Mar 25, 2024
Critical Upload Playtest - sab
- fixed item pickup bug
- fixed hidden player 2 on restart bug
- added particle effects for weapon projectiles
Wild Seasons - jynnastics
The free demo is available now! Cultivate a beautiful garden of powerful plants. Wield them in puzzle-y, turn-based combat. I really love how one person summed it up as "card-ening".

We're so excited to share this alpha demo with you. If you run into any bugs or have any feedback, you can either hop over to Discord (https://discord.gg/Xcy37eBgDm) or fill out the feedback form (https://docs.google.com/forms/d/e/1FAIpQLSeeiJGPi2LJ4lgomkNHX7nWm-LMe_wYDcdPIfsl3UiykWNO-w/viewform). The demo is a slice of the content in the game, but the mechanics are also growing. So we'd love to have your input and help in nurturing it.

You can keep up with us on Twitter (https://twitter.com/wildseasonsgame) or Wishlist the game and get Steam updates!

jynnie
Maniac - SorΛ
Got a case of the Mondays? Well, this should perk you right up. MANIAC launches on Steam in just THREE DAYS! Get ready to let lose and go on a rampage by checking out our release date trailer!




Join us on Discord & Twitter:
https://discord.gg/77XQETj2AF

https://twitter.com/THDtweet
Mar 25, 2024
Last Hope Bunker: Zombie Survival - ARTDOCK COMPANY SRL
Hi, guys!

Join our Discord server if you want to know the latest news about The Last Hope Bunker: Zombie Survival

Link: https://discord.gg/8kHnDy7FTA


Don't forget to follow us and stay tuned!

Ragtag Heroes : CO-OP Deckbuilder - RagtagHeroes
Hello everyone,

We are excited to be part of this years' Deckbuilding Festival!
If you're new here, welcome to Ragtag Heroes! Feel free to read the FAQ, play our demo alone or together and wishlist the game!
If you have any feedback, let us know and have a lovely Deckbuilding Festival!
Disney Speedstorm - AJ From Gameloft
Hey SpeedStars,

Today we are sharing details on a rework of how players will upgrade and Star Up their Racers in Disney Speedstorm beginning in Season 7. The important goals of this rework are:

  1. Simplify the Upgrade Parts system by converting all Upgrade Parts into a single currency called “Upgrade Coins” which can be used on all Racers.
  2. Create a closer link between Racer Upgrade Levels and Racer Star Levels.
  3. Create short to medium term goals between Racer Star Levels.
The new system should be a simpler, more engaging experience for players, giving more value and utility to each and every Racer Shard you earn. This will apply to all existing Racers and those joining the race in Season 7 and beyond.

Your current inventory of Upgrade Parts will automatically convert to the equivalent amount in Upgrade Coins at the start of Season 7. Given Upgrade Coins can be used to upgrade any Racer, the utility of your inventory will increase.

CURRENT PROGRESSION SYSTEM

RACER SHARDS & UPGRADE PARTS SYNERGY

In the current progression system, players are required to earn 10 Racer Shards to unlock a Racer. Once unlocked, a Racer’s stats can be improved by using Upgrade Parts until they reach the next Star Up limit of Upgrade Level 15. Players are then required to earn an additional 20 Racer Shards to unlock Star Level 2 before they can continue to improve their Racer’s stats further with Upgrade Parts.


(*Total Shards accumulated to reach this point)

This system continues until players reach 5 Stars and Racer Upgrade Level 50 to “max out” a Racer. Players are currently not required to increase their Racer’s Upgrade Level alongside their Star Ups, however. For example, it’s possible to have a Racer at 5 Stars and Racer Upgrade Level 1.

This creates a disconnect between the 2 key parts of the upgrade system and only gives a sense of reward and value to the final Racer Shard required to reach the next Star Up bracket.

Our goal is to create more synergy between the 2 key aspects of the upgrade system, while also making every Racer Shard earned feel more valuable and impactful.

NEW PROGRESSION SYSTEM

STAR LEVELS

The new progression system will see both Upgrade Parts and Racer Shards working in unison to improve your Racer’s stats. 10 Racer Shards are still required to unlock a Racer in the new progression system, but now, a small number of Racer Shards will be required to increase your Racer Upgrade Level, in addition to Upgrade Coins.

For example, under the current progression system, leveling up to Racer Upgrade Level 10 required Energy Cans, Energy Can Duos and Racing Helmets. Under the new system, players will need to spend 9 of the 10 Racer Shards they earned to unlock the Racer in addition to 2,090 Upgrade Coins to reach Racer Upgrade Level 10.

2 Racer Shards per Racer Upgrade Level are required from Racer Upgrade Level 11, and this increases incrementally to a maximum of 10 Racer Shards per Racer Upgrade Level at Racer Upgrade Levels 48-50.

Finally, under the current progression system Star Ups were achieved purely by earning a certain number of Racer Shards. Each Star Up also has Racer Upgrade Level caps set at levels 15, 25, 35, 45 and 50.

Under the new system with Racer Star Ups and Racer Upgrade Levels now working in tandem, Racer Star Ups will now happen at Racer Upgrade Levels 20, 30, 40 and 50.



UPGRADE COINS

We are further simplifying the Upgrade Parts system in the game to make it easier to understand, while giving players more agency on which Racers to upgrade and when.

We are converting 11 different universal Upgrade Parts and 66 Collection-based Upgrade Parts into a single currency called Upgrade Coins that can be used on all Racers regardless of Racer Class or Collection.

Your current inventory will convert to the equivalent amount of Upgrade Coins at the start of Season 7. The main difference is that players will be able to upgrade all Racers with a single currency.

We have outlined the number of Upgrade Coins needed per Racer Upgrade Level in the table below.

If a player runs out of Upgrade Coins but has the required number of Racer Shards to reach the next level, it will be possible to use Tokens instead of Upgrade Coins to reach the next Racer Upgrade Level.



Well, there you have it! Our new streamlined progression system will go live at the start of Season 7.

Don't forget to follow us on our social media channels for all the latest news!

Twitter
Youtube
Discord
Instagram
Facebook

© Disney. © Disney/Pixar. © 2024 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.
Mar 25, 2024
Tank Team - Finndustries
  • Added sprinting, the screen darkens as you run out of stamina, to keep things nice and minimal
  • Added the Drillshot projectile, that can go through terrain at a fixed angle and slower speed
  • Added the Boxed map that is set in an old wooden box
  • Redesigned the Mountains map to remove those annoying instakill drops and instead focus on slopes for more difficult aiming
  • Redesigned the Highrise map so the buildings fit in more and removed the beams that blocked shots
  • Redesigned the Confined map to be more... well, confined
Mar 25, 2024
Gore Doctor - Salient
Minor fixes.
Mar 25, 2024
LakeSide - Ertai
Hello builders!

LakeSide is out of Early Access with 1.0.0 now available!

More wonders, scenarios and save slots!

We also did some reorganization of UI elements and other minor improvements.

There is still more to come so this won't be the 'final' version.

Thanks everyone for the feedback and support!

Mar 25, 2024
Blade Prince Academy - Margoaw
Patch Note 1.0.52

Updated

  • All improvements start at level 0, it is no longer level 1
  • Display of upgrades on the Academy's panels
  • Stats display on Pacts in the Black Mages Altar's panel
  • Balancing rewards of Sector 1 & 2's quests (Cyber Mod / Crystal / Skullz)
Fixed

  • Door in Sector 2 Mission 3, collision problem and interaction
  • Sound of opening chests which restart with culling mode
  • Tuto Combo level (there is no longer any protection zone on the enemy)
  • Panel mission, the summary of the relationships between the characters in the team
  • Spells particles not disappearing when the target dies
  • Visuals in the HUB
  • Gamepad bugs
...