Good evening everyone! I forgot to put this on the N2 news and not just the N1 news!
It's been quiet on the steam front for a while, but rest assured we've been working on the game quite publicly. We're mostly active on Twitter and Discord, but I apologise for being quiet over here. But let me get right to the point!
In preparation for Night Two's release, we're pushing a small update to Night One with some things we've been going back to sort out during N2's development. It's not a lot, only some small tweaks.
Speaking of N2's development... it's ready! Night Two is now in what I consider to be a completed state. We've just gotta talk to the publisher and find out when they want to release it. Plus, steam requires a build to be uploaded to them for compliance, and they have to approve it on their end. That could take a few days or longer, depending on them. The very moment I get a release date from them I'll announce that too! Between now and release, the team is going to be on polishing duty to make it nice and shiny :D
One of those polishing things is pushing an update to N1 with some stuff we've done. I have patch notes below. If it's been a long time since you last played N1, I encourage you to run through again before N2 comes out. I know some of you never even saw the two scenes we added ages ago, with the sexy intro and the ghost in the mirror :O
Oolay Tigers voice added to N1
Alternate Zero Diamonds voice available for N1 in options
Fast forward added in new system
Naomi naughty words added, tell her a naughty word for the keyword for more fun
DJ Cherry Bomb voice added
Sammy game has persistence, feed him as many fries as you want and he'll remember
New sound mixing options
Small Sarah scene added
Corrections done
Effects corrected
Sounds and extra voices added
And more we probably forgot about!
N1 converted to new save system. Old saves will not work in N2, but any saves from this version will transfer Please keep this in mind, an old save is very likely to cause crashes in N2!
I'm really excited to be able to release N2 soon, and I'm endlessly grateful to every last one of you, whether you supported us, joined the community, or even just played the game. I know it's taken us... a lot longer than anyone of us wanted, so once again, thank you for your patience while we worked on our game!
We're 48 hours away from the release of Unleaving the hand painted puzzle platformer, scheduled for March 27th for PC and later for Mac OS!
Based on your feedback from playing Unleaving's demos at events like PAX East, EGX Rezzed, and during Steam Next Fest and Women's Day sale, we have implemented a number of your ideas and feedback. This includes adding subtle hints in the menu after 5 minutes of gameplay for accessibility and guidance. We are very excited to share the game with you.
Thank you for your ongoing support. Get ready for the experience!
Hey everyone, I'd like to thank all the people who have played No One Can Ever Know over the past few years, any amount of support has meant a great deal to me. With that said, due to personal reasons I'll be removing the game from the steam store effective 6/25/24 and the game will no longer be available to download. Anyone with the game already in their Steam library will still be able to play the game, as well as having access to the store page and community page.