantism, we have tweaked the event which will now make them less likely to convert if the player manages to convert a sizeable portion of the HRE to Hussite.
That said, let’s move into today’s new content, which is centered on very different Middle Eastern nations.

-------------------------------

Hisn Kayfa
One of the most requested countries, this last bastion of the Ayyubids is slated to receive a plethora of flavorful content. From missions to events, government reforms, and more, let’s take a deep dive at what’s in store!

Although the Ayyubids were of Kurdish origin, they were under ample Arabic influence, and most of their country was Arabic. In order to represent it, they have been given a new T1 'Ayyubid Dynasty' government reform, which negates the unaccepted culture modifier in all owned Levantine provinces. In other words, all Levantine cultures which are not accepted will be treated as accepted.




Note: As usual, all Art in the Developer Diary is placeholder.

Rounding off our setup changes is the new lore startup screen which explains the history of the dynasty from the Rise of Saladin until 1444 as well as the standard of Saladin, replacing the old flag. Lastly, Hisn Kayfa will gain access to the “Ayyubids“ cosmetic name which has been highly requested. It is unlocked through their new mission tree, and unlocking it will also empower your national ideas, akin to Great Armenia from King of Kings.



The mission tree was designed with flexibility in mind, allowing players to choose their path without being constrained to any specific outcome such as the formation of any tag. While there's ample content for those wishing to remain as the Ayyubids, players are also free to pursue other formables such as Egypt, Arabia, Timurids, Persia, or Mughals. The core focus of the mission tree revolves around restoring the Ayyubid Sultanate and vying for control of the Caliphate, offering claims stretching from Khorasan to Andalusia.

In regions historically not under Ayyubid control, the mission tree provides branching paths. Players can opt to conquer Persia and Anatolia for additional claims and temporary rewards, or alternatively, cultivate alliances in those regions and have allies complete missions on their behalf, unlocking enduring benefits. Approximately half of the missions are geared towards strategic development, including securing alliances, bolstering military strength, revitalizing Baghdad, controlling the Persian Gulf and the Red Sea, and even constructing the Suez Canal.




The Ayyubids after recovering their hegemony over the Middle East!

-------------------------------

Hormuz & Oman
Hormuz & Oman, despite their geographical proximity in the Arabian Peninsula, showcase distinct playstyles shaped by their religious beliefs and cultural traditions. Hormuzi merchants wield influence across India, Persia, and Arabia, leveraging their trade prowess, while Oman is renowned for its shipbuilding expertise and stands as one of the two starting Ibadi nations in the game. In a manner reminiscent of the dynamics between Qara Qoyunlu and Aq Qoyunlu from King of Kings, both nations share a common end goal in their mission trees, yet their approaches feature subtle distinctions tailored to their unique attributes and strengths. Let’s take a closer look!



Given their aforementioned close proximity, Hormuz and Oman inevitably find themselves in a struggle for dominance as they seek to expand into Arabia and unite the peninsula. Despite their mercantile focus on expanding power in India and Southeast Asia, both nations recognize the importance of controlling their immediate surrounding provinces. Consequently, the rewards for uniting Arabia, while significant, tend to be more generalized to accommodate the broader ambitions of these trade-oriented nations.



The trade aspect of their mission trees introduces a new Government Mechanic known as 'Arabian Mercantilism' for both nations. This mechanic empowers them to enhance their merchants and overseas outposts, enabling them to efficiently direct the lucrative trade of Asia into Arabia without extensive overseas conquest:



The lower section of the tree delves deeper into this unique mechanic, offering missions that can be completed without the need for extensive territorial conquest, aside from in India. Rather, players must focus on accumulating trade power in specific trade nodes. The rewards are particularly enticing; players can trigger the Spice Trade event independently of European involvement in the Indies, and even enact Thalassocracy much earlier and without the necessity of investing in idea groups.



As we showcased at the beginning of this section, the Omani and Hormuzi content hosts key differences when it comes to their mission trees. As such, divergent paths emerge for tackling their respective challenges. For instance, Hormuz will bolster provincial trade power in their fortified provinces, whereas Oman will incorporate a more pronounced religious aspect into certain missions. However, both nations will share access to a distinctive reward: the ability to establish the 'Arabian Traders' privilege, granting players the freedom to select bonuses tailored to their strategic preferences:



On the right side of the tree, a distinct branch unfolds for each nation. Hormuz, leveraging its ties within the Timurid Empire, will find a dedicated path focused on Persia, recognizing its significance as a pivotal trade node in the region:



For Oman, the branch will center around their renowned establishment of the Sultanate of Oman-Zanzibar. Players will embark on missions aimed at asserting dominance over the trade in the region, while also laying the foundation for their own formidable marine corps:




-------------------------------

Trebizond
Historically, the rulers of Trebizond established a tradition of marrying into Muslim families, such as the Turkomen Aq & Qara Qoyunlus. This was a pragmatic solution to gain alliances to protect the declining Komnenid realm. Trebizond has received a new 'Empire of Trebizond' Tier 1 government reform as a part of the free update, which includes a new modifier that increases the heathen countries‘ opinion of Trebizond, and the owners of the DLC will also receive access to the new 'Heathen Royal Marriage' which will allow Trebizond to create royal marriages with heathens despite being Christian.




While extensive cultural or provincial overhauls are not feasible, we have introduced the Cappadocian culture. This culture can be established in Anatolia through the new mission tree of Trebizond, as well as via the King of Kings mission tree of Byzantium. Furthermore, in order to increase the representation of the Greek population in Anatolia, we have turned the province of Samsun into a Greek Orthodox province with a Trapezuntine core, since the province was only conquered by the Ottomans some 20 years before the start date. Lastly, Greek dynamic province names now also apply to Pontic and Cappadocian cultures.




The mission tree's central objective is the restoration of Byzantium. Progressing along this path empowers the 'Komnenian Restoration' modifier, which evolves with each completed mission. The culmination of this effort is the conquest of Constantinople, which permanently enhances the modifier, offering benefits to core creation cost, army tradition, and prestige decay. Additionally, forming Byzantium through the new Trapezuntine mission tree grants significant amounts of monarch power.




The Caucasian branch of the mission tree focuses on asserting control over the region of the Caucasus, offering players the option to achieve this goal through military conquest or diplomatic means, where allies control the territory. Each method of completion yields different rewards. Additionally, players are tasked with securing their Caucasian borders by pacifying the hordes to the north. This branch also introduces the ability to integrate the Georgian culture into the Byzantine culture group:



Some more highlights around the mission tree revolve around:
  • Hellenization of Anatolia. Trebizond will be able to convert the Anatolian region to Hellenic cultures – Greek, Pontic, and Cappadocian through events.
  • Referencing the historically close ties between the Komnenian dynasty and the Crusader states of the Levant, a small mission branch has been added. This branch involves liberating Cilicia, resulting in the local culture shifting to Armenian and excluding Armenian provinces from Hellenization events. The culmination of this branch is the liberation of the Holy Land, unlocking a Tier 2 ¡Crusader Nobility' reform with beneficial modifiers and allowing players to release Jerusalem as a vassal regardless of age and religion.
  • Another branch of the mission tree focuses on Genoa and the recovery of Perateia, the Trapezuntine Black Sea colonies. Initially burdened with an estate privilege symbolizing Latin dominance over the Black Sea trade routes, Trebizond must either forge an alliance with Genoa or expel them from the region to rid itself of this constraint. Similarly, the mission tree presents various options for dealing with Theodoro, offering the chance to vassalize them through an event or to seize the province by force, unlocking a permanent local modifier.





-------------------------------

Theodoro
The Principality of Theodoro is one of the hardest starts in this DLC, having to combat the Hordes, the Ottomans as well as the Italians, they will have to use clever diplomacy and some newfound tools if they are to survive.



The mission tree centers on the expansion into neighboring lands. Players will have opportunities to subjugate the Tatars in the North and engage in conflicts with the Byzantines and Ottomans in the South, providing them with the option to proclaim themselves as the true emperors of the East. Additionally, they can utilize their connections in Russia to pursue diplomatic relations with the Muscovites, culminating in the 'Gothic Invasion'.

Starting missions will primarily focus on conflicts with Genoa. Historically, the Gavras dynasty of Theodoro experienced a gradual decline in influence, leading to their eventual annexation by the Ottomans. This will be represented through the introduction of a new privilege, the Italian Coastal Influence, which imposes penalties on sailors and trade power until resolved. Moreover, Genoa will gain 20 trade power in the Black Sea as long as this privilege remains active. These initial missions offer two paths for completion: either through conquest by expelling the Italians from Crimea or through diplomacy by fostering friendly relations with them.



Regarding their relations with the hordes, Theodoro takes a unique approach. Rather than focusing on the Gothic culture, which is only present in one province, they can opt to integrate with the Tatars. This strategy enables them to gain bonuses for their Cossacks and strengthen their steppe provinces economically.



Furthermore, as descendants of one of the Byzantine families that once served under the Komnenos, players will have the opportunity to press their claim and set sail south to conquer Constantinople. In doing so, they will earn various rewards aimed at demonstrating to the people of the Balkans and the Aegean the superiority of Gothic ways.



The image above highlights a distinctive tier 1 government reform, alongside a unique diplomatic action. However, in actuality, Theodoro has access to two tier 1 government reforms, the other being the 'Merchant Aristocracy'. Reflecting the quasi-republican nature of this merchant nation, this reform has been introduced, granting Theodoro the ability to establish trade posts and enhance their economic foundation from the outset.



The 'Recruit Foreign General' diplomatic action addresses Theodoro's historical reliance on hiring foreigners to lead their armies due to their minuscule population. While the use of mercenaries is represented through buffs in their ideas, the diplomatic action fills the gap for hiring foreign officers. With this action, players can pay an ally one year of their income, and in exchange, the ally will appoint a general for Theodoro's army. The general's stats will be influenced by the ally's army tradition and their opinion of Theodoro.



Given the Gavras family's ties to Russia, a small branching mission path is available, providing players with options for their Russian diplomacy. They can opt for a peaceful approach, forming alliances that culminate in the ability to recruit Streltsy. Alternatively, they can pursue a more aggressive strategy by pressing their claim to the Russian throne, leading to substantial expansion of their realm.



Finally, upon completing all tasks, players gain access to the 'Gothic Invasion' mission. After humiliating the Holy Roman Emperor and solidifying their position as an empire, they unlock a unique casus belli. The 'Gothic Invasion' casus belli functions similarly to the Imperialism one, with the distinction that it is limited to European provinces only.



Thank you for tuning into another Developer Diary, as always your feedback and comments are incredibly vital and appreciated as we fine-tune the content! Next week Markus will discuss and showcase new content around the Hordes of Asia!

And of course, today's diary wouldn't be complete without a Father Lorris comic:

Mar 26, 2024
Prison Architect 2 - PDX Michaela
Were you not able to join in on the livestream last week, and don’t have time to watch the entire video afterward? Watch this Stream Summary and stay up to date with all the latest Prison Architect 2 info!

We will host bi-weekly streams until the release of Prison Architect 2, with the next stream going live on April 4th at 16:30 CEST/ 10:30 am EST!
Tune in then for another closer look at the game. 🎮



⚠️ Please note: Gameplay in this video may be subject to change before the final release of the game.

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Next up on Prison Architect Academy: Career Mode

Next week @CharliePryor will tell you all there is to know about Career Mode in Prison Architect 2 - Click the bell on the YouTube premiere below to get notified when the video is live 🔔



Make sure to subscribe to the Prison Architect YouTube to not miss out on any new tutorials, teasers, and more!

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Join our Giveaways!

Need something to play whilst waiting for Prison Architect 2?
We are hosting weekly giveaways on our Facebook and X(Twitter). Next week you have the chance to win Second Chances! Make sure to tune in on Wednesdays for even more giveaways all the way up to the release of Prison Architect 2! 👇

Join the Giveaway!

Join our communities
Website
Forum
YouTube
TikTok
X (formerly Twitter)
Facebook
Reddit (fan-run)
Discord (fan-run)

https://store.steampowered.com/app/233450/Prison_Architect/

https://store.steampowered.com/app/1257610/Prison_Architect_2/
SOUTH PARK: SNOW DAY! - THQ Nordic


SOUTH PARK: SNOW DAY!, Latest Game From The Award-Winning South Park Franchise, Available Today!

Vienna, Austria - March 26, 2024: It's a snow day – the most magical of days! South Park Digital Studios & THQ Nordic GmbH today released SOUTH PARK: SNOW DAY! The latest game from the award-winning South Park franchise is now available for Nintendo Switch™, PlayStation®5, Xbox Series S|X, and PC.

Get the game here: https://store.steampowered.com/app/1214650/SOUTH_PARK_SNOW_DAY/

The game comes with a free DLC, adding the game mode "To Danse With Raveno" at release, which adds more playtime, variety and challenge inbetween the main story acts. School is cancelled and Henrietta is bored. Join her efforts to pierce the veil and she will allow you to “Danse with the Ravenous Shadows” of South Park. Face waves of dark foes, upgrade your weapons, and master more dark powers to earn new cards from Henrietta. This new game mode provides an endless onslaught of enemies and enhance your dark powers.

https://store.steampowered.com/app/2777700/

Continue your Snow Day adventures with a Season Pass for SOUTH PARK: SNOW DAY! which includes an all-new Game Mode, New Weapons, a Weapon Variation, and Cosmetic Packs. The Season Pass is included with the Digital Deluxe Edition.

https://store.steampowered.com/app/2717700/

This Season Pass includes 6 DLCs in total:
  • All-new Game Mode: This all-new Game Mode changes the rules again! Prepare for hellish, new rules and special challenges that make Nichole’s “Infernal Pacts” feel like kindergarten recess.
  • All-new Ranged Weapon and New Cosmetics: The Snowball is perfect for all those who mastered the other ranged weapons in the game. Unleash devastating new attacks on enemies and grant powerful supporting effects on your allies.
  • All-new Melee Weapon and New Cosmetics: A new Melee Weapon will be announced later this season.
  • New Weapon Variation for the Daggers: This Weapon Variation will give the Daggers a devastating overhaul, replacing some of the weapon upgrade cards with crazy new powers that open up completely new play styles and tactics.
  • CRED Cosmetic Pack: A kid today is defined by their hydration drink – and their swag. Impress your friends and show the world how much CRED you have. The CRED Cosmetic Pack gives you plenty of CRED with a fresh hairstyle, a CRED hoodie, and a cape.
  • Asspen Cosmetic Pack: An “Asspen” themed Cosmetic Pack featuring new jackets, hats, and more will be available later this season.

For more info visit: www.southparksnowday.com


Check out the release trailer here: https://www.youtube.com/watch?v=AINsLcZ7-hk

SOUTH PARK: SNOW DAY!, developed by Question and published by THQ Nordic GmbH in cooperation with South Park Digital Studios, is available now. The Standard Edition of the game is available at an SRP of € 29.99 / $ 29.99 / £ 24.99. The Digital Deluxe Edition is available at an SRP of $49.99 / €49.99 / £39.99.

The hit animated franchise South Park, which celebrated its 25th anniversary in 2022, is available on Comedy Central with exclusive events on Paramount+ including SOUTH PARK: POST COVID, SOUTH PARK: POST COVID: THE RETURN OF COVID, SOUTH PARK THE STREAMING WARS, SOUTH PARK THE STREAMING WARS PART 2, SOUTH PARK: JOINING THE PANDERVERSE and the recently released SOUTH PARK (NOT SUITABLE FOR CHILDREN).

Building on MTV Entertainment Studios’ expansive deal with co-creators Matt Stone and Trey Parker, South Park has been renewed on Comedy Central through 2027, taking cable’s longest-running scripted series through an unprecedented 30th season.

For the latest South Park updates and content, follow the show on X, Instagram, TikTok and on South Park’s YouTube Channel.


Enjoy & stay tuned!
Rivals of Aether - Etalus
Join Dan and Trevor over on our twitch this Thursday at 2pm ET / 1pm CT / 11am PT as they play contest entries and chat about the process behind the scenes for adding a character to the Rivals universe. As always, questions are welcome in the chat.




At the start of this year, we closed submissions for our Workshop Character Creation Contest, a contest where we asked the community to make their own characters with the winner eventually being officially added to Rivals 2!

Since then, we've been hard at work behind the scenes and posted an update earlier today about when people can expect for a winner to be chosen and more.



...