We continue our efforts to further improve our game and provide a more enjoyable experience for you. We are happy to share with you the improvements and fixes we have made in this update:
Fixed:
Movement on the table with W-A-S-D keys has been added.
Increased scroll speed on the panel in the store.
Added new sounds.
Added new tutorials.
Ordering has been improved.
Minor bugs have been cleaned up.
Share Your Suggestions:
We want to improve the game even more with your feedback. We are waiting for your suggestions both in the Steam discussion section and on our Discord channel.
We continue our efforts to address any remaining issues. Stay tuned for updates!
🎯 [Continuum Entity] As-I Fragment: Creates a new item with affixes based on those that the input items share. Item events and skill points are ignored. If less than 3 affixes are shared, then random affixes are added. Shared mods and sets are kept. Augments are removed. 🎯 [Misc] You can now re-roll Uber-tier items through most applicable Continuum Transmuter recipes. 🎯 [Bug fix] Fixed an error related to the repair rate statistic in the item highlighter. 🎯 [Bug fix] The skill "War Carapace" now gains the buffs provided by item % hull bonuses.
A new RealFlight Evolution beta, version 10.10.087, is now available. It includes some worthwhile rendering and user interface improvements. We would like to allow time for beta testing and feedback before releasing it to everyone.
The new “Image Quality” setting controls the resolution at which visuals are computed before they are displayed. At values above Normal it produces an antialiasing effect through supersampling. View the setting description for more details.
Added resolutionScaleOverride console command to allow fine-tuning the new Image Quality behavior
User Interface Improvements/Fixes
Possible fix for UI lag that occasionally coincided with RealFlight gaining and losing focus
Added high-quality aircraft preview images in the main menu (work in progress; some of these need further tweaking before full release)
Added DLC as a filter type in the aircraft and airport selection menus
Introduced a missing setting to control whether the multiplayer simulation sound reduction setting is applied in MP sessions
Misc. other improvements
How to Get the Beta Build
Restart your Steam client to ensure it is aware of the new version.
Right-click the Steam icon in your system tray and select Exit.
Once everything closes, run Steam again.
Right-click on RealFlight Evolution in your Steam library, then select Properties…
In the Properties window, select Betas on the left.
Click the Beta Participation dropdown control to expand the list.
Select “publicbeta_directx11”.
Close the Properties dialog.
Steam will now download the new version.
You can switch back and forth between the beta and the default (non-beta) distribution branch at any time. Simply perform steps 2-7 above, except in step 5 choose “None” instead of “publicbeta_directx11”.
Greetings ghost hunters! Here's what we've been up to with the last few mini-patches:
Added a few fun features to the Idle Game on the Lobby's PC.
Fixed some controller support issues for the Lobby's PC apps.
Fixed bugs with the flashlight / camera entering a stuck state.
Twitch Integration and voice commands saw some additions and fixes. Should work more consistently now when commanding individual investigators such as "Bob move hallway" or "Susan place living room".
Candle equipment is now tracked on the whiteboard as the other equipment items are.
Trasgo's have been observed doing more [Redacted]
Ectophages have a more interesting unique ability now
Bob and Susan will now do their own spirit box sessions randomly if holding one, without needing explicit player permission all the time.
New voice lines and interactivity for both Bob and Susan.
The bedroom door now opens in the opposite direction, in response to feedback.
CCTVs now show the room they're set to.
Bob and Susan will give brief explanations of items given to them if you're in the middle of the tutorial.
Again sorry for the Back and forth updating between 5.7.4 and some of the 5.8.* branches.
Hopefully this has fixed most of the lingering issues and Patch notes can be found below:
5.8.9
Fixes
- Fixed Brightness Slider, minimum now 3% by text set and 20% by scroll bar - Fixed various Re-center / space drag issues - Fixed psuedo room-setup launch on auto-apply chaperone - Increased logging around Space Drag - Changed wording in offsets tab from "seated recenter" to "recenter"
Previous (5.8.*)
Features
- Battery Tracker overlay control - ability in utility tab to now disable the overlay for batteries on trackers if you don't want it. - Desktop Mode Improvements - Steam launch option on steam there should be an option to launch into desktop mode (this is just the
--desktop-mode
parameter) - Always launch as Desktop Mode in settings tab you will now have a checkbox to always launch as desktop mode, if the screen is blank I would recommend this as an option as it is fully functional now, just will not be in the SteamVR dashboard. - Bindings Tab on Desktop this will now open your default browser to the SteamVR binding interface, it varies slightly from overlay version as you will have to navigate to OVRAS instead of being dropped directly on the screen. - Added F13-F19 as Keyboard Options via
G3-G9
- No HMD Toggle in SteamVR tab added toggle to change steamvr setting to not require an HMD - Power Button launches SteamVR in SteamVR tab added toggle to change steamvr setting on whether or not controller button will turn on steamVR
Fixes
- Space Drag Changes - Removed some checks to fix an issue where users could not drag out of the box. This fix should mainly effect non Lighthouse users. - initialization Changes - Will now retry SteamVR initialization if it does not work - this may not work 100% as intended and is something to watch, this may fix some of the automatic crashing users were having.
Misc
- Removed old-style motion This was mostly a legacy feature, and with testing I don't think this feature is required any longer - Removed adjust chaperone This Feature is no longer required due to recent-ish changes to chaperone behavior from Valve - Made Some Minor Changes to Space Drag code to optimize it slightly - Removed Simple Recenter Was not exposed to users, and was just dead code. - Removed Allow External Chaperone Edits - Mostly deprecated should not effect other programs
Slay the Princess — The Pristine Cut - Black Tabby Games
HOTFIX 1:
Fixed an instance of a sprite partially disappearing in the end-game.
Fixed a a rare issue where a duplicated folder caused some users to crash on start-up.
HOTFIX 2:
Fixed an issue for one of the tower/apotheosis ending monologues that would double-play its final line. Added a lingering pause to an end-game hand-holding animation to make it feel more intentional/organic Fixed some typos Removed some accidental extra fury lines that didn't have voice acting Restored a cut line of argumentation in the finale.
HOTFIX 3:
Added gifs of the new end game animations to the Supporter's Pack Reduced the opacity of the Skip button when text is not skippable Fixed an issue where apologizing to the Princess in the unknown together ending wouldn't appear if the Fury (from the Tower) was your first Princess Fixed an issue where the wrong black and white art would occasionally display during the Den sequence in the climax Fixed an issue where you were unable to back out of an expanded menu in the Damsel section of the climax The quick menu should no longer appear when loading an old save if you have it toggled off in the preferences.
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