Fixed some cursed lookin' Full Body Avatar items that did not appear as they should when toggled to the bean avatar.
Fixed an issue preventing toggling between world and local space on the RequestSteering chip.
Fixed an issue that prevented Data Table Reward cells from being set back to 'None'. Now you can get 'none data with left beef'! (I know I'm old, Google it)
Search on My Events and My Clubs now works - find the perfect roleplay moment of your dreams!
We're trying out some changes to the Picture-in-Picture (top-right corner of the UI HUD)
Increased maximum circuit list size from 65 to 4096. (4096 number game in Rec Room when )
Handles in Rooms 2.0 will no longer "offset" from their compound object.
Check out these new chips now in beta: Set Position/Rotation/Transform in Reference Object Space, and Get Position/Rotation in Reference Object Space.
Rec Room Studio
Rooms created through RRStudio should now automatically have
#beta
content enabled. You can enable beta content on any existing rooms by changing and saving your
Room Tags
settings through RRStudio.
You can now create new custom Studio Props (RecRoomObject prefabs) simply by dragging an existing prefab or GameObject from the main Unity scene or Project window into the Maker Pen scene. You can also convert a Studio Prop instance back into a normal Unity scene object by dragging the object from the Maker Pen scene to the main Unity scene.
Fixed a bug that would cause the sub/room settings window to throw an exception under certain conditions.
Fixed an issue where auto-generated data could cause room validation to fail.
Better error messaging and handling of very loooooooooooooooooong file paths.
A couple little improvements to the circuit editor ;)
Dreamland has been loved by everyone since its launch, but at the same time, we have discovered a major issue. In order not to affect everyone's gaming experience, we have temporarily closed the entrance. We are urgently repairing the relevant issues and will reopen the entrance after the repair. We apologize for any inconvenience caused and thank you for your understanding.
Fixing a good number of bugs unrelated to the actual snow patch
Bug Fixes - Space Pirates with shotguns' blast sometimes would go through walls - Enemies no longer moonwalk occasionally - Bug causing med kits to become unusable until you hit escape fixed - Yellow targeting frames animations no longer freeze - 'q' options popup now goes away when it should - Now a quest progress popup when you do certain missions and complete an objective - Level up available popup when you click a suit with a level up available (people were not noticing level ups) - Tooltips added to stats on the main inventory screen - Ophioc spore cloud pools sometimes overlapped with other cover - Bug causing turn order to be broken when a 2x2 sized mob died fixed - Sound added for infected screamers - Starting rooms for Ophioc and Zenar levels was too big - 2x2 sized mobs health bars now always go away upon death
Changes: Pentakill also triggers the 'Get Together' achievement. Banned Amulet for Trickster. After the Artifact Wine Urn removes cards, the new card is no longer mandatory to take.
Bug fix: Cannot operate from the main menu by Steam Deck. Battlecry does not trigger the Desert Pepper effect. Reviving Egg did not revive me from Curse 9 Instant Death. Whirlpool effected on Tremorg underground. Can use items at the money exchange event in Chapter 2. Cannot operate in battlefield caused by Recycle Box. Some Translation issues. Some crashes.
Attention all deckbuilding aficionados and cyberpunk enthusiasts! Steam Deckbuilders Fest 2024 is thrilled to feature Metroplex Zero, a cutting-edge neo-cyberpunk team card battler that merges the excitement of card games, the depth of roguelikes, and the narrative of JRPGs into a single player experience unlike any other.
What is Metroplex Zero?
Metroplex Zero offers a unique blend where strategy meets narrative in a dystopian future. Assemble your squad from a roster of unique heroes, each bringing their own set of skills and cards to the table. Whether you’re looking to unleash firepower, shield your team, afflict enemies with psychological torment, or strike from the shadows, Metroplex Zero has it all. Customize your deck, power up your heroes with cybernetic augments, and take on the evil megacorporations that rule Eurasica in the year 2280.
Why You Can’t Miss It:
Unique Gameplay Blend: Fans of Slay the Spire, Magic: The Gathering, and Shadowrun will find Metroplex Zero a compelling fusion of their favorite elements, offering endless strategic depth and replayability.
Customization at its Core: With over 250 different cards and 70 game-changing augments, the game allows for a dizzying array of playstyles and strategies. Each of the 9 heroes offers a distinct approach to combat, ensuring no two runs are ever the same.
Rich Cyberpunk Narrative: Dive into a world dominated by hyper-capitalist megacorporations and resist their tyranny. Encounter a cast of memorable characters, from poetic brainiacs and vicious AIs to celebrity streamers fighting for fame in a morally complex landscape.
Strategic Depth: Select the perfect 12 cards for each hero based on your scouting and strategic planning. Level up your heroes, choose your perks, and customize your approach to each battle, ensuring you’re always prepared for what lies ahead.
Celebrate Deckbuilding Excellence:
Metroplex Zero stands as a testament to the innovation and creativity within the deckbuilding genre. As part of the Steam Deckbuilders Fest 2024, we invite players to explore this richly crafted world and challenge the oppressive forces with their strategic prowess and tactical ingenuity.
Whether you’re a seasoned card game veteran or a newcomer eager to explore the depths of cyberpunk rebellion, Metroplex Zero offers a journey worth taking. Join us at Steam Deckbuilders Fest 2024 and embrace the future of deckbuilding games. Don't miss out on your chance to redefine resistance and fight for freedom in the cybernetic shadows of Eurasica!
1. Increase the explosive rate of orange materials 2. Increased sword repair spell damage 3. Apply damage done within 10 seconds to the next ultimate spell, adjusted to 20 seconds 4. Sword Modifier reduced CD to 0.2 seconds 5. Dharma Talent added: When unlocking any shield, damage is halved