A couple of days ago, I mentioned the idea of updating the Chinese and English versions first to speed up development. Every player I talked to seemed quite supportive, so I've decided to give it a try.
I've added a Beta branch. From now on, updates will first be made to the Beta branch, adding only Chinese and English content. Once the translation for other languages is complete, updates will then be pushed to the main branch.
Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"!
-I've placed a text file in the game's root directory, accessible to every beta user. Feel free to contribute to translation and proofreading. "Multi Turret Academy_Data/StreamingAssets/Localization" -I've also placed character illustrations in the game's root directory. I will be glad to see more fan creations from our community! "Multi Turret Academy_Data/StreamingAssets/Characters"
About modifying text: -Whether translating or adding a new language, please make a copy of the text file first to avoid it being overwritten in the next update. -After adding a new text file, you can switch to it in the game's main menu. -Each line in the text file consists of "Text Key, equals sign, Text Content." Just modify the text content. -Untranslated text will be displayed at the top, starting with "<EmptyText>." After translating, please remove "<EmptyText>." -Do not modify anything that looks like {0}, <sprite name=Pineapple>, \n, etc. -When translating dialogue text, the highest criterion is to make it interesting. Feel free to rewrite any sentences that aren't fun enough.
- Side/segment extrusion added. - Rework of normal/tangents calculations. - Position/rotate/scale transform widget now use floating point precision. - Started to rework some of the mesh system, compiling shaders for meshes are no longer required (faster loading). - Cacti Pack, joshua tree pack and desert shrubs pack added - Alpha Mask value added to options window. - Reset/restore settings added to options window. - Changed Twist trunk/branches, now works as an in-line twist.
When using a melee weapon, forward input accelerates the loader forward. In this case, a function has been added to stop the acceleration when the forward input is turned off.
Added loader test button to garage.
Fixes
Fixed a problem with overflow of money in possession.
If the money in possession has overflowed to a negative number, it will be restored to the maximum value by obtaining some bounty.
Fixed an issue where the second and subsequent attacks of a multiple-attack melee weapon would not hit the boss of a mission.
Fixed an issue in spectator mode where the AI of the team selected as Team 1 was not working properly.
Fixed an issue where the stage would change to the Junk League Arena if a rematch was selected on the results screen after spectator mode.
Fixed an issue where the dialogue window would not disappear while spectating.
Fixed a problem in which the game crashes when abnormal saved data is loaded.
Hi all! Due to numerous requests from Mac users, I have finally created a version of 'Poached' that can run on MacOS devices.
It is worth noting, that as of the time of writing Mac users only make up 1.43%-2.00% of all Steam users. Nonetheless, since I have been asked I am more than happy to provide.
The updates for MacOS might not be as frequent, and most likely I will push a major update to this branch for every 4-5 updates made to the PC version. Also baring in mind, that I am currently preparing for a console release possibly at the end of the year.
Before releasing it to the public as usual, I will conduct private beta tests with a small group of roughly 20-30 users, if you are a Mac user and would like to get involved please get in touch with me via discord via https://discord.gg/HZh8kXt8QNor simply email me at ingozigames@gmail.com
In other news, as the controller support is finally wrapping up - I am happy to announce that the next phase of development is going to be the translation of the game into various localized languages, including store page, U.I. as well as all subtitles for in-game spoken radio communication and mission briefings. More info on this to follow soon.